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Jet Assault  · AACI
Battle Opening  · Artillery Spotting  · Anti-Submarine Warfare Cut-In
Support Expedition  · Special Attacks  · Anti-Installation  · Friendly Fleet
Map Mechanics and Nodes  · Evacuation  · Damage Calculations  · Accuracy, Evasion and Criticals  · Shooting Order and Targeting


Submarines (SS, also including "Aircraft Carrying Submarines" SSV) are characterized by relatively low armor and HP. BY contrast, they are difficult to handle using normal "anti-ship" setups, requiring instead specific Anti-Submarine Warfare (ASW) equipment and setups in order to be sunked. Submarine are typically found at pre-boss nodes.

Anti-Submarine Warfare

Attack Behavior

  • They cannot be targeted by normal shelling attack
  • Submarine are immune to air and torpedo attack.
  • Submarines cannot take more than scratch damage at night and therefore cannot be sunk.
    • The exception to this rule is when a battle starts at night, or when in a combined fleet
  • ASW attacks is the only to have a damage modifier above 1 with some formation(Diamond, Echelon, Line-Abreast)


Ship type Specific ship Condition Day Battle Night Battle
All All[1] at least 1 base Anti-Submarine Warfare ASW prioritize SS
AV CAV BBV LHA All Seaplane BomberBomber Rotorcraft Large Flying Boat +1Anti-Submarine Warfare Dive-bomber or Torpedo Bomber Prioritize SS Don't attack SS
CVL+Kaga Kai Ni Go All[2] no more than moderately damaged (中破)
have an attack aircraft with +1Anti-Submarine Warfare[3]
Prioritize SS Nigth Air Attack cannot target SS
Mogami-class Kou Kai NiSuzuya Kou Kai Ni
Kumano Kou Kai Ni
Prioritize surface target
Taiyou-class Kai NiTaiyou Kai Ni
Shinyou Kai Ni
Unyou Kai Ni

Kaga Kai Ni GoKaga Kai Ni Go
Prioritize SS Nigth Air Attack will prioritize surface target[4]
Nigth Shelling prioritize SS
Gambier Bay Mk.II Prioritize SS Prioritize SS with night air attack
  1. include Hayasui and Yamashio Maru with no Dive-bomber or Torpedo Bomber equiped
  2. include Hayasui Kai and Yamashio Maru Kai with Dive-bomber or Torpedo Bomber equiped
  3. a 0Anti-Submarine Warfare attack plane paired with a rotorcraft Rotorcraft or a patrol plane Liaison Aircraft do work
  4. In abscnece of surface target will do a night shelling against SS

Damage calculation

Anti-Submarine Warfare

[math]\displaystyle{ \text{ASW Power} = \left( 2\sqrt{\text{ASW}_\text{ship}} + 1.5\text{ASW}_\text{equip} + \bigstar + \text{Type}_\text{ship} \right) \times \text{Mod}_\text{synergy} }[/math]

  • [math]\displaystyle{ \text{Type}_\text{ship} }[/math] is a constant depending on the type of the ship performing the attack. See below for details.
Ship Type Constant
Constant Ship Types
13 Coastal Defence Ships (DE)
Destroyers (DD)
Light Cruisers (CL/CT)
Oilers (AO) (without aircraft equipped)
8 Aviation Cruisers (CAV)
Aviation Battleships (BBV)
Seaplane Tenders (AV)
Light Carriers (CVL)
Landing Ships (LHA)
Oilers (AO) (with aircraft equipped)
  • [math]\displaystyle{ \text{Mod}_\text{synergy} }[/math] is the synergy multiplier bonus from using certain combinations of ASW equips. See below for details.
ASW Damage Synergy
Small SONARSmall Small Sonars
Equipment Card Type 93 Passive Sonar.png
Type 93 Passive Sonar
Equipment Card Type 4 Passive Sonar.png
Type 4 Passive Sonar
Equipment Card Type 3 Active Sonar.png
Type 3 Active Sonar
Equipment Card Type 3 Active Sonar Kai.png
Type 3 Active Sonar Kai
Equipment Card Type124 ASDIC.png
Type124 ASDIC
Equipment Card Type144 147 ASDIC.png
Type144/147 ASDIC
Equipment Card HF DF + Type144 147 ASDIC.png
HF/DF + Type144/147 ASDIC
Large SONARLarge Large Sonars
Equipment Card Type 0 Passive Sonar.png
Type 0 Passive Sonar
Depth Charge ProjectorDCP Depth Charge Projectors (DCP)
Equipment Card Type 94 Depth Charge Projector.png
Type 94 Depth Charge Projector
Equipment Card Type 3 Depth Charge Projector.png
Type 3 Depth Charge Projector
Equipment Card Type 3 Depth Charge Projector (Concentrated Deployment).png
Type 3 Depth Charge Projector (Concentrated Deployment)
Equipment Card Prototype 15cm 9-tube ASW Rocket Launcher.png
Prototype 15cm 9-tube ASW Rocket Launcher
Equipment Card RUR-4A Weapon Alpha Kai.png
RUR-4A Weapon Alpha Kai
AP
Equipment Card Mk.32 ASW Torpedo (Mk.2 Thrower).png
Mk.32 ASW Torpedo (Mk.2 Thrower)
AP
Depth Charge RacksDCR Depth Charge (Racks) (DCR)
Equipment Card Type 95 Depth Charge.png
Type 95 Depth Charge
AP
Equipment Card Type 2 Depth Charge.png
Type 2 Depth Charge
AP
Equipment Card Lightweight ASW Torpedo (Initial Test Model).png
Lightweight ASW Torpedo (Initial Test Model)
AP
Equipment Card Hedgehog (Initial Model).png
Hedgehog (Initial Model)
AP
Equipment Card Type 2 Depth Charge Kai 2.png
Type 2 Depth Charge Kai Ni
AP
ASW MortarOther ASW Mortars
Equipment Card Type 2 12cm Mortar Kai.png
Type 2 12cm Mortar Kai
Equipment Card Type 2 12cm Mortar Kai (Concentrated Deployment).png
Type 2 12cm Mortar Kai (Concentrated Deployment)
ASW Damage Modifiers: [math]\displaystyle{ \text{Mod}_\text{synergy} = {Mod}_\text{1} \times {Mod}_\text{2} }[/math]
[math]\displaystyle{ {Mod}_\text{1} }[/math] SONAR + Depth Charges
(Any Sonar + Any Depth Charge)
1.15
[math]\displaystyle{ {Mod}_\text{2} }[/math] Depth Charge ProjectorDCP + Depth Charge RacksDCR and NO Small SONARSmall 1.1
Small SONARSmall + Depth Charge ProjectorDCP + Depth Charge RacksDCR 1.25
Examples
[math]\displaystyle{ \text{Mod}_\text{synergy} }[/math] Small SONARSmall + Depth Charge ProjectorDCP + Depth Charge RacksDCR 1.4375[math]\displaystyle{ 1.15 \times 1.25 }[/math]
Large SONARLarge + Depth Charge ProjectorDCP + Depth Charge RacksDCR 1.265[math]\displaystyle{ 1.15 \times 1.1 }[/math]
Armor Penetration
Indepentant of synergies, some equipment provides additional armor penetration to ASW attacks.

The flat armor penetration value is calculated as follows:

[math]\displaystyle{ \text{Pen} = \sum\limits_{\text{Equipment}} \Big( \sqrt{\text{ASW}_\text{Equipment} - 2} + \text{Mod}_\text{ship} \Big) }[/math]
With
  • [math]\displaystyle{ \text{ASW}_\text{Equipment} }[/math] the base ASW Anti-Submarine Warfare stat of the applicable equipment,
  • [math]\displaystyle{ \text{Mod}_\text{ship} }[/math] being 1 for DE, 0 otherwise,
Note
  • Armor penetration from equipment stacks,
  • The final armor of the targetted submarine cannot go below 1.
  • The bonuses do not stack, meaning only the highest possible bonus applies.
    • The exception is when using the special depth charge projectors detailed above.
  • Multiple equipment of the same type still only apply the bonus once.
  • There is an accuracy bonus as well but it is small. Stacking sonars will give a bigger accuracy bonus.
Notes
  • When contributing to ASW power, Base ASW is square rooted, while equipment ASW is multiplied by 1.5
    • ASW equipment is therefore the primary source of ASW damage, with base ASW playing a very minor role.
    • However, base ASW is the primary determinant of whether a ship can reach 100 total ASW to perform opening ASW attacks.

LBAS

See the Land-Based Air Squadron page

  • Only ASW Planes (7+ Anti-Submarine Warfare ASW) can attack submarine during this phase.
    • If submarines are present, those planes will prioritize attacking submarines, while other attackers will only be able to attack surface targets.

Opening ASW Shelling (OASW)

Commonly referred to as OASW (opening ASW). All eligible ships will perform a regular ASW Shelling attack, following range order in the same fashion as the First Shelling Phase. As these opening attacks happen before the Opening Torpedo Salvo, they may disable or even sink enemy submarines before they have a chance to attack.

OASW has the following trigger conditions:

  • Only ships listed below can trigger an OASW,
    • The ship is not required to be able to perform any ASW Shelling.
  • They must meet their specific ASW stat threshold and requirements, listed below,
OASW Ship ASW Stat Required[1] Equipment Required[2][3][4]
Any DD, CL, CLT, CT, AO[5] 100+ ASW SONAR 1 Sonar Equipped
Ship Banner Yamato Kai Ni Juu.pngKai Ni Juu
Ship Banner Shinshuu Maru Kai.png
Ship Banner Kumano Maru Kai.png
SONAR + Seaplane BomberBomber / Rotorcraft / Liaison Aircraft / Dive Bomber
Sonar + Any Seaplane Bomber, or Rotorcraft, or Liaison Aircraft, or Dive Bomber, with 1+ ASW
Ship Banner Fusou Kai Ni.png
Ship Banner Yamashiro Kai Ni.png
SONAR + Seaplane BomberBomber / Rotorcraft / Depth Charges
Sonar + Seaplane Bomber, or Rotorcraft, or Depth Charge
Any CVL[6] SONAR + Dive Bomber / Torpedo Bomber / Liaison Aircraft / Rotorcraft
Sonar + Any with 1+ ASW
50+ ASW SONAR + Torpedo Bomber / Liaison Aircraft / Rotorcraft
Sonar + Any with 7+ ASW
65+ ASW Torpedo Bomber / Liaison Aircraft / Rotorcraft
Any with 7+ ASW
Any DE 60+ ASW SONAR 1 Sonar Equipped
75+ ASW Total of 4+ ASW from equipment
Ship Banner Tatsuta Kai Ni.png
Ship Banner Yuubari Kai Ni D.pngKai Ni D
Ship Banner Isuzu Kai Ni.png
Fletcher-class[7]
John C. Butler-class Kai/Mk.II
J-class Kai
Can OASW innately
Ship Banner Taiyou Kai.png
Ship Banner Unyou Kai.png
Ship Banner Shinyou Kai.png
Ship Banner Kaga Kai Ni Go.pngKai Ni Go
N/A Dive Bomber / Torpedo Bomber / Liaison Aircraft / Rotorcraft
Any with 1+ ASW
Ship Banner Hyuuga Kai Ni.png N/A RotorcraftRotorcraft2 AutogyrosKa Type Observation Autogyro
O Type Observation Autogyro Kai
O Type Observation Autogyro Kai Ni

-or-
Rotorcraft1 HelicopterS-51J
S-51J Kai
  1. The Required ASW Stat does include Visible Bonuses, but does not include Improvements.
  2. Visible Bonuses or Improvements do not count as equipment ASW (e.g. a +6 ASW equipment with +1 ASW bonus does not count as a +7 equipment but just as a +6 one).
  3. When applicable, if all relevant ASW aircraft are in zero plane slots, and no bomber Dive Bomber/Torpedo Bomber with 1+ Anti-Submarine Warfare are present in non-zero plane slot, the ship cannot OASW.
  4. Regardless of their ASW stat, FighterNight Fighter Fighters or Reconnaissance Aircraft Carrier Recons cannot trigger any OASW.
  5. Other ASW Shelling capable ships may be able to OASW, but cannot reach 100 ASW Anti-Submarine Warfare using currently available equipment.
  6. CVE should be used, as they are the only CVL with base ASW Anti-Submarine Warfare stat.
  7. Kai only for Heywood L. Edwards.

See the list of Anti-submarine Weaponry and ASW Aircraft to better see what can help achieve OASW on a given ship.

Abyssals

Abyssal ships do not follow these rules. The following may perform OASW unconditionally:

Other abyssals cannot perform OASW.

ASW Support Expedition

See ASW Support Expedition

  • If a CVL is present, aircraft with Anti-Submarine Warfare ASW will attack submarines regardless of the ship on which it's equipped.