Line 1: |
Line 1: |
| {{:{{ROOTPAGENAME}}/Hub}} | | {{:{{ROOTPAGENAME}}/Hub}} |
| {{EventInfoBox | | {{EventInfoBox |
− | |title_en= ?? | + | |title_en= Destroy the Enemy Air Raid Force! |
− | |title_jp= ?? | + | |title_jp= 敵空襲部隊を討て! |
− | |tag= [[File:{{ROOTPAGENAME}} Tag 1.png]] | + | |tag= [[File:{{ROOTPAGENAME}} Tag 2.png]] |
| + | |tag2= [[File:{{ROOTPAGENAME}} Tag 4.png]] |
| + | |tag3= [[File:{{ROOTPAGENAME}} Tag 5.png]] |
| |header_thumb=[[File:{{ROOTPAGENAME}} E-3 Boss Thumb.png]] | | |header_thumb=[[File:{{ROOTPAGENAME}} E-3 Boss Thumb.png]] |
− | |tag_text= {{Shiplock|{{ROOTPAGENAME}} Tag 1}} '''??''' | + | |tag_text= '''{{Shiplock|{{ROOTPAGENAME}} Tag 2}} 2nd Torpedo Squadron<br>{{Shiplock|{{ROOTPAGENAME}} Tag 4}} Combined Fleet<br>{{Shiplock|{{ROOTPAGENAME}} Tag 5}}Carrier Task Force |
| |map_1=[[File:{{ROOTPAGENAME}} E-3 Map.png|450px]] | | |map_1=[[File:{{ROOTPAGENAME}} E-3 Map.png|450px]] |
| |map_1_text=Map | | |map_1_text=Map |
| |map_2=[[File:{{ROOTPAGENAME}} E-3 Map Phase 1.png|450px]] | | |map_2=[[File:{{ROOTPAGENAME}} E-3 Map Phase 1.png|450px]] |
| |map_2_text=Phase 1 | | |map_2_text=Phase 1 |
− | |map_3=[[File:{{ROOTPAGENAME}} E-3 Map Phase 2.png|450px]] | + | |map_3=[[File:{{ROOTPAGENAME}} E-3 Map Phase 1.3.png|450px]] |
− | |map_3_text=Phase 2 | + | |map_3_text=Phase 1.3 & 1.7 |
− | |map_4=[[File:{{ROOTPAGENAME}} E-3 Map.png|450px]] | + | |map_4=[[File:{{ROOTPAGENAME}} E-3 Map Phase 2.png|450px]] |
− | |map_4_text=Phase 3 | + | |map_4_text=Phase 2 |
− | |boss_hard= ? HP | + | |map_5=[[File:{{ROOTPAGENAME}} E-3 Map.png|450px]] |
− | |boss_medium= ? HP | + | |map_5_text=Phase 3 |
− | |boss_easy= ? HP | + | |map_6=[[File:{{ROOTPAGENAME}} E-3 LBAS Range.png|450px]] |
− | |boss_casual= ? HP | + | |map_6_text=LBAS 1 |
| + | |map_7=[[File:{{ROOTPAGENAME}} E-3 LBAS Range 2.png|450px]] |
| + | |map_7_text=LBAS 2 |
| + | |boss_hard= 800 TP + 3600 HP + 6180 HP |
| + | |boss_medium= 600 TP + 3000HP + 5580 HP |
| + | |boss_easy= 450TP + 3000HP + 4980 HP |
| + | |boss_casual= 400TP + 2950HP + 4980 HP |
| |reward_all= | | |reward_all= |
− | |phase_1_boss= ?? | + | |phase_1_boss= {{EnemyLink|Standard Carrier Wo-Class Kai Flagship|text =Standard Carrier Wo-Class Kai B Flagship}} |
− | |phase_2_boss= | + | |phase_2_boss= {{EnemyLink|Aircraft Carrier Princess B}} |
− | |phase_3_boss= | + | |phase_3_boss= {{EnemyLink|Remodeled Wartime Cargo Princess}} |
| |phase_4_boss= | | |phase_4_boss= |
| |phase_5_boss= | | |phase_5_boss= |
Line 34: |
Line 42: |
| ==Branching Table== | | ==Branching Table== |
| {{MapBranchingTable | | {{MapBranchingTable |
− | |title = E-3 Branching Rules | + | |title = E-3 Branching Rules (Start Points) |
− | |id = ??? | + | |id = 56-3a |
− | |order = ??? | + | |0 -> 1 = * Single Fleet/Striking Force Fleet |
− | |?? -> ?? = | + | * 2nd Torpedo Squadron tag [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] only ('''Normal / Hard''') |
| + | |0 -> 2 = * Phase 2: Combined Fleet |
| + | * Phase 3: STF |
| + | * Combined Fleet tag [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] only ('''Normal / Hard''') |
| + | |0 -> 3 = * Phase 3: CTF or TCF |
| + | * Carrier Task Force tag [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] only ('''Normal / Hard''') |
| + | }} |
| + | |
| + | {{MapBranchingTable |
| + | |title = E-3 Branching Rules (Single / Striking Force Fleet) |
| + | |id = 56-3b |
| + | |order = A,B,B1,D,G,H,H1,J,N,O,O2,R,S,S1,S2,T |
| + | |A/empty -> B,F/pink = Active Branching |
| + | |B -> B1 = Does not meet the requirements to go to C or F |
| + | |B -> C = * Meet '''ALL''' of the following requirements: |
| + | ** Single Fleet |
| + | ** Fleet is at least Fast+ |
| + | ** Fleet does not contain (F)BB(V), CVL, or SS(V) |
| + | ** ??? |
| + | |B -> F/pink = * Meet '''ANY''' of the following requirements: |
| + | ** Striking Force Fleet |
| + | ** Fleet contains CV(B) |
| + | |B1/pink -> B2 = Does not meet the requirements to go to C |
| + | |B1/pink -> C = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of CL + DD ≥ 5 |
| + | ** If fleet contains (F)BB(V), amount of CL ≥ 1 |
| + | ** If slow: |
| + | *** Amount of (F)BB(V) = 0 |
| + | *** Amount of DD ≥ 5 |
| + | |D/resource -> E/empty = * Fail the LoS check |
| + | |D/resource -> K = * Pass the LoS check (Cn4=74~76 '''Hard''') |
| + | |G/empty -> H,J = Active Branching |
| + | |H -> H1 = Does not meet the requirements to go to I |
| + | |H -> I = * Meet '''ALL''' of the following requirements: |
| + | ** Fast Fleet |
| + | ** Amount of (F)BB(V) + CV(B) ≤ 1 |
| + | ** Amount of CL ≥ 1 |
| + | ** Amount of DD ≥ 4 |
| + | ** Pass the LoS check (Cn4=80~85 '''Hard''') |
| + | |H1 -> H2/empty = * Fail the LoS check |
| + | |H1 -> I = * Pass the LoS check |
| + | |J/red/darkorange -> N = * Does not meet the requirements to go to O or O2 |
| + | |J/red/darkorange -> O = * Meet '''ALL''' of the following requirements: |
| + | ** Path to O is unlocked |
| + | ** Amount of CV(B) ≥ 1 |
| + | ** Amount of DD ≤ 3 |
| + | |J/red/darkorange -> O1 = No path |
| + | |J/red/darkorange -> O2 = * Meet '''ALL''' of the following requirements: |
| + | ** Fast fleet |
| + | ** Amount of (F)BB(V) + CV(B) + CA(V) ≥ 2 |
| + | ** Amount of CL ≥ 1 |
| + | ** Amount of DD ≥ 4 |
| + | |N -> O2 = Does not meet the requirements to go to P |
| + | |N -> P = * Meet '''ALL''' of the following requirements: |
| + | ** Fast Fleet |
| + | ** Amount of CL ≤ 1 |
| + | ** Amount of CV(B) = 0 |
| + | *** If CL = 1, Amount of CV(B) ≤ 1 |
| + | ** Amount of DD ≥ 4 |
| + | ** Pass the LoS check (Cn4=87~90 '''Hard''') |
| + | |O2 -> Q/empty = * Fail the LoS check |
| + | |O2 -> P = * Pass the LoS check |
| + | |R/empty -> S1/pink = Fixed Routing |
| + | |S -> S2/pink = * Meet '''ALL''' of the following requirements: |
| + | ** Pass the LoS check |
| + | ** Does not meet the requirements to go to T |
| + | ** ??? |
| + | |S -> T = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of (F)BB(V) + CV(B/L) ≤ 6(?) |
| + | *** If slow, amount of (F)BB(V) + CV(B/L) ≤ 5 |
| + | ** Pass the LoS check |
| + | ** ??? |
| + | |S -> Q/empty = * Fail the LoS check |
| + | }} |
| | | |
| + | {{MapBranchingTable |
| + | |title = E-3 Branching Rules (Combined Fleet) |
| + | |id = 56-3c |
| + | |order = J,M,N,O1,O2,R,S,U,U2,V,V1,V2 |
| + | |J/red/darkorange -> N = * Does not meet the requirements to go to O or O1 |
| + | |J/red/darkorange -> O1 = * Route to O is locked: |
| + | ** Meet '''ANY''' of the following requirements: |
| + | *** Amount of (F)BB(V) ≥ 3 |
| + | *** Amount of CV(B) ≥ 2 |
| + | **** If Slow, amount of CV(B) ≥ 1 |
| + | **** If CL ≥ 2, amount of CV(B) ≥ 1 |
| + | * Route to O is unlocked: |
| + | ** Does not meet the requirements to go to O |
| + | ** Meet '''ANY''' of the following requirements: |
| + | *** Amount of (F)BB(V) ≥ 3 |
| + | *** Amount of CV(B) ≥ 1 |
| + | |J/red/darkorange -> O/pink = * Meet '''ALL''' of the following requirements: |
| + | ** Route to O is unlocked |
| + | ** Amount of CV(B) ≥ 1 |
| + | ** Amount of DD ≥ 4 |
| + | |M -> J/red/darkorange = Does not meet the requirements to go to O |
| + | |M -> O/pink = * Meet '''ALL''' of the following requirements: |
| + | ** Fast Fleet |
| + | ** Amount of CV(B) ≥ 1 |
| + | ** Amount of CL ≥ 2 |
| + | ** Amount of DD ≥ 5 |
| + | |N -> O2 = * Fixed Routing ? |
| + | |O1 -> O/pink = * Amount of CV(B) ≥ 1 |
| + | |O1 -> O2 = Does not meet the requirements to go to O |
| + | |O2 -> Q/empty = * Fail the LoS check |
| + | |O2 -> P = * Pass the LoS check |
| + | |R/empty -> S1/pink = Does not meet the requirements to go to S or V2 |
| + | |R/empty -> S = * Meet '''ALL''' of the following requirements: |
| + | ** Does not meet requirements to go to V2 |
| + | ** Amount of (F)BB(V) + CV(B/L) ≤ 4 |
| + | ** Amount of DD ≥ 4 |
| + | |R -> V2 = * Node V2 is unlocked |
| + | * Start from Point 3 |
| + | |S -> S2 = * Pass the LoS check |
| + | * Does not meet the requirements to go to T |
| + | |S -> T = Meet '''ALL''' of the following requirements: |
| + | * Amount of (F)BB(V) + CV(B/L) ≤ 6(?) |
| + | ** If slow, amount of (F)BB(V) + CV(B/L) ≤ 5 |
| + | * Pass the LoS check |
| + | |S -> Q = * Fail the LoS check |
| + | |U/red/darkorange -> U1/red/darkorange = * Does not meet the requirements to go to U2 or V |
| + | |U/red/darkorange -> U2 = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of CV(B/L) ≤ 3 |
| + | ** Amount of CL ≥ 2 |
| + | ** Amount of DD ≥ 4 |
| + | |U/red/darkorange -> V = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of LHA = 0 |
| + | ** Amount of (F)BB(V) ≤ 2? |
| + | ** Amount of CV(B/L) ≤ 3 |
| + | ** Amount of CL ≤ 1 or amount of DD ≤ 3 |
| + | ** If fleet contains SS(V), amount of AS ≥ 1 |
| + | |U2 -> U3 = ??? |
| + | |U2 -> V1/pink = ??? |
| + | |V -> V2 = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of (F)BB(V) + CV(B) ≤ 5 |
| + | *** If amount of CL ≤ 1, amount of (F)BB(V) + CV(B) ≤ 4 |
| + | ** Amount of CV(B/L) ≤ 3 |
| + | |V -> V1/pink = Does not meet the requirements to go to V2 |
| + | |V1/pink -> U2 = ??? |
| + | |V1/pink -> V2 = ??? |
| + | |V2 -> W/empty = * Fail the LoS check |
| + | |V2 -> X = * Pass the LoS check |
| }} | | }} |
| + | |
| | | |
| Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav]) | | Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav]) |
| | | |
− | ==Ship Bonuses== | + | ==Historical Bonuses== |
− | {{/Historical_Ships}} | + | {{/Historical Bonuses}} |
| + | |
| + | ==Map Overview== |
| + | E-3 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets. |
| + | |
| + | '''{{color|red|Ship locks affect routing on ALL difficulties}}''', see ''[[#Branching Table|here]]''. |
| + | * This map uses 3 locks: |
| + | ** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (from E-2), 1st starting point, |
| + | ** [[File:{{ROOTPAGENAME}} Tag 4.png]] '''Combined Fleet''', 2nd starting point, in theory optional, but highly recommended, |
| + | ** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''Carrier Task Force''', 3rd starting point. |
| + | * 2 [[LBAS]] are available to sortie into this map. |
| + | ** After phase 1.7, the LBAS is relocated closer to the final boss. |
| + | * '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|J|darkorange|U|darkorange|U1|darkorange}} |
| + | |
| + | ==Phase 1 - TP== |
| + | Phase 1 is a '''"[[Transport Operation]]"''': |
| + | |
| + | * Single Fleet: '''0-1CAV/CL(T)/AV, 1CL, 4-5DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | ** Note that this is a single fleet of 6 ships, not a Strike Force. |
| + | * Route: {{MapRoute|1||A|blue|B|red|B1|pink|C|red|D|green|K|red}} |
| + | **LoS check: 55 Cn3 ? |
| + | **AP/AS: '''332/746''' (Hard) |
| + | **LBAS range: '''7''', then '''9''' after phase 1.7 |
| + | **Using a '''Fast+''' fleet will skip node {{MapRoute|B1|pink}}. |
| + | |
| + | ==Phase 1.3 - Gimmick 1== |
| + | The following steps have to be performed to unlock the 2nd start point: |
| + | {|class="wikitable" |
| + | ! !! I!! J |
| + | |- |
| + | |Hard || S x2|| A+ x2 |
| + | |- |
| + | |Medium|| S x2|| - |
| + | |- |
| + | |Easy || A+? x2|| - |
| + | |- |
| + | |Casual|| A+? x2|| - |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node J= |
| + | * Striking Force: '''"any fleet"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|F|pink|G|blue|J|darkorange}} |
| + | ** The route only takes "Active Branching" nodes, and so any fleet can route to {{MapRoute|J|darkorange}} |
| + | *** It is recommended to only used already locked ships. |
| + | ** [[ASW]] Is needed for node {{MapRoute|J|darkorange}}. |
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. |
| + | **AP/AS: '''85/189''' (Hard) |
| + | **LBAS range: '''3''', then '''6''' after phase 1.7 |
| + | |
| + | |-|Node I= |
| + | * Striking Force: '''"0-1FBB/CV(L), 0-1CAV, 1-2CL, 4-5DD (Fast)"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|F|pink|G|blue|H|red|I|red}} |
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. |
| + | **LoS check: 80-90 Cn4 (Hard) |
| + | **AP/AS: '''349/785''' (Hard) |
| + | **LBAS range: '''6''', then '''8''' after phase 1.7 |
| + | </tabber> |
| + | |
| + | ==Phase 1.7 - Gimmick 2== |
| + | The following steps have to be performed to unlock the 2nd boss: |
| + | {|class="wikitable" |
| + | ! !! P !! R |
| + | |- |
| + | |Hard || S x3|| Reach |
| + | |- |
| + | |Medium|| A+? x3|| Reach |
| + | |- |
| + | |Easy || A+ x2|| Reach |
| + | |- |
| + | |Casual|| A+? || Reach |
| + | |} |
| + | |
| + | <tabber> |
| + | |
| + | |-|Node P - SF= |
| + | * Striking Force: '''"0-1CVL, 0-1CAV/FBB, 1-2CL(T), 4-5DD" (Fast)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|F|pink|G|blue|J|darkorange|N|red|P|red}} |
| + | **Striking Force is recommended over combined fleets alternatives for this node. |
| + | |
| + | |-|Node P - CTF= |
| + | * CTF: '''"1-2FBB, 2CV(L), 1-2CA(V), 0-1CL, 0-AV + 1CL, 0-2CLT, 3-5DD"''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] |
| + | * Route: {{MapRoute|2||L|blue|M|red|J|darkorange|N|red|O2|red|P|red}} |
| + | |
| + | |-|Node P - STF= |
| + | * STF: '''"2FBB, 1CV(L), 1-2CA(V), 0-1CL + 1CL, 0-2CLT, 3-5DD"''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] |
| + | * Route: {{MapRoute|2||L|blue|M|red|J|darkorange|N|red|O2|red|P|red}} |
| + | * Main Fleet should be 5 ships only if using a CV in fleet. |
| + | ** Otherwise, use 2 CVL instead. |
| + | |
| + | |-|Node R= |
| + | *Use [[#Phase 2]]'s fleet |
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. |
| + | </tabber> |
| + | |
| + | ;Node P |
| + | *AP/AS: '''349/785''' (Hard) |
| + | *LBAS range: '''5''', then '''7''' after phase 1.7 |
| + | *Bringing an [[AACI]] capable ship is recommended to reach and defeat the node. |
| + | * If opting for the Combined Fleet option, the fleet must have '''EITHER''': |
| + | **'''1CV Max, |
| + | **'''No CV, 2(F)BB(V) Max, 2CA(V) Max. |
| + | |
| + | ==Phase 2== |
| + | <tabber> |
| + | |-|CTF= |
| + | * CTF: '''0-2FBB, 2-4CV, 0-1AV/CA(V)/DD, 1CL + 1CL, 0-1CLT/SS(V), 4-5DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] |
| + | * Route: {{MapRoute|2||L|blue|M|red|O|pink|R|blue|S|red|T|red}} |
| + | ** A total of 5 DD is required for routing. |
| + | |
| + | |-|STF= |
| + | * STF: '''3(F)BB, 1CV, 0-1CAV/DD, 1CL + 1CL, 4-5DD, 0-1SS(V)''' (Fast) [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] |
| + | * Route: {{MapRoute|2||L|blue|M|red|O|pink|R|blue|S|red|T|red}} |
| + | ** A total of 5 DD is required for routing. |
| + | |
| + | |-|Striking Force= |
| + | * Striking Force: '''1FBB, 1CV, 1CL, 3DD, 1SS''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|F|ping|G|blue|J|darkorange|O|pink|R|blue|S|red|T|red}} |
| + | ** A weak fleet skipping the [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] lock entirely. |
| + | ** Using {{Surface Radar}} [[Surface Radar]]s affect routing: |
| + | *** Using zero Surface Radar will guaranty routing to {{MapRoute|O|pink}}, and each additional one increases the chances of off-routing to {{MapRoute|N|red}}. |
| + | ** This comp is not recommended. |
| + | |
| + | </tabber> |
| + | |
| + | *LoS check: ?? Cn? (Hard) |
| + | *AP/AS: '''371/833 |
| + | *LBAS range: '''5 |
| + | * Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss. |
| + | * Bringing an [[OASW]] capable ship is recommended to pass through the submarine node. |
| + | * The {{Ship/Link|I-201|I-203|text=''I-201''-class|link_category=I-201 Class}} have outstanding historical bonuses in this situation. |
| + | |
| + | ==Phase 3== |
| + | <tabber> |
| + | |-|South= |
| + | * CTF: '''2(F)BB, 2-3CV, 0-1CVL, 1CL + 0-1CA, 1CL, 1-2CLT, 2-3DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|3||U|darkorange|V|red|V2|red|X|red}} |
| + | **Most direct route to the boss. |
| + | |
| + | |-|North= |
| + | * CTF: '''2(F)BB, 2-3CV, 0-1CVL, 1CL + 1CL, 1-2CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|3||U|darkorange|U2|red|U3|red|O|pink|R|blue|V2|red|X|red}} |
| + | **A route skipping node {{MapRoute|V|red}}. |
| + | **Pass through 2 weak submarine nodes on {{MapRoute|U2|red|U3|red}}. |
| + | **Even so the route is longer, the fleet only faces minor resource penalty compared to the South route, as it passes through "cheaper" nodes. |
| + | </tabber> |
| + | |
| + | *LoS check: ?? Cn? (Hard) |
| + | *AP/AS: '''516/1160''' (Hard) (''numbers may be different due to the presence of unknown elements'') |
| + | *LBAS range: '''4 |
| + | |
| + | * Bringing an [[AACI]] capable ship is recommended against the boss. |
| + | * Bringing an [[OASW]] capable ship is recommended to reach the boss, especially for the North route. |
| + | * [[Special Attacks#Big Seven Touch|''Nagato''-class Touch]] is recommended due to her historical bonus on this node. |
| + | * As achieving AS on hard last dance might not be achievable, aiming for AD instead to retain night contact might be preferred. |
| + | * Using multiple [[Jets]] can be critical, helping killing weaker enemies during the [[Jet Assault]]. |
| + | |
| + | ==Debuff== |
| + | Once LD has been reached, the following steps have to be performed to debuff the boss. |
| + | |
| + | {{color|red|'''Dropping difficulty will reset the debuff state.'''}} |
| + | |
| + | {|class="wikitable" |
| + | ! !! K !! I!! P!! T !! S2!! V1!! LBAS |
| + | |- |
| + | |Hard || S || S|| S|| A+|| AS|| AS|| AS x2 |
| + | |- |
| + | |Medium|| A+|| -|| -|| A+|| AS|| AS|| AS |
| + | |- |
| + | |Easy || A+|| -|| -|| A+|| - || AS|| AS |
| + | |- |
| + | |Casual|| ? || -|| -|| ? || - || ? || ? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node K= |
| + | *Use [[#Phase 1 - TP]]'s fleet |
| + | *'''Single fleet''' and not Striking Force. |
| + | |
| + | |-|Node I= |
| + | *Use [[#Phase 1.3 - Gimmick 1]]'s fleet |
| + | |
| + | |-|Node P= |
| + | *Use [[#Phase 1.7 - Gimmick 2]]'s fleet |
| + | |
| + | |-|Node T= |
| + | * STF using [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] ships |
| + | |
| + | '''OR''' |
| + | |
| + | * Striking Force: '''2-3CV, 1CVL, 2-3(F)BB(V), 1DD''' (Slow) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|F|pink|G|blue|J|darkorange|O|pink|R|blue|S1|pink|S|red|S2|pink|T|red}} |
| + | |
| + | * Notes: |
| + | ** This fleet is capable of achieving both the T and S2 Node requirement in a single sortie |
| + | ** Splitting LBAS between S2 and T is recommended |
| + | |
| + | |-|Node S2= |
| + | * STF: '''4(F)BB(V), 1CV(B), 1CA(V) + 1FBB, 1CL, 4DD''' (Slow) [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] |
| + | * Route: {{MapRoute|2||L|blue|M|red|J|orange|O|pink|R|blue|S1|pink|S|red|S2|pink|T|red}} |
| + | |
| + | '''OR''' |
| + | |
| + | * Striking Force: '''2-3CV, 1CVL, 2-3(F)BB(V), 1DD''' (Slow) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|F|pink|G|blue|J|darkorange|O|pink|R|blue|S1|pink|S|red|S2|pink|T|red}} |
| + | |
| + | * Notes: |
| + | ** This fleet is capable of achieving both the T and S2 Node requirement in a single sortie |
| + | ** Splitting LBAS between S2 and T is recommended |
| + | |
| + | {|class="wikitable" |
| + | ! !! AP!! AS |
| + | |- |
| + | |Hard || 349|| 785 |
| + | |- |
| + | |Medium|| ?|| ? |
| + | |} |
| + | |
| + | |-|Node V1= |
| + | *Use [[#Phase 3]]'s fleet with 1CL max. |
| + | **An AV can replace one of the CL. |
| + | |
| + | {|class="wikitable" |
| + | ! !! AP!! AS |
| + | |- |
| + | |Hard || 531|| 1193 |
| + | |- |
| + | |Medium|| 469|| 1055 |
| + | |- |
| + | |Easy || 443|| 995 |
| + | |- |
| + | |Casual|| ?|| ? |
| + | |} |
| + | |
| + | |-|LBAS AS= |
| + | *This step can be accomplished by sending 1 SS(V) until the Air Raid is triggered. |
| + | * Multiple compositions can be rolled, which is why 2 Airpower values are given. |
| + | {|class="wikitable" |
| + | ! !! AS |
| + | |- |
| + | |Hard || 783 or 1094 |
| + | |- |
| + | |Medium|| 675 or 966 |
| + | |- |
| + | |Easy || 656 or 908 |
| + | |- |
| + | |Casual|| 632 or 704 |
| + | |} |
| + | </tabber> |
| + | |
| | | |
− | ==Map overview== | + | Once Debuff is complete the CG will change to the following: |
− | Soon™
| + | {|class="wikitable" |
| + | ![[Remodeled Wartime Cargo Princess]] |
| + | |- |
| + | |<gallery> |
| + | Enemy Full Remodeled Wartime Cargo Princess.png|Regular |
| + | Enemy Full Remodeled Wartime Cargo Princess Damaged.png|Last Dance |
| + | Enemy Full Remodeled Wartime Cargo Princess Damaged Debuffed.png|Last Dance Debuffed |
| + | Enemy Full Remodeled Wartime Cargo Princess Debuffed.png|Post Clear |
| + | </gallery> |
| + | |} |
| | | |
| ==Enemy Compositions== | | ==Enemy Compositions== |