Introduction
The Fall 2016 event Announcement! The Third Fleet Operation Act is schedule to begin on November 18th, 2016 following the November 4th Update.
Currently the theme of the event is speculated to be based upon the "Third Fleet Operation Act", an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the Doolittle Raid in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the Battle of the Coral Sea, which was the last major attempt at the operation before the Decisive Battle at Midway.
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps" (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent KanColle Festival de Beaujolais Nouveau has revealed the face and voice of the French Seaplane Tender Commandant Teste.
The details regarding the event have revealed that the event will consist of some of the following operations:
- A Transport Operation
- A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.
- A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)
More information will be revealed likely through the KanColle Staff's Twitter and the KanColle Festival de Beaujolais Nouveau.
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:
Historic Background
Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.
Post Doolittle Raid
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and Ryuuhou being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the "Third Fleet Operation plan" an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten their operation to expand their growing boundaries across the Pacific Ocean.
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:
Heavy Cruisers: Atago(flagship), Takao, Chokai, Maya, Myoukou, Haguro
Seaplane Tender: Mizuho
Standard Carriers: Souryuu, Hiryuu (were both too far away to participate)
Light Carrier: Shouhou
Light Criuser: Jintsuu
Destroyers: Arashi, Nowaki, Asashio, Arashio, Oyashio, Kuroshio, Sazanami, Ushio
Submarines: I-19, I-26
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers Souryuu and Hiryuu were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS Hornet would end in failure as they were unable to engage the American Carrier.
Information
New Ships
As of current, multiple ships have been confirmed to appear in the event which include:
- USN carrier Saratoga as a reward from E-5.
- The French Ship Seaplane Tender Commandant Teste was revealed through an image on a wine bottle at the KanColle Festival de Beaujolais Nouveau.
- Shiratsuyu-Class DD Yamakaze as a drop from E-2 and onward.
- Kamikaze-Class DD Asakaze as a drop from E-4 and E-5
New Enemy Vessels
- Seaplane Tender Water Princess
- Abyssal Jellyfish Princess
- Wo-class Aircraft Carrier Flagship Kai (2 new forms)
New Equipment
- Late298B
- SBD
- TBD
- F4F-3
- F4F-4
Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium) or Operation C (丙, Easy).
- Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
- An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- Switching between any other difficulties will not reset the debuff mechanism.
- If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.
- The final map utilises a separate fleet-lock on Hard mode (refer to the two images on the right below). Do take this into account before committing any ships to the main operation.
- The armor-reducing system of the Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version (see above for new changes regarding this).
- Operation A (甲, Hard) and Operation B (乙, Medium) will require you to have mutiple fleets ready, which suggests fleet locking (again, see above).
- The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).
Event Maps
Quick Info Table
Classification
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Map
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Name
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Combined Fleet?
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Land-Based Air Squadron?
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Color of Tag
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Tag Condition & Deployment Restriction
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Difficulty Restrictions
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Notes
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Main Operation
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E-1
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The Maritime Transport Operation
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No
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No
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Blue
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Tagging: Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc. As per above, E-5 has an orange ship lock exclusive to Hard mode; outside of Hard mode, all ships sortied during previous maps can be used in E-5. Deployment Restriction: Normal or Hard: Must have either the same-colored tag or no tag. Easy: No restrictions.
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No restrictions. All difficulties OK
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Transportation Operation (?)
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E-2
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The Mainland Air Defense Battle
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No
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Yes
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Green
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In order to play these maps on hard, you must complete the previous map* on either normal or hard. (e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)
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Surface Battling involving Anti-Air and fighting a Carrier Task force (?)
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E-3
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Announcement! The Third Fleet Operation Act!
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Yes
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No
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Green
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Search and Destroy Mission (?)
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Extra Operation
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E-4
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Shangri-la Search-and-Chase, Fleet Forward Placement
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No
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No
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Yellow
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Unknown
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E-5
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Beyond the Shore
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Yes
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Yes
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N/A (Normal) Orange (Hard)
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E-1
File:OoyodoFallE-12016.png
The Maritime Transport Operation
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海上輸送作戦
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Information
Operation Type: Transport Operation
- Key Rewards: Carpenter Fairy, Repair Goddess, Land Base Air Squadron x2
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Branching rules
Show/Hide Branching Rules
Branching Rules |
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Node | Split | Condition |
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A | B | Active Branching | C | Active Branching | C | E | IF Fleet consist of less than 3 DD or have CV and BB in fleet | F | No BB or CV and fleet has 3 DD | D | E | Fleet has a BB or CV and less than 3 DD | H | No BB or CV in fleet and fleet has 3 DD | H | G | LOS check failed, if fleet consist of slow ship, less than 2 DDs | L | LOS >= 12(?) fleet consist of more than 2 DDs and all fast ship | I | J | LOS check (??) | K | LOS check failed |
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Tips
- Recon planes, whether seaplanes or Saiuns, are needed to get enough LOS to reach the boss node.
- Keep in mind that 0-slot seaplanes still contribute LOS (e.g. Yuubari)
- 4DD + 1CL + 1(CAV or CVL) is one recommended composition. This routes via either A-BDHL or A-CFHL to reach the boss node
- The north route appears to be significantly easier than the south route
- 1CL + 4DD + 1FBB goes ACFHL and grants a second shelling phase to lob more depth charges with, but the lack of a Saiun may result in Red T's and failed LOS checks.
- If the FBB is Roma or Italia, she can get artillery spotting with a seaplane fighter and an observation seaplane.
- You can overcome the LOS deficiency with a sub-hunter who can carry a surface radar or seaplane and still achieve preemptive ASW, such as Asashio or Isuzu.
- Using 3DD 1CL 1CVL 1FBB is a middle ground between the above two extremes. This composition also goes ACFHL. You will have fewer depth charge attacks than the second recommendation, but you'll pass the LOS check easily and have more chances of killing the surface ships that accompany the Sub Hime.
- Don't try going through Node B with this; you'll be forced to pass through an extra node.
- Preliminary reports indicate that Kinu Kai Ni may contribute extra to reducing the transport bar; in addition to her high ASW, this makes her an excellent ship for this map.
- On Hard Mode, killing the Sub Hime without a second shelling phase will be difficult. You may need to resort to A-ranking your way to victory on this map by using Line ahead to take out the surface ships along with the lesser subs that may be present.
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Ship drops
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E-2
File:OoyodoFallE-22016.png
The Mainland Air Defense Battle
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本土防空戦
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Information
Operation Type: Boss Elimination Operation
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Branching rules
Show/Hide Branching Rules
Branching Rules |
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Node | Split | Condition |
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START | START-1 | Fleet has 1 AV and 1 CVL | START-2 | Fleet has 1 CVL and 1 CV | START-3 | Fleet has 2 CV | C | F | If Souryuu and Hiryuu are not in fleet | G | If Souryuu and Hiryuu is in fleet | I | K | Active Branching | L | Active Branching | K | M | LOS check fail | O | LOS check | L | N | LOS check fail | O | LOS check |
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Tips
- Recommended Composition: 1 CV 1CVL 2CA 2 DD starts on Starting Point 2
- An AV 1CVL 2CA 2 DD with the AV as flagship appears to start you on Starting Point 1.
- 2 CV 2CA 2 DD will start you on Starting Point 3.
- Hiryuu and Souryuu will save you from going to Node F making you go through only 6 nodes.
- Land-Based Air Support is available.
- You can use ONE Land-Based Air Squadron to perform sorties into E2
- The second squadron is not allowed to sortie, but is allowed to participate in defense
- Depending on your starting point, you will need a combat radius of up to 8 nodes for LBAS squadrons to reach the boss node
- The flight distance from start point 2 to the boss node can be up to 8 nodes (ABFGIJKO), which cannot be reached by fighters without a Flying Boat.
- If you do not have a flying boat, using fighters or bombers to support your fleet at key nodes is still an option
- It is worth considering the use of specialized air defense ships (Akizuki-Class or Maya Kai Ni) in AACI setups
- A full submarine fleet (6SS(V)) is an option, however, you will need many seaplanes to meet the LOS requirements.
- This method consumes very little fuel and ammo, but can be bucket and time-intensive
- Do consider that boss support itself is extremely expensive, while also factoring in the costs of LBAS (if chosen)
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
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Node | Pattern | Xp | Node Info | Form | Air |
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A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Pattern 4 | | | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 Final Form | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
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Node | Pattern | Xp | Node Info | Form | Air |
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A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Pattern 4 | | | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 Final Form | | | | |
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Ship drops
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E-3
File:OoyodoFallE-32016.png
Announcement! The Third Fleet Operation Act!
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発令!艦隊作戦第三法
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Information
Operation Type: Boss Elimination Operation
- Boss: Seaplane Tender Water Princess
- 6 kills (Hard)
- 5 kills (Normal)
- 5 kills (Easy)
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Branching rules
Show/Hide Branching Rules
Branching Rules |
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Node | Split | Condition |
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START | A | Surface Task Force | B | Carrier Task Force | B | D | If Fleet consist of 3+ CV or slow ship in fleet | E | Fleet consist of 3 or less CV/CVL + 5-7 historic fleet members | C | E | If STF has 1 CV or CVL? | G | If STF has 2 CVL? | E | H | Active Branch | I | Active Branch | I | H | If Fleet has more than one FBB | K | Carrier Task Force with 2+ FBB and 4 CV/CVL (?) | L | If Fleet only has one FBB + LoS check? | O | LoS check Fail? | J | O | LoS check Fail | Q | LoS check |
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Tips
- CTF is recommended
- Bring member of E-2 into E-3 to conserve fleet if possible.
- Recommended Composition: 1 FBB, 2 CV, 0-2 CVL, 1-3 CA + CL, 3 DD, 0-2 CA, 0-2 CLT without historic fleet set up.
1 FBB, 2 CV, 0-2 CVL, 1-3 CA + Any escort without FBB if fleet has historic fleet consist 7 ships(?)
- STF is not recommended due to the air strength of the enemy composition, but for easier difficulties it may be viable. 2 BB, 3 CA, 1 CV, / 1 CL, 2 CLT, 3DD.
- Reports suggest there may be branching involving a historic fleet composition which requires you to have 7 ships (?) (see below)
- The following ships are expected to work in terms of taking the shortest possible route:
- E node may be active branching, but this is not confirmed for all fleets yet.
- There is also an Armor Reduction method that will weaken the Seaplane Tender Water Princess; the exact requirements are pending investigation.
- The Current theory behind her debuff requires the following:
- Score an S rank at air attack nodes on E-2
- Successfully intercept the air raid on your Land Base 2-4 time on E-2 (exact number unknown)
- Successfully get an S rank in all Air Attack nodes on E-3 (may need only Node I, more testing needed)
- Score an S rank on C,D,H,J and K (Final forms may be needed for C,D, and J)
- If the debuff is successful Seaplane Tender Water Princess will have a change in her lines, and her graphic will show her hat falling off.
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
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Node | Pattern | Xp | Node Info | Form | Air |
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A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Pattern 4 | | | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 Final Form | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
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Node | Pattern | Xp | Node Info | Form | Air |
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A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Pattern 4 | | | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 Final Form | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
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Node | Pattern | Xp | Node Info | Form | Air |
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A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Pattern 4 | | | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 Final Form | | | | |
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Ship drops
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E-4
File:OoyodoFallE-42016.png
Shangri-La Search & Pursuit Deploy the Front-line Fleet
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シャングリラ捜索追撃 艦隊前進配備
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Information
Operation Type: Transport Operation (1st Half) / Boss Elimination Operation (2nd Half)
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Branching rules
Show/Hide Branching Rules
Branching Rules |
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Node | Split | Condition |
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START | A | | B | | B | C | | D | | E | | G | H | | I | |
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Tips
- This map is a double operation (transport & combat). Plan your transport and combat fleet accordingly.
- Route Support and Boss Support expeditions are recommended for the Boss elimination phase.
- For the transport phase, 2CAV + 3DD + 1CL takes the shortest route, 1CHKM, provided you pass the LOS check.
- However, this composition needs three max-rank seaplane fighters on Normal or Hard Mode to achieve air parity (88+ airpower) against the Glowing Takoyaki Wo Kai on Node H.
- Don't use four seaplane fighters because you need a normal observation plane for artillery spotting and LOS check purposes.
- Without air parity, the enemy heavy cruisers on Node H will activate artillery spotting and go to town on your DDs.
- Whether or not you achieve air parity, a Route Support expedition will help greatly in passing Nodes C and H.
- Even with air parity, a successful Akizuki-class AACI, and the Route Support showing up, the Glowing Takoyaki Wo Kai will sometimes send you home because she has no mercy. You may want to sparkle your fleet and your route support and keep trying.
- A 3CVL + 3DD composition (or 1CV + 1CAV + 1CL + 3DD) allows air superiority (198+ airpower) and a greater chance of survival against the Glowing Takoyaki Wo Kai, but takes a longer route.
- The Glowing Takoyaki Wo Kai will still send you home occasionally because she's evil like that.
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
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Node | Pattern | Xp | Node Info | Form | Air |
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A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Pattern 4 | | | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 Final Form | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
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Node | Pattern | Xp | Node Info | Form | Air |
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A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Pattern 4 | | | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 Final Form | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
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Node | Pattern | Xp | Node Info | Form | Air |
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A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Pattern 4 | | | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 Final Form | | | | |
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Ship drops
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E-5
File:OoyodoFallE-52016.png
Information
- Boss: Abyssal Jellyfish Princess
- Key Rewards: Saratoga
- Clearing on Hard (甲): F4F-4 x1, Improvement Materials x10, Medals x2, Hard-mode Medal
- Clearing on Medium (乙): F4F-3 x1, Improvement Materials x8, Medals x2
- Clearing on Easy (丙): Medal x1
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Branching rules
Show/Hide Branching Rules
Branching Rules |
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Node | Split | Condition |
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START | A | | B | | B | C | | D | | E | | G | H | | I | |
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Tips
- Recommended Compositions:
- For Start 1:
- For Start 2 when unlocked:
- LBAS Recommendation for Start 2: K and O
- Players are strongly advised to reserve their best fleets on Hard Difficulty as it'll be given a orange Tag for the map.
- Player playing on Normal and Below can use fleets from E-2 and E-3 on this map.
- The Abyssal Jellyfish Princess has been proven to be weak to all members of who were a part of the historic ships that were part of Operation Cross roads.
- The following ships are as follows:
- The above mentioned ships will do larger than usual damage against the boss fleet and are considered important to bring if you own them.
- The distance your fleet has to go from the orginal starting point in impossible to reach under normal means. However due a new mechanic which allows you to unlock a hidden starting point it is highly recommended to organize a fleet to go from the starting point to node A
- To unlock the starting point, you need to complete the following tasks:
- Successfully intercept an Air Raid Twice
- Score an S rank on the Air attacks nodes C and D
- Defeat the enemy combined fleet entirely on node A and score an S rank. On Hard, it must be done 3 times.
- Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the Abyssal Jellyfish Princess.
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
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Node | Pattern | Xp | Node Info | Form | Air |
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A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Pattern 4 | | | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 Final Form | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
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Node | Pattern | Xp | Node Info | Form | Air |
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A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Pattern 4 | | | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 Final Form | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
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Node | Pattern | Xp | Node Info | Form | Air |
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A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Pattern 4 | | | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 Final Form | | | | |
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Ship drops
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Events |
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2013 | | |
2014 | | |
2015 | | |
2016 | | |
2017 | | |
2018 | | |
2019 | | |
2020 | | |
2021 | | |
2022 | | |
2023 | | |
2024 | | | |
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2015 · 2016 · 2017 · 2018 · 2019(& sardine) · 2021(large) · 2022 · 2023 · 2024 | | |
2015 · 2016(simple quest) · 2017(simple quest) · 2020(large) · 2021 · 2022(simple quest) | | |
2019 · 2020 · 2021 · 2022 · 2023 · 2024 | | |
2022 · 2023 · 2024 | | |
2018 | | |
2014 · 2015 |
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zh:发令!舰队作战第三法