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Difference between revisions of "World 1/1-6"
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Jigaraphale (talk | contribs) |
Jigaraphale (talk | contribs) |
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| Fleet = '''1 CL, 5 DD/DE | | Fleet = '''1 CL, 5 DD/DE | ||
| Route = {{MapRoute|A|blue|E|red|G|green|F|pink|B|red|N|green}} | | Route = {{MapRoute|A|blue|E|red|G|green|F|pink|B|red|N|green}} | ||
− | | AS = | + | | AS = 83 |
| Note = The only compositions that guarantee this routing. | | Note = The only compositions that guarantee this routing. | ||
Alternative fleets, able to get ''B rank'' at Node {{MapRoute|F|pink}}, but with an off-route chance from {{MapRoute|G|green}} to {{MapRoute|K|red}}, which is a harder route: | Alternative fleets, able to get ''B rank'' at Node {{MapRoute|F|pink}}, but with an off-route chance from {{MapRoute|G|green}} to {{MapRoute|K|red}}, which is a harder route: | ||
Line 88: | Line 88: | ||
| LOS = Cn3: 30 | | LOS = Cn3: 30 | ||
| Route = {{MapRoute|C|red|H|blue|K|red|M|green|J|red|D|pink|N|green}} | | Route = {{MapRoute|C|red|H|blue|K|red|M|green|J|red|D|pink|N|green}} | ||
− | | AS = | + | | AS = 198 |
| Note = Should only be used for quests. | | Note = Should only be used for quests. | ||
*Goes through a longer and more dangerous route compared to the light fleet. | *Goes through a longer and more dangerous route compared to the light fleet. |
Revision as of 10:23, 8 February 2025
1-6 Unlocking & Progression | ||||
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Unlock conditions | 1-6 is unlocked after clearing 1-5 HP bar each month | |||
Clear conditions | To clear the map: node N must be reached 7 times | |||
Clearing rewards | 75 ![]() ![]() | |||
Map reset | Resets at midnight JST at the beginning of every month |
Stage Guide
1-6 Branching Rules |
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Tips
There is no Boss node in this map. Instead, the final "Harbor Node" at N serves as the map's endpoint.
- A random amount of resources of either fuel, ammo, steel, or bauxite is rewarded upon reaching node N.
- The amount of resources rewarded at node N is great before clearing , and modest after clearing.
Only BBV, CVL, CA(V), CL, CT, DD, DE, AV, LHA, AS, AO, and AR can be used on this map.
- (F)BB, CV(B), CLT, and SS(V) are not allowed.
- Using BBV, CVL, or CA will route to node C which leads to a harder route. Submarine fleets with line ahead formation appear at node I (1/2 patterns).
- This route is mostly taken if a player wishes to brute-force the map or complete specific quests.
- Regarding nodes
- Nodes D F L are Air Battle nodes.
- Daytime combat at these nodes has two Aerial Combat phases but no shelling. It's also possible to do night battle afterward, unlike regular Air nodes.
- Having a ship with AACI is highly recommended to reduce damage taken here.
- If the fleet has no ships that can attack during Aerial Combat, it will get a D rank (see 1st D rank condition), unless entering night combat.
- Node N is an "End Node" and not a boss node, thus it will not count towards certain quests (namely Bw1) that require reaching a boss node.
- Therefore, it is possible to advance with a taiha ship from node B or D without risk of sinking any ship.
- An exception is if the flagship is heavily damaged, where retreat is forced. However, if it is equipped with a damage control
, it is possible to activate it and continue (the item is not consumed here).
- Node E is a submarine node with Echelon formation. Because this node is so minor in nature, bringing ASW equipment is not required.
Recommended Fleet
ExpandLight Fleet |
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ExpandHeavy Fleet |
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Resource Nodes
G M are "Special Resource Nodes" rewarding respectively ammo , and fuel
.
Additionally, node N is a special case with its unique set of rules.
- See here for more details.
Enemy CompositionsCollapse
Ship Drops
This map currently has "limited-time" drops, see Drop List for more info.
- The below table contains limited-time drop data and may not be up to date.
☒ All drops (disabled, only rare drops)
ExpandShip drops |
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