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| {{FleetGuide | | {{FleetGuide |
| | Map = Light Fleet | | | Map = Light Fleet |
− | | Fleet = ''1 CL, 4 DD, 1 AV | + | | Fleet = '''1 CL, 4 DD, 1 AV |
| | Speed = Fast | | | Speed = Fast |
| | Route = {{MapRoute|C|red|E|green|H|red}} | | | Route = {{MapRoute|C|red|E|green|H|red}} |
Revision as of 11:08, 15 February 2025
World 2-1: 南西諸島近海 - Nansei Islands Coastal Waters
Strategy Name
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南西諸島哨戒 Nansei Islands Patrol
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Difficulty
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☆ ☆ ☆
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Item
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Strategy Content
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艦隊を南西諸島方面に展開!同海域の哨戒を実施、同水域に侵入した敵を排除、南西航路の安全を確保せよ! Deploy a fleet to the Nansei Islands! Conduct a patrol of the area, eliminate any enemy that has entered the waters, and secure the southwest passage!
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2-1 Unlocking & Progression
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Unlock conditions
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2-1 is unlocked after clearing 1-4
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Clear conditions
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To clear the map: the boss's flagship must be sunk once
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Stage Guide
2-1 Branching Rules
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Nodes |
Rules
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- Meeting ANY of the following requirements to FORCE B:
- Amount of CV(L/B) ≥ 3
- Amount of BBV ≥ 2
- If fleet contains BBV
- Random routing between B and E if fleet also contains AV or AS
- Random routing between B and D otherwise
- If fleet contains AO
- Go to B if fleet contains no SS(V)
- Random between D and E otherwise
- Go to E if fleet contains AV.
- Otherwise, random routing between D and E.
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- Go to F if (F)BB(V)+CV(B/L) ≥ 5
- Go to D if fleet contains any (F)BB(V), SS(V) or CV(B/L) and contains 6 ships
- Random between F and D if the amount of ships in fleet is not 6 (25 % F, 75 % D)
- Meet ANY of the following to go to H
- Fast fleet, amount of ships in fleet ≤ 5, CL = 1 and DD ≥ 3
- (Overrides D node branching)
- CL ≤ 1 and DD+DE ≥ 5 (No other ship type allowed)
- Fast fleet, CL = 1 and DD ≥ 4
- Go to D if fleet doesn't meet any of the above conditions and contains 6 ships
- Otherwise, random between F and D (25 % F, 75 % D)
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- Go to G if the amount of ships in fleet = 6 OR (F)BB(V)+CV(L/B) ≥ 5
- Go to H if CL+DD ≥ 3
- Otherwise, random routing
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Tips
This map is simple as long as an AV is used, with only routing restrictions on the maximum number of CV(B/L), to guarantee the path to the boss.
- Using an AV guarantees routing to E.
Recommended Fleets
ExpandHeavy Fleet
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Fleet Info
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Single
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1 (F)BB, 1 CV(B), 1 CL, 2 DD, 1 AV
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LoS
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Any
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Speed
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Any
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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C E D H
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Quests
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Bw2
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Air State
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AD
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AP
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AS
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AS+
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24
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36
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81
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162
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Fleet Notes
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A strong and reliable fleet.
- Will bring up to 4 CV(L) kills per run, ideal for quests, but requires more air power to maint AS.
- Brings 1
per Run.
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ExpandLight Fleet
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Fleet Info
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Single
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1 CL, 4 DD, 1 AV
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LoS
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Any
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Speed
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Fast
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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C E H
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Quests
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Bw2
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Air State
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AD
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AP
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AS
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AS+
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24
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36
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81
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162
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Fleet Notes
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A strong enough fleet, cheaper and passing through 1 less combat node, having the shortest route.
- The comp is very light and has little to no air strike power. It can be helpful to use AV/CL able to carry out an Opening Torpedo Salvo as well as
Seaplane Fighters and Bomber Seaplane Bombers.
- Replacing the AV with another DD is also possible, though this comes at the cost of airpower and runs the risk of encountering an extra battle by routing C D H instead. It is still a viable alternative though, especially if using strong destroyers.
- Will bring up to 2 CV(L) kills per run, good for quests.
- Brings 1
per Run.
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Resource Nodes
B E are "Normal Resource Nodes" rewarding respectively steel
and instant construction materials
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- See here for more details.
Steel and Transport Farming
ExpandFarming Route
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Fleet Info
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Single
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3 CV(B/L), 3 XX
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LoS
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Any
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Speed
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Any
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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C B A
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Quests
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Bd5, Bd6, Bw3, Bw4
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Air State
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AD
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AP
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AS
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AS+
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11
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16
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36
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72
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Fleet Notes
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Good for killing 2 Transports per run and gathering a small amount of steel.
- 2-2 is better for farming transports, as it does not include an enemy CVL and is therefore less likely to damage the fleet during the opening air combat phase.
Bringing additional Drums , Landing Craft, and Amphibious Vehicles will help to farm additional steel.
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Enemy CompositionsCollapse
Ship Drops
☑ All drops (enabled)☒ All drops (disabled, only rare drops)