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| | jptext = なるべく小編成の対潜哨戒部隊を編成し、鎮守府近海に出没する敵潜水艦を捜索。これを捕捉制圧、近海の安全な航行を実現せよ! | | | jptext = なるべく小編成の対潜哨戒部隊を編成し、鎮守府近海に出没する敵潜水艦を捜索。これを捕捉制圧、近海の安全な航行を実現せよ! |
| | entext = Form a small anti-submarine patrol fleet, discover and suppress the enemy submarines deployed in seas near the naval base! | | | entext = Form a small anti-submarine patrol fleet, discover and suppress the enemy submarines deployed in seas near the naval base! |
| + | | aircon = |
| + | {{AirConKai |
| + | |AS=0 |
| + | }} |
| }} | | }} |
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Latest revision as of 08:48, 9 March 2025
Strategy Name
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鎮守府近海対潜哨戒 Anti-submarine Patrol in Seas Near the Naval Base
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Difficulty
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☆ ☆ ☆ ☆ ☆
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Item
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None
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Strategy Content
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なるべく小編成の対潜哨戒部隊を編成し、鎮守府近海に出没する敵潜水艦を捜索。これを捕捉制圧、近海の安全な航行を実現せよ! Form a small anti-submarine patrol fleet, discover and suppress the enemy submarines deployed in seas near the naval base!
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Boss Air Control
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AD
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AP
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AS
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AS+
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0
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0
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0
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0
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1-5 Unlocking & Progression
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Unlock conditions
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1-5 is unlocked after clearing 1-4
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Clear conditions
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To clear the map: the boss's flagship must be sunk 4 times
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Clearing rewards
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75 Ranking Points and 1 Medal
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Map reset
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Resets at midnight JST at the beginning of every month
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Stage Guide
1-5 Branching Rules
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Nodes |
Rules
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- Meet ANY of the following to go to E
- Fleet only contains DEs
- Fleet contains AO
- Amount of ships in fleet = 1
- If Amount of ships in fleet ≥ 5 (Overrides E node branching)
- Go to F if fleet also contains SS(V)
- Otherwise, random routing
- Otherwise, go to F
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- Go to C if the amount of ships in fleet ≥ 5
- Go to J if fleet only contains DE
- Otherwise, C
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- Meet ANY of the following to go to J
- Fleet only contains DE
- Amount of ships in fleet ≤ 4 and DD+DE ≥ 2
- Random if amount of ships in fleet ≤ 4, fleet contains AO and DD+DE ≤ 1
- Otherwise, B
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- Meet ALL of the following requirements:
- No (F)BB (BBV does not count)
- No SS(V)
- No CV(B)
- Amount of CVL ≤ 1
- Amount of CL ≤ 2
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- Do not meet the requirements to go to G.
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- Amount of ships in fleet is ≥ 5
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- Amount of ships in fleet is ≤ 4
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Tips
Enemy fleets along the route to the boss are composed purely of submarines.
- Always use Line Abreast against SS.
- At various HQ level thresholds, enemy compositions will increase in difficulty, but if training a fleet of DD, CL, and DE, and also maintaining strong ASW equipment, this should be manageable.
- Using DD and CL that have an ASW stat over 100, DEs that have an ASW stat over 60, or ships with native OASW will allow them to perform an OASW attack, which is very helpful on this map.
- This map is very useful to complete Bd8 and Bw5, as it can sink up 15 submarines per run.
See here for more general information about Anti-Submarine Warfare.
Recommended Fleets
ExpandHeavy Fleet
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Fleet Info
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Single
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1 BBV, 1 CVL, 2 CL/DD
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LoS
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Any
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Speed
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Any
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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A D F G J
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Quests
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Bd8, Bw5
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Air State
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AD
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AP
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AS
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AS+
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0
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0
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0
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0
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Fleet Notes
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Recommended for beginners.
- Equipping a Saiun to the CVL will minimize the chance of Red T.
- At least 1 BBV is recommended as it is capable of performing ASW while also granting a second shelling phase.
- A CVE is highly recommended for this map as they are CVL capable of fighting submarines efficiently.
- See OASW for more details on how they work.
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ExpandLight Fleet
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Fleet Info
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Single
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0-2 CL/CT, 2-4 DD/DE
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LoS
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Any
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Speed
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Any
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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A D F G J
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Quests
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Bd8, Bw5
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Air State
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AD
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AP
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AS
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AS+
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0
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0
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0
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0
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Fleet Notes
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The use OASW capable ships is highly recommended since the ships will be able to perform two rounds of ASW attacks, with one before any enemy SS opening torpedo attack.
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ExpandLightest Fleet
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Fleet Info
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Single
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4 DE
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LoS
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Any
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Speed
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Any
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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A D E J
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Quests
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Bd8, Bw5
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Air State
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AD
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AP
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AS
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AS+
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0
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0
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0
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0
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Fleet Notes
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DE are more economical resources-wise and can reach AOSW easier.
The path is a bit easier while also reaching the boss node.
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Sparkling
This map can now also double for flagship sparkling for any DD, CL, or DE, preferably with OASW.
- Recommended Fleet
ExpandSparkling Fleet
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Fleet Info
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Single
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1 CL/DD/DE flagship, 2-3 DD
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LoS
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Any
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Speed
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Any
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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A D F G J
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Air State
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AD
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AP
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AS
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AS+
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0
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0
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0
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0
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Fleet Notes
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The flagship must be ASW focused (with an OASW preferably), and the other DD need to be any weaker ship, such as Lv1 fresh drops to throwaway.
- By doing this, the flagship is sparkled while taking almost no damage, aside from the occasional bad targeting roll.
- Critically, this leveling method works best after HQ 80, as throwaway destroyers without ASW equipment are unable to defeat the armor of the most subs on the map, guaranteeing the flagship being MVP.
- Most importantly, by covering three nodes, far more morale is gained per run than from 1-1.
- If planning to use throwaway DD, be sure to not use DD planned to keep/train since they are meant to be scraped afterward.
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Enemy CompositionsCollapse
Ship Drops
☑ All drops (enabled)☒ All drops (disabled, only rare drops)