- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "World 1/1-3"
< World 1
Jump to navigation
Jump to search
Jigaraphale (talk | contribs) m |
Jigaraphale (talk | contribs) |
||
Line 47: | Line 47: | ||
**If DD ≤ 2, random routing (Very small chance for G) | **If DD ≤ 2, random routing (Very small chance for G) | ||
}} | }} | ||
+ | |||
+ | ===Tips=== | ||
+ | This map is the first one to have an enemy battleship, which will enforce a second shelling phase during the day battle. | ||
+ | *It is important to bring strong enough ships to defeat this BB flagship. | ||
+ | |||
+ | This map is also great for farming fuel. | ||
===Recommended Fleet=== | ===Recommended Fleet=== | ||
− | + | {{FleetGuide | |
− | + | | Map = Standard Fleets | |
− | + | | Fleet = '''4 DD, 2 XX''' (XX cannot be (F)BB or CV(B)) | |
− | + | | Route = Random or guaranteed depending on the comp: | |
+ | *{{MapRoute|C|red|F|red|J|red}} | ||
+ | *{{MapRoute|A|blue|D|green|B|blue|E|red|F|red|J|red}} | ||
+ | | AS = 0 | ||
+ | | Note = XX should be a BBV, CVL, CA(V), CL, or AV. | ||
+ | | Quest = | ||
+ | }} | ||
===Resource Nodes=== | ===Resource Nodes=== | ||
{{MapRoute|D|green|G|green}} are "Normal Resource Nodes" rewarding both Fuel {{Fuel}}. | {{MapRoute|D|green|G|green}} are "Normal Resource Nodes" rewarding both Fuel {{Fuel}}. | ||
*''See [[Resource Node|here]] for more details. | *''See [[Resource Node|here]] for more details. | ||
− | |||
====Fuel Farming==== | ====Fuel Farming==== | ||
− | Node {{MapRoute|D|green}} is a good spot to farm fuel {{fuel}}. | + | Node {{MapRoute|D|green}} is a good spot to farm fuel {{fuel}}, the base gain being '''10/15/20'''. |
− | + | ||
− | + | ;Recommended fleets | |
− | + | {{FleetGuide | |
− | + | | Map = | |
− | *As many {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped as possible to maximize fuel gain (+3 per craft). | + | | Fleet = '''[[Kamoi]]/[[Souya]], 4-5 DD, 0-1 SS(V) |
− | + | 1 AV/AO, 4-5 DD, 0-1 SS(V) (if lacking those AO) | |
− | + | | Route = {{MapRoute|A|blue|D|green|B|blue|E|red}} | |
+ | | AS = 0 | ||
+ | | Note = When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead. | ||
+ | *Once the first battle is complete, "retreat" and "[[resupply]]" before going back out. | ||
+ | |||
+ | As many {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped as possible to maximize fuel gain (+3 per craft). | ||
+ | *{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} works as an inferior substitute (+2 per drum). | ||
+ | *Using the aforementioned equipment in the fleet is necessary to outweigh the resource cost of the fleet. | ||
*If lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute. | *If lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute. | ||
− | + | {{Gain Modifier}} | |
− | |||
− | If done correctly, this can result in an outstanding fuel gain that | + | If done correctly, this can result in an outstanding fuel gain that surpasses [[expedition]] gains. |
− | *Using "cheap" ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize | + | *Using "cheap" ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize fuel consumption/farming. |
*Alternatively, it is possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this). | *Alternatively, it is possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this). | ||
+ | | Quest = | ||
+ | }} | ||
{{Map/Footer|1-3| | {{Map/Footer|1-3| |
Revision as of 11:24, 8 February 2025
World 1-3: 製油所地帯沿岸 - Coastal Refinery Zone
1-3 Unlocking & Progression | ||||
---|---|---|---|---|
Unlock conditions | 1-3 is unlocked after clearing 1-2 | |||
Clear conditions | To clear the map: the boss's flagship must be sunk once |
Stage Guide
1-3 Branching Rules |
---|
Tips
This map is the first one to have an enemy battleship, which will enforce a second shelling phase during the day battle.
- It is important to bring strong enough ships to defeat this BB flagship.
This map is also great for farming fuel.
Recommended Fleet
ExpandStandard Fleets |
---|
Resource Nodes
D G are "Normal Resource Nodes" rewarding both Fuel .
- See here for more details.
Fuel Farming
Node D is a good spot to farm fuel , the base gain being 10/15/20.
- Recommended fleets
Enemy CompositionsCollapse
Ship Drops
This map currently has "limited-time" drops that don't appear in the table below, see Drop List for more info.
☒ All drops (disabled, only rare drops)
ExpandShip drops |
---|
|