World 5-1: 南方海域前面 - The Forefront of the Southern Sea
Strategy Name
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南方海域進出作戦 Southern Sea Advancement Tactics
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Difficulty
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☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
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Item
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Strategy Content
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練度の高い水上打撃部隊を編成し、南方海域への進出を図れ! Create a diverse surface fleet to expand into the southern sea area!
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Boss Air Control
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AD
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AP
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AS
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AS+
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75
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112
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252
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504
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Boss Route Air Control
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AD
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AP
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AS
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AS+
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86
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128
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287
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574
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World 5 Unlocking & Progression
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Unlock conditions
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World 5 is unlocked after clearing 3-4
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Clear conditions
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To clear the map: the boss's flagship must be sunk once
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Notes
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Support Expeditions are available on this map
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Stage Guide
5-1 Branching Rules
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Nodes |
Rules
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Start
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- Go to A if (F)BB(V)+CV(B/L) ≥ 5
- Meet ANY of the following requirements to go to B
- DD ≥ 2 and (F)BB(V)+CV(L/B) ≤ 2
- CA(V) ≥ 4 and CL ≥ 1
- CA(V) ≥ 2 and CL = 1
- Otherwise, random routing
- If fleet contains 3 (F)BB(V), 1 CL, and 2 DD, 75 % B
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- Meet ALL of the following requirements:
- No CV(B)
- Amount of CVL ≤ 1
- Amount of (F)BB(V) ≤ 2
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- Do not meet the requirements to go to C.
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- Go to H if CL+DD = 0 or (F)BB(V)+CVL ≥ 4
- Random routing if (F)BB(V)+CVL ≥ 3
- Meet ANY of the following to go to J
- Fastest fleet
- DD ≥ 4
- DD ≥ 2 and CL ≥ 1
- Meet ANY of the following to go to G
- DD ≤ 1 and CL ≥ 1
- DD = 1 and CL = 0
- Otherwise, random between G and J
- If DD = 3, 70 % J
- If DD = 2, 70 % G
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- Go to I if (F)BB(V)+CV(L/B) ≥ 5
- Random routing if
- SS(V) ≥ 1
- CV(L/B) ≥ 1 and (F)BB(V)+CV(B/L) ≥ 3
- Meet ANY of the following requirements to go to J
- Fast+ fleet
- CA(V) ≥ 4 and (F)BB(V)+CV(L/B) = 0
- Amount of DD ≥ 2, fleet contains CL, no CV(B)
- Amount of DD ≥ 2, CA(V) ≥ 2, no CV(B)
- Amount of DD ≥ 4, no CV(B)
- Otherwise, random routing.
- If fleet contains 3 (F)BB(V), 1 CL and 2 CA(V), 85 % J
- If fleet contains CV(B), 75 % I
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Tips
By the number order of the world map, this is the first time Wo Flagship II and Light Cruiser Tsu-Class appear. Wo Flagship II is notably much stronger than the previously encountered Wo Flagship I due to the addition of Abyssal Hell Dive Bomber, while the Tsu-Class has much higher stats compared to the other enemy CL.
- With the presence of Tsu-class, there is a chance to lose a large number of bombers (or even their rank, should the Tsu shoot all of them down) before reaching the boss node. Keep this in mind when equipping bombers on any CV(L).
- Node E is a submarine node without warning.
As with every World 5 map, Support Expeditions are available to help with clearing the map, often useful to clear harder quests.
Recommended fleets
ExpandStandard Fleets
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Fleet Info
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Single
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1-2 (F)BB(V), 0-1CVL, 1 CL, 2 DD, 1 XX (XX cannot be a (F)BB(V))
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LoS
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Any
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Speed
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Any
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RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
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B C F J
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Air State
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AD
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AP
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AS
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AS+
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75
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112
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252
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504
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Fleet Notes
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The standard comp to clear the map.
- Taking 2 (F)BB(V)+1 CVL will introduce random off-routing to H.
- Taking CV(B) will introduce random off-routing to E which continues Node G.
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ExpandTorpedo Squadron
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Fleet Info
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Single
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"Torpedo Squadron": 1 CL (flagship), 2 CLT, 3 DD
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LoS
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Any
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Speed
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Any
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RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
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B C F J
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Air State
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AD
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AP
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AS
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AS+
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75
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112
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252
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504
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Fleet Notes
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This solution requires more advanced gears, and might be out of reach of new players. It is required to bring an FCF capable CL as flagship, preferably an Agano-class Kai+, equipped with:
The best comp for farming boss node without the need of Support Expedition, having the highest pass rate thanks to the usage of ETSCF in case a ship got heavily damaged.
The Evacuation mechanic of the ETSCF should be used if needed, as long as the routing is maintained.
- The boss routing is secured as long as there are still 2 DDs in the fleet.
Do note that the Night Zuiun will likely be shot down completely due to fighting under AI and the presence of CL Tsu-Class .
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ExpandQuests Fleets
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Fleet Info
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Single
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3 BB(V), 1 CL, 2 DD
1 CV(B), 3 CA, 2 CL
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LoS
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Any
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Speed
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Any
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RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
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Random:
- (75 %) B E G J
- (25 %) A D E G J
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Quests
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Bm4, Bq7, Bq13
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Air State
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AD
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AP
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AS
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AS+
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75
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112
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252
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504
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Fleet Notes
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Support Expedition can be advised for prebosses.
- CVB is recommended to be a Shoukaku-class Kai Ni A

filled with Jets, to carry enough air power for AS while sinking as many enemies as possible in the air strike phase.
- As a long-term recommendation, ships used in this comp should have their RE opened, in order to boost their combat performance.
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ExpandQuarterly Mikawa
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Fleet Info
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Single
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3 CA, 1 CL, 2 DD
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LoS
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Any
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Speed
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Any
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RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
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B C F J
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Quests
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Bq7
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Air State
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AD
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AP
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AS
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AS+
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75
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112
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252
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504
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Fleet Notes
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Support Expedition can be advised for the preboss.
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ExpandFast+ Fleet
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Fleet Info
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Single
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3 BB(V), 2 CA(V), 1 CL
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LoS
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Any
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Speed
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Fast+
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RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
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B E G J
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Air State
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AD
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AP
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AS
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AS+
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75
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112
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252
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504
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Fleet Notes
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Same as above, with a guaranteed B start using a stronger fleet, but requires a Fast+ fleet.
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Resource Nodes
C H are "Normal Resource Nodes" rewarding respectively steel
, and ammo
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- See here for more details.
Enemy CompositionsCollapse
Ship Drops
This map currently has "limited-time" drops that don't appear in the table below, see Drop List for more info. ☑ All drops (enabled)☒ All drops (disabled, only rare drops)