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Difference between revisions of "User:Jigaraphale/Sandbox/13"
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;CAV/CL/DD/AV/LHA/AO | ;CAV/CL/DD/AV/LHA/AO | ||
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*{{Med Gun}} {{Med Gun}} {{Seaplane}} {{Landing Craft}}/{{Amphibious Tank}}: daytime da anti install, useful against enemies where t3 shell is not effective | *{{Med Gun}} {{Med Gun}} {{Seaplane}} {{Landing Craft}}/{{Amphibious Tank}}: daytime da anti install, useful against enemies where t3 shell is not effective | ||
*{{Med Gun}} {{Med Gun}} {{Landing Craft}}/{{Amphibious Tank}}: night DA anti install | *{{Med Gun}} {{Med Gun}} {{Landing Craft}}/{{Amphibious Tank}}: night DA anti install | ||
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;anti-SDP/pseudo-install setups: | ;anti-SDP/pseudo-install setups: | ||
*{{Landing Craft}} {{Amphibious Tank}} {{WildCard}}: basic nuke setup. not every dlc "works", check anti-install modifiers for details. The wild card can be used for auxiliary purposes if the sdp hp is relatively low, such as in 6-4 or 7-5 | *{{Landing Craft}} {{Amphibious Tank}} {{WildCard}}: basic nuke setup. not every dlc "works", check anti-install modifiers for details. The wild card can be used for auxiliary purposes if the sdp hp is relatively low, such as in 6-4 or 7-5 | ||
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*{{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}}: big nuke setup. a dlc can be replaced with {{AntiGroundArtillery}} if u lack good ones. | *{{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}}: big nuke setup. a dlc can be replaced with {{AntiGroundArtillery}} if u lack good ones. | ||
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*{{Med Gun}} {{Landing Craft}} {{Amphibious Tank}}+{{Green Gun}}: nb da nuke | *{{Med Gun}} {{Landing Craft}} {{Amphibious Tank}}+{{Green Gun}}: nb da nuke | ||
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− | ;"Landing Craft Non-Capable" capable | + | ;"Landing Craft Non-Capable" capable CL/DD/DE/AV/AS |
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*{{AntiGroundArtillery}} {{AntiGroundArtillery}} {{AntiGroundArtillery}}: pseudonuke. even a de performs better than a ca against sdp | *{{AntiGroundArtillery}} {{AntiGroundArtillery}} {{AntiGroundArtillery}}: pseudonuke. even a de performs better than a ca against sdp | ||
*{{Med Gun}} {{Med Gun}} {{AntiGroundArtillery}} {{AntiGroundArtillery}}: da pseudonuke | *{{Med Gun}} {{Med Gun}} {{AntiGroundArtillery}} {{AntiGroundArtillery}}: da pseudonuke |
Revision as of 18:13, 24 March 2024
Anti-Installation
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- For more information on this topic, see Anti-Installation.
- Regarding Landing Equipment:
- These provide on average the highest flat/multiplier damage bonus against all installations.
- As Landing Craft, Amphibious Vehicles, and Landing Forces have separate multipliers, it is recommended to use them in tandem to maximize the effect.
- Only the following ships can equip those equipment, and so are particularly valuable in those situations:
Ships that can equip Landing Craft / Amphibious Vehicles | |||||
---|---|---|---|---|---|
Type | Landing Craft | Both & | Amphibious Vehicle | ||
DD | Kai Ni D Kai Ni D Kai Ni D Kai Ni D | Kai Ni | |||
CL | Kai Ni D Kai Ni Toku | ||||
CAV | Kai Ni Toku | ||||
(F)BB(V) | Kai Ni Juu | Kai Ni C | |||
CVL | Kai Ni Sen | ||||
AV | Kai Ni Toku | ||||
AO | |||||
LHA | |||||
SS(V) | All | ||||
RE |
Soukoutei (Armored Boat Class): Shinshuu Maru Ka-Tsu tanks | ||||
[edit] |
- Regarding Anti-Ground Rockets:
- If a ship's base firepower is low or just cannot equip landing equipment, it can be viable to use Anti-Ground Rockets to provide a large flat damage increase to supplement the ship's anti-installation damage.
- Depending on whether one or more Anti-Ground Artilleries are to be equipped on a ship, it is recommended to use a WG42 for singular purposes, or Shipborne Model Type 4 20cm Anti-ground Rocket Launchers (or CD) if multiple are needed.
- ASW Mortar
are inferior substitutes to regular Anti-Ground Rockets when lacking those.
- Regarding Shells:
Nuke Setup describes any setups using anti-installation equipment from multiple categories to multiplicatively amplify damage dealt to installations (dealing "nuclear-like damage").
- Such a setup has a strong anti-installation power against all installations but is hampered by the daytime damage cap.
- Nuke Setups are recommended to be used when dealing with Supply Depot Princess in particular, utilizing the high post-cap side of the bonuses to deal with her generally high HP pool.
- The setup's damage can be further improved by using multiple copies of those types of equipment where applicable.
All "surface" anti-installation setups can be further enhanced by using them in Special Attacks, especially the Nelson-class's Touch.
In addition to the regular "supporting equipment" can also be added the Barrage Balloons for anti-installation only.
Equipment Setup | Notes |
---|---|
General anti-installation setups | |
+ | "Best of both worlds", one of the best setups for 4+RE or 5 slot battleships, being both good in regular combat a well as against most installations. |
/ / |
Haruna Kai Ni C, Nagato-class Kai Ni, & Yamato Kai Ni Juu only.
|
Anti-hard skins setups | |
The basic battleship setup. Because Battleships are not far away from the damage cap compared to other ship types, they do not benefit much from the high pre-cap multipliers that anti-installation equipment provides. The standard artillery spotting setup will allow them to utilize spotting attacks and AP Shell's post-cap bonuses against the installation, as well as be effective against all other targets in the enemy fleet. | |
Ise-class Kai Ni only, taking advantage of the dive bomber bonus, without being limited by the anti-installation DB. | |
Anti-soft skins setups | |
This is an option when facing soft-skinned installations. Taking an AA shell will improve their damage against installations, but will also limit the battleship's effectiveness against all other targets by reducing their artillery spotting attack types. | |
Anti-SDP setups | |
+ | Nuke Setup , Yamato Kai Ni Juu only.
|
4-5 x / | Mega Nuke Setup , Haruna Kai Ni C, Nagato-class Kai Ni, & Yamato Kai Ni Juu only.
|
+ | Haruna Kai Ni C & Yamato Kai Ni Juu only, DA Nuke, not recommended in most cases as it negatively affects the normal combat effectiveness. |
Anti-installation-like warships setups | |
Haruna Kai Ni C only. | |
Kongou-class Kai Ni B/C & Conte di Cavour Nuovo only. |
RE recommendations:
In most situations, it is advisable to use regular setups on carriers (with no anti-installation dive bombers), so they will not attack the installations at all and focus on clearing the escorts. Else, the following setups must be used to be able to attack installations:
Equipment Setup | Notes |
---|---|
General anti-installation setups | |
This is only to be used when having anti-installation dive bombers. It will allow the carrier to still perform CVCI against other targets. | |
A setup usually not recommended as it sacrifices the CVCI. It can still do significant damage to installations and other targets.
| |
Anti-SDP setups | |
CV-Nuke Setup , Gambier Bay Mk.II & Unyou Kai/Ni only.
| |
/ / | Nuke Setup , Houshou Kai Ni Sen, Gambier Bay Mk.II & Unyou Kai/Ni only.
|
RE recommendations:
- Extra Armor in most cases,
- The RoSa K2 when facing air power,
- The SDP SDP+ to increase carrier damage output.
Equipment Setup | Notes |
---|---|
General anti-installation setups | |
Recon Recon + |
The only anti-installation equipment a regular CA can carry are AA shells, which is effective against all installations but Pillboxes, and very effective against soft-skinned installations.
|
Bomber/ Bomber/ + |
Zara-class Kai+ Only, with the SPB/SPF providing additional bonuses. |
+ |
This is an alternative setup only for CAV.
|
+ | For the Mogami-class Kai Ni with an RE, this setup additionally maintains the artillery spotting. |
+ | For the Mogami-class Kai Ni with an RE, a DA pseudo-nuke. |
/ Minisub Bomber /+ |
This setup is for Mogami Kai Ni Toku, allowing for oTorp, artillery spiting, and DA with anti-installation bonuses. |
Anti-SDP setups | |
+ + |
Nuke Setup , Mogami Kai Ni Toku only.
|
RE recommendations:
Equipment Setup | Notes |
---|---|
General anti-installation setups | |
The most basic DA setup for cruisers who cannot carry landing craft. | |
/ | The most basic DA setup for cruisers who can carry landing craft. |
A setup for 4-slot cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power. | |
Minisub Bomber /+ | This setup is for Yahagi Kai Ni B, allowing for oTorp, artillery spiting, and DA with anti-installation bonuses |
Anti-SDP setups | |
|
Nuke Setup |
CLT should not engage in anti-installation warfare.
- They should serve a support purpose (oTorp against regular ships, oasw, balloon, smoke, ...).
DE should not engage in anti-installation warfare.
Equipment Setup | Notes |
---|---|
General anti-installation setups | |
/ | Equipping either is required for SS/V to attack installations during shelling. |
Equipment Setup | Notes |
---|---|
Anti-SDP setups | |
|
Nuke Setup
|
Double Nuke Setup
|
Equipment Setup | Notes |
---|---|
Anti-SDP setups | |
|
Nuke Setup
|
+ + |
Mega-Nuke Setup , Shinshuu Maru Kai only.
|
Omega-Nuke Setup , No.101 Transport Ship Kai only.
| |
+ | DA Nuke Setup , No.101 Transport Ship Kai only.
|
Double Nuke Setup
|
Other auxiliaries should not focus on the anti-installation role. However, they can still utilize anti-installation equipment, such as in TP phases.
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- "Landing Craft Capable" capable ships
- CAV/CL/DD/AV/LHA/AO
- /: daytime da anti install, useful against enemies where t3 shell is not effective
- /: night DA anti install
- / : when spotting is unavailable, but u dont need significant nb dmg
- anti-SDP/pseudo-install setups
- : basic nuke setup. not every dlc "works", check anti-install modifiers for details. The wild card can be used for auxiliary purposes if the sdp hp is relatively low, such as in 6-4 or 7-5
- : big nuke setup. a dlc can be replaced with if u lack good ones.
- Specials
- RE radar capable dds: /+: gtr can proc against installations, making such setup very effective against pseudoinstall, and maps with both regular ships and installations
- "Landing Craft Non-Capable" capable CL/DD/DE/AV/AS