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Difference between revisions of "World 6/6-3"
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− | + | {{World/Hub}} | |
+ | =World 6-3: グアノ環礁沖海域 - Guano Atoll Offshore Sea= | ||
{{LabSortieworld | {{LabSortieworld | ||
− | | | + | | page = World 6/6-3 |
| difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ | | difficulty = ☆ ☆ ☆ ☆ ☆ ☆ ☆ | ||
| item = Depends | | item = Depends | ||
| exp = Varies | | exp = Varies | ||
− | | code = K作戦 | + | | code = K作戦<br>Operation K |
| jptext = 飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ! | | jptext = 飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ! | ||
| entext = Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Flying boats}} or recon seaplanes, and undertake the air reconnaissance "Operation K"! | | entext = Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Flying boats}} or recon seaplanes, and undertake the air reconnaissance "Operation K"! | ||
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}} | }} | ||
+ | |||
+ | {{MapUnlock | ||
+ | | unlock= [[6-2]] HP bar | ||
+ | | clear= the boss's flagship must be sunk 4 times | ||
}} | }} | ||
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===Tips=== | ===Tips=== | ||
====Regarding the map==== | ====Regarding the map==== | ||
− | + | Once the map is cleared, it is no longer possible to roll the final boss form. | |
− | + | *'''Only AVs, CLs, CTs, and DDs are allowed to sortie!''' | |
− | *'''Only AVs, CLs, CTs, and DDs are allowed!''' | ||
**Specifically at least 1AV, 1CL, and 1DD. CLT cannot be used here. | **Specifically at least 1AV, 1CL, and 1DD. CLT cannot be used here. | ||
+ | *Maximum of 2 AV allowed. | ||
+ | *Maximum of 3 CL/CT allowed. | ||
====Node notes==== | ====Node notes==== | ||
*Node {{MapRoute|C|red}} is a normal submarine node | *Node {{MapRoute|C|red}} is a normal submarine node | ||
− | *Node {{MapRoute|B|red}} | + | *Node {{MapRoute|B|red}} is a submarine node that sometimes contains surface ships instead of submarines |
− | **The only reason to head towards {{MapRoute|B|red}} is to have a fleet that cannot/ | + | **Regardless of enemies present, {{MapRoute|B|red}} is treated as a Submarine node for {{Ammo}}/{{Fuel}} consumption |
+ | **The only reason to head towards {{MapRoute|B|red}} is to have a fleet that cannot/doesn't want to face [[Submarine So-Class#Elite|SS So-Class Elite]] at node {{MapRoute|C|red}} but at the cost of an extra surface node | ||
*A [[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node {{MapRoute|E|red}}. | *A [[Light Cruiser Tsu-Class#Elite|CL Tsu-Class Elite]] can show up at node {{MapRoute|E|red}}. | ||
*Node {{MapRoute|G|green}} can be guaranteed with 4 DDs in the fleet. | *Node {{MapRoute|G|green}} can be guaranteed with 4 DDs in the fleet. | ||
+ | ===Recommended Fleets=== | ||
+ | AVs and CL able to carry {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarines}} are advised in every composition. | ||
+ | *Because only AV/CL/CT/DD can be deployed, it is unlikely that the fleet win during daytime battle, and so should be ready for yasen. | ||
+ | *Using [[Seaplane Bomber]]s on the AV's biggest slots can help achieve AS and [[Artillery Spotting]]. | ||
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− | + | {{FleetGuide | |
− | | | + | | Map = Heavy Fleet |
− | + | | Fleet = '''2 AV, 3 CL, 1 DD | |
− | + | 2 AV, 1 CL, 1 DD, 2 CL/CT/DD | |
− | + | | LOS = Cn3: 38 | |
− | + | | Route = {{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}} | |
− | + | | Note = Has the highest damage output at the boss, especially since the boss fight almost always requires night battle. | |
+ | *Needs to fight an extra battle against a fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] | ||
+ | | Quest = | ||
+ | }} | ||
− | | | + | {{FleetGuide |
− | + | | Map = Light Fleet | |
− | + | | Fleet = '''1 AV, 1 CL, 4 DD | |
− | **The most cost-effective way to get to the boss, and guarantees {{MapRoute|G|green}} branching, which allows two air reconnaissance rewards. | + | | LOS = Cn3: 38 |
+ | | Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}} | ||
+ | | Note = **The most cost-effective way to get to the boss, and guarantees {{MapRoute|G|green}} branching, which allows two air reconnaissance rewards. | ||
**The setup with the lowest damage output. It may not consistently get a victory at the boss. | **The setup with the lowest damage output. It may not consistently get a victory at the boss. | ||
+ | | Quest = | ||
+ | }} | ||
− | | | + | {{FleetGuide |
− | + | | Map = Medium Fleet | |
− | + | | Fleet = 1 AV, 2 CL, 3 DD | |
− | + | | LOS = Cn3: 38 | |
− | + | | Route = Random: | |
− | + | *{{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}} | |
− | + | *{{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}} | |
− | + | | Note = Has better damage over the light fleet, and on the shortest route, can fight at the boss with better damage output, but has to deal with RNG. | |
− | + | Being sent to Node {{MapRoute|F|red}} may hurt a bit more. | |
+ | | Quest = {{Q|Bq4}} | ||
+ | }} | ||
===[[Air Reconnaissance]] Mechanic=== | ===[[Air Reconnaissance]] Mechanic=== | ||
{{:Air Reconnaissance}} | {{:Air Reconnaissance}} | ||
− | + | {{Map/Footer|6-3| | |
− | {{ | + | |
− | + | |enemycompsnotes= | |
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− | + | |shipdropnotes= | |
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}} | }} | ||
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Latest revision as of 08:24, 12 February 2025
World 6-3: グアノ環礁沖海域 - Guano Atoll Offshore Sea

Strategy Name | K作戦 Operation K |
---|---|
Difficulty | ☆ ☆ ☆ ☆ ☆ ☆ ☆ |
Item | Depends |
Strategy Content | 飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ! Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with Flying boats ![]() ![]() |
6-3 Unlocking & Progression | ||||
---|---|---|---|---|
Unlock conditions | 6-3 is unlocked after clearing 6-2 HP bar | |||
Clear conditions | To clear the map: the boss's flagship must be sunk 4 times |
Stage Guide
6-3 Branching Rules |
---|
Tips
Regarding the map
Once the map is cleared, it is no longer possible to roll the final boss form.
- Only AVs, CLs, CTs, and DDs are allowed to sortie!
- Specifically at least 1AV, 1CL, and 1DD. CLT cannot be used here.
- Maximum of 2 AV allowed.
- Maximum of 3 CL/CT allowed.
Node notes
- Node C is a normal submarine node
- Node B is a submarine node that sometimes contains surface ships instead of submarines
- Regardless of enemies present, B is treated as a Submarine node for
/
consumption
- The only reason to head towards B is to have a fleet that cannot/doesn't want to face SS So-Class Elite at node C but at the cost of an extra surface node
- Regardless of enemies present, B is treated as a Submarine node for
- A CL Tsu-Class Elite can show up at node E.
- Node G can be guaranteed with 4 DDs in the fleet.
Recommended Fleets
AVs and CL able to carry Midget Submarines are advised in every composition.
- Because only AV/CL/CT/DD can be deployed, it is unlikely that the fleet win during daytime battle, and so should be ready for yasen.
- Using Seaplane Bombers on the AV's biggest slots can help achieve AS and Artillery Spotting.
ExpandHeavy Fleet |
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ExpandLight Fleet |
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ExpandMedium Fleet |
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Air Reconnaissance Mechanic
On Nodes G and H, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows).
- Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
- Neither G or H have combat.
- Animation will be shown for the Air Reconnaissance; if both
Large Flying Boats
and other
Seaplanes (SPR and SPB) are brought, Flying Boat animation takes priority.
- Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
- All reconnaissance rewards are forfeit if the fleet fails to win at the boss node J.
The formula for Air Reconnaissance is:
ExpandAir Reconnaissance Success Formula |
---|
To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes.
Enemy CompositionsCollapse
Ship Drops
☒ All drops (disabled, only rare drops)
ExpandShip drops |
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|