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Difference between revisions of "World 7/7-5"
(→World 7-5 Extra Operation: ジャワ島沖 - Off Java Island: Fixed grammar) |
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| type = notice | | type = notice | ||
| image = [[File:imbox construction.png|60px]] | | image = [[File:imbox construction.png|60px]] | ||
− | | text = This article is [[:Category:Under Construction Articles|under construction]][[Category:Under Construction Articles]].<br> | + | | text = This article is [[:Category:Under Construction Articles|under construction]][[Category:Under Construction Articles]].<br>'''Missing Parts:''' drops |
− | '''Missing | ||
}} | }} | ||
{{World/Hub}} | {{World/Hub}} | ||
− | + | =World 7-5 Extra Operation: ジャワ島沖 - Off Java Island= | |
{{LabSortieworld | {{LabSortieworld | ||
| page = World 7/7-5 | | page = World 7/7-5 | ||
+ | | map_2=[[File:World 7 7-5 Map Phase 1.png|450px]] | ||
+ | | map_2_text=Phase 1 | ||
+ | | map_3=[[File:World 7 7-5 Map Phase 2.png|450px]] | ||
+ | | map_3_text=Phase 2 | ||
+ | | map_4=[[File:World 7 7-5 Map.png|450px]] | ||
+ | | map_4_text=Phase 3 | ||
| difficulty = ☆☆☆☆☆☆☆☆☆☆☆ | | difficulty = ☆☆☆☆☆☆☆☆☆☆☆ | ||
| item = None | | item = None | ||
| exp = varies | | exp = varies | ||
− | | code = スラバヤ沖海戦・バタビア沖海戦 | + | | code = スラバヤ沖海戦・バタビア沖海戦<br>Battle of Surabaya and Battle of Batavia |
| jptext = ジャワ島東部に攻略部隊を揚陸する!有力なる艦隊でスラバヤ沖にて敵の迎撃戦力を撃破し、敵残存艦隊も猛追!撃滅せよ! | | jptext = ジャワ島東部に攻略部隊を揚陸する!有力なる艦隊でスラバヤ沖にて敵の迎撃戦力を撃破し、敵残存艦隊も猛追!撃滅せよ! | ||
− | | entext = | + | | entext = You land an attack force on the Eastern Java Island! At off Surabaya, defeat enemy interception forces with your strong fleet. Chase and annihilate enemy survivors after that! |
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | {{ | + | |
− | | | + | {{MapUnlock |
− | | | + | | unlock= [[7-4]] HP bar once |
− | + | | clear= all 3 phases must be cleared: | |
− | + | *Phase 1: {{MapRoute|K|red}} boss requires 2 kills to clear | |
+ | *Phase 2: {{MapRoute|Q|red}} boss requires 3 kills to clear | ||
+ | *Phase 3: {{MapRoute|T|red}} boss requires 3 kills to clear | ||
+ | | reward= '''170 {{Item/Icon|Ranking Point Reward|size=25px}} [[Ranking Point]]s''' and '''1 {{Medal}} [[Medal]]''' | ||
+ | | reset= Resets at midnight JST at the beginning of every month | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Stage Guide=== | ===Stage Guide=== | ||
Line 42: | Line 38: | ||
|B -> C = * Does not meet the requirements to go to D | |B -> C = * Does not meet the requirements to go to D | ||
|B -> D = * Meet '''ALL''' of the following requirements: | |B -> D = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of CV(B) ≤ 1 | ||
+ | *** If amount of CV(B) = 1, then amount of DD ≥ 3 | ||
+ | ** Amount of CVL ≤ 2 | ||
+ | *** If amount of CVL = 2, then amount of DD ≥ 3 | ||
+ | ** Amount of BB ≤ 1 | ||
** Amount of CA(V) ≤ 2 | ** Amount of CA(V) ≤ 2 | ||
** Amount of CL ≥ 1 | ** Amount of CL ≥ 1 | ||
** Amount of DD ≥ 2 | ** Amount of DD ≥ 2 | ||
− | |||
− | |||
− | |||
* Otherwise, fleet is Fast+ | * Otherwise, fleet is Fast+ | ||
|D -> E = * Does not meet the requirements to go to F | |D -> E = * Does not meet the requirements to go to F | ||
Line 53: | Line 51: | ||
** Amount of (F)BB(V) + CV(B) + CA(V) ≤ 2 | ** Amount of (F)BB(V) + CV(B) + CA(V) ≤ 2 | ||
** Amount of CV(B/L) ≤ 2 | ** Amount of CV(B/L) ≤ 2 | ||
− | ** Amount of CL + DD ≥ | + | ** Amount of CL + DD ≥ 2 |
− | *** If (F)BB(V) = 2, then amount of | + | *** If Fast+, then amount of CL + DD ≥ 1 |
− | + | *** If Slow and (F)BB(V) = 2, then amount of DD ≥ 3 | |
+ | ** If Fast+ and (F)BB(V) = 2, then amount of CLT ≤ 2 | ||
* Otherwise, fleet is Fastest | * Otherwise, fleet is Fastest | ||
− | |F -> J,G = * Active Branching | + | |F/empty -> J,G = * Active Branching |
− | |H -> K,I/empty = * Active Branching | + | |H/empty -> K,I/empty = * Active Branching |
− | |I -> L = * Fail the LoS check | + | |I/empty -> L = * Fail the LoS check |
− | |I -> M = * Pass the LoS check (Cn3 ≥ 40) | + | |I/empty -> M = * Pass the LoS check (Cn3 ≥ 40) |
|J -> N = * Does not meet the requirements to go to O | |J -> N = * Does not meet the requirements to go to O | ||
− | |J -> O/empty = * Meet '''ALL''' of the following | + | |J -> O/empty = * Meet '''ALL''' of the following: |
− | ** Amount of CV = 0 | + | ** Amount of CV(B) = 0 |
− | ** Amount of CVL ≤ 1 | + | ** Amount of CVL ≤ 2 |
+ | ** Amount of BB ≤ 1 (Ignores FBB/BBV) | ||
** Amount of (F)BB(V) + CA(V) ≤ 2 | ** Amount of (F)BB(V) + CA(V) ≤ 2 | ||
− | ** | + | ** Amount of DD ≥ 2 |
− | *** | + | ** And meet '''ANY''' of the following: |
− | *** | + | *** Fleet is Fast |
− | *** | + | *** Amount of DD ≥ 3 |
+ | *** Fleet contains 1CVL 2CA(V) 1CL 2DD | ||
* Otherwise, fleet is Fast+ | * Otherwise, fleet is Fast+ | ||
− | |O -> P/empty,Q = * Active Branching | + | |O/empty -> P/empty,Q = * Active Branching |
− | |P -> R = * Does not meet the requirements to go to T | + | |P/empty -> R = * Does not meet the requirements to go to T |
* Pass the LoS check (Cn3 ≥ 55) | * Pass the LoS check (Cn3 ≥ 55) | ||
|P -> S/empty = * Fail the LoS check | |P -> S/empty = * Fail the LoS check | ||
|P -> T = * Meet '''ALL''' of the following requirements: | |P -> T = * Meet '''ALL''' of the following requirements: | ||
− | ** Amount of CV = 0 | + | ** Amount of CV(B) = 0 |
** Amount of (F)BB(V) + CVL ≤ 1 | ** Amount of (F)BB(V) + CVL ≤ 1 | ||
** Amount of (F)BB(V) + CA(V) ≤ 2 | ** Amount of (F)BB(V) + CA(V) ≤ 2 | ||
Line 90: | Line 91: | ||
{{color|orange|'''Be advised:''' The Developers have mentioned that the enemy compositions and map may change over time [https://twitter.com/KanColle_STAFF/status/1616435542962622468]. So take advantage of the map while it is possible.}} | {{color|orange|'''Be advised:''' The Developers have mentioned that the enemy compositions and map may change over time [https://twitter.com/KanColle_STAFF/status/1616435542962622468]. So take advantage of the map while it is possible.}} | ||
− | + | The 1st normal map to feature 3 phases as well as a gimmick. | |
− | + | *The 1st and 3rd phases are standard surface battles. | |
− | + | *The 2nd phase is [[installation]] focused, featuring PT boats. | |
− | *The 3rd | + | *A "gimmick phase" is required to unlock the last phase. |
− | * | + | |
+ | A lot of branchings are active ones, making the overall routing easier. | ||
− | |||
In every phase: | In every phase: | ||
*Bringing [[AACI]] is recommended. | *Bringing [[AACI]] is recommended. | ||
Line 102: | Line 103: | ||
*Bringing [[#Ship Bonuses|historical ships]] is recommended. | *Bringing [[#Ship Bonuses|historical ships]] is recommended. | ||
− | + | ==Phase 1== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | ====Gimmick Phase | + | ===Recommended Fleets=== |
+ | {{FleetGuide | ||
+ | | Map = Short Route | ||
+ | | Fleet = '''1-4 CL, 0-3 CLT, 2-5 DD | ||
+ | '''0-1 (F)BB(V), 0-2 CA(V), 1-2 CL, 0-1 CLT, 2-4 DD | ||
+ | | Route = {{MapRoute|A|pink|B|red|D|red|F|blue|G|red|H|blue|K|red}} | ||
+ | | AS = 503 | ||
+ | | Note = Shortest route to the boss | ||
+ | *Max of 2 (F)BB(V)+CA(V) | ||
+ | There is no air power on the boss node. | ||
+ | | Quest = | ||
+ | }} | ||
+ | |||
+ | ==Gimmick Phase== | ||
In addition to clearing Phase 2, Node {{MapRoute|M|red}} must be S ranked to unlock Phase 3. This step can be done at any point, right after clearing Phase 1. As it can use the same fleet as Phase 1, it is more convenient to do it after clearing Phase 1. | In addition to clearing Phase 2, Node {{MapRoute|M|red}} must be S ranked to unlock Phase 3. This step can be done at any point, right after clearing Phase 1. As it can use the same fleet as Phase 1, it is more convenient to do it after clearing Phase 1. | ||
− | + | ===Recommended Fleets=== | |
− | + | {{FleetGuide | |
+ | | Map = | ||
+ | | Fleet = [[#Phase 1|Phase 1]] or [[#Phase 2|Phase 2]]'s fleet | ||
+ | | LOS = Cn3: 40 | ||
+ | | Route = {{MapRoute|A|pink|B|red|D|red|F|blue|G|red|H|blue|I|blue|M|red}} | ||
+ | | AS = 503 | ||
+ | | Note = Failing the LoS check pass through extra node {{MapRoute|L|red}}. | ||
+ | | Quest = | ||
+ | }} | ||
+ | |||
+ | ==Phase 2== | ||
+ | The boss is an [[installation]] and is escorted by more installations and [[PT boat]]s. | ||
+ | *Bug: Despite being an installation node, {{Balloon}} [[Balloon]]s cannot be deployed here. | ||
− | ==== | + | ===Recommended Fleets=== |
− | + | {{FleetGuide | |
− | + | | Map = Short Route | |
− | + | | Fleet = '''1 BBV, 1 CAV/LAH, 1 CL, 3 DD | |
− | + | | Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|Q|red}} | |
− | + | | AS = 171 | |
+ | | Note = Shortest route to the boss. | ||
+ | The boss is an '''"[[Installation]]"''' and requires appropriate gears to be defeated, | ||
+ | * The boss fleet includes one or two [[PT Imp Pack]]s, requiring appropriate gears to be defeated (these can be ignored if an S-rank is unnecessary): | ||
{{Anti-PT Imp Setups}} | {{Anti-PT Imp Setups}} | ||
+ | | Quest = | ||
+ | }} | ||
− | + | ==Phase 3== | |
− | + | The final boss has very high armor, so using historical ships and [[Night Cut-in]]s is required to reliably defeat it. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | + | ===Recommended Fleets=== |
− | + | {{FleetGuide | |
− | + | | Map = Light Fleet | |
− | + | | Fleet = '''0-1 (F)BB(V), 1-2 CA(V), 1 CL, 3 DD | |
+ | 1 CVL, 2 CA(V), 1 CL, 2 DD | ||
+ | | LOS = Cn3: 55 | ||
+ | | Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}} | ||
+ | | AS = 503 | ||
+ | | Note = Shortest route to the boss, strong enough to reliably defeat it. | ||
+ | | Quest = | ||
+ | }} | ||
− | | | + | {{FleetGuide |
− | + | | Map = Medium Fast Fleet | |
− | + | | Fleet = 1 (F)BB(V)/CVL, 1 CA(V), 1 CLT/AV, 1 CL, 2 DD | |
− | + | | LOS = Cn3: 55 | |
− | + | | Speed = Fast | |
+ | | Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}} | ||
+ | | AS = 503 | ||
+ | | Note = Shortest route to the boss, a bit stronger than the light fleet. | ||
+ | | Quest = | ||
+ | }} | ||
− | + | {{FleetGuide | |
+ | | Map = Heavy Fleet | ||
+ | | Fleet = 1-2 (F)BB(V), 0-1 CVL, 1 CL, 2-3 DD | ||
+ | | LOS = Cn3: 55 | ||
+ | | Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|R|red|T|red}} | ||
+ | | AS = 503 | ||
+ | | Note = Allows an extra battleship or light carrier in exchange for an extra surface combat at node {{MapRoute|R|red}}. | ||
+ | Slow fleets require 3DD | ||
+ | | Quest = | ||
+ | }} | ||
− | + | {{FleetGuide | |
− | + | | Map = Fastest Fleet | |
+ | | Fleet = 6 XX | ||
+ | | LOS = Cn3: 55 | ||
+ | | Speed = Fastest | ||
+ | | Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}} | ||
+ | | AS = 503 | ||
+ | | Note = Shortest route to the boss with no composition restriction, bust requires speed modding. | ||
+ | ''See [[Improving Ship Speed]]. | ||
+ | | Quest = | ||
+ | }} | ||
===SS and Carrier Exp farming=== | ===SS and Carrier Exp farming=== | ||
The 1st enemy node being an Air Node, it's possible to take advantage of how it works to level up any SS(V) as well as "carriers" '''risk-free'''. | The 1st enemy node being an Air Node, it's possible to take advantage of how it works to level up any SS(V) as well as "carriers" '''risk-free'''. | ||
*All SS(V) won't take any damage on Node {{MapRoute|A|pink}}, so any SS(V) fleet can level up risk-free on this node. | *All SS(V) won't take any damage on Node {{MapRoute|A|pink}}, so any SS(V) fleet can level up risk-free on this node. | ||
− | *If possessing one or more {{EquipmentLink|12cm 30-tube Rocket Launcher Kai Ni}}, it is possible to take advantage of the [[AARB]] mechanic to also level up CV(L) | + | *If possessing one or more {{EquipmentLink|12cm 30-tube Rocket Launcher Kai Ni}}, it is possible to take advantage of the [[AARB]] mechanic to also level up BBV, CV(B/L), CAV, and AV. |
**By equipping one RLK2 on carriers, passing a certain AA threshold, said carrier won't take any damage on the Air Node. | **By equipping one RLK2 on carriers, passing a certain AA threshold, said carrier won't take any damage on the Air Node. | ||
**Having more than 1 RLK2 on the same ship decreases the AA threshold, making it possible to level up weaker carriers. | **Having more than 1 RLK2 on the same ship decreases the AA threshold, making it possible to level up weaker carriers. |
Latest revision as of 12:26, 11 February 2025
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This article is under construction. Missing Parts: drops |
World 7-5 Extra Operation: ジャワ島沖 - Off Java Island
Strategy Name | スラバヤ沖海戦・バタビア沖海戦 Battle of Surabaya and Battle of Batavia |
---|---|
Difficulty | ☆☆☆☆☆☆☆☆☆☆☆ |
Item | None |
Strategy Content | ジャワ島東部に攻略部隊を揚陸する!有力なる艦隊でスラバヤ沖にて敵の迎撃戦力を撃破し、敵残存艦隊も猛追!撃滅せよ! You land an attack force on the Eastern Java Island! At off Surabaya, defeat enemy interception forces with your strong fleet. Chase and annihilate enemy survivors after that! |
7-5 Unlocking & Progression | ||||
---|---|---|---|---|
Unlock conditions | 7-5 is unlocked after clearing 7-4 HP bar once | |||
Clear conditions | To clear the map: all 3 phases must be cleared:
| |||
Clearing rewards | 170 ![]() ![]() | |||
Map reset | Resets at midnight JST at the beginning of every month |
Stage Guide
7-5 Branching Rules | ||
---|---|---|
Nodes | Rules | |
B |
C |
|
D |
| |
D |
E |
|
F |
| |
F |
J |
|
G | ||
H |
K |
|
I | ||
I |
L |
|
M |
| |
J |
N |
|
O |
| |
O |
P |
|
Q | ||
P |
R |
|
S |
| |
T |
|
Ship Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ships [1][2] | Nodes B, C, D, E, J | Nodes G, K, L, M | Node Q | Nodes N, R, T | |||
---|---|---|---|---|---|---|---|
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1.08x | 1.13x | 1.14x | - |
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1.1448x1.08 * 1.06 | 1.13x | 1.14x | 1.15x | |||
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1.06x | - | - | 1.15x |
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Tips
Be advised: The Developers have mentioned that the enemy compositions and map may change over time [3]. So take advantage of the map while it is possible.
The 1st normal map to feature 3 phases as well as a gimmick.
- The 1st and 3rd phases are standard surface battles.
- The 2nd phase is installation focused, featuring PT boats.
- A "gimmick phase" is required to unlock the last phase.
A lot of branchings are active ones, making the overall routing easier.
In every phase:
- Bringing AACI is recommended.
- Bringing OASW is advised if not too detrimental to surface combat effectiveness.
- Bringing historical ships is recommended.
Phase 1
Recommended Fleets
Short Route | ||||
---|---|---|---|---|
Fleet | 1-4 CL, 0-3 CLT, 2-5 DD
0-1 (F)BB(V), 0-2 CA(V), 1-2 CL, 0-1 CLT, 2-4 DD | |||
LoS | Speed | |||
Any | Any | |||
RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS |
A B D F G H K | |||
Fleet Notes | Shortest route to the boss
There is no air power on the boss node. | |||
Air State | AD | AP | AS | AS+ |
150 | 224 | 503 | 1006 |
Gimmick Phase
In addition to clearing Phase 2, Node M must be S ranked to unlock Phase 3. This step can be done at any point, right after clearing Phase 1. As it can use the same fleet as Phase 1, it is more convenient to do it after clearing Phase 1.
Recommended Fleets
Fleet | Phase 1 or Phase 2's fleet | |||
---|---|---|---|---|
LoS | Speed | |||
Cn3: 40 | Any | |||
RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS |
A B D F G H I M | |||
Fleet Notes | Failing the LoS check pass through extra node L. | |||
Air State | AD | AP | AS | AS+ |
150 | 224 | 503 | 1006 |
Phase 2
The boss is an installation and is escorted by more installations and PT boats.
- Bug: Despite being an installation node,
Balloons cannot be deployed here.
Recommended Fleets
Short Route | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fleet | 1 BBV, 1 CAV/LAH, 1 CL, 3 DD | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
LoS | Speed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Any | Any | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS |
A B D F J O Q | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fleet Notes | Shortest route to the boss.
The boss is an "Installation" and requires appropriate gears to be defeated,
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Air State | AD | AP | AS | AS+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
51 | 76 | 171 | 342 |
Phase 3
The final boss has very high armor, so using historical ships and Night Cut-ins is required to reliably defeat it.
Recommended Fleets
Light Fleet | ||||
---|---|---|---|---|
Fleet | 0-1 (F)BB(V), 1-2 CA(V), 1 CL, 3 DD
1 CVL, 2 CA(V), 1 CL, 2 DD | |||
LoS | Speed | |||
Cn3: 55 | Any | |||
RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS |
A B D F J O P T | |||
Fleet Notes | Shortest route to the boss, strong enough to reliably defeat it. | |||
Air State | AD | AP | AS | AS+ |
150 | 224 | 503 | 1006 |
Medium Fast Fleet | ||||
---|---|---|---|---|
Fleet | 1 (F)BB(V)/CVL, 1 CA(V), 1 CLT/AV, 1 CL, 2 DD | |||
LoS | Speed | |||
Cn3: 55 | Fast | |||
RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS |
A B D F J O P T | |||
Fleet Notes | Shortest route to the boss, a bit stronger than the light fleet. | |||
Air State | AD | AP | AS | AS+ |
150 | 224 | 503 | 1006 |
Heavy Fleet | ||||
---|---|---|---|---|
Fleet | 1-2 (F)BB(V), 0-1 CVL, 1 CL, 2-3 DD | |||
LoS | Speed | |||
Cn3: 55 | Any | |||
RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS |
A B D F J O P R T | |||
Fleet Notes | Allows an extra battleship or light carrier in exchange for an extra surface combat at node R.
Slow fleets require 3DD | |||
Air State | AD | AP | AS | AS+ |
150 | 224 | 503 | 1006 |
Fastest Fleet | ||||
---|---|---|---|---|
Fleet | 6 XX | |||
LoS | Speed | |||
Cn3: 55 | Fastest | |||
RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS |
A B D F J O P T | |||
Fleet Notes | Shortest route to the boss with no composition restriction, bust requires speed modding.
See Improving Ship Speed. | |||
Air State | AD | AP | AS | AS+ |
150 | 224 | 503 | 1006 |
SS and Carrier Exp farming
The 1st enemy node being an Air Node, it's possible to take advantage of how it works to level up any SS(V) as well as "carriers" risk-free.
- All SS(V) won't take any damage on Node A, so any SS(V) fleet can level up risk-free on this node.
- If possessing one or more 12cm 30-tube Rocket Launcher Kai Ni
, it is possible to take advantage of the AARB mechanic to also level up BBV, CV(B/L), CAV, and AV.
- By equipping one RLK2 on carriers, passing a certain AA threshold, said carrier won't take any damage on the Air Node.
- Having more than 1 RLK2 on the same ship decreases the AA threshold, making it possible to level up weaker carriers.
- Once Node A cleared , retreat to the base and repeat.