- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "KanColle Phase 2"
Jigaraphale (talk | contribs) |
Jigaraphale (talk | contribs) |
||
(53 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
'''"Phase 2"''' of KanColle also known as the '''"HTML5 Era of KanColle"''' was launched on the '''17th of August 2018'''. This phase comes after "[[Phase 1]]", following the migration of the game systems from Flash to HTML5. The reason the transfer came is due to the fact that it was announced that Flash would be discontinued by 2020. In turn, KanColle made an announcement at the 4th [[KanColle Naval Review]] that they would be transferring to HTML 5 by April 2018. | '''"Phase 2"''' of KanColle also known as the '''"HTML5 Era of KanColle"''' was launched on the '''17th of August 2018'''. This phase comes after "[[Phase 1]]", following the migration of the game systems from Flash to HTML5. The reason the transfer came is due to the fact that it was announced that Flash would be discontinued by 2020. In turn, KanColle made an announcement at the 4th [[KanColle Naval Review]] that they would be transferring to HTML 5 by April 2018. | ||
− | All players' data (ships, equipment, items...) has been kept after this transfer, so players can continue to play KanColle after the HTML5 transfer. Right before the migration, the opportunity to | + | All players' data (ships, equipment, items...) has been kept after this transfer, so players can continue to play KanColle after the HTML5 transfer. Right before the migration, the opportunity to [[Server Transfer|move server]] has also been offered to all players. |
− | + | With the migration, the game resolution has increased, going from 480p & 30fps to 720p & 60fps. Some new loading screens have also been added before the game's start menu. | |
*In the following years, many UI tweaks have also been implemented, gradually improving the general ergonomics of the game. | *In the following years, many UI tweaks have also been implemented, gradually improving the general ergonomics of the game. | ||
Line 10: | Line 9: | ||
=Major Changes Since January 2018= | =Major Changes Since January 2018= | ||
A non-exhaustive list, only covering the most important changes since the announcement of phase 2. | A non-exhaustive list, only covering the most important changes since the announcement of phase 2. | ||
− | *''Up to date as of the | + | *''Up to date as of the 16th of September 2024. |
==Remodels and Ships== | ==Remodels and Ships== | ||
− | + | Some notable ship and remodel additions: | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | <tabber> | ||
+ | |-|(F)BB(V)= | ||
*[[Musashi Kai Ni]]: A costly '''5 slot''' Battleship | *[[Musashi Kai Ni]]: A costly '''5 slot''' Battleship | ||
− | |||
*[[Yamato|Yamato Kai Ni/Juu]]: A costly '''5 slot''' FBB/BBV | *[[Yamato|Yamato Kai Ni/Juu]]: A costly '''5 slot''' FBB/BBV | ||
**Both variants gain access to the Yamato special attack (see below) | **Both variants gain access to the Yamato special attack (see below) | ||
**BBV variant is also capable of equipping DLC/Tanks | **BBV variant is also capable of equipping DLC/Tanks | ||
− | *{{Class|Nagato|Kai Ni}}, | + | *{{Class|Nagato|Kai Ni}}, {{Class|Nelson}}, {{Class|Colorado}}: "Big 7" BB, having access to very powerful special attack, sometimes called "touches" (see below). |
− | * | + | *{{Class|Ise|Kai Ni}}: '''5 slot''' Aircraft Battleship (BBV with more plane slots) capable of equipping [[Fighter]]s and [[Dive Bomber]]s, and having a special [[Artillery Spotting]]. |
**Hyuuga K2 have also access to a unic [[OASW]] | **Hyuuga K2 have also access to a unic [[OASW]] | ||
− | *[[ | + | |-|CV(B/L)= |
+ | *[[Akagi Kai Ni]], [[Kaga Kai Ni]]: '''5 slot''' strong CV | ||
+ | **[[Akagi Kai Ni E]], [[Kaga Kai Ni E]]: '''5 slot''' [[CVN]] | ||
+ | **[[Kaga Kai Ni Go]]: a '''5 slot''' weak CV, with strong ASW capable of [[OASW]] and carrying [[Jets]] | ||
+ | *[[Victorious]]: a CVB, capable of carrying [[Jets]] | ||
+ | *[[Gambier Bay Mk.II]], [[Unyou Kai]]+, [[Houshou Kai Ni Sen]]: DLC-capable CVE | ||
*[[Ryuuhou|Ryuuhou Kai Ni/E]]: A strong CVE, being either Fast, or CVN capable | *[[Ryuuhou|Ryuuhou Kai Ni/E]]: A strong CVE, being either Fast, or CVN capable | ||
− | *[[ | + | |-|CA(V)/AV/CL= |
− | + | *{{Class|Mogami|Kai Ni Toku}}: CAV capable of equipping minisubs and DLC/Tanks // strong AV | |
− | **[[ | + | |
+ | *[[Atlanta]]: Highly Specialised [[AACI]]-Ship | ||
+ | *[[Yuubari Kai Ni Toku]], [[Yahagi Kai Ni B]]: "cheat CLT" like Yura and Abukuma with greater uses and 4+ slots | ||
+ | *Many 4 slots CL have been added. | ||
+ | |||
+ | |-|DD= | ||
+ | *[[Amagiri|Amagiri Kai Ni/D]]: A Destroyer with target priority and accuracy buff against [[PT Imp]]s, which also applies to the ships adjacent to her. | ||
− | *[[ | + | *[[Tashkent Kai]]: A '''"4 slot"''' Destroyer |
+ | *[[Mogador Kai]]: A '''"4 slot"''' Destroyer | ||
+ | *[[Hatsuzuki Kai Ni]]: A '''"4 slot"''' AA Destroyer | ||
− | *[[Shinshuu Maru]]: | + | |-|Other= |
+ | *[[Shinshuu Maru]], [[Kumano Maru]], [[No.101 Transport Ship]]: [[LHA]], with great [[Anti-Installation]] potential and some niche roles. | ||
*[[Souya]], [[Yamashio Maru]]: AO with some niche roles. | *[[Souya]], [[Yamashio Maru]]: AO with some niche roles. | ||
− | See also: [[Second Remodel Timeline]] | + | *[[Asahi Kai]], a second AR, that only shares the repair mechanics. |
+ | </tabber> | ||
+ | |||
+ | *Additionally, the pool of "[[Landing Craft]] capable ships" has been greatly extended. | ||
+ | *''See also: [[Second Remodel Timeline]] | ||
==Equipment== | ==Equipment== | ||
+ | <tabber> | ||
+ | |-|New Mecanics= | ||
* Introduction of new [[Range Extension]] equipment, allowing notably more range control of Carrier Shelling. | * Introduction of new [[Range Extension]] equipment, allowing notably more range control of Carrier Shelling. | ||
− | * Certain Dive Bombers now no longer prevent Carriers from attacking Installations. See [[ | + | * Certain Dive Bombers now no longer prevent Carriers from attacking Installations. See [[Anti-Installation Dive Bomber]]s. |
− | * Certain skilled/named/advanced planes now enjoy [[ | + | * Certain skilled/named/advanced planes now enjoy [[Anti-Air Resistance]]. |
* Introduction of more [[Fit Bonuses]] for most equipment on ships. Check the respective ships/equipment pages to see them. | * Introduction of more [[Fit Bonuses]] for most equipment on ships. Check the respective ships/equipment pages to see them. | ||
− | ** Many fit bonuses have been fixed, such as ASW and AA ( | + | ** Most fit bonuses are now "visible" ones. |
− | ** [[ASW]] | + | ** Many fit bonuses have been fixed, such as ASW and AA (not air power). |
+ | ** Many equipment now provide additional fits when improved {{Star}}. | ||
+ | ** [[ASW]] synergy has been expanded, now featuring more equipment in each category, as well as more equipment with "Armor Penetration" (AP). | ||
− | * The following can now be put into [[Reinforcement Expansion]]s: [[AAFD]], [[:Category:Submarine Equipment|Submarine Equipment]], Submarine '''"Stern"''' Torpedo Launchers, [[ | + | * The following can now be put into [[Reinforcement Expansion]]s: [[AA Shell]]s, [[AAFD]], [[:Category:Submarine Equipment|Submarine Equipment]], Submarine '''"Stern"''' Torpedo Launchers, [[Lookout|Skilled Lookouts]], [[ETSCF]], [[SDP]], [[SDP+]], as well as a variety of secondary guns and radars for several ships. |
+ | |-|New Types= | ||
* New equipment types have been introduced: | * New equipment types have been introduced: | ||
− | ** {{ | + | ** {{LB Heavy}} "[[Land-based Heavy Bomber]]s", weaker LBAS bombers, |
− | ** {{ | + | ** {{LB Recon}} "[[Land-based Reconnaissance Aircraft]]", better recons for LBAS only, |
− | + | ** {{Large Sec Green}} "[[:Category:Large Secondary Guns|Large Secondary (High-Angle) Guns]]", secondary guns equippable on fewer ships, | |
− | ** {{Large Sec Green}} "[[:Category:Large Secondary Guns|Large Secondary (High-Angle) Guns]]", secondary guns | + | ** {{Army Units}} "[[Army Units]]", [[Anti-Installation]] equipment, |
− | ** {{ | + | ** {{Smoke}} "[[Smoke Generator]]s", to create a smoke screen in battle, decreasing accuracy for both fleets, |
+ | ** {{Balloon}} "[[Balloon]]s", to deploy a balloon in battle against installations, providing damage bonuses to the fleet, | ||
− | * [[Daihatsu Landing Craft]], [[Spitfire Mk.I]] | + | |-|New Sub-Types= |
+ | *Sub-Types / categories have been introduced: | ||
+ | ** {{LB Assault}} "Land-Based Assault Aircraft", just some [[Land-Based Attacker]]s variations, | ||
+ | ** {{LB Fighter Jet}} [[Land-based Fighter Jet]], just regular LB fighters, | ||
+ | ** {{LB Shinden}} [[Land-based Canard Fighter]], just regular LB fighters, | ||
+ | ** {{Night SPB}} "[[Night Seaplane Bomber]]s", that can trigger a special night cut-in, | ||
+ | ** {{Night Recon}} "[[Night Recon]]s" have been extended, | ||
+ | ** New {{Aviation Personnel}} "[[Aviation Personnel]]s" types. | ||
+ | ** New {{FCF}} "[[Command Facilities]]" types. | ||
+ | ** New [[Landing Craft]] sub-type: {{IconText|{{Landing Craft}}|Armed}} {{EquipmentLink|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=Armed Boats|link=Landing Craft}}, with additional anti-[[PT boat]] bonuses and a special animation. | ||
+ | |||
+ | |-|Craft= | ||
+ | *The equipment [[Crafting]] pool has been greatly extended. | ||
+ | *Notable examples : | ||
+ | **[[Daihatsu Landing Craft]], | ||
+ | **Some [[Interceptor]]s like the [[Spitfire Mk.I]], | ||
+ | **[[Submarine Torpedo]]es & [[Submarine Radar]]s. | ||
+ | *[[AS]] & [[SS]]/[[SSV]] now form a new category of helper for crafting pools. | ||
+ | </tabber> | ||
==General Gameplay== | ==General Gameplay== | ||
* Revamp of all existing maps except 3-5 and W6, introduction of World 7, located inbetween Worlds 3 and 4 in the sortie and expedition menus. | * Revamp of all existing maps except 3-5 and W6, introduction of World 7, located inbetween Worlds 3 and 4 in the sortie and expedition menus. | ||
− | ** As a result [[Tutorial:Leveling|Leveling]]/[[ | + | ** As a result [[Tutorial:Leveling|Leveling]]/[[Ranking]] spots have changed, see the pages for more details. |
**[[World 7]] also utilize several event mechanics, like map phases, gimmicks, and historical bonuses. | **[[World 7]] also utilize several event mechanics, like map phases, gimmicks, and historical bonuses. | ||
Line 80: | Line 114: | ||
** Introduction of combat expeditions, which are able to damage ships. | ** Introduction of combat expeditions, which are able to damage ships. | ||
− | * Introduction of [[Emergency Anchorage Repair]]s and more special Routing on Event Maps featuring [[Akashi Kai]] and [[Akitsushima Kai]]. | + | * Introduction of [[Emergency Anchorage Repair]]s and more special Routing on Event Maps featuring [[Akashi Kai]], [[Asahi Kai]], and [[Akitsushima Kai]]. |
* The [[Elite Torpedo Squadron Command Facility]] can be used in regular maps and placed in the RE of most involved ships. See ''[[Evacuation]]''. | * The [[Elite Torpedo Squadron Command Facility]] can be used in regular maps and placed in the RE of most involved ships. See ''[[Evacuation]]''. | ||
* Hardcaps have been increased to 350 000 for resources, and 300 000 for furniture coins. | * Hardcaps have been increased to 350 000 for resources, and 300 000 for furniture coins. | ||
+ | * Ship level hardcap has been increased to 180. | ||
* Equipment Presets are now to be found in the [[Remodel (Menu)]]. | * Equipment Presets are now to be found in the [[Remodel (Menu)]]. | ||
+ | |||
+ | *[[Speed Group]]s A (slow & fast), now have additional bonuses with the {{Equipment/Link|New Model High Temperature High Pressure Boiler|text=+13 Boiler}} at 7+ {{Star}}, allowing them to reach Fast+ easier. | ||
==Combat Mechanics== | ==Combat Mechanics== | ||
+ | *[[Friendly Fleet]]s, event only fleets which may appear on some event nodes to help defeat them. | ||
+ | **Those may be added only after the full release of the event, in either 1 or 2 waves, at the will of the devs. | ||
+ | |||
* Damage caps got raised: | * Damage caps got raised: | ||
** Support, ASW, Airstrike, LBAS - 170 | ** Support, ASW, Airstrike, LBAS - 170 | ||
Line 95: | Line 135: | ||
** Night battle - 360 | ** Night battle - 360 | ||
− | * Introduction of very powerful, '''"[[Special Attacks]]"''' for the {{Class|Nagato|Kai Ni}}, | + | * Introduction of very powerful, '''"[[Special Attacks]]"''' for the {{Class|Nagato|Kai Ni}}, {{Class|Nelson}}, {{Class|Colorado}}, {{Class|Richelieu}}, {{Class|Queen Elizabeth}}, and [[Yamato|Yamato Kai Ni/Juu]]. |
− | **{{Class|Kongou|Kai Ni C}} also received special night attacks, but those are considered to be weaker and more niche. | + | **{{Class|Kongou|Kai Ni B/C}} also received special night attacks, but those are considered to be weaker and more niche. |
**[[AS]] & [[SS]]/[[SSV]] also get a very niche/pay-to-play special attack. | **[[AS]] & [[SS]]/[[SSV]] also get a very niche/pay-to-play special attack. | ||
+ | *Many [[AACI]] have been added, and their trigger rate has been greatly improved. | ||
* Introduction of the [[AARB|AA Rocket Barrage]], a very strong AA mechanic. | * Introduction of the [[AARB|AA Rocket Barrage]], a very strong AA mechanic. | ||
* Destroyer's CIs have been buffed, see [[Night Cut-In]]s. | * Destroyer's CIs have been buffed, see [[Night Cut-In]]s. | ||
+ | * The [[Node|Airstrike Supported Battle]] has been added, a new off-route combat node with submarines and unsinkable carriers. | ||
* Certain enemy Air Raids now feature Enemy ASW Patrol Aircraft, being capable of damaging submarines. | * Certain enemy Air Raids now feature Enemy ASW Patrol Aircraft, being capable of damaging submarines. | ||
==LBAS== | ==LBAS== | ||
* Introduction of High-Altitude Interceptors and [[Land-Based Air Squadron#High Altitude Air-Raid|High-Altitude Air Raids]]. | * Introduction of High-Altitude Interceptors and [[Land-Based Air Squadron#High Altitude Air-Raid|High-Altitude Air Raids]]. | ||
− | * [[ | + | ** Introduction of the [[Superfortress Air-Raid Sequence]] requires the execution of a QTE on the map to get optimal Interception (one event so far). |
− | * Introduction of [[ | + | * Introduction of [[Land-based Reconnaissance Aircraft]], increasing LBAS Range alongside Bombing, Fighterpower, and Interception. |
* The [[PBY-5A Catalina]] has a "rescue function", that can save some bauxite cost in sorties. | * The [[PBY-5A Catalina]] has a "rescue function", that can save some bauxite cost in sorties. | ||
* New kinds of bombers have been introduced, using new animations and having additional buffs against some targets, see ''[[Land-Based Air Squadron#LBAS Special Bombers|Special Bombers]]''. | * New kinds of bombers have been introduced, using new animations and having additional buffs against some targets, see ''[[Land-Based Air Squadron#LBAS Special Bombers|Special Bombers]]''. | ||
* The "[[Land-Based_Air_Squadron#Land_Base_Maintenance_Menu|Land Base Maintenance Menu]]" has been introduced, allowing to improve each world's LBAS to reduce the morale recovering times and swapping cooldown. | * The "[[Land-Based_Air_Squadron#Land_Base_Maintenance_Menu|Land Base Maintenance Menu]]" has been introduced, allowing to improve each world's LBAS to reduce the morale recovering times and swapping cooldown. | ||
+ | * [[Rotorcraft]] and [[Liaison Aircraft]] can now be equipped in LBAS, but their range cannot be increased (but Hayabusa ones). | ||
==Misc== | ==Misc== | ||
*New items: | *New items: | ||
− | **[[New Model Armament Material]] (ArmMat) | + | **[[New Model Armament Material]] (ArmMat), [[New Model Rocket Development Material]] (RocketMat), [[Latest Overseas Warship Technology]] (ForeignMat), and [[Night Skilled Crew Member]] (Carrot), used for certain remodels and equipment upgrades. |
**[[Emergency Repair Material]]s & [[Submarine Supply Material]], used for the "Emergency Anchorage Repair" & "Submarine Special Attack" respectively. | **[[Emergency Repair Material]]s & [[Submarine Supply Material]], used for the "Emergency Anchorage Repair" & "Submarine Special Attack" respectively. | ||
− | *The [[Inventory]] now feature an hiden minigame easter egg | + | **[[Ribbons]], giving a post-cap stat buff and a cosmetic. |
− | *Most menus now support mouse well scrolling. | + | *The [[Inventory]] now feature an hiden minigame easter egg: the ''[[Gotland Minigame]]''. |
+ | *"Choice rewards" are now the norm for quests and events. | ||
+ | |||
+ | *UI: | ||
+ | **Several main menu art styles are available. | ||
+ | **Most menus now support mouse well scrolling. | ||
+ | **Sparkling is now distinct at different ranges and ships can be sorted by morale. | ||
+ | **When selecting the formation in sorties, it is possible to hide the UI in order to view the map, by clicking anywhere else on the screen. | ||
+ | ***When the map is visible, it is then possible to click on the current node to get a glimpse of the enemy fleet. | ||
+ | **Expedition return notification has now more info. | ||
+ | **[[Amatsukaze Kai Ni]] CG being animated. | ||
+ | **The Android version has been updated to be closer to the browser version on most aspects. | ||
+ | |||
+ | ;Comunity side | ||
+ | Aside from the various external tools implemented/updated, one of the major changes from the player base is the update of cyclical [[Quests]]' IDs for all categories, following the system already used for Sortie quests. | ||
+ | *This mostly affect the Wikis and viewers. | ||
==Useful Tools== | ==Useful Tools== | ||
− | * [http://kc.piro.moe/nav/#/ KCNav] - Look up user-submitted compositions and routing for maps | + | * [http://kc.piro.moe/nav/#/ KCNav] - Look up user-submitted compositions and routing for maps, |
− | * [https://arill.github.io/kc-web/#/ LBAS Calculator] | + | * [https://tsunkit.net/quests/ KCMC] - a great comprehensive quest tree, |
− | * [https://discord.bots.gg/bots/621009359627091968 Asashio-Bot] - A useful Kancolle discord bot | + | * [https://arill.github.io/kc-web/#/ LBAS Calculator], |
− | * [https://github.com/antest1/GotoBrowser GotoBrowser] - An alternative way of playing Kancolle on Android Devices, forgoing the need of the official Flash app | + | * [https://discord.bots.gg/bots/621009359627091968 Asashio-Bot] - A useful Kancolle discord bot, |
− | * [https://github.com/Tibowl/KCCacheProxy KC Cache Proxy] - Faster loading times by saving assets locally | + | * [https://github.com/antest1/GotoBrowser GotoBrowser] - An alternative way of playing Kancolle on Android Devices, forgoing the need of the official Flash app, |
− | * [https://github.com/Oradimi/KanColle-English-Patch-KCCP KC EN Patch] - | + | * [https://github.com/Tibowl/KCCacheProxy KC Cache Proxy] - Faster loading times by saving assets locally, |
+ | * [https://github.com/Oradimi/KanColle-English-Patch-KCCP KC EN Patch] - An English patch for Kancolle based on asset replacement. | ||
=See Also= | =See Also= |
Latest revision as of 21:45, 27 September 2024
"Phase 2" of KanColle also known as the "HTML5 Era of KanColle" was launched on the 17th of August 2018. This phase comes after "Phase 1", following the migration of the game systems from Flash to HTML5. The reason the transfer came is due to the fact that it was announced that Flash would be discontinued by 2020. In turn, KanColle made an announcement at the 4th KanColle Naval Review that they would be transferring to HTML 5 by April 2018.
All players' data (ships, equipment, items...) has been kept after this transfer, so players can continue to play KanColle after the HTML5 transfer. Right before the migration, the opportunity to move server has also been offered to all players.
With the migration, the game resolution has increased, going from 480p & 30fps to 720p & 60fps. Some new loading screens have also been added before the game's start menu.
- In the following years, many UI tweaks have also been implemented, gradually improving the general ergonomics of the game.
Major Changes Since January 2018
A non-exhaustive list, only covering the most important changes since the announcement of phase 2.
- Up to date as of the 16th of September 2024.
Remodels and Ships
Some notable ship and remodel additions:
- Musashi Kai Ni: A costly 5 slot Battleship
- Yamato Kai Ni/Juu: A costly 5 slot FBB/BBV
- Both variants gain access to the Yamato special attack (see below)
- BBV variant is also capable of equipping DLC/Tanks
- Nagato-class Kai Ni, Nelson-class, Colorado-class: "Big 7" BB, having access to very powerful special attack, sometimes called "touches" (see below).
- Ise-class Kai Ni: 5 slot Aircraft Battleship (BBV with more plane slots) capable of equipping Fighters and Dive Bombers, and having a special Artillery Spotting.
- Hyuuga K2 have also access to a unic OASW
- Akagi Kai Ni, Kaga Kai Ni: 5 slot strong CV
- Akagi Kai Ni E, Kaga Kai Ni E: 5 slot CVN
- Kaga Kai Ni Go: a 5 slot weak CV, with strong ASW capable of OASW and carrying Jets
- Victorious: a CVB, capable of carrying Jets
- Gambier Bay Mk.II, Unyou Kai+, Houshou Kai Ni Sen: DLC-capable CVE
- Ryuuhou Kai Ni/E: A strong CVE, being either Fast, or CVN capable
- Mogami-class Kai Ni Toku: CAV capable of equipping minisubs and DLC/Tanks // strong AV
- Atlanta: Highly Specialised AACI-Ship
- Yuubari Kai Ni Toku, Yahagi Kai Ni B: "cheat CLT" like Yura and Abukuma with greater uses and 4+ slots
- Many 4 slots CL have been added.
- Amagiri Kai Ni/D: A Destroyer with target priority and accuracy buff against PT Imps, which also applies to the ships adjacent to her.
- Tashkent Kai: A "4 slot" Destroyer
- Mogador Kai: A "4 slot" Destroyer
- Hatsuzuki Kai Ni: A "4 slot" AA Destroyer
- Shinshuu Maru, Kumano Maru, No.101 Transport Ship: LHA, with great Anti-Installation potential and some niche roles.
- Souya, Yamashio Maru: AO with some niche roles.
- Asahi Kai, a second AR, that only shares the repair mechanics.
- Additionally, the pool of "Landing Craft capable ships" has been greatly extended.
- See also: Second Remodel Timeline
Equipment
- Introduction of new Range Extension equipment, allowing notably more range control of Carrier Shelling.
- Certain Dive Bombers now no longer prevent Carriers from attacking Installations. See Anti-Installation Dive Bombers.
- Certain skilled/named/advanced planes now enjoy Anti-Air Resistance.
- Introduction of more Fit Bonuses for most equipment on ships. Check the respective ships/equipment pages to see them.
- Most fit bonuses are now "visible" ones.
- Many fit bonuses have been fixed, such as ASW and AA (not air power).
- Many equipment now provide additional fits when improved .
- ASW synergy has been expanded, now featuring more equipment in each category, as well as more equipment with "Armor Penetration" (AP).
- The following can now be put into Reinforcement Expansions: AA Shells, AAFD, Submarine Equipment, Submarine "Stern" Torpedo Launchers, Skilled Lookouts, ETSCF, SDP, SDP+, as well as a variety of secondary guns and radars for several ships.
- New equipment types have been introduced:
- "Land-based Heavy Bombers", weaker LBAS bombers,
- LB "Land-based Reconnaissance Aircraft", better recons for LBAS only,
- Sp_Sec "Large Secondary (High-Angle) Guns", secondary guns equippable on fewer ships,
- "Army Units", Anti-Installation equipment,
- "Smoke Generators", to create a smoke screen in battle, decreasing accuracy for both fleets,
- "Balloons", to deploy a balloon in battle against installations, providing damage bonuses to the fleet,
- Sub-Types / categories have been introduced:
- "Land-Based Assault Aircraft", just some Land-Based Attackers variations,
- Land-based Fighter Jet, just regular LB fighters,
- Land-based Canard Fighter, just regular LB fighters,
- "Night Seaplane Bombers", that can trigger a special night cut-in,
- "Night Recons" have been extended,
- New "Aviation Personnels" types.
- New "Command Facilities" types.
- New Landing Craft sub-type: Armed Armed Boats
, with additional anti-PT boat bonuses and a special animation.
- The equipment Crafting pool has been greatly extended.
- Notable examples :
- Daihatsu Landing Craft,
- Some Interceptors like the Spitfire Mk.I,
- Submarine Torpedoes & Submarine Radars.
- AS & SS/SSV now form a new category of helper for crafting pools.
General Gameplay
- Revamp of all existing maps except 3-5 and W6, introduction of World 7, located inbetween Worlds 3 and 4 in the sortie and expedition menus.
- Introduction of new expeditions, some of which are only to be completed once a month. See Expeditions for details.
- Introduction of combat expeditions, which are able to damage ships.
- Introduction of Emergency Anchorage Repairs and more special Routing on Event Maps featuring Akashi Kai, Asahi Kai, and Akitsushima Kai.
- The Elite Torpedo Squadron Command Facility can be used in regular maps and placed in the RE of most involved ships. See Evacuation.
- Hardcaps have been increased to 350 000 for resources, and 300 000 for furniture coins.
- Ship level hardcap has been increased to 180.
- Equipment Presets are now to be found in the Remodel (Menu).
- Speed Groups A (slow & fast), now have additional bonuses with the +13 Boiler at 7+ , allowing them to reach Fast+ easier.
Combat Mechanics
- Friendly Fleets, event only fleets which may appear on some event nodes to help defeat them.
- Those may be added only after the full release of the event, in either 1 or 2 waves, at the will of the devs.
- Damage caps got raised:
- Support, ASW, Airstrike, LBAS - 170
- Opening and closing torpedo - 180
- Day shelling - 220
- Night battle - 360
- Introduction of very powerful, "Special Attacks" for the Nagato-class Kai Ni, Nelson-class, Colorado-class, Richelieu-class, Queen Elizabeth-class, and Yamato Kai Ni/Juu.
- Kongou-class Kai Ni B/C also received special night attacks, but those are considered to be weaker and more niche.
- AS & SS/SSV also get a very niche/pay-to-play special attack.
- Many AACI have been added, and their trigger rate has been greatly improved.
- Introduction of the AA Rocket Barrage, a very strong AA mechanic.
- Destroyer's CIs have been buffed, see Night Cut-Ins.
- The Airstrike Supported Battle has been added, a new off-route combat node with submarines and unsinkable carriers.
- Certain enemy Air Raids now feature Enemy ASW Patrol Aircraft, being capable of damaging submarines.
LBAS
- Introduction of High-Altitude Interceptors and High-Altitude Air Raids.
- Introduction of the Superfortress Air-Raid Sequence requires the execution of a QTE on the map to get optimal Interception (one event so far).
- Introduction of Land-based Reconnaissance Aircraft, increasing LBAS Range alongside Bombing, Fighterpower, and Interception.
- The PBY-5A Catalina has a "rescue function", that can save some bauxite cost in sorties.
- New kinds of bombers have been introduced, using new animations and having additional buffs against some targets, see Special Bombers.
- The "Land Base Maintenance Menu" has been introduced, allowing to improve each world's LBAS to reduce the morale recovering times and swapping cooldown.
- Rotorcraft and Liaison Aircraft can now be equipped in LBAS, but their range cannot be increased (but Hayabusa ones).
Misc
- New items:
- New Model Armament Material (ArmMat), New Model Rocket Development Material (RocketMat), Latest Overseas Warship Technology (ForeignMat), and Night Skilled Crew Member (Carrot), used for certain remodels and equipment upgrades.
- Emergency Repair Materials & Submarine Supply Material, used for the "Emergency Anchorage Repair" & "Submarine Special Attack" respectively.
- Ribbons, giving a post-cap stat buff and a cosmetic.
- The Inventory now feature an hiden minigame easter egg: the Gotland Minigame.
- "Choice rewards" are now the norm for quests and events.
- UI:
- Several main menu art styles are available.
- Most menus now support mouse well scrolling.
- Sparkling is now distinct at different ranges and ships can be sorted by morale.
- When selecting the formation in sorties, it is possible to hide the UI in order to view the map, by clicking anywhere else on the screen.
- When the map is visible, it is then possible to click on the current node to get a glimpse of the enemy fleet.
- Expedition return notification has now more info.
- Amatsukaze Kai Ni CG being animated.
- The Android version has been updated to be closer to the browser version on most aspects.
- Comunity side
Aside from the various external tools implemented/updated, one of the major changes from the player base is the update of cyclical Quests' IDs for all categories, following the system already used for Sortie quests.
- This mostly affect the Wikis and viewers.
Useful Tools
- KCNav - Look up user-submitted compositions and routing for maps,
- KCMC - a great comprehensive quest tree,
- LBAS Calculator,
- Asashio-Bot - A useful Kancolle discord bot,
- GotoBrowser - An alternative way of playing Kancolle on Android Devices, forgoing the need of the official Flash app,
- KC Cache Proxy - Faster loading times by saving assets locally,
- KC EN Patch - An English patch for Kancolle based on asset replacement.