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KanColle Phase 2

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Revision as of 13:30, 19 September 2024 by Jigaraphale (talk | contribs) (→‎Misc)
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"Phase 2" of KanColle also known as the "HTML5 Era of KanColle" was launched on the 17th of August 2018. This phase comes after "Phase 1", following the migration of the game systems from Flash to HTML5. The reason the transfer came is due to the fact that it was announced that Flash would be discontinued by 2020. In turn, KanColle made an announcement at the 4th KanColle Naval Review that they would be transferring to HTML 5 by April 2018.

All players' data (ships, equipment, items...) has been kept after this transfer, so players can continue to play KanColle after the HTML5 transfer. Right before the migration, the opportunity to move server has also been offered to all players.

With the migration, the game resolution has increased, going from 480p & 30fps to 720p & 60fps. Some new loading screens have also been added before the game's start menu.

  • In the following years, many UI tweaks have also been implemented, gradually improving the general ergonomics of the game.


Major Changes Since January 2018

A non-exhaustive list, only covering the most important changes since the announcement of phase 2.

  • Up to date as of the 16th of September 2024.

Remodels and Ships

Some notable ship and remodel additions:

  • Musashi Kai Ni: A costly 5 slot Battleship
  • Yamato Kai Ni/Juu: A costly 5 slot FBB/BBV
    • Both variants gain access to the Yamato special attack (see below)
    • BBV variant is also capable of equipping DLC/Tanks

  • Amagiri Kai Ni/D: A Destroyer with target priority and accuracy buff against PT Imps, which also applies to the ships adjacent to her.

  • Asahi Kai, a second AR, that only shares the repair mechanics.

Equipment

  • Introduction of new Range Extension equipment, allowing notably more range control of Carrier Shelling.
  • Introduction of more Fit Bonuses for most equipment on ships. Check the respective ships/equipment pages to see them.
    • Most fit bonuses are now "visible" ones.
    • Many fit bonuses have been fixed, such as ASW and AA (not air power).
    • Many equipment now provide additional fits when improved Improved.
    • ASW synergy has been expanded, now featuring more equipment in each category, as well as more equipment with "Armor Penetration" (AP).

General Gameplay

  • Revamp of all existing maps except 3-5 and W6, introduction of World 7, located inbetween Worlds 3 and 4 in the sortie and expedition menus.
    • As a result Leveling/Ranking spots have changed, see the pages for more details.
    • World 7 also utilize several event mechanics, like map phases, gimmicks, and historical bonuses.
  • Introduction of new expeditions, some of which are only to be completed once a month. See Expeditions for details.
    • Introduction of combat expeditions, which are able to damage ships.
  • Hardcaps have been increased to 350 000 for resources, and 300 000 for furniture coins.
  • Ship level hardcap has been increased to 180.
  • Speed Groups A (slow & fast), now have additional bonuses with the +13 BoilerNew Model High Temperature High Pressure Boiler at 7+ Improved, allowing them to reach Fast+ easier.

Combat Mechanics

  • Friendly Fleets, event only fleets which may appear on some event nodes to help defeat them.
    • Those may be added only after the full release of the event, in either 1 or 2 waves, at the will of the devs.
  • Damage caps got raised:
    • Support, ASW, Airstrike, LBAS - 170
    • Opening and closing torpedo - 180
    • Day shelling - 220
    • Night battle - 360
  • Many AACI have been added, and their trigger rate has been greatly improved.
  • Introduction of the AA Rocket Barrage, a very strong AA mechanic.
  • The Airstrike Supported Battle has been added, a new off-route combat node with submarines and unsinkable carriers.
  • Certain enemy Air Raids now feature Enemy ASW Patrol Aircraft, being capable of damaging submarines.

LBAS

Misc

  • UI:
    • Several main menu art styles are available.
    • Most menus now support mouse well scrolling.
    • Sparkling is now distinct at different ranges and ships can be sorted by morale.
    • When selecting the formation in sorties, it is possible to hide the UI in order to view the map, by clicking anywhere else on the screen.
      • When the map is visible, it is then possible to click on the current node to get a glimpse of the enemy fleet.
    • Expedition return notification has now more info.
    • Amatsukaze Kai Ni CG being animated.
    • The Android version has been updated to be closer to the browser version on most aspects.
Comunity side

Aside from the various external tools implemented/updated, one of the major changes from the player base is the update of cyclical Quests' IDs for all categories, following the system already used for Sortie quests.

  • This mostly affect the Wikis and viewers.

Useful Tools

  • KCNav - Look up user-submitted compositions and routing for maps,
  • KCMC - a great comprehensive quest tree,
  • LBAS Calculator,
  • Asashio-Bot - A useful Kancolle discord bot,
  • GotoBrowser - An alternative way of playing Kancolle on Android Devices, forgoing the need of the official Flash app,
  • KC Cache Proxy - Faster loading times by saving assets locally,
  • KC EN Patch - An English patch for Kancolle based on asset replacement.

See Also