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Difference between revisions of "World 7/7-2"
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{{World/Hub}} | {{World/Hub}} | ||
− | + | =World 7-2: タウイタウイ泊地沖 - Tawi-Tawi Anchorage Sea= | |
{{LabSortieworld | {{LabSortieworld | ||
| page = World 7/7-2 | | page = World 7/7-2 | ||
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| item = {{fuel}} | | item = {{fuel}} | ||
| exp = varies | | exp = varies | ||
− | | code = セレベス海戦闘哨戒 | + | | code = セレベス海戦闘哨戒<br>Celebes Sea Combat Patrol |
| jptext = 我が機動部隊の出撃拠点であるタウイタウイ泊地沖に敵戦力の跳梁が確認されている。哨戒を厳として、これらを制圧せよ! | | jptext = 我が機動部隊の出撃拠点であるタウイタウイ泊地沖に敵戦力の跳梁が確認されている。哨戒を厳として、これらを制圧せよ! | ||
− | | entext = Our Naval Task Force has detected an enemy force closing in on Tawi-Tawi | + | | entext = Our Naval Task Force has detected an enemy force closing in on Tawi-Tawi Anchorage. Conduct a Combat patrol to take them out! |
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− | + | {{MapUnlock | |
+ | | unlock= [[7-1]] HP bar | ||
+ | | clear= both phases must be cleared: | ||
*Phase 1: {{MapRoute|G|red}} boss requires 3 kills to clear | *Phase 1: {{MapRoute|G|red}} boss requires 3 kills to clear | ||
*Phase 2: {{MapRoute|M|red}} boss requires 4 kills to clear | *Phase 2: {{MapRoute|M|red}} boss requires 4 kills to clear | ||
− | + | | reset= Resets at midnight JST at the beginning of every month | |
+ | }} | ||
===Stage Guide=== | ===Stage Guide=== | ||
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*If the fleet contains 6 ships | *If the fleet contains 6 ships | ||
**Go to G if DE ≥ 3 | **Go to G if DE ≥ 3 | ||
− | **Go to F if the fleet contains (F)BB(V), CV(L | + | **Go to F if the fleet contains (F)BB(V), CV(B/L), CLT or CA(V) '''AND''' Fail the LoS check ('''≤ 46 (Cn4)''') |
*Otherwise, G | *Otherwise, G | ||
}} | }} | ||
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*Always node I if '''Fast+''' fleet | *Always node I if '''Fast+''' fleet | ||
*Meet '''ANY''' of the following requirements to go to H: | *Meet '''ANY''' of the following requirements to go to H: | ||
− | ** Amount of (F)BB(V)+CV(L | + | ** Amount of (F)BB(V)+CV(B/L) ≥ 4 |
− | ** Amount of (F)BB(V)+CV(L | + | ** Amount of (F)BB(V)+CV(B/L) ≥ 3 and fleet contains slow ship |
− | *Random routing if Slow Fleet '''AND''' amount of (F)BB(V)+CV(L | + | *Random routing if Slow Fleet '''AND''' amount of (F)BB(V)+CV(B/L) = 2 |
* Otherwise, I. | * Otherwise, I. | ||
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===Tips=== | ===Tips=== | ||
− | + | The 1st normal map to feature 2 phases. | |
+ | *The 1st phase is [[ASW]] focused, similarly to [[1-5]] or [[7-1]]. | ||
+ | *The 2nd phase is more standard, featuring submarine, surface, and aerial warfare. | ||
+ | On post-clear, the enemy composition for the Boss Node {{MapRoute|M|red}} will be locked to the easiest comp (Formation 1), which contains Nu-class elite, Ne-class base, and Tsu-class base, until the next reset. | ||
− | == | + | ==Phase 1 - Eliminate the Submarine Fleet== |
− | + | The submarine boss fleet will usually consist of 3 SS, 1 Transport, and 2 DDs. | |
− | * | + | *A ranks are enough to clear this phase, as only the flagship has to be sunk. |
− | + | ===Recommended Fleets=== | |
− | + | {{FleetGuide | |
− | + | | Map = Short Route | |
− | + | | Fleet = '''4 DD/DE<br>1 CVL, 3 DD'''<br>1 CL, 3 DD<br>2 CVL, 3 DE | |
− | + | | Route = {{MapRoute|C|red|E|red|G|red}} | |
− | + | | AS = 0 | |
− | + | | Note = Any CVL should be preferably a [[CVE]]. | |
− | + | Fleet will need to be [[ASW]]-focused, however, if requiring S ranks, using 1-2 ships with ASW/combat hybrid set-ups is required. | |
− | + | *Having several [[OASW]] ships is strongly recommended. | |
+ | It may be advantageous to utilize the unique targeting of [[Suzuya Kou Kai Ni]] and [[Kumano Kou Kai Ni]] (focusing surface ships instead of SS). | ||
+ | | Quest = {{Q|Bq8}} | ||
+ | }} | ||
− | == | + | ==Phase 2 - Eliminate the Carrier Fleet== |
− | Boss Fleet consists of a Wo Flagship Kai along with a Nu-class Elite, Flagship or Flagship Kai variant, a Ne-class elite CA, a Tsu-class, and some | + | Boss Fleet consists of a Wo Flagship Kai along with a Nu-class Elite, Flagship or Flagship Kai variant, a Ne-class elite CA, a Tsu-class, and some DD. |
*Carefully managing the fleet's air power with strong planes can help either achieve AS or AP. | *Carefully managing the fleet's air power with strong planes can help either achieve AS or AP. | ||
**Using an [[AACI]] DD might be helpful for minimizing possible damage taken. | **Using an [[AACI]] DD might be helpful for minimizing possible damage taken. | ||
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− | + | ===Recommended Fleets=== | |
− | ''' | + | {{FleetGuide |
− | + | | Map = Short Route | |
− | + | | Fleet = '''1 FBB, 1 CV(B), 1 CVL, 1 CAV, 2 DD | |
− | + | | LOS = Cn4: 69 | |
− | + | | Speed = Fast | |
− | + | | Route = {{MapRoute|B|red|C|red|D|blue|I|red|M|red}} | |
− | + | | AS = 359 | |
+ | | Note = Having a slow fleet will add an extra battle on Node {{MapRoute|H|pink}}. | ||
+ | Most battles will involve surface fleets including DD, CL, and some CA. | ||
+ | *Having some ASW capability can help on node {{MapRoute|C|red}}. | ||
+ | Using an FBB can make getting up to the boss node relatively easier, but the fleet will need to be all fast to reach the boss node. | ||
+ | | Quest = {{Q|Bq8}} | ||
+ | }} | ||
+ | |||
+ | {{FleetGuide | ||
+ | | Map = Longer Route | ||
+ | | Fleet = 1 (F)BB(V)/CV(B), 1 CV(B), 1 CVL/CLT, 1 CAV, 2 DD | ||
+ | | LOS = Cn4: 69 | ||
+ | | Speed = | ||
+ | | Route = {{MapRoute|A|violet|B|red|C|red|D|blue|I|red|M|red}} | ||
+ | | AS = 359 | ||
+ | | Note = A stronger fleet that just pass through 1 extra storm node. | ||
+ | *Having a slow fleet will add an extra battle on Node {{MapRoute|H|pink}}. | ||
+ | | Quest = | ||
+ | }} | ||
===Resource Nodes=== | ===Resource Nodes=== | ||
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|enemycompsnotes= | |enemycompsnotes= | ||
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}} | }} |
Latest revision as of 09:01, 8 February 2025
World 7-2: タウイタウイ泊地沖 - Tawi-Tawi Anchorage Sea
7-2 Unlocking & Progression | ||||
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Unlock conditions | 7-2 is unlocked after clearing 7-1 HP bar | |||
Clear conditions | To clear the map: both phases must be cleared:
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Map reset | Resets at midnight JST at the beginning of every month |
Stage Guide
7-2 Branching Rules Phase 1 |
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7-2 Branching Rules Phase 2 |
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Tips
The 1st normal map to feature 2 phases.
- The 1st phase is ASW focused, similarly to 1-5 or 7-1.
- The 2nd phase is more standard, featuring submarine, surface, and aerial warfare.
On post-clear, the enemy composition for the Boss Node M will be locked to the easiest comp (Formation 1), which contains Nu-class elite, Ne-class base, and Tsu-class base, until the next reset.
Phase 1 - Eliminate the Submarine Fleet
The submarine boss fleet will usually consist of 3 SS, 1 Transport, and 2 DDs.
- A ranks are enough to clear this phase, as only the flagship has to be sunk.
Recommended Fleets
ExpandShort Route |
---|
Phase 2 - Eliminate the Carrier Fleet
Boss Fleet consists of a Wo Flagship Kai along with a Nu-class Elite, Flagship or Flagship Kai variant, a Ne-class elite CA, a Tsu-class, and some DD.
- Carefully managing the fleet's air power with strong planes can help either achieve AS or AP.
- Using an AACI DD might be helpful for minimizing possible damage taken.
Recommended Fleets
ExpandShort Route |
---|
ExpandLonger Route |
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Resource Nodes
K is a "Normal Resource Node" rewarding fuel .
- See here for more details.
Enemy CompositionsCollapse
Ship Drops
This map currently has "limited-time" drops, see Drop List for more info.
- The below table contains limited-time drop data and may not be up to date.
☒ All drops (disabled, only rare drops)
ExpandShip drops |
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