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Difference between revisions of "World 2/2-1"
< World 2
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{{World/Hub}} | {{World/Hub}} | ||
− | + | =World 2-1: 南西諸島近海 - Nansei Islands Coastal Waters= | |
{{LabSortieworld | {{LabSortieworld | ||
| page = World 2/2-1 | | page = World 2/2-1 | ||
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| jptext = 艦隊を南西諸島方面に展開!同海域の哨戒を実施、同水域に侵入した敵を排除、南西航路の安全を確保せよ! | | jptext = 艦隊を南西諸島方面に展開!同海域の哨戒を実施、同水域に侵入した敵を排除、南西航路の安全を確保せよ! | ||
| entext = Deploy a fleet to the Nansei Islands! Conduct a patrol of the area, eliminate any enemy that has entered the waters, and secure the southwest passage! | | entext = Deploy a fleet to the Nansei Islands! Conduct a patrol of the area, eliminate any enemy that has entered the waters, and secure the southwest passage! | ||
− | | aircon = | + | | aircon = |
− | + | {{AirConKai | |
− | + | |AS=81 | |
− | + | |ASr=81 | |
− | | AS = 81 | ||
− | | | ||
}} | }} | ||
}} | }} | ||
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*Go to F if (F)BB(V)+CV(B/L) ≥ 5 | *Go to F if (F)BB(V)+CV(B/L) ≥ 5 | ||
*Go to D if fleet contains any (F)BB(V), SS(V) or CV(B/L) '''and''' contains 6 ships | *Go to D if fleet contains any (F)BB(V), SS(V) or CV(B/L) '''and''' contains 6 ships | ||
− | **Random between F and D if the amount of ships in fleet is not 6 (25% F, 75% D) | + | **Random between F and D if the amount of ships in fleet is not 6 (25 % F, 75 % D) |
*Meet '''ANY''' of the following to go to H | *Meet '''ANY''' of the following to go to H | ||
**Fast fleet, amount of ships in fleet ≤ 5, CL = 1 and DD ≥ 3 | **Fast fleet, amount of ships in fleet ≤ 5, CL = 1 and DD ≥ 3 | ||
Line 50: | Line 48: | ||
**Fast fleet, CL = 1 and DD ≥ 4 | **Fast fleet, CL = 1 and DD ≥ 4 | ||
*Go to D if fleet doesn't meet any of the above conditions and contains 6 ships | *Go to D if fleet doesn't meet any of the above conditions and contains 6 ships | ||
− | *Otherwise, random between F and D (25% F, 75% D) | + | *Otherwise, random between F and D (25 % F, 75 % D) |
|F -> G/empty, H = | |F -> G/empty, H = | ||
Line 59: | Line 57: | ||
===Tips=== | ===Tips=== | ||
− | This map is simple as long, with only routing restrictions on the maximum number of CV(L) | + | This map is simple as long as an AV is used, with only routing restrictions on the maximum number of CV(B/L), to guarantee the path to the boss. |
+ | *Using an AV guarantees routing to {{MapRoute|E|green}}. | ||
===Recommended Fleets=== | ===Recommended Fleets=== | ||
− | + | {{FleetGuide | |
− | | | + | | Map = Heavy Fleet |
− | + | | Fleet = '''1 (F)BB, 1 CV(B), 1 CL, 2 DD, 1 AV | |
− | + | | Route = {{MapRoute|C|red|E|green|D|red|H|red}} | |
+ | | AS = 81 | ||
+ | | Note = A strong and reliable fleet. | ||
+ | *Will bring up to 4 CV(L) kills per run, ideal for quests, but requires more air power to maint AS. | ||
+ | *Brings 1 {{IC}} per Run. | ||
+ | | Quest = {{Q|Bw2}} | ||
+ | }} | ||
− | | | + | {{FleetGuide |
− | + | | Map = Light Fleet | |
− | + | | Fleet = '''1 CL, 4 DD, 1 AV | |
− | + | | Speed = Fast | |
− | + | | Route = {{MapRoute|C|red|E|green|H|red}} | |
− | + | | AS = 81 | |
− | + | | Note = A strong enough fleet, cheaper and passing through 1 less combat node, having the shortest route. | |
+ | *The comp is very light and has little to no air strike power. It can be helpful to use AV/CL able to carry out an [[Opening Torpedo Salvo]] as well as {{SPF}} [[Seaplane Fighter]]s and {{SPB}} [[Seaplane Bomber]]s. | ||
+ | *Replacing the AV with another DD is also possible, though this comes at the cost of airpower and runs the risk of encountering an extra battle by routing {{MapRoute|C|red|D|red|H|red}} instead. It is still a viable alternative though, especially if using strong destroyers. | ||
+ | *Will bring up to 2 CV(L) kills per run, good for quests. | ||
+ | *Brings 1 {{IC}} per Run. | ||
+ | | Quest = {{Q|Bw2}} | ||
+ | }} | ||
− | * | + | {{FleetGuide |
+ | | Map = Sub Fleet | ||
+ | | Fleet = 6 SS(V) | ||
+ | | Route = Random: | ||
+ | *{{MapRoute|C|red|E|green|D|red|H|red}} | ||
+ | *{{MapRoute|C|red|D|red|H|red}} | ||
+ | | AS = 81 | ||
+ | | Note = A less effective but much cheaper fleet, ideal for farming drops. | ||
+ | There is no major threat on the route, but unprepared subs might have trouble dealing enough damage on the boss. | ||
+ | }} | ||
===Resource Nodes=== | ===Resource Nodes=== | ||
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*''See [[Resource Node|here]] for more details. | *''See [[Resource Node|here]] for more details. | ||
− | + | ===Steel and Transport Farming=== | |
− | + | {{FleetGuide | |
− | + | | Map = Farming Route | |
− | * | + | | Fleet = '''3 CV(B/L), 3 XX |
− | + | | Route = {{MapRoute|C|red|B|green|A|red}} | |
+ | | AS = 36 | ||
+ | | Note = Good for killing 2 Transports per run and gathering a small amount of steel. | ||
+ | *[[2-2]] is better for farming transports, as it does not include an enemy CVL and is therefore less likely to damage the fleet during the opening air combat phase. | ||
+ | Bringing additional {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}, [[Landing Craft]], and [[Amphibious Vehicle]]s will help to farm additional steel. | ||
+ | | Quest = {{Q|Bd5}}, {{Q|Bd6}}, {{Q|Bw3}}, {{Q|Bw4}} | ||
+ | }} | ||
{{Map/Footer|2-1| | {{Map/Footer|2-1| |
Latest revision as of 08:45, 9 March 2025
World 2-1: 南西諸島近海 - Nansei Islands Coastal Waters

Boss Air Control | |||
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AD | AP | AS | AS+ |
24 | 36 | 81 | 162 |
Boss Route Air Control | |||
AD | AP | AS | AS+ |
24 | 36 | 81 | 162 |
2-1 Unlocking & Progression | ||||
---|---|---|---|---|
Unlock conditions | 2-1 is unlocked after clearing 1-4 | |||
Clear conditions | To clear the map: the boss's flagship must be sunk once |
Stage Guide
2-1 Branching Rules |
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Tips
This map is simple as long as an AV is used, with only routing restrictions on the maximum number of CV(B/L), to guarantee the path to the boss.
- Using an AV guarantees routing to E.
Recommended Fleets
ExpandHeavy Fleet |
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ExpandLight Fleet |
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ExpandSub Fleet |
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Resource Nodes
B E are "Normal Resource Nodes" rewarding respectively steel and instant construction materials
.
- See here for more details.
Steel and Transport Farming
ExpandFarming Route |
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Enemy CompositionsCollapse
Ship Drops
☒ All drops (disabled, only rare drops)
ExpandShip drops |
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|