Changes

CL flag has no logical justification. Flag should either be the lowest evasion or armour and CL is neither.
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*If you're feeling lazy, equip your DDs with damage control. The boss torpedoes are rather innacurate so it will rarely get used. However, it does sacrifice some space that could be used for more ASW equipment. Thus, this is only recommended for DDs with a set of Type 3 sonar/depth charge.
 
*If you're feeling lazy, equip your DDs with damage control. The boss torpedoes are rather innacurate so it will rarely get used. However, it does sacrifice some space that could be used for more ASW equipment. Thus, this is only recommended for DDs with a set of Type 3 sonar/depth charge.
 
*Recommended compositions:
 
*Recommended compositions:
**1 CL(Flag) 4 DD and 1 BB. Equip BB with three main guns and a good surface radar. The BB's role is to damage enemy ships to reduce damage taken from them, and also giving an extra shelling phase at the boss. Using a BBV instead for anti-sub is unnecessary if your DDs and CLs are adequately equipped. AA equips such as 10cm HA are not recommended as the effect is slight and is outweighed by the utility of extra ASW or a damecon.
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**1 CL 4 DD and 1 BB. Equip BB with three main guns and a good surface radar. The BB's role is to damage enemy ships to reduce damage taken from them, and also giving an extra shelling phase at the boss. Using a BBV instead for anti-sub is unnecessary if your DDs and CLs are adequately equipped. AA equips such as 10cm HA are not recommended as the effect is slight and is outweighed by the utility of extra ASW or a damecon.
 
**1 CL(Flag) 4 DD and 1 CV. Equip your CV with anti-air fighters and the rest of your fleet with ASW. The CV's role is to prevent enemy air superiority, and thus reduce damage taken in the shelling phase, mainly through the prevention of enemy double attacks. 
 
**1 CL(Flag) 4 DD and 1 CV. Equip your CV with anti-air fighters and the rest of your fleet with ASW. The CV's role is to prevent enemy air superiority, and thus reduce damage taken in the shelling phase, mainly through the prevention of enemy double attacks. 
 
**1 CL(Flag) 4 DD and 1 BBV loaded with seaplane bombers and/or [[Ka-type_Observation_Autogyro|Ka-type Observation Autogyro]]. This composition gives maximum ASW for killing the boss, but lower survival rate at the preboss node compared to the above compositions.
 
**1 CL(Flag) 4 DD and 1 BBV loaded with seaplane bombers and/or [[Ka-type_Observation_Autogyro|Ka-type Observation Autogyro]]. This composition gives maximum ASW for killing the boss, but lower survival rate at the preboss node compared to the above compositions.
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