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Difference between revisions of "User:Jigaraphale/Sandbox/13"

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*{{Med Gun}} {{Med Gun}} {{Seaplane}}, {{Landing Craft}}/{{Amphibious Tank}}: daytime da anti install, useful against enemies where t3 shell is not effective
+
*{{Med Gun}} {{Med Gun}} {{Seaplane}} {{Landing Craft}}/{{Amphibious Tank}}: daytime da anti install, useful against enemies where t3 shell is not effective
 
*{{Med Gun}} {{Med Gun}} {{Landing Craft}}/{{Amphibious Tank}}: night DA anti install
 
*{{Med Gun}} {{Med Gun}} {{Landing Craft}}/{{Amphibious Tank}}: night DA anti install
 
*{{Landing Craft}}/{{Amphibious Tank}} {{WildCard}} {{WildCard}}: when spotting is unavailable, but u dont need significant nb dmg
 
*{{Landing Craft}}/{{Amphibious Tank}} {{WildCard}} {{WildCard}}: when spotting is unavailable, but u dont need significant nb dmg
Line 277: Line 277:
 
*LST:
 
*LST:
 
**{{Landing Forces}} {{Landing Forces}} {{Amphibious Tank}}
 
**{{Landing Forces}} {{Landing Forces}} {{Amphibious Tank}}
**{{Green Gun}} {{Landing Forces}} {{Landing Forces}} + {{Green Gun}}
+
**{{Green Gun}} {{Landing Forces}} {{Landing Forces}}+{{Green Gun}}
*darth vader: {{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}} {{Amphibious Tank}} + {{Landing Craft}}
+
*darth vader: {{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}} {{Amphibious Tank}}+{{Landing Craft}}
*RE radar capable dds: {{Green Gun}}, {{TorpedoWeapon}}, {{Landing Craft}}/{{Amphibious Tank}} + radar: gtr can proc against installations, making such setup very effective against pseudoinstall, and maps with both regular ships and installations
+
*RE radar capable dds: {{Green Gun}} {{TorpedoWeapon}} {{Landing Craft}}/{{Amphibious Tank}}+{{Radar}}: gtr can proc against installations, making such setup very effective against pseudoinstall, and maps with both regular ships and installations
  
  
Line 302: Line 302:
  
 
;CL/DD/DE/AV/AS
 
;CL/DD/DE/AV/AS
*{{AntiGroundArtillery}}, {{AntiGroundArtillery}}, {{AntiGroundArtillery}}: pseudonuke. even a de performs better than a ca against sdp
+
*{{AntiGroundArtillery}} {{AntiGroundArtillery}} {{AntiGroundArtillery}}: pseudonuke. even a de performs better than a ca against sdp
*{{Med Gun}}, {{Med Gun}}, {{AntiGroundArtillery}}, {{AntiGroundArtillery}}: da pseudonuke
+
*{{Med Gun}} {{Med Gun}} {{AntiGroundArtillery}} {{AntiGroundArtillery}}: da pseudonuke
  
  
Line 314: Line 314:
 
;CV(B/V)
 
;CV(B/V)
 
In many cases, carriers are used in anti install fleet to remove non install ships, so that ships with anti install setups can target installs. however, they can also carry anti-install setups:
 
In many cases, carriers are used in anti install fleet to remove non install ships, so that ships with anti install setups can target installs. however, they can also carry anti-install setups:
*{{Torpedo Bomber}}, {{Dive Bomber}} (anti-install), green: regular cvci setup can dmg installs if contains anti install dive bombers
+
*{{Torpedo Bomber}} {{Dive Bomber}} (anti-install) {{Fighter}}: regular cvci setup can dmg installs if contains anti install dive bombers
 
i dont agree with using blue+green setups for anti install
 
i dont agree with using blue+green setups for anti install
*{{Torpedo Bomber}}, {{Dive Bomber}}, {{WildCard}}, {{Landing Craft}}: gamby/unyou, effective in escort when combined vs single, especially unyou k2, who can shell in nb with regular nb formula if not satisfying night time carrier attack conditions
+
*{{Torpedo Bomber}} {{Dive Bomber}} {{WildCard}} {{Landing Craft}}: gamby/unyou, effective in escort when combined vs single, especially unyou k2, who can shell in nb with regular nb formula if not satisfying night time carrier attack conditions
*{{Dive Bomber}}, {{WildCard}}, {{Landing Craft}}/{{Amphibious Tank}}, {{Landing Craft}}/{{Amphibious Tank}}: note that tonk is only possible on houshou
+
*{{Dive Bomber}} {{WildCard}} {{Landing Craft}}/{{Amphibious Tank}} {{Landing Craft}}/{{Amphibious Tank}}: note that tonk is only possible on houshou
  
 
;BB
 
;BB
Line 323: Line 323:
 
*{{AA Shell}}+{{AP Shell}} setup: also one of the best setup for 4+1 slotted battleships in regular combat due to the firepower from the t3 shell. note that hotels can reach daytime cap without any *anti install equip, hence unless postcap modifiers exist, one usually would not use such setup on them
 
*{{AA Shell}}+{{AP Shell}} setup: also one of the best setup for 4+1 slotted battleships in regular combat due to the firepower from the t3 shell. note that hotels can reach daytime cap without any *anti install equip, hence unless postcap modifiers exist, one usually would not use such setup on them
 
*da {{Amphibious Tank}}/{{Landing Craft}}: note that since bb has high fp, they benefit less from precap modifiers, hence such setup see little use
 
*da {{Amphibious Tank}}/{{Landing Craft}}: note that since bb has high fp, they benefit less from precap modifiers, hence such setup see little use
*yamato k2j {{Large Gun}} {{Large Gun}}, {{Seaplane}}, {{AP Shell}}, {{Landing Craft}}/{{Amphibious Tank}} + radar: touch+spotting+anti install setup, very effective when {{Landing Craft}}/{{Amphibious Tank}} provides nodewide postcap mod
+
*yamato k2j {{Large Gun}} {{Large Gun}} {{Seaplane}} {{AP Shell}} {{Landing Craft}}/{{Amphibious Tank}}+{{Radar}}: touch+spotting+anti install setup, very effective when {{Landing Craft}}/{{Amphibious Tank}} provides nodewide postcap mod
*{{Large Gun}}, {{AP Shell}}, radar, {{Landing Craft}}/{{Amphibious Tank}} / {{Large Gun}}, {{AP Shell}}, {{Amphibious Tank}}, {{Amphibious Tank}}+ radar: touch setup for 4 slotted battleships
+
*{{Large Gun}} {{AP Shell}} {{Radar}} {{Landing Craft}}/{{Amphibious Tank}} / {{Large Gun}} {{AP Shell}} {{Amphibious Tank}} {{Amphibious Tank}}+{{Radar}}: touch setup for 4 slotted battleships
 
*such setups with {{Landing Craft}}/{{Amphibious Tank}} are also quite effective against sdp/pseudoinstall, hence will not be repeated in anti sdp/pseudoinstall section
 
*such setups with {{Landing Craft}}/{{Amphibious Tank}} are also quite effective against sdp/pseudoinstall, hence will not be repeated in anti sdp/pseudoinstall section
  
 
anti isolated:
 
anti isolated:
*{{Large Gun}}, {{Large Gun}}, {{Dive Bomber}}, {{Dive Bomber}}, {{WildCard}}: ise class k2 only
+
*{{Large Gun}} {{Large Gun}} {{Dive Bomber}} {{Dive Bomber}} {{WildCard}}: ise class k2 only
  
 
anti pillbox:
 
anti pillbox:
*{{Large Gun}}, {{Large Gun}}, {{Seaplane}}, {{AP Shell}}: when RE is not an option, reduced version of the 5 equip setup. note that altho bringing a t3 in RE is still recommended if RE is available, t3 shell provides no modifier against pillboxes
+
*{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AP Shell}}: when RE is not an option, reduced version of the 5 equip setup. note that altho bringing a t3 in RE is still recommended if RE is available, t3 shell provides no modifier against pillboxes
  
 
anti softskin:
 
anti softskin:
*{{Large Gun}}, {{Large Gun}}, {{Seaplane}}, {{AA Shell}}: when RE is not an option, reduced version of the 5 equip setup
+
*{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AA Shell}}: when RE is not an option, reduced version of the 5 equip setup
  
 
anti sdp/pseudoinstall:
 
anti sdp/pseudoinstall:
*{{Large Gun}}, {{AP Shell}}, {{Landing Craft}}, {{Landing Craft}}, {{Amphibious Tank}} + radar: hotel k2j touch big nuke. ap shell is used for ap modifiers and touch modifiers, radar is for touch rate, ap modifiers, and touch modifiers
+
*{{Large Gun}} {{AP Shell}} {{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}}+{{Radar}}: hotel k2j touch big nuke. ap shell is used for ap modifiers and touch modifiers, radar is for touch rate, ap modifiers, and touch modifiers
*{{TorpedoWeapon}}, {{TorpedoWeapon}}, {{Amphibious Tank}}, {{Amphibious Tank}}: haruna k2c anti pseudoinstall
+
*{{TorpedoWeapon}} {{TorpedoWeapon}} {{Amphibious Tank}} {{Amphibious Tank}}: haruna k2c anti pseudoinstall
*{{TorpedoWeapon}}, {{TorpedoWeapon}}, {{AntiGroundArtillery}}, {{AntiGroundArtillery}}: conte/bongo class k2.5 anti pseudoinstall
+
*{{TorpedoWeapon}} {{TorpedoWeapon}} {{AntiGroundArtillery}} {{AntiGroundArtillery}}: conte/bongo class k2.5 anti pseudoinstall
*{{Large Gun}}, {{Amphibious Tank}}, {{Amphibious Tank}}, {{AntiGroundArtillery}} + {{Large Gun}}: haruna k2c, da big mini nuke (but why)
+
*{{Large Gun}} {{Amphibious Tank}} {{Amphibious Tank}} {{AntiGroundArtillery}} + {{Large Gun}}: haruna k2c, da big mini nuke (but why)
*{{Landing Craft}}, {{Landing Craft}}, {{Amphibious Tank}}, {{Amphibious Tank}}: meganukes (but why)
+
*{{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}} {{Amphibious Tank}}: meganukes (but why)
*{{Landing Craft}}, {{Landing Craft}}, {{Landing Craft}}, {{Amphibious Tank}}, {{Amphibious Tank}} hotel k2j meganuke (but why)
+
*{{Landing Craft}} {{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}} {{Amphibious Tank}} hotel k2j meganuke (but why)

Revision as of 15:18, 22 March 2024

Anti-Installation

old

As a general rule, to engage in anti-installation warfare, a combination of regular setups (DA, AACI, ASW, ...), has to be mixed with the use of more or less "anti-installation equipment":
Anti-Ground Equipment
Shells Anti-Aircraft Shell Anti-Aircraft Shells
Armor-Piercing Shell Armor Piercing Shells
Anti-Ground Artilleries Anti-Ground Rocket Anti-Ground Rockets
ASW MortarOther ASW Mortars
Landing Craft Landing Craft Landing CraftTP Transport CraftDaihatsu Landing Craft
Toku Daihatsu Landing Craft
Landing CraftTank Landing Tanks
Landing CraftArmed Armed BoatsArmed Daihatsu
Soukoutei (Armored Boat Class)
Amphibious Vehicle Amphibious Vehicles
Landing Forces Landing Forces
Seaplanes Seaplane BomberBomber Seaplane Bombers
Seaplane Fighter Seaplane Fighters
Dive Bomber Anti-Installation Dive Bombers
Barrage Balloon Barrage Balloons
Ration Rations
  • Regarding Landing Craft Amphibious Vehicle Landing Forces Landing Equipment:
    • These provide on average the highest flat/multiplier damage bonus against all installations.
    • As Landing Craft, Amphibious Vehicles, and Landing Forces have separate multipliers, it is recommended to use them in tandem to maximize the effect.
    • Only the following ships can equip those equipment, and so are particularly valuable in those situations:
Ships that can equip Landing Craft / Amphibious Vehicles
Type Landing Craft Landing Craft Both Landing Craft & Amphibious Vehicle Amphibious Vehicle Amphibious Vehicle
DD Ship Banner Mutsuki Kai Ni.png Ship Banner Kisaragi Kai Ni.png Ship Banner Mikazuki Kai.png Ship Banner Miyuki Kai Ni.png Ship Banner Hatsushimo Kai Ni.png Ship Banner Ariake Kai.png Ship Banner Yuugure Kai.png Ship Banner Kawakaze Kai Ni.png Ship Banner Murasame Kai Ni.png Ship Banner Harusame Kai Ni.png Ship Banner Hayashio Kai.png Ship Banner Amatsukaze Kai Ni.png Ship Banner Tanikaze D Kai.png Ship Banner Makigumo Kai Ni.png Ship Banner Tamanami Kai.png Ship Banner Ume Kai.png Ship Banner Satsuki Kai Ni.png Ship Banner Fumizuki Kai Ni.png Ship Banner Isonami Kai Ni.png Ship Banner Uranami Kai Ni.png Ship Banner Amagiri Kai Ni D.pngKai Ni D Ship Banner Verniy.png Ship Banner Umikaze Kai Ni.png Ship Banner Yamakaze Kai Ni D.pngKai Ni D Ship Banner Michishio Kai Ni.png Ship Banner Arashio Kai Ni.png Ship Banner Asashio Kai Ni D.pngKai Ni D Ship Banner Ooshio Kai Ni.png Ship Banner Arare Kai Ni.png Ship Banner Kasumi Kai Ni.png Ship Banner Hayashio Kai Ni.png Ship Banner Kiyoshimo Kai Ni D.pngKai Ni D Ship Banner Shiratsuyu Kai Ni.png Ship Banner Shigure Kai San.png Ship Banner Yamakaze Kai Ni.pngKai Ni Ship Banner Kuroshio Kai Ni.png Ship Banner Oyashio Kai Ni.png Ship Banner Yukikaze Kai Ni.png Ship Banner Urakaze D Kai.png Ship Banner Kazagumo Kai Ni.png Ship Banner Okinami Kai Ni.png Ship Banner Asashimo Kai Ni.png
CL Ship Banner Gotland Andra.png Ship Banner Tatsuta Kai Ni.png Ship Banner Kuma Kai Ni D.pngKai Ni D Ship Banner Tama Kai Ni.png Ship Banner Yura Kai Ni.png Ship Banner Kinu Kai Ni.png Ship Banner Abukuma Kai Ni.png Ship Banner Yuubari Kai Ni Toku.pngKai Ni Toku Ship Banner Noshiro Kai Ni.png Ship Banner Yahagi Kai Ni.png
CAV Ship Banner Mogami Kai Ni Toku.pngKai Ni Toku
(F)BB(V) Ship Banner Nagato Kai Ni.png Ship Banner Yamato Kai Ni Juu.pngKai Ni Juu Ship Banner Mutsu Kai Ni.png Ship Banner Haruna Kai Ni C.pngKai Ni C
CVL Ship Banner Unyou Kai.png Ship Banner Gambier Bay Mk.II.png Ship Banner Houshou Kai Ni Sen.pngKai Ni Sen
AV Ship Banner Nisshin.png Ship Banner Kamoi Kai.png Ship Banner Chitose.png Ship Banner Chiyoda.png Ship Banner Mizuho.png Ship Banner Akitsushima Kai.png Ship Banner Commandant Teste Kai.png Ship Banner Nisshin Kai.png Ship Banner Mikuma Kai Ni Toku.pngKai Ni Toku
AO Ship Banner Souya (AGS).png Ship Banner Kamoi Kai Bo.png Ship Banner Hayasui Kai.png
LHA Ship Banner Kumano Maru.png Ship Banner Shinshuu Maru.png Ship Banner Akitsu Maru.png Ship Banner Kumano Maru Kai.png Ship Banner No.101 Transport Ship.png
SS(V) All
RE

Equipment Card Soukoutei (Armored Boat Class).png Soukoutei (Armored Boat Class)Soukoutei (Armored Boat Class): Shinshuu MaruShinshuu Maru
Shinshuu Maru Kai

Equipment Card Special Type 4 Amphibious Tank.pngEquipment Card Special Type 4 Amphibious Tank Kai.png Ka-Tsu tanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
: I-36I-36
I-36 Kai
 · I-41I-41
I-41 Kai
 · I-47 KaiI-47 Kai · I-58 KaiI-58 Kai

[edit]
  • Regarding Anti-Ground Rocket Anti-Ground Rockets:
    • If a ship's base firepower is low or just cannot equip landing equipment, it can be viable to use Anti-Ground Rockets to provide a large flat damage increase to supplement the ship's anti-installation damage.
    • Depending on whether one or more Anti-Ground Artilleries are to be equipped on a ship, it is recommended to use a WG42 for singular purposes, or Shipborne Model Type 4 20cm Anti-ground Rocket Launchers (or CD) if multiple are needed.
    • Depth Charges ASW MortarType 2 12cm Mortar Kai
      Type 2 12cm Mortar Kai (Concentrated Deployment)
      are inferior substitutes to regular Anti-Ground Rockets when lacking those.
  • Regarding Armor-Piercing Shell Anti-Aircraft Shell Shells:
    • Armor-Piercing Shell AP Shells are mostly effective against "Hard Skin Installations",
    • Anti-Aircraft Shell AA Shells are mostly effective against "Soft Skin Installations".

Nuke Setup describes any setups using anti-installation equipment from multiple categories to multiplicatively amplify damage dealt to installations (dealing "nuclear-like damage").

  • Such a setup has a strong anti-installation power against all installations but is hampered by the daytime damage cap.
  • Nuke Setups are recommended to be used when dealing with Supply Depot Princess in particular, utilizing the high post-cap side of the bonuses to deal with her generally high HP pool.
  • The setup's damage can be further improved by using multiple copies of those types of equipment where applicable.
    • For example, equipping multiple Amphibious Vehicle Amphibious Vehicles or Landing Craft Landing Craft with unique bonuses instead of anti-ground rockets provides better damage output for the ship, however, it is advised to only do so if you have enough available for the other ships in your fleet that require them.

All "surface" anti-installation setups can be further enhanced by using them in Special Attacks, especially the Nelson-class's Touch.

In addition to the regular "supporting equipment" can also be added the Barrage Balloon Barrage Balloons for anti-installation only.

Equipment Setup Notes
General anti-installation setups
Large Caliber Main Gun Large Caliber Main Gun Seaplane Armor-Piercing Shell Anti-Aircraft Shell Yamato-class Kai Ni & Ise-class Kai Ni, else it requires a RE.
  • "Best of both worlds" for 5-slot battleships.
Large Caliber Main Gun Large Caliber Main Gun Seaplane Landing Craft/Amphibious Vehicle Haruna Kai Ni C, Nagato-class Kai Ni & Yamato Kai Ni Juu only.
  • The landing craft/amphibious vehicle will make their Special Attacks deal significantly more damage to installation enemies. Keeping the seaplane allows to still perform artillery spotting to maintain enough effectiveness against other targets.
Anti-hard skins setups
Large Caliber Main Gun Large Caliber Main Gun Seaplane Armor-Piercing Shell The basic battleship setup. Because Battleships are not far away from the damage cap compared to other ship types, they do not benefit much from the high pre-cap multipliers that anti-installation equipment provides. The standard artillery spotting setup will allow them to utilize spotting attacks and AP Shell's post-cap bonuses against the installation, as well as be effective against all other targets in the enemy fleet.
Anti-soft skins setups
Large Caliber Main Gun Large Caliber Main Gun Seaplane Anti-Aircraft Shell This is an option when facing soft-skinned installations. Taking an AA shell will slightly improve their damage versus installations, but will also limit the battleship's effectiveness against all other targets by reducing their artillery spotting attack types.
Anti-SDP setups
Large Caliber Main Gun Seaplane Anti-Ground Rocket Landing Craft Amphibious Vehicle+Secondary Gun
or
Large Caliber Main Gun Seaplane Armor-Piercing Shell Landing Craft Amphibious Vehicle+Secondary Gun
Nuke Setup , Yamato Kai Ni Juu only.
  • A proper nuke setup keeping the Double Attack and artillery spotting, that uses Yamato's ability to carry Secondary Guns in her RE, also taking advantage of her Special Attack.
  • An AP Shell may be used to replace the anti-ground rockets to improve performance against other targets, while improving the damage multiplier of Yamato's Special Attacks and Artillery Spotting types.

RE recommendations:

  • In most cases, Anti-Aircraft Shell are better by bringing additional bonuses, especially the Kai & Kai 2 varainat that brings Firepower

Equipment Setup Notes
General anti-installation setups
Dive Bomber Torpedo Bomber Fighter This is only to be used when having anti-installation dive bombers. It will allow the carrier to still perform CVCI against other targets.
Torpedo Bomber Torpedo Bomber Fighter The number of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula, and proficiency bonuses, it still ensures that carriers will do significant damage to installations and other targets.
Anti-SDP setups
Dive Bomber Torpedo Bomber Landing Craft Landing Craft CV-Nuke Setup , Gambier Bay Mk.II & Unyou Kai/Ni only.
Dive Bomber Landing Craft/Amphibious Vehicle Landing Craft/Amphibious Vehicle Wildcard Nuke Setup , Houshou Kai Ni Sen, Gambier Bay Mk.II & Unyou Kai/Ni only.
  • Sacrifices CVCI for larger "nuke" bonuses (requires anti-installation dive bomber).
  • The 4th slot can be used to carry a Dive Bomber/Fighter/Liaison Aircraft/Landing Craft/Amphibious Vehicle, depending on the situation.

RE recommendations:

  • Armor Extra Armor in most cases,
  • The Equipment Card 12cm 30-tube Rocket Launcher Kai 2.png RoSa K212cm 30-tube Rocket Launcher Kai 2 when facing air power,
  • The Aviation PersonnelSDP SDP+Skilled Deck Personnel + Aviation Maintenance Hands to increase carrier damage output.

Medium Caliber Main GunSeaplaneAnti-Ground RocketAnti-Aircraft Shell+High-Angle Gun
Equipment Setup Notes
General anti-installation setups
Medium Caliber Main Gun Medium Caliber Main Gun Seaplane Anti-Aircraft Shell The standard anti-installation setup for heavy cruisers. It allows artillery spotting and deals decent damage against installations.
Medium Caliber Main Gun Medium Caliber Main Gun Anti-Ground Rocket Anti-Aircraft Shell This is an alternative setup only for CAV. It removes the ability to artillery spot for much more powerful anti-installation damage at night.
For Mogami-class Kai Ni with a RE, this setup additionally maintains the artillery spoting.
Medium Caliber Main Gun Midget SubmarineMinisub Seaplane BomberBomber Landing Craft/Amphibious Vehicle+High-Angle Gun This setup is for Mogami Kai Ni, allowing for oTorp, artillery spiting, and DA with anti-installation bonuses
Anti-SDP setups
Anti-Ground Rocket Anti-Ground Rocket Landing Craft Amphibious Vehicle
Medium Caliber Main Gun Medium Caliber Main Gun Landing Craft Amphibious Vehicle
Medium Caliber Main Gun Anti-Ground Rocket Landing Craft Amphibious Vehicle+High-Angle Gun
Nuke Setup , Mogami Kai Ni Toku only.
  • The last setup uses Mogami's ability to carry 8cm High-angle Guns8cm High-angle Gun
    8cm High-angle Gun Kai + Additional Machine Guns
    in her RE, making this a true nuke setup while keeping the Double Attack.

RE recommendations:

  • In most cases, Anti-Aircraft Shell are better by bringing additional bonuses, especially the Kai & Kai 2 varainat that brings Firepower

Equipment Setup Notes
General anti-installation setups
Medium Caliber Main Gun Medium Caliber Main Gun Anti-Ground Rocket The most basic DA setup for cruisers who cannot carry landing craft.
Medium Caliber Main Gun Medium Caliber Main Gun Landing Craft/Amphibious Vehicle The most basic DA setup for cruisers who can carry landing craft.
Medium Caliber Main Gun Medium Caliber Main Gun Anti-Ground Rocket Anti-Ground Rocket A setup for 4-slot cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power.
Medium Caliber Main Gun Midget SubmarineMinisub Seaplane BomberBomber Landing Craft/Amphibious Vehicle+High-Angle Gun This setup is for Yahagi Kai Ni B, allowing for oTorp, artillery spiting, and DA with anti-installation bonuses
Anti-SDP setups
Landing Craft Landing Craft Amphibious Vehicle
Anti-Ground Rocket Landing Craft Amphibious Vehicle
Nuke Setup

CLT should not engage in anti-installation warfare.

Equipment Setup Notes
General anti-installation setups
Small Caliber Main Gun Small Caliber Main Gun Anti-Ground Rocket The most basic DA setup for destroyers who cannot carry landing craft.
Small Caliber Main Gun Small Caliber Main Gun Barrage Balloon A basic setup DA for destroyers who cannot carry landing craft, providing a general bonus to the fleet.
Small Caliber Main Gun Small Caliber Main Gun Landing Craft/Amphibious Vehicle The most basic DA setup for destroyers who can carry landing craft.
Anti-SDP setups
Landing Craft Landing Craft Amphibious Vehicle
Anti-Ground Rocket Landing Craft Amphibious Vehicle
Nuke Setup
Anti-Ground Rocket Anti-Ground Rocket Landing Craft/Amphibious Vehicle
Anti-Ground Rocket Landing Craft Landing Craft
Mini-Nuke Setup
  • Substitute nuke setups to use ONLY when lacking Landing Craft or Amphibious Vehicles.
Anti-installation-like warships setups
Small Caliber Main Gun Torpedoes Landing Craft/Amphibious Vehicle+Surface RADARSurface GTR+anti-installation setup (only for high-luck DD that can carry radar in RE).

For Lv80+ DD only.

Torpedoes Torpedoes Landing Craft/Amphibious Vehicle+Lookout TCI+anti-installation setup (lookout in RE helps trigger rate but is optional).

DE should not engage in anti-installation warfare.

Equipment Setup Notes
General anti-installation setups
Amphibious Vehicle / Anti-Ground Rocket Equipping either is required for SS/V to attack installations during shelling.

Equipment Setup Notes
Anti-SDP setups
Landing Craft Landing Craft Amphibious Vehicle
Anti-Ground Rocket Landing Craft Amphibious Vehicle
Nuke Setup
  • 4-slot AVs can also either take a 2nd anti-ground rocket, a midget sub, or a seaplane fighter in their last slot.
Secondary Gun Secondary Gun Landing Craft Amphibious Vehicle Double Nuke Setup
  • Secondary Gun are recommended instead of Medium Caliber Main Gun to avoid "Hidden Accuracy Penalties".
    This setup is for 4 slots AV to utilize the "Nuke" with a "Night DA".

Equipment Setup Notes
Anti-SDP setups
Landing Craft Landing Craft Amphibious Vehicle Amphibious Vehicle
Anti-Ground Rocket Anti-Ground Rocket Landing Craft Amphibious Vehicle
Anti-Ground Rocket Landing Craft Landing Craft Amphibious Vehicle
Nuke Setup
  • LHAs can carry some of the strongest 4 slots nuke configurations.
Landing Craft Landing Craft Amphibious Vehicle Amphibious Vehicle+Landing Craft
Anti-Ground Rocket Anti-Ground Rocket Landing Craft Amphibious Vehicle+Landing Craft
Mega-Nuke Setup , Shinshuu Maru Kai only.
Landing Forces Landing Forces Amphibious Vehicle Omega-Nuke Setup , No.101 Transport Ship Kai only.
Secondary Gun Secondary Gun Landing Craft Amphibious Vehicle Double Nuke Setup
  • This setup is to utilize the "Nuke" with a "Night DA".

Other auxiliaries should not focus on the anti-installation role. However, they can still utilize anti-installation equipment, such as in TP phases.

new

"Landing Craft Capable" capable ships
CAV/CL/DD/AV/LHA/AO


  • Medium Caliber Main Gun Medium Caliber Main Gun Seaplane Landing Craft/Amphibious Vehicle: daytime da anti install, useful against enemies where t3 shell is not effective
  • Medium Caliber Main Gun Medium Caliber Main Gun Landing Craft/Amphibious Vehicle: night DA anti install
  • Landing Craft/Amphibious Vehicle Wildcard Wildcard : when spotting is unavailable, but u dont need significant nb dmg
anti-SDP/pseudo-install setups
  • Landing Craft Amphibious Vehicle Wildcard : basic nuke setup. not every dlc "works", check anti-install modifiers for details. The wild card can be used for auxiliary purposes if the sdp hp is relatively low, such as in 6-4 or 7-5
  • Landing Craft Landing Craft Amphibious Vehicle: big nuke setup. a dlc can be replaced with Anti-Ground Rocket if u lack good ones.


  • Medium Caliber Main Gun Landing Craft Amphibious Vehicle+High-Angle Gun: nb da nuke
  • Medium Caliber Main Gun Landing Craft Landing Craft Amphibious Vehicle+High-Angle Gun: nb big nuke


Specials
  • LST:
    • Landing Forces Landing Forces Amphibious Vehicle
    • High-Angle Gun Landing Forces Landing Forces+High-Angle Gun
  • darth vader: Landing Craft Landing Craft Amphibious Vehicle Amphibious Vehicle+Landing Craft
  • RE radar capable dds: High-Angle Gun Torpedoes Landing Craft/Amphibious Vehicle+RADAR: gtr can proc against installations, making such setup very effective against pseudoinstall, and maps with both regular ships and installations


"Landing Craft Non-Capable" capable ships
CA
  • Medium Caliber Main Gun Medium Caliber Main Gun Reconnaissance SeaplaneRecon Anti-Aircraft Shell
  • Medium Caliber Main Gun Medium Caliber Main Gun Reconnaissance SeaplaneRecon Wildcard +Anti-Aircraft Shell

The only anti-installation equipment a regular CA can carry are AA shells, which is effective against all installations but pillboxes, and extremely effective against soft-skinned installations.

  • Medium Caliber Main Gun Medium Caliber Main Gun Seaplane BomberBomber/Seaplane Fighter Anti-Aircraft Shell
  • Medium Caliber Main Gun Medium Caliber Main Gun Seaplane BomberBomber/Seaplane Fighter Wildcard +Anti-Aircraft Shell

Zara-class Kai+ Only, with the SPB/SPF providing additional bonuses.


CAV

All setups applicable to CA are fully applicable to CAV, with the possibility to also utilize Anti-Ground Rocket:

  • Medium Caliber Main Gun Medium Caliber Main Gun Seaplane Anti-Ground Rocket+Anti-Aircraft Shell virtually autocap against all install ations
  • Medium Caliber Main Gun Anti-Ground Rocket Anti-Ground Rocket Anti-Ground Rocket+High-Angle Gun night da pseudonuke


CL/DD/DE/AV/AS
  • Anti-Ground Rocket Anti-Ground Rocket Anti-Ground Rocket: pseudonuke. even a de performs better than a ca against sdp
  • Medium Caliber Main Gun Medium Caliber Main Gun Anti-Ground Rocket Anti-Ground Rocket: da pseudonuke


SS(V) nothing to be changed


CLT
should serve a support purpose (ie otorp against regular ships, oasw, bloon, smoke, etc) in an anti install fleet as the only possible anti install equip is asw mortar


CV(B/V)

In many cases, carriers are used in anti install fleet to remove non install ships, so that ships with anti install setups can target installs. however, they can also carry anti-install setups:

  • Torpedo Bomber Dive Bomber (anti-install) Fighter: regular cvci setup can dmg installs if contains anti install dive bombers

i dont agree with using blue+green setups for anti install

  • Torpedo Bomber Dive Bomber Wildcard Landing Craft: gamby/unyou, effective in escort when combined vs single, especially unyou k2, who can shell in nb with regular nb formula if not satisfying night time carrier attack conditions
  • Dive Bomber Wildcard Landing Craft/Amphibious Vehicle Landing Craft/Amphibious Vehicle: note that tonk is only possible on houshou
BB

"general":

  • Anti-Aircraft Shell+Armor-Piercing Shell setup: also one of the best setup for 4+1 slotted battleships in regular combat due to the firepower from the t3 shell. note that hotels can reach daytime cap without any *anti install equip, hence unless postcap modifiers exist, one usually would not use such setup on them
  • da Amphibious Vehicle/Landing Craft: note that since bb has high fp, they benefit less from precap modifiers, hence such setup see little use
  • yamato k2j Large Caliber Main Gun Large Caliber Main Gun Seaplane Armor-Piercing Shell Landing Craft/Amphibious Vehicle+RADAR: touch+spotting+anti install setup, very effective when Landing Craft/Amphibious Vehicle provides nodewide postcap mod
  • Large Caliber Main Gun Armor-Piercing Shell RADAR Landing Craft/Amphibious Vehicle / Large Caliber Main Gun Armor-Piercing Shell Amphibious Vehicle Amphibious Vehicle+RADAR: touch setup for 4 slotted battleships
  • such setups with Landing Craft/Amphibious Vehicle are also quite effective against sdp/pseudoinstall, hence will not be repeated in anti sdp/pseudoinstall section

anti isolated:

  • Large Caliber Main Gun Large Caliber Main Gun Dive Bomber Dive Bomber Wildcard : ise class k2 only

anti pillbox:

  • Large Caliber Main Gun Large Caliber Main Gun Seaplane Armor-Piercing Shell: when RE is not an option, reduced version of the 5 equip setup. note that altho bringing a t3 in RE is still recommended if RE is available, t3 shell provides no modifier against pillboxes

anti softskin:

  • Large Caliber Main Gun Large Caliber Main Gun Seaplane Anti-Aircraft Shell: when RE is not an option, reduced version of the 5 equip setup

anti sdp/pseudoinstall:

  • Large Caliber Main Gun Armor-Piercing Shell Landing Craft Landing Craft Amphibious Vehicle+RADAR: hotel k2j touch big nuke. ap shell is used for ap modifiers and touch modifiers, radar is for touch rate, ap modifiers, and touch modifiers
  • Torpedoes Torpedoes Amphibious Vehicle Amphibious Vehicle: haruna k2c anti pseudoinstall
  • Torpedoes Torpedoes Anti-Ground Rocket Anti-Ground Rocket: conte/bongo class k2.5 anti pseudoinstall
  • Large Caliber Main Gun Amphibious Vehicle Amphibious Vehicle Anti-Ground Rocket + Large Caliber Main Gun: haruna k2c, da big mini nuke (but why)
  • Landing Craft Landing Craft Amphibious Vehicle Amphibious Vehicle: meganukes (but why)
  • Landing Craft Landing Craft Landing Craft Amphibious Vehicle Amphibious Vehicle hotel k2j meganuke (but why)