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Difference between revisions of "KanColle Phase 2"

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{{Under Construction}}
 
 
'''"Phase 2"''' of KanColle also known as the '''"HTML5 Era of KanColle"''' was launched on the '''17th of August 2018'''. This phase comes after "[[Phase 1]]", following the migration of the game systems from Flash to HTML5. The reason the transfer came is due to the fact that it was announced that Flash would be discontinued by 2020. In turn, KanColle made an announcement at the 4th [[KanColle Naval Review]] that they would be transferring to HTML 5 by April 2018.   
 
'''"Phase 2"''' of KanColle also known as the '''"HTML5 Era of KanColle"''' was launched on the '''17th of August 2018'''. This phase comes after "[[Phase 1]]", following the migration of the game systems from Flash to HTML5. The reason the transfer came is due to the fact that it was announced that Flash would be discontinued by 2020. In turn, KanColle made an announcement at the 4th [[KanColle Naval Review]] that they would be transferring to HTML 5 by April 2018.   
  
All players' data (ships, equipment, items...) has been kept after this transfer, so players can continue to play KanColle after the HTML5 transfer. Right before the migration, the opportunity to move [[Server]] has also been offered to all players.  
+
All players' data (ships, equipment, items...) has been kept after this transfer, so players can continue to play KanColle after the HTML5 transfer. Right before the migration, the opportunity to [[Server Transfer|move server]] has also been offered to all players.  
  
 
With the migration, the game resolution has increased, going from 480p & 30fps to 720p & 60fps. Some new loading screens have also been added before the game's start menu.
 
With the migration, the game resolution has increased, going from 480p & 30fps to 720p & 60fps. Some new loading screens have also been added before the game's start menu.
Line 10: Line 9:
 
=Major Changes Since January 2018=
 
=Major Changes Since January 2018=
 
A non-exhaustive list, only covering the most important changes since the announcement of phase 2.  
 
A non-exhaustive list, only covering the most important changes since the announcement of phase 2.  
*''Up to date as of the 13th of Febuary 2022.
+
*''Up to date as of the 16th of September 2024.
  
 
==Remodels and Ships==
 
==Remodels and Ships==
*[[Amagiri|Amagiri Kai Ni/D]]: A Destroyer with target priority and accuracy buff against [[PT Imp]]s, which also applies to the ships adjacent to her.
+
Some notable ship and remodel additions:
 
 
*[[Tashkent Kai]]: A '''"4 slot"''' Destroyer
 
 
 
*[[Atlanta]]: Highly Specialised [[AACI]]-Ship
 
 
 
*[[Yuubari Kai Ni Toku]], [[Yahagi Kai Ni B]]: "cheat CLT" like Yura and Abukuma
 
 
 
*[[Mogami Kai Ni Toku]]: CAV capable of equipping minisubs and DLC/Tanks
 
  
 +
<tabber>
 +
|-|(F)BB(V)=
 
*[[Musashi Kai Ni]]: A costly '''5 slot''' Battleship
 
*[[Musashi Kai Ni]]: A costly '''5 slot''' Battleship
 
 
*[[Yamato|Yamato Kai Ni/Juu]]: A costly '''5 slot''' FBB/BBV
 
*[[Yamato|Yamato Kai Ni/Juu]]: A costly '''5 slot''' FBB/BBV
 
**Both variants gain access to the Yamato special attack (see below)
 
**Both variants gain access to the Yamato special attack (see below)
 
**BBV variant is also capable of equipping DLC/Tanks
 
**BBV variant is also capable of equipping DLC/Tanks
  
*{{Class|Nagato|Kai Ni}}, [[Nelson]], {{Class|Colorado}}: "Big 7" BB, having access to very powerful special attack, sometimes called "touches" (see below).
+
*{{Class|Nagato|Kai Ni}}, {{Class|Nelson}}, {{Class|Colorado}}: "Big 7" BB, having access to very powerful special attack, sometimes called "touches" (see below).
  
*[[Ise Kai Ni]], [[Hyuuga Kai Ni]]: '''5 slot''' Aircraft Battleship (BBV with more plane slots) capable of equipping [[Fighter]]s and [[Dive Bomber]]s, and having a special [[Artillery Spotting]].
+
*{{Class|Ise|Kai Ni}}: '''5 slot''' Aircraft Battleship (BBV with more plane slots) capable of equipping [[Fighter]]s and [[Dive Bomber]]s, and having a special [[Artillery Spotting]].
 
**Hyuuga K2 have also access to a unic [[OASW]]
 
**Hyuuga K2 have also access to a unic [[OASW]]
  
*[[Gambier Bay Mk.II]], [[Unyou Kai]]+, [[Houshou Kai Ni Sen]]: DLC-Capable CVE
+
|-|CV(B/L)=
 +
*[[Akagi Kai Ni]], [[Kaga Kai Ni]]: '''5 slot''' strong CV
 +
**[[Akagi Kai Ni E]], [[Kaga Kai Ni E]]: '''5 slot''' [[CVN]]
 +
**[[Kaga Kai Ni Go]]: a '''5 slot''' weak CV, with strong ASW capable of [[OASW]] and carrying [[Jets]]
 +
*[[Victorious]]: a CVB, capable of carrying [[Jets]]
  
 +
*[[Gambier Bay Mk.II]], [[Unyou Kai]]+, [[Houshou Kai Ni Sen]]: DLC-capable CVE
 
*[[Ryuuhou|Ryuuhou Kai Ni/E]]: A strong CVE, being either Fast, or CVN capable
 
*[[Ryuuhou|Ryuuhou Kai Ni/E]]: A strong CVE, being either Fast, or CVN capable
  
*[[Akagi Kai Ni]], [[Kaga Kai Ni]]: '''5 slot''' strong CV
+
|-|CA(V)/AV/CL=
**[[Akagi Kai Ni E]], [[Kaga Kai Ni E]]: '''5 slot''' [[CVN]]
+
*{{Class|Mogami|Kai Ni Toku}}: CAV capable of equipping minisubs and DLC/Tanks // strong AV
**[[Kaga Kai Ni Go]]: A '''5 slot''' weak CV, with strong ASW
+
 
 +
*[[Atlanta]]: Highly Specialised [[AACI]]-Ship
 +
*[[Yuubari Kai Ni Toku]], [[Yahagi Kai Ni B]]: "cheat CLT" like Yura and Abukuma with greater uses and 4+ slots
 +
*Many 4 slots CL have been added.
 +
 
 +
|-|DD=
 +
*[[Amagiri|Amagiri Kai Ni/D]]: A Destroyer with target priority and accuracy buff against [[PT Imp]]s, which also applies to the ships adjacent to her.
  
*[[Victorious]]: A CVB
+
*[[Tashkent Kai]]: A '''"4 slot"''' Destroyer
 +
*[[Mogador Kai]]: A '''"4 slot"''' Destroyer
 +
*[[Hatsuzuki Kai Ni]]: A '''"4 slot"''' AA Destroyer
  
 +
|-|Other=
 
*[[Shinshuu Maru]], [[Kumano Maru]], [[No.101 Transport Ship]]: [[LHA]], with great [[Anti-Installation]] potential and some niche roles.
 
*[[Shinshuu Maru]], [[Kumano Maru]], [[No.101 Transport Ship]]: [[LHA]], with great [[Anti-Installation]] potential and some niche roles.
  
 
*[[Souya]], [[Yamashio Maru]]: AO with some niche roles.
 
*[[Souya]], [[Yamashio Maru]]: AO with some niche roles.
  
See also: [[Second Remodel Timeline]]
+
*[[Asahi Kai]], a second AR, that only shares the repair mechanics.
 +
</tabber>
 +
 
 +
*Additionally, the pool of "[[Landing Craft]] capable ships" has been greatly extended.
 +
*''See also: [[Second Remodel Timeline]]
  
 
==Equipment==
 
==Equipment==
 +
<tabber>
 +
|-|New Mecanics=
 
* Introduction of new [[Range Extension]] equipment, allowing notably more range control of Carrier Shelling.
 
* Introduction of new [[Range Extension]] equipment, allowing notably more range control of Carrier Shelling.
  
* Certain Dive Bombers now no longer prevent Carriers from attacking Installations. See [[:Category:Anti-Installation Dive Bombers|Anti-Installation Dive Bombers]].
+
* Certain Dive Bombers now no longer prevent Carriers from attacking Installations. See [[Anti-Installation Dive Bomber]]s.
  
* Certain skilled/named/advanced planes now enjoy [[AAR|Anti-Air Fire Evasion]].
+
* Certain skilled/named/advanced planes now enjoy [[Anti-Air Resistance]].
  
 
* Introduction of more [[Fit Bonuses]] for most equipment on ships. Check the respective ships/equipment pages to see them.
 
* Introduction of more [[Fit Bonuses]] for most equipment on ships. Check the respective ships/equipment pages to see them.
** Many fit bonuses have been fixed, such as ASW and AA (nor air power).
+
** Most fit bonuses are now "visible" ones.
** [[ASW]] Synergy has been expanded, now featuring more equipment in each category, as well as more equipment with "Armor Penetration" (AP).
+
** Many fit bonuses have been fixed, such as ASW and AA (not air power).
 +
** Many equipment now provide additional fits when improved {{Star}}.
 +
** [[ASW]] synergy has been expanded, now featuring more equipment in each category, as well as more equipment with "Armor Penetration" (AP).
  
* The following can now be put into [[Reinforcement Expansion]]s: [[AAFD]], [[:Category:Submarine Equipment|Submarine Equipment]], Submarine '''"Stern"''' Torpedo Launchers, [[:Category:Surface Ship Personnel|Skilled Lookouts]], [[Elite Torpedo Squadron Command Facility|ETSCF]], [[Skilled Deck Personnel|SDP]], [[Skilled Deck Personnel + Aviation Maintenance Hands|SDP+]], as well as a variety of secondary guns for certain ships.
+
* The following can now be put into [[Reinforcement Expansion]]s: [[AA Shell]]s, [[AAFD]], [[:Category:Submarine Equipment|Submarine Equipment]], Submarine '''"Stern"''' Torpedo Launchers, [[Lookout|Skilled Lookouts]], [[ETSCF]], [[SDP]], [[SDP+]], as well as a variety of secondary guns and radars for several ships.
  
 +
|-|New Types=
 
* New equipment types have been introduced:
 
* New equipment types have been introduced:
** {{Large Land-based Aircraft}} "[[:Category:Land-based Heavy Bombers|Land-Based Heavy Bombers]]", weaker LBAS bombers,
+
** {{LB Heavy}} "[[Land-based Heavy Bomber]]s", weaker LBAS bombers,
** {{Land-based Assault Aircraft}} "Land-Based Assault Aircraft", just some [[Land-Based Attacker]]s variations,
+
** {{LB Recon}} "[[Land-based Reconnaissance Aircraft]]", better recons for LBAS only,
** {{Land-Based Recon}} "[[:Category:Land-based Reconnaissance Aircraft|Land-based Reconnaissance Aircraft]]", better recons for LBAS only,
 
 
** {{Large Sec Green}} "[[:Category:Large Secondary Guns|Large Secondary (High-Angle) Guns]]", secondary guns equippable on fewer ships,
 
** {{Large Sec Green}} "[[:Category:Large Secondary Guns|Large Secondary (High-Angle) Guns]]", secondary guns equippable on fewer ships,
** {{Night SPB}} "[[NSPB|Night Seaplane Bombers]]", that can trigger a special night cut-in,
+
** {{Army Units}} "[[Army Units]]", [[Anti-Installation]] equipment,
 +
** {{Smoke}} "[[Smoke Generator]]s", to create a smoke screen in battle, decreasing accuracy for both fleets,
 +
** {{Balloon}} "[[Balloon]]s", to deploy a balloon in battle against installations, providing damage bonuses to the fleet,
 +
 
 +
|-|New Sub-Types=
 +
*Sub-Types / categories have been introduced:
 +
** {{LB Assault}} "Land-Based Assault Aircraft", just some [[Land-Based Attacker]]s variations,
 +
** {{LB Fighter Jet}} [[Land-based Fighter Jet]], just regular LB fighters,
 +
** {{LB Shinden}} [[Land-based Canard Fighter]], just regular LB fighters,
 +
** {{Night SPB}} "[[Night Seaplane Bomber]]s", that can trigger a special night cut-in,
 
** {{Night Recon}} "[[Night Recon]]s" have been extended,
 
** {{Night Recon}} "[[Night Recon]]s" have been extended,
** {{Army Units}} "[[Army Units]]", [[Anti-Installation]] equipment,
 
 
** New {{Aviation Personnel}} "[[Aviation Personnel]]s" types.
 
** New {{Aviation Personnel}} "[[Aviation Personnel]]s" types.
 +
** New {{FCF}} "[[Command Facilities]]" types.
 +
** New [[Landing Craft]] sub-type: {{IconText|{{Landing Craft}}|Armed}} {{EquipmentLink|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=Armed Boats|link=Landing Craft}}, with additional anti-[[PT boat]] bonuses and a special animation.
  
* [[Daihatsu Landing Craft]], [[Spitfire Mk.I]] and some niche aircraft are now craftable.
+
|-|Craft=
 +
*The equipment [[Crafting]] pool has been greatly extended.
 +
*Notable examples :
 +
**[[Daihatsu Landing Craft]],
 +
**Some [[Interceptor]]s like the [[Spitfire Mk.I]],
 +
**[[Submarine Torpedo]]es & [[Submarine Radar]]s.
 +
*[[AS]] & [[SS]]/[[SSV]] now form a new category of helper for crafting pools.
 +
</tabber>
  
 
==General Gameplay==
 
==General Gameplay==
Line 83: Line 114:
 
** Introduction of combat expeditions, which are able to damage ships.
 
** Introduction of combat expeditions, which are able to damage ships.
  
* Introduction of [[Emergency Anchorage Repair]]s and more special Routing on Event Maps featuring [[Akashi Kai]] and [[Akitsushima Kai]].
+
* Introduction of [[Emergency Anchorage Repair]]s and more special Routing on Event Maps featuring [[Akashi Kai]], [[Asahi Kai]], and [[Akitsushima Kai]].
  
 
* The [[Elite Torpedo Squadron Command Facility]] can be used in regular maps and placed in the RE of most involved ships. See ''[[Evacuation]]''.
 
* The [[Elite Torpedo Squadron Command Facility]] can be used in regular maps and placed in the RE of most involved ships. See ''[[Evacuation]]''.
  
 
* Hardcaps have been increased to 350 000 for resources, and 300 000 for furniture coins.
 
* Hardcaps have been increased to 350 000 for resources, and 300 000 for furniture coins.
 +
* Ship level hardcap has been increased to 180.
  
 
* Equipment Presets are now to be found in the [[Remodel (Menu)]].
 
* Equipment Presets are now to be found in the [[Remodel (Menu)]].
 +
 +
*[[Speed Group]]s A (slow & fast), now have additional bonuses with the {{Equipment/Link|New Model High Temperature High Pressure Boiler|text=+13 Boiler}} at 7+ {{Star}}, allowing them to reach Fast+ easier.
  
 
==Combat Mechanics==
 
==Combat Mechanics==
 +
*[[Friendly Fleet]]s, event only fleets which may appear on some event nodes to help defeat them.
 +
**Those may be added only after the full release of the event, in either 1 or 2 waves, at the will of the devs.
 +
 
* Damage caps got raised:
 
* Damage caps got raised:
 
** Support, ASW, Airstrike, LBAS - 170
 
** Support, ASW, Airstrike, LBAS - 170
Line 98: Line 135:
 
** Night battle - 360
 
** Night battle - 360
  
* Introduction of very powerful, '''"[[Special Attacks]]"''' for the {{Class|Nagato|Kai Ni}}, [[Nelson]], {{Class|Colorado}}, and [[Yamato|Yamato Kai Ni/Juu]].
+
* Introduction of very powerful, '''"[[Special Attacks]]"''' for the {{Class|Nagato|Kai Ni}}, {{Class|Nelson}}, {{Class|Colorado}}, {{Class|Richelieu}}, {{Class|Queen Elizabeth}}, and [[Yamato|Yamato Kai Ni/Juu]].
**{{Class|Kongou|Kai Ni C}} also received special night attacks, but those are considered to be weaker and more niche.
+
**{{Class|Kongou|Kai Ni B/C}} also received special night attacks, but those are considered to be weaker and more niche.
 
**[[AS]] & [[SS]]/[[SSV]] also get a very niche/pay-to-play special attack.
 
**[[AS]] & [[SS]]/[[SSV]] also get a very niche/pay-to-play special attack.
  
 +
*Many [[AACI]] have been added, and their trigger rate has been greatly improved.
 
* Introduction of the [[AARB|AA Rocket Barrage]], a very strong AA mechanic.
 
* Introduction of the [[AARB|AA Rocket Barrage]], a very strong AA mechanic.
  
 
* Destroyer's CIs have been buffed, see [[Night Cut-In]]s.
 
* Destroyer's CIs have been buffed, see [[Night Cut-In]]s.
  
 +
* The [[Node|Airstrike Supported Battle]] has been added, a new off-route combat node with submarines and unsinkable carriers.
 
* Certain enemy Air Raids now feature Enemy ASW Patrol Aircraft, being capable of damaging submarines.
 
* Certain enemy Air Raids now feature Enemy ASW Patrol Aircraft, being capable of damaging submarines.
  
 
==LBAS==
 
==LBAS==
 
* Introduction of High-Altitude Interceptors and [[Land-Based Air Squadron#High Altitude Air-Raid|High-Altitude Air Raids]].
 
* Introduction of High-Altitude Interceptors and [[Land-Based Air Squadron#High Altitude Air-Raid|High-Altitude Air Raids]].
* [[Land-Based Air Squadron#Superfortress Air-Raid Sequence|Superfortress Air-Raid Sequence]] requires the execution of a QTE on the map to get optimal Interception.
+
** Introduction of the [[Superfortress Air-Raid Sequence]] requires the execution of a QTE on the map to get optimal Interception (one event so far).
* Introduction of [[:Category:Land-based Reconnaissance Aircraft|Land-based Reconnaissance Aircraft]], increasing LBAS Range alongside Bombing, Fighterpower, and Interception.
+
* Introduction of [[Land-based Reconnaissance Aircraft]], increasing LBAS Range alongside Bombing, Fighterpower, and Interception.
 
* The [[PBY-5A Catalina]] has a "rescue function", that can save some bauxite cost in sorties.
 
* The [[PBY-5A Catalina]] has a "rescue function", that can save some bauxite cost in sorties.
 
* New kinds of bombers have been introduced, using new animations and having additional buffs against some targets, see ''[[Land-Based Air Squadron#LBAS Special Bombers|Special Bombers]]''.
 
* New kinds of bombers have been introduced, using new animations and having additional buffs against some targets, see ''[[Land-Based Air Squadron#LBAS Special Bombers|Special Bombers]]''.
 
* The "[[Land-Based_Air_Squadron#Land_Base_Maintenance_Menu|Land Base Maintenance Menu]]" has been introduced, allowing to improve each world's LBAS to reduce the morale recovering times and swapping cooldown.
 
* The "[[Land-Based_Air_Squadron#Land_Base_Maintenance_Menu|Land Base Maintenance Menu]]" has been introduced, allowing to improve each world's LBAS to reduce the morale recovering times and swapping cooldown.
* [[Rotorcraft]] and [[Liaison Aircraft]] can now be equipped in LBAS, but their range cannot be increased.
+
* [[Rotorcraft]] and [[Liaison Aircraft]] can now be equipped in LBAS, but their range cannot be increased (but Hayabusa ones).
  
 
==Misc==
 
==Misc==
 
*New items:
 
*New items:
**[[New Model Armament Material]] (ArmMat) & [[New Model Rocket Development Material]] (RocketMat), used for certain remodels and equipment upgrades.
+
**[[New Model Armament Material]] (ArmMat), [[New Model Rocket Development Material]] (RocketMat), [[Latest Overseas Warship Technology]] (ForeignMat), and [[Night Skilled Crew Member]] (Carrot), used for certain remodels and equipment upgrades.
 
**[[Emergency Repair Material]]s & [[Submarine Supply Material]], used for the "Emergency Anchorage Repair" & "Submarine Special Attack" respectively.
 
**[[Emergency Repair Material]]s & [[Submarine Supply Material]], used for the "Emergency Anchorage Repair" & "Submarine Special Attack" respectively.
*The [[Inventory]] now feature an hiden minigame easter egg, see ''[[Inventory#Gotland minigame|here]]''.
+
**[[Ribbons]], giving a post-cap stat buff and a cosmetic.
*Most menus now support mouse well scrolling.
+
*The [[Inventory]] now feature an hiden minigame easter egg: the ''[[Gotland Minigame]]''.
*When selecting the formation in sorties, it is possible to hide the UI in order to view the map, by clicking anywhere else on the screen.
+
*"Choice rewards" are now the norm for quests and events.
 +
 
 +
*UI:
 +
**Several main menu art styles are available.
 +
**Most menus now support mouse well scrolling.
 +
**Sparkling is now distinct at different ranges and ships can be sorted by morale.
 +
**When selecting the formation in sorties, it is possible to hide the UI in order to view the map, by clicking anywhere else on the screen.
 +
***When the map is visible, it is then possible to click on the current node to get a glimpse of the enemy fleet.
 +
**Expedition return notification has now more info.
 +
**[[Amatsukaze Kai Ni]] CG being animated.
 +
**The Android version has been updated to be closer to the browser version on most aspects.
 +
 
 +
;Comunity side
 +
Aside from the various external tools implemented/updated, one of the major changes from the player base is the update of cyclical [[Quests]]' IDs for all categories, following the system already used for Sortie quests.
 +
*This mostly affect the Wikis and viewers.
  
 
==Useful Tools==
 
==Useful Tools==
* [http://kc.piro.moe/nav/#/ KCNav] - Look up user-submitted compositions and routing for maps  
+
* [http://kc.piro.moe/nav/#/ KCNav] - Look up user-submitted compositions and routing for maps,
* [https://arill.github.io/kc-web/#/ LBAS Calculator]
+
* [https://tsunkit.net/quests/ KCMC] - a great comprehensive quest tree,
* [https://discord.bots.gg/bots/621009359627091968 Asashio-Bot] - A useful Kancolle discord bot
+
* [https://arill.github.io/kc-web/#/ LBAS Calculator],
* [https://github.com/antest1/GotoBrowser GotoBrowser] - An alternative way of playing Kancolle on Android Devices, forgoing the need of the official Flash app.
+
* [https://discord.bots.gg/bots/621009359627091968 Asashio-Bot] - A useful Kancolle discord bot,
* [https://github.com/Tibowl/KCCacheProxy KC Cache Proxy] - Faster loading times by saving assets locally
+
* [https://github.com/antest1/GotoBrowser GotoBrowser] - An alternative way of playing Kancolle on Android Devices, forgoing the need of the official Flash app,
* [https://github.com/Oradimi/KanColle-English-Patch-KCCP KC EN Patch] - A English patch for Kancolle based on asset replacement. Use at your own risk.
+
* [https://github.com/Tibowl/KCCacheProxy KC Cache Proxy] - Faster loading times by saving assets locally,
 +
* [https://github.com/Oradimi/KanColle-English-Patch-KCCP KC EN Patch] - An English patch for Kancolle based on asset replacement.
  
 
=See Also=
 
=See Also=

Latest revision as of 21:45, 27 September 2024

"Phase 2" of KanColle also known as the "HTML5 Era of KanColle" was launched on the 17th of August 2018. This phase comes after "Phase 1", following the migration of the game systems from Flash to HTML5. The reason the transfer came is due to the fact that it was announced that Flash would be discontinued by 2020. In turn, KanColle made an announcement at the 4th KanColle Naval Review that they would be transferring to HTML 5 by April 2018.

All players' data (ships, equipment, items...) has been kept after this transfer, so players can continue to play KanColle after the HTML5 transfer. Right before the migration, the opportunity to move server has also been offered to all players.

With the migration, the game resolution has increased, going from 480p & 30fps to 720p & 60fps. Some new loading screens have also been added before the game's start menu.

  • In the following years, many UI tweaks have also been implemented, gradually improving the general ergonomics of the game.


Major Changes Since January 2018

A non-exhaustive list, only covering the most important changes since the announcement of phase 2.

  • Up to date as of the 16th of September 2024.

Remodels and Ships

Some notable ship and remodel additions:

  • Musashi Kai Ni: A costly 5 slot Battleship
  • Yamato Kai Ni/Juu: A costly 5 slot FBB/BBV
    • Both variants gain access to the Yamato special attack (see below)
    • BBV variant is also capable of equipping DLC/Tanks

  • Amagiri Kai Ni/D: A Destroyer with target priority and accuracy buff against PT Imps, which also applies to the ships adjacent to her.

  • Asahi Kai, a second AR, that only shares the repair mechanics.

Equipment

  • Introduction of new Range Extension equipment, allowing notably more range control of Carrier Shelling.
  • Introduction of more Fit Bonuses for most equipment on ships. Check the respective ships/equipment pages to see them.
    • Most fit bonuses are now "visible" ones.
    • Many fit bonuses have been fixed, such as ASW and AA (not air power).
    • Many equipment now provide additional fits when improved Improved.
    • ASW synergy has been expanded, now featuring more equipment in each category, as well as more equipment with "Armor Penetration" (AP).

General Gameplay

  • Revamp of all existing maps except 3-5 and W6, introduction of World 7, located inbetween Worlds 3 and 4 in the sortie and expedition menus.
    • As a result Leveling/Ranking spots have changed, see the pages for more details.
    • World 7 also utilize several event mechanics, like map phases, gimmicks, and historical bonuses.
  • Introduction of new expeditions, some of which are only to be completed once a month. See Expeditions for details.
    • Introduction of combat expeditions, which are able to damage ships.
  • Hardcaps have been increased to 350 000 for resources, and 300 000 for furniture coins.
  • Ship level hardcap has been increased to 180.
  • Speed Groups A (slow & fast), now have additional bonuses with the +13 BoilerNew Model High Temperature High Pressure Boiler at 7+ Improved, allowing them to reach Fast+ easier.

Combat Mechanics

  • Friendly Fleets, event only fleets which may appear on some event nodes to help defeat them.
    • Those may be added only after the full release of the event, in either 1 or 2 waves, at the will of the devs.
  • Damage caps got raised:
    • Support, ASW, Airstrike, LBAS - 170
    • Opening and closing torpedo - 180
    • Day shelling - 220
    • Night battle - 360
  • Many AACI have been added, and their trigger rate has been greatly improved.
  • Introduction of the AA Rocket Barrage, a very strong AA mechanic.
  • The Airstrike Supported Battle has been added, a new off-route combat node with submarines and unsinkable carriers.
  • Certain enemy Air Raids now feature Enemy ASW Patrol Aircraft, being capable of damaging submarines.

LBAS

Misc

  • UI:
    • Several main menu art styles are available.
    • Most menus now support mouse well scrolling.
    • Sparkling is now distinct at different ranges and ships can be sorted by morale.
    • When selecting the formation in sorties, it is possible to hide the UI in order to view the map, by clicking anywhere else on the screen.
      • When the map is visible, it is then possible to click on the current node to get a glimpse of the enemy fleet.
    • Expedition return notification has now more info.
    • Amatsukaze Kai Ni CG being animated.
    • The Android version has been updated to be closer to the browser version on most aspects.
Comunity side

Aside from the various external tools implemented/updated, one of the major changes from the player base is the update of cyclical Quests' IDs for all categories, following the system already used for Sortie quests.

  • This mostly affect the Wikis and viewers.

Useful Tools

  • KCNav - Look up user-submitted compositions and routing for maps,
  • KCMC - a great comprehensive quest tree,
  • LBAS Calculator,
  • Asashio-Bot - A useful Kancolle discord bot,
  • GotoBrowser - An alternative way of playing Kancolle on Android Devices, forgoing the need of the official Flash app,
  • KC Cache Proxy - Faster loading times by saving assets locally,
  • KC EN Patch - An English patch for Kancolle based on asset replacement.

See Also