Changes

Line 1: Line 1:  
{{:{{ROOTPAGENAME}}/Hub}}
 
{{:{{ROOTPAGENAME}}/Hub}}
 
{{EventInfoBox
 
{{EventInfoBox
|title_en= ??
+
|title_en= Destroy the Enemy Air Raid Force!
|title_jp= ??
+
|title_jp= 敵空襲部隊を討て!
|tag= [[File:{{ROOTPAGENAME}} Tag 1.png]]
+
|tag= [[File:{{ROOTPAGENAME}} Tag 2.png]]
 +
|tag2= [[File:{{ROOTPAGENAME}} Tag 4.png]]
 +
|tag3= [[File:{{ROOTPAGENAME}} Tag 5.png]]
 
|header_thumb=[[File:{{ROOTPAGENAME}} E-3 Boss Thumb.png]]
 
|header_thumb=[[File:{{ROOTPAGENAME}} E-3 Boss Thumb.png]]
|tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 1}} '''??'''
+
|tag_text= '''{{Shiplock|{{ROOTPAGENAME}} Tag 2}} 2nd Torpedo Squadron<br>{{Shiplock|{{ROOTPAGENAME}} Tag 4}} Combined Fleet<br>{{Shiplock|{{ROOTPAGENAME}} Tag 5}}Carrier Task Force
 
|map_1=[[File:{{ROOTPAGENAME}} E-3 Map.png|450px]]
 
|map_1=[[File:{{ROOTPAGENAME}} E-3 Map.png|450px]]
 
|map_1_text=Map
 
|map_1_text=Map
 
|map_2=[[File:{{ROOTPAGENAME}} E-3 Map Phase 1.png|450px]]
 
|map_2=[[File:{{ROOTPAGENAME}} E-3 Map Phase 1.png|450px]]
 
|map_2_text=Phase 1
 
|map_2_text=Phase 1
|map_3=[[File:{{ROOTPAGENAME}} E-3 Map Phase 2.png|450px]]
+
|map_3=[[File:{{ROOTPAGENAME}} E-3 Map Phase 1.3.png|450px]]
|map_3_text=Phase 2
+
|map_3_text=Phase 1.3 & 1.7
|map_4=[[File:{{ROOTPAGENAME}} E-3 Map.png|450px]]
+
|map_4=[[File:{{ROOTPAGENAME}} E-3 Map Phase 2.png|450px]]
|map_4_text=Phase 3
+
|map_4_text=Phase 2
|boss_hard= ? HP
+
|map_5=[[File:{{ROOTPAGENAME}} E-3 Map.png|450px]]
|boss_medium= ? HP
+
|map_5_text=Phase 3
|boss_easy= ? HP
+
|map_6=[[File:{{ROOTPAGENAME}} E-3 LBAS Range.png|450px]]
|boss_casual= ? HP
+
|map_6_text=LBAS 1
 +
|map_7=[[File:{{ROOTPAGENAME}} E-3 LBAS Range 2.png|450px]]
 +
|map_7_text=LBAS 2
 +
|boss_hard= 800 TP + 3600 HP + 6180 HP
 +
|boss_medium= 600 TP + 3000HP + 5580 HP
 +
|boss_easy= 450TP + 3000HP + 4980 HP
 +
|boss_casual= 400TP + 2950HP + 4980 HP
 
|reward_all=
 
|reward_all=
|phase_1_boss= ??
+
|phase_1_boss= {{EnemyLink|Standard Carrier Wo-Class Kai Flagship|text =Standard Carrier Wo-Class Kai B Flagship}}
|phase_2_boss=  
+
|phase_2_boss= {{EnemyLink|Aircraft Carrier Princess B}}
|phase_3_boss=
+
|phase_3_boss= {{EnemyLink|Remodeled Wartime Cargo Princess}}
 
|phase_4_boss=
 
|phase_4_boss=
 
|phase_5_boss=
 
|phase_5_boss=
Line 34: Line 42:  
==Branching Table==
 
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = E-3 Branching Rules
+
|title = E-3 Branching Rules (Start Points)
|id = ???
+
|id = 56-3a
|order = ???
+
|0 -> 1 = * Single Fleet/Striking Force Fleet
|?? -> ?? =  
+
* 2nd Torpedo Squadron tag [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] only ('''Normal / Hard''')
 +
|0 -> 2 = * Phase 2: Combined Fleet
 +
* Phase 3: STF
 +
* Combined Fleet tag [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] only ('''Normal / Hard''')
 +
|0 -> 3 = * Phase 3: CTF or TCF
 +
* Carrier Task Force tag [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] only ('''Normal / Hard''')
 +
}}
 +
 
 +
{{MapBranchingTable
 +
|title = E-3 Branching Rules (Single / Striking Force Fleet)
 +
|id = 56-3b
 +
|order = A,B,B1,D,G,H,H1,J,N,O,O2,R,S,S1,S2,T
 +
|A/empty -> B,F/pink = Active Branching
 +
|B -> B1 = Does not meet the requirements to go to C or F
 +
|B -> C = * Meet '''ALL''' of the following requirements:
 +
** Single Fleet
 +
** Fleet is at least Fast+
 +
** Fleet does not contain (F)BB(V), CVL, or SS(V)
 +
** ???
 +
|B -> F/pink = * Meet '''ANY''' of the following requirements:
 +
** Striking Force Fleet
 +
** Fleet contains CV(B)
 +
|B1/pink -> B2 = Does not meet the requirements to go to C
 +
|B1/pink -> C = * Meet '''ALL''' of the following requirements:
 +
** Amount of CL + DD ≥ 5
 +
** If fleet contains (F)BB(V), amount of CL ≥ 1
 +
** If slow:
 +
*** Amount of (F)BB(V) = 0
 +
*** Amount of DD ≥ 5
 +
|D/resource -> E/empty = * Fail the LoS check
 +
|D/resource -> K = * Pass the LoS check (Cn4=74~76 '''Hard''')
 +
|G/empty -> H,J = Active Branching
 +
|H -> H1 = Does not meet the requirements to go to I
 +
|H -> I = * Meet '''ALL''' of the following requirements:
 +
** Fast Fleet
 +
** Amount of (F)BB(V) + CV(B) ≤ 1
 +
** Amount of CL ≥ 1
 +
** Amount of DD ≥ 4
 +
** Pass the LoS check (Cn4=80~85 '''Hard''')
 +
|H1 -> H2/empty = * Fail the LoS check
 +
|H1 -> I = * Pass the LoS check
 +
|J/red/darkorange -> N = * Does not meet the requirements to go to O or O2
 +
|J/red/darkorange -> O = * Meet '''ALL''' of the following requirements:
 +
** Path to O is unlocked
 +
** Amount of CV(B) ≥ 1
 +
** Amount of DD ≤ 3
 +
|J/red/darkorange -> O1 = No path
 +
|J/red/darkorange -> O2 = * Meet '''ALL''' of the following requirements:
 +
** Fast fleet
 +
** Amount of (F)BB(V) + CV(B) + CA(V) ≥ 2
 +
** Amount of CL ≥ 1
 +
** Amount of DD ≥ 4
 +
|N -> O2 = Does not meet the requirements to go to P
 +
|N -> P = * Meet '''ALL''' of the following requirements:
 +
** Fast Fleet
 +
** Amount of CL ≤ 1
 +
** Amount of CV(B) = 0
 +
*** If CL = 1, Amount of CV(B) ≤ 1
 +
** Amount of DD ≥ 4
 +
** Pass the LoS check (Cn4=87~90 '''Hard''')
 +
|O2 -> Q/empty = * Fail the LoS check
 +
|O2 -> P = * Pass the LoS check
 +
|R/empty -> S1/pink = Fixed Routing
 +
|S -> S2/pink = * Meet '''ALL''' of the following requirements:
 +
** Pass the LoS check
 +
** Does not meet the requirements to go to T
 +
** ???
 +
|S -> T = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) + CV(B/L) ≤ 6(?)
 +
*** If slow, amount of (F)BB(V) + CV(B/L) ≤ 5
 +
** Pass the LoS check
 +
** ???
 +
|S -> Q/empty = * Fail the LoS check
 +
}}
    +
{{MapBranchingTable
 +
|title = E-3 Branching Rules (Combined Fleet)
 +
|id = 56-3c
 +
|order = J,M,N,O1,O2,R,S,U,U2,V,V1,V2
 +
|J/red/darkorange -> N = * Does not meet the requirements to go to O or O1
 +
|J/red/darkorange -> O1 = * Route to O is locked:
 +
** Meet '''ANY''' of the following requirements:
 +
*** Amount of (F)BB(V) ≥ 3
 +
*** Amount of CV(B) ≥ 2
 +
**** If Slow, amount of CV(B) ≥ 1
 +
**** If CL ≥ 2, amount of CV(B) ≥ 1
 +
* Route to O is unlocked:
 +
** Does not meet the requirements to go to O
 +
** Meet '''ANY''' of the following requirements:
 +
*** Amount of (F)BB(V) ≥ 3
 +
*** Amount of CV(B) ≥ 1
 +
|J/red/darkorange -> O/pink = * Meet '''ALL''' of the following requirements:
 +
** Route to O is unlocked
 +
** Amount of CV(B) ≥ 1
 +
** Amount of DD ≥ 4
 +
|M -> J/red/darkorange = Does not meet the requirements to go to O
 +
|M -> O/pink = * Meet '''ALL''' of the following requirements:
 +
** Fast Fleet
 +
** Amount of CV(B) ≥ 1
 +
** Amount of CL ≥ 2
 +
** Amount of DD ≥ 5
 +
|N -> O2 = * Fixed Routing ?
 +
|O1 -> O/pink = * Amount of CV(B) ≥ 1
 +
|O1 -> O2 = Does not meet the requirements to go to O
 +
|O2 -> Q/empty = * Fail the LoS check
 +
|O2 -> P = * Pass the LoS check
 +
|R/empty -> S1/pink = Does not meet the requirements to go to S or V2
 +
|R/empty -> S = * Meet '''ALL''' of the following requirements:
 +
** Does not meet requirements to go to V2
 +
** Amount of (F)BB(V) + CV(B/L) ≤ 4
 +
** Amount of DD ≥ 4
 +
|R -> V2 = * Node V2 is unlocked
 +
* Start from Point 3
 +
|S -> S2 = * Pass the LoS check
 +
* Does not meet the requirements to go to T
 +
|S -> T = Meet '''ALL''' of the following requirements:
 +
* Amount of (F)BB(V) + CV(B/L) ≤ 6(?)
 +
** If slow, amount of (F)BB(V) + CV(B/L) ≤ 5
 +
* Pass the LoS check
 +
|S -> Q = * Fail the LoS check
 +
|U/red/darkorange -> U1/red/darkorange = * Does not meet the requirements to go to U2 or V
 +
|U/red/darkorange -> U2 = * Meet '''ALL''' of the following requirements:
 +
** Amount of CV(B/L) ≤ 3
 +
** Amount of CL ≥ 2
 +
** Amount of DD ≥ 4
 +
|U/red/darkorange -> V = * Meet '''ALL''' of the following requirements:
 +
** Amount of LHA = 0
 +
** Amount of (F)BB(V) ≤ 2?
 +
** Amount of CV(B/L) ≤ 3
 +
** Amount of CL ≤ 1 or amount of DD ≤ 3
 +
** If fleet contains SS(V), amount of AS ≥ 1
 +
|U2 -> U3 = ???
 +
|U2 -> V1/pink = ???
 +
|V -> V2 = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) + CV(B) ≤ 5
 +
*** If amount of CL ≤ 1, amount of (F)BB(V) + CV(B) ≤ 4
 +
** Amount of CV(B/L) ≤ 3
 +
|V -> V1/pink = Does not meet the requirements to go to V2
 +
|V1/pink -> U2 = ???
 +
|V1/pink -> V2 = ???
 +
|V2 -> W/empty = * Fail the LoS check
 +
|V2 -> X = * Pass the LoS check
 
}}
 
}}
 +
    
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])
 
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])
   −
==Ship Bonuses==
+
==Historical Bonuses==
{{/Historical_Ships}}
+
{{/Historical Bonuses}}
 +
 
 +
==Map Overview==
 +
E-3 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
 +
 
 +
'''{{color|red|Ship locks affect routing on ALL difficulties}}''', see ''[[#Branching Table|here]]''.
 +
* This map uses 3 locks:
 +
** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (from E-2), 1st starting point,
 +
** [[File:{{ROOTPAGENAME}} Tag 4.png]] '''Combined Fleet''', 2nd starting point, in theory optional, but highly recommended,
 +
** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''Carrier Task Force''', 3rd starting point.
 +
* 2 [[LBAS]] are available to sortie into this map.
 +
** After phase 1.7, the LBAS is relocated closer to the final boss.
 +
* '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|J|darkorange|U|darkorange|U1|darkorange}}
 +
 
 +
==Phase 1 - TP==
 +
Phase 1 is a '''"[[Transport Operation]]"''':
 +
 
 +
* Single Fleet: '''0-1CAV/CL(T)/AV, 1CL, 4-5DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
** Note that this is a single fleet of 6 ships, not a Strike Force.
 +
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C|red|D|green|K|red}}
 +
**LoS check: 55 Cn3 ?
 +
**AP/AS: '''332/746''' (Hard)
 +
**LBAS range: '''7''', then '''9''' after phase 1.7
 +
**Using a '''Fast+''' fleet will skip node {{MapRoute|B1|pink}}.
 +
 
 +
==Phase 1.3 - Gimmick 1==
 +
The following steps have to be performed to unlock the 2nd start point:
 +
{|class="wikitable"
 +
!      !! I!! J
 +
|-
 +
|Hard  || S x2|| A+ x2
 +
|-
 +
|Medium|| S x2|| -
 +
|-
 +
|Easy  || A+? x2|| -
 +
|-
 +
|Casual|| A+? x2|| -
 +
|}
 +
 
 +
<tabber>
 +
|-|Node J=
 +
* Striking Force: '''"any fleet"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|F|pink|G|blue|J|darkorange}}
 +
** The route only takes "Active Branching" nodes, and so any fleet can route to {{MapRoute|J|darkorange}}
 +
*** It is recommended to only used already locked ships.
 +
** [[ASW]] Is needed for node {{MapRoute|J|darkorange}}.
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 +
**AP/AS: '''85/189''' (Hard)
 +
**LBAS range: '''3''', then '''6''' after phase 1.7
 +
 
 +
|-|Node I=
 +
* Striking Force: '''"0-1FBB/CV(L), 0-1CAV, 1-2CL, 4-5DD (Fast)"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|F|pink|G|blue|H|red|I|red}}
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 +
**LoS check: 80-90 Cn4 (Hard)
 +
**AP/AS: '''349/785''' (Hard)
 +
**LBAS range: '''6''', then '''8''' after phase 1.7
 +
</tabber>
 +
 
 +
==Phase 1.7 - Gimmick 2==
 +
The following steps have to be performed to unlock the 2nd boss:
 +
{|class="wikitable"
 +
!      !! P  !! R
 +
|-
 +
|Hard  || S x3|| Reach
 +
|-
 +
|Medium|| A+? x3|| Reach
 +
|-
 +
|Easy  || A+ x2|| Reach
 +
|-
 +
|Casual|| A+?  || Reach
 +
|}
 +
 
 +
<tabber>
 +
 
 +
|-|Node P - SF=
 +
* Striking Force: '''"0-1CVL, 0-1CAV/FBB, 1-2CL(T), 4-5DD" (Fast)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|F|pink|G|blue|J|darkorange|N|red|P|red}}
 +
**Striking Force is recommended over combined fleets alternatives for this node.
 +
 
 +
|-|Node P - CTF=
 +
* CTF: '''"1-2FBB, 2CV(L), 1-2CA(V), 0-1CL, 0-AV + 1CL, 0-2CLT, 3-5DD"''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
 +
* Route: {{MapRoute|2||L|blue|M|red|J|darkorange|N|red|O2|red|P|red}}
 +
 
 +
|-|Node P - STF=
 +
* STF: '''"2FBB, 1CV(L), 1-2CA(V), 0-1CL + 1CL, 0-2CLT, 3-5DD"''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
 +
* Route: {{MapRoute|2||L|blue|M|red|J|darkorange|N|red|O2|red|P|red}}
 +
* Main Fleet should be 5 ships only if using a CV in fleet.
 +
** Otherwise, use 2 CVL instead.
 +
 
 +
|-|Node R=
 +
*Use [[#Phase 2]]'s fleet
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 +
</tabber>
 +
 
 +
;Node P
 +
*AP/AS: '''349/785''' (Hard)
 +
*LBAS range: '''5''', then '''7''' after phase 1.7
 +
*Bringing an [[AACI]] capable ship is recommended to reach and defeat the node.
 +
* If opting for the Combined Fleet option, the fleet must have '''EITHER''':
 +
**'''1CV Max,
 +
**'''No CV, 2(F)BB(V) Max, 2CA(V) Max.
 +
 
 +
==Phase 2==
 +
<tabber>
 +
|-|CTF=
 +
* CTF: '''0-2FBB, 2-4CV, 0-1AV/CA(V)/DD, 1CL + 1CL, 0-1CLT/SS(V), 4-5DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
 +
* Route: {{MapRoute|2||L|blue|M|red|O|pink|R|blue|S|red|T|red}}
 +
** A total of 5 DD is required for routing.
 +
 
 +
|-|STF=
 +
* STF: '''3(F)BB, 1CV, 0-1CAV/DD, 1CL + 1CL, 4-5DD, 0-1SS(V)''' (Fast) [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
 +
* Route: {{MapRoute|2||L|blue|M|red|O|pink|R|blue|S|red|T|red}}
 +
** A total of 5 DD is required for routing.
 +
 
 +
|-|Striking Force=
 +
* Striking Force: '''1FBB, 1CV, 1CL, 3DD, 1SS''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|F|ping|G|blue|J|darkorange|O|pink|R|blue|S|red|T|red}}
 +
** A weak fleet skipping the [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] lock entirely.
 +
** Using {{Surface Radar}} [[Surface Radar]]s affect routing:
 +
*** Using zero Surface Radar will guaranty routing to {{MapRoute|O|pink}}, and each additional one increases the chances of off-routing to {{MapRoute|N|red}}.
 +
** This comp is not recommended.
 +
 
 +
</tabber>
 +
 
 +
*LoS check: ?? Cn? (Hard)
 +
*AP/AS: '''371/833
 +
*LBAS range: '''5
 +
* Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss.
 +
* Bringing an [[OASW]] capable ship is recommended to pass through the submarine node.
 +
* The {{Ship/Link|I-201|I-203|text=''I-201''-class|link_category=I-201 Class}} have outstanding historical bonuses in this situation.
 +
 
 +
==Phase 3==
 +
<tabber>
 +
|-|South=
 +
* CTF: '''2(F)BB, 2-3CV, 0-1CVL, 1CL + 0-1CA, 1CL, 1-2CLT, 2-3DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* Route: {{MapRoute|3||U|darkorange|V|red|V2|red|X|red}}
 +
**Most direct route to the boss.
 +
 
 +
|-|North=
 +
* CTF: '''2(F)BB, 2-3CV, 0-1CVL, 1CL + 1CL, 1-2CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* Route: {{MapRoute|3||U|darkorange|U2|red|U3|red|O|pink|R|blue|V2|red|X|red}}
 +
**A route skipping node {{MapRoute|V|red}}.
 +
**Pass through 2 weak submarine nodes on {{MapRoute|U2|red|U3|red}}.
 +
**Even so the route is longer, the fleet only faces minor resource penalty compared to the South route, as it passes through "cheaper" nodes.
 +
</tabber>
 +
 
 +
*LoS check: ?? Cn? (Hard)
 +
*AP/AS: '''516/1160''' (Hard) (''numbers may be different due to the presence of unknown elements'')
 +
*LBAS range: '''4
 +
 
 +
* Bringing an [[AACI]] capable ship is recommended against the boss.
 +
* Bringing an [[OASW]] capable ship is recommended to reach the boss, especially for the North route.
 +
* [[Special Attacks#Big Seven Touch|''Nagato''-class Touch]] is recommended due to her historical bonus on this node.
 +
* As achieving AS on hard last dance might not be achievable, aiming for AD instead to retain night contact might be preferred.
 +
* Using multiple [[Jets]] can be critical, helping killing weaker enemies during the [[Jet Assault]].
 +
 
 +
==Debuff==
 +
Once LD has been reached, the following steps have to be performed to debuff the boss.
 +
 
 +
{{color|red|'''Dropping difficulty will reset the debuff state.'''}}
 +
 
 +
{|class="wikitable"
 +
!      !! K !! I!! P!! T !! S2!! V1!! LBAS
 +
|-
 +
|Hard  || S || S|| S|| A+|| AS|| AS|| AS x2
 +
|-
 +
|Medium|| A+|| -|| -|| A+|| AS|| AS|| AS
 +
|-
 +
|Easy  || A+|| -|| -|| A+|| - || AS|| AS
 +
|-
 +
|Casual|| ? || -|| -|| ? || - || ? || ?
 +
|}
 +
 
 +
<tabber>
 +
|-|Node K=
 +
*Use [[#Phase 1 - TP]]'s fleet
 +
*'''Single fleet''' and not Striking Force.
 +
 
 +
|-|Node I=
 +
*Use [[#Phase 1.3 - Gimmick 1]]'s fleet
 +
 
 +
|-|Node P=
 +
*Use [[#Phase 1.7 - Gimmick 2]]'s fleet
 +
 
 +
|-|Node T=
 +
* STF using [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] ships
 +
 
 +
'''OR'''
 +
 
 +
* Striking Force: '''2-3CV, 1CVL, 2-3(F)BB(V), 1DD''' (Slow) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|F|pink|G|blue|J|darkorange|O|pink|R|blue|S1|pink|S|red|S2|pink|T|red}}
 +
 
 +
* Notes:
 +
** This fleet is capable of achieving both the T and S2 Node requirement in a single sortie
 +
** Splitting LBAS between S2 and T is recommended
 +
 
 +
|-|Node S2=
 +
* STF:  '''4(F)BB(V), 1CV(B), 1CA(V) + 1FBB, 1CL, 4DD''' (Slow) [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
 +
* Route: {{MapRoute|2||L|blue|M|red|J|orange|O|pink|R|blue|S1|pink|S|red|S2|pink|T|red}}
 +
 
 +
'''OR'''
 +
 
 +
* Striking Force: '''2-3CV, 1CVL, 2-3(F)BB(V), 1DD''' (Slow) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|F|pink|G|blue|J|darkorange|O|pink|R|blue|S1|pink|S|red|S2|pink|T|red}}
 +
 
 +
* Notes:
 +
** This fleet is capable of achieving both the T and S2 Node requirement in a single sortie
 +
** Splitting LBAS between S2 and T is recommended
 +
 
 +
{|class="wikitable"
 +
!      !! AP!! AS
 +
|-
 +
|Hard  || 349|| 785
 +
|-
 +
|Medium|| ?|| ?
 +
|}
 +
 
 +
|-|Node V1=
 +
*Use [[#Phase 3]]'s fleet with 1CL max.
 +
**An AV can replace one of the CL.
 +
 
 +
{|class="wikitable"
 +
!      !! AP!! AS
 +
|-
 +
|Hard  || 531|| 1193
 +
|-
 +
|Medium|| 469|| 1055
 +
|-
 +
|Easy  || 443|| 995
 +
|-
 +
|Casual|| ?|| ?
 +
|}
 +
 
 +
|-|LBAS AS=
 +
*This step can be accomplished by sending 1 SS(V) until the Air Raid is triggered.
 +
* Multiple compositions can be rolled, which is why 2 Airpower values are given.
 +
{|class="wikitable"
 +
!      !!  AS
 +
|-
 +
|Hard  || 783 or 1094
 +
|-
 +
|Medium|| 675 or 966
 +
|-
 +
|Easy  || 656 or 908
 +
|-
 +
|Casual|| 632 or 704
 +
|}
 +
</tabber>
 +
 
   −
==Map overview==
+
Once Debuff is complete the CG will change to the following:
Soon™
+
{|class="wikitable"
 +
![[Remodeled Wartime Cargo Princess]]
 +
|-
 +
|<gallery>
 +
Enemy Full Remodeled Wartime Cargo Princess.png|Regular
 +
Enemy Full Remodeled Wartime Cargo Princess Damaged.png|Last Dance
 +
Enemy Full Remodeled Wartime Cargo Princess Damaged Debuffed.png|Last Dance Debuffed
 +
Enemy Full Remodeled Wartime Cargo Princess Debuffed.png|Post Clear
 +
</gallery>
 +
|}
    
==Enemy Compositions==
 
==Enemy Compositions==
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