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| {{World/Hub}} | | {{World/Hub}} |
− | ==World 6-2:MS諸島沖 MS Islands Offshore== | + | ==World 6-2: MS諸島沖 MS Islands Offshore== |
| {{LabSortieworld | | {{LabSortieworld |
| | page = World 6/6-2 | | | page = World 6/6-2 |
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| | code = MS諸島防衛戦 (Defense of the MS Islands) | | | code = MS諸島防衛戦 (Defense of the MS Islands) |
| | jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ! | | | jptext = MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ! |
− | | entext = Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might! | + | | entext = Expand to the forward part of the MS Islands sea, seize the enemy fleet that is slowly advancing to capture the islands, and destroy them with all your might! |
| | aircon = | | | aircon = |
| {{AirControlSystem | | {{AirControlSystem |
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| }} | | }} |
| }} | | }} |
| + | |
| + | ===Map Unlocking & Progression=== |
| + | '''6-2''' is unlocked after clearing [[6-1]]. |
| + | *If [[6-1]] was unlocked during [[Phase 1]], then clearing [[5-4]] HP bar is also required. |
| + | |
| + | To clear the map, the boss's flagship must be sunk 3 times. |
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| ===Stage Guide=== | | ===Stage Guide=== |
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| ===Tips=== | | ===Tips=== |
− | Requires 3 Boss kills to deplete the HP gauge.
| + | There are [[Light Cruiser Tsu-Class]] everywhere, you will probably want bombers in larger CV(L) slots should you bring them, in order not to run into the risk of having them all shot down. |
− | *There are [[Light Cruiser Tsu-Class]] everywhere, you will probably want bombers in larger CV(L) slots should you bring them, in order not to run into the risk of having them all shot down.
| + | |
| + | This map is a good spot to farm both [[Yahagi]] and [[Maruyu]] drops. |
| | | |
| ===Recommended Fleets=== | | ===Recommended Fleets=== |
| <tabber> | | <tabber> |
| + | |-|Heavy Fleet= |
| + | *2(F)BB(V)/CV, 2CLT, 2CA(V) |
| + | *Route = {{MapRoute|C|red|E|blue|F|red|I|red|K|red}} |
| + | **Higher chance to kill the boss, but less efficient for farming. |
| + | |
| + | |-|Light Fleet= |
| + | *1(F)BB(V), 1CV(B), 1-2CA(V)/CLT/AV, 0-1CL, 2DD |
| + | *Route = {{MapRoute|C|red|E|blue|J|red|K|red}} |
| + | **Lesser chance to reach/kill the boss, but more efficient for farming. |
| + | **LoS check: 51 (Cn3) |
| + | |
| |-|"LoS Snipe" Fleet= | | |-|"LoS Snipe" Fleet= |
− | | + | *1(F)BB(V), 1CV, 2DD, 2CLT/CA(V) |
− | *1BB(V), 1CV, 2DD, 2CLT/CA(V) | |
| *Route = Random: | | *Route = Random: |
− | **{{MapRoute|C|red|E|blue|I|red|K|red}}
| + | *{{MapRoute|C|red|E|blue|I|red|K|red}} |
− | **{{MapRoute|C|red|E|blue|J|red|K|red}}
| + | *{{MapRoute|C|red|E|blue|J|red|K|red}} |
− | ***There is a LoS check at Node {{MapRoute|E|blue}}
| + | **There is a LoS check at Node {{MapRoute|E|blue}} |
− | ****LoS > 51 (Cn3) needed for Node {{MapRoute|J|red}}.
| + | ***LoS > 51 (Cn3) needed for Node {{MapRoute|J|red}}. |
− | ****LoS < 43 (Cn3) needed for Node {{MapRoute|I|red}}.
| + | ***LoS < 43 (Cn3) needed for Node {{MapRoute|I|red}}. |
− | *As Node {{MapRoute|I|red}} is generally easier than {{MapRoute|J|red}}, failing this LoS check is preferable. | + | **There is another LoS check at Node {{MapRoute|I|red}}. |
| + | ***LoS > 41 (Cn3) needed for Node {{MapRoute|K|red}}. |
| + | *Node {{MapRoute|I|red}} is generally easier than node {{MapRoute|J|red}}, but it requires nerfing the fleet, to fall into LoS range between '''41-43 Cn3''' (a very small range, which is hard to adjust), and it makes little to no difference in general. |
| + | **Therefore, it is usually better to just go all out and go to node {{MapRoute|J|red}} instead. |
| | | |
− | |-|Heavy Fleet=
| |
− | *2BB(V)/CV, 2CLT, 2CA(V)
| |
− | *Route = {{MapRoute|C|red|E|blue|F|red|I|red|K|red}}
| |
− | **Higher chance to kill the boss, but less efficient for farming.
| |
| </tabber> | | </tabber> |
| + | |
| + | *Using a [[Special Attack]], is recommended, especially the [[Special Attacks#Nelson-class_Special_Attack|''Nelson''-class Special Attack]], as it requires only 1 BB. |
| + | |
| | | |
| {{Map/Footer|6-2| | | {{Map/Footer|6-2| |