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Difference between revisions of "World 1/1-1"

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{{World/Hub}}
 
==World 1-1: 鎮守府正面海域 Sea in Front of the Naval Base==
 
==World 1-1: 鎮守府正面海域 Sea in Front of the Naval Base==
 
{{LabSortieworld
 
{{LabSortieworld
| map = 1 01.png
+
| page = World 1/1-1
 
| difficulty = ☆
 
| difficulty = ☆
 
| item = None
 
| item = None
Line 9: Line 10:
 
| entext = Mobilize for a patrol of the waters outside the naval base!
 
| entext = Mobilize for a patrol of the waters outside the naval base!
 
}}
 
}}
 +
 +
===Map Unlocking & Progression===
 +
'''1-1''' is unlocked by default when starting the game.
 +
 +
To clear the map, the boss's flagship must be sunk once.
  
 
===Stage Guide===
 
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = 1-1 Branching Rules
 
|title = 1-1 Branching Rules
 
 
|order = B, C
 
|order = B, C
  
|A -> B = * If Fleet consist of 1 ship, 20% chance
+
|A -> B = * If fleet consists of 1 ship, 20% chance
 
* If each additional ship, add 5% chance per ship
 
* If each additional ship, add 5% chance per ship
|A -> C = * If Fleet consist of 1 ship, 80% chance
+
|A -> C = * If fleet consists of 1 ship, 80% chance
 
* If each additional ship, subtract 5% chance per ship
 
* If each additional ship, subtract 5% chance per ship
 
}}
 
}}
 +
 
===Tips===
 
===Tips===
 
*This map is commonly used for [[Morale/Fatigue#Running_1-1_solo|sparkling ships]].
 
*This map is commonly used for [[Morale/Fatigue#Running_1-1_solo|sparkling ships]].
**This involves running the ship you want sparkled in the flagship position. Sometimes this is done alone, which minimizes MVP-theft (a rare problem); however, more commonly two fodder ships (destroyers picked up from 1-1 while you are sparkling) are placed in the second and third slots to minimize the chances of enemy vessels scratching your flagship. They are not refueled, and are scrapped or used as modernization fodder once they can no longer be deployed.
+
**This involves running the ship you want to sparkle in the flagship position.  
*After the HTML5 / Phase 2 update, single-ship fleets have an 80% chance of reaching the boss node, and the chance of reaching it decreases with every additional ship in your fleet. While this can be useful for completing [[Quests#Bw1|Bw1]], you may wish to sortie a fleet of multiple ships to help prevent your sparkle ships (the ships which will take up the flagship position) from taking damage at the boss node.
+
**Sometimes this is done alone, which minimizes MVP-theft (a rare problem); however, more commonly two fodder ships (destroyers picked up from 1-1 while you are sparkling) are placed in the second and third slots to minimize the chances of enemy vessels scratching your flagship. They are not refueled and are scrapped or used as modernization fodder once they can no longer be deployed.
 +
*Single-ship fleets have an 80% chance of reaching the boss node, and the chance of reaching it decreases with every additional ship in your fleet.  
 +
**While this can be useful for completing {{Q|Bw1}}, you may wish to sortie a fleet of multiple ships to help prevent your sparkle ships (the ships which will take up the flagship position) from taking damage at the boss node.
 
**You are recommended to sparkle ships (for expeditions or to improve their performance in battle) while completing Bw1.
 
**You are recommended to sparkle ships (for expeditions or to improve their performance in battle) while completing Bw1.
  
===Nodes and Enemy Encounters===
+
{{Map/Footer|1-1|
{{#invoke:EnemyEncounters2|encounterTemplate
+
 
|A_label = 敵偵察艦 <br> Enemy Reconnaissance Ship
+
|enemycompsnotes=
|A-1_node_info = dd_i-class
+
 
|A-1_form = line_ahead
+
|shipdropnotes=  
|A-1_xp = 10
+
 
|A-1_enemy_air_power =
 
|A-2_node_info = dd_ro-class
 
|A-2_form = line_ahead
 
|A-2_xp = 15
 
|A-2_enemy_air_power =
 
|A-3_node_info = dd_ha-class
 
|A-3_form = line_ahead
 
|A-3_xp = 20
 
|A-3_enemy_air_power =
 
|
 
|B_label = 敵はぐれ艦隊 <br> Stray Enemy Fleet
 
|B-1_node_info = dd_i-class dd_i-class
 
|B-1_form = line_ahead
 
|B-1_xp = 20
 
|B-1_enemy_air_power =
 
|B-2_node_info = dd_ro-class dd_ro-class
 
|B-2_form = line_ahead
 
|B-2_xp = 30
 
|B-2_enemy_air_power =
 
|B-3_node_info = dd_ha-class dd_ha-class
 
|B-3_form = line_ahead
 
|B-3_xp = 40
 
|B-3_enemy_air_power =
 
|
 
|C_label = 敵主力艦隊 <br> Main Enemy Fleet
 
|C-1_node_info = cl_ho-class dd_i-class dd_i-class
 
|C-1_form = line_ahead
 
|C-1_xp = 50
 
|C-1_enemy_air_power =
 
|C-2_node_info = cl_ho-class dd_ro-class dd_ro-class
 
|C-2_form = line_ahead
 
|C-2_xp = 60
 
|C-2_enemy_air_power =
 
|C-3_node_info = cl_ho-class dd_ha-class dd_ro-class dd_ro-class
 
|C-3_form = line_ahead
 
|C-3_xp = 70
 
|C-3_enemy_air_power =
 
|
 
|final_form =
 
|boss_node = C
 
 
}}
 
}}
 
{{:{{BASEPAGENAME}}/1-1/Drop list}}
 

Latest revision as of 13:12, 28 December 2023

World 1-1: 鎮守府正面海域 Sea in Front of the Naval Base

World 1 1-1 Map.png
Strategy Name
近海警備 (Coastal Waters Defense)
Difficulty
Item
None
Strategy Content
鎮守府正面近海の警備に出動せよ!
Mobilize for a patrol of the waters outside the naval base!

Map Unlocking & Progression

1-1 is unlocked by default when starting the game.

To clear the map, the boss's flagship must be sunk once.

Stage Guide

1-1 Branching Rules
Nodes Rules
A
B
  • If fleet consists of 1 ship, 20% chance
  • If each additional ship, add 5% chance per ship
C
  • If fleet consists of 1 ship, 80% chance
  • If each additional ship, subtract 5% chance per ship


Tips

  • This map is commonly used for sparkling ships.
    • This involves running the ship you want to sparkle in the flagship position.
    • Sometimes this is done alone, which minimizes MVP-theft (a rare problem); however, more commonly two fodder ships (destroyers picked up from 1-1 while you are sparkling) are placed in the second and third slots to minimize the chances of enemy vessels scratching your flagship. They are not refueled and are scrapped or used as modernization fodder once they can no longer be deployed.
  • Single-ship fleets have an 80% chance of reaching the boss node, and the chance of reaching it decreases with every additional ship in your fleet.
    • While this can be useful for completing Bw1, you may wish to sortie a fleet of multiple ships to help prevent your sparkle ships (the ships which will take up the flagship position) from taking damage at the boss node.
    • You are recommended to sparkle ships (for expeditions or to improve their performance in battle) while completing Bw1.

Enemy Compositions

1-1 A: 敵偵察艦 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
A Line Ahead 10 Destroyer I-Class (1501): 5 Armor, 20 HPBattle Card Flagship Icon.png 0/0
0/0
Line Ahead 15 Destroyer Ro-Class (1502): 6 Armor, 22 HPBattle Card Flagship Icon.png 0/0
0/0
Line Ahead 20 Destroyer Ha-Class (1503): 7 Armor, 24 HPBattle Card Flagship Icon.png 0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
1-1 B: 敵はぐれ艦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
B Line Ahead 20 Destroyer I-Class (1501): 5 Armor, 20 HPBattle Card Flagship Icon.png Destroyer I-Class (1501): 5 Armor, 20 HP 0/0
0/0
Line Ahead 30 Destroyer Ro-Class (1502): 6 Armor, 22 HPBattle Card Flagship Icon.png Destroyer Ro-Class (1502): 6 Armor, 22 HP 0/0
0/0
Line Ahead 40 Destroyer Ha-Class (1503): 7 Armor, 24 HPBattle Card Flagship Icon.png Destroyer Ha-Class (1503): 7 Armor, 24 HP 0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
1-1 C: 敵主力艦隊 (PoiDB)
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+
C Line Ahead 50 Light Cruiser Ho-Class (1505): 15 Armor, 33 HPBattle Card Flagship Icon.png Destroyer I-Class (1501): 5 Armor, 20 HP Destroyer I-Class (1501): 5 Armor, 20 HP 0/0
0/0
Line Ahead 60 Light Cruiser Ho-Class (1505): 15 Armor, 33 HPBattle Card Flagship Icon.png Destroyer Ro-Class (1502): 6 Armor, 22 HP Destroyer Ro-Class (1502): 6 Armor, 22 HP 0/0
0/0
Line Ahead 70 Light Cruiser Ho-Class (1505): 15 Armor, 33 HPBattle Card Flagship Icon.png Destroyer Ha-Class (1503): 7 Armor, 24 HP Destroyer Ro-Class (1502): 6 Armor, 22 HP Destroyer Ro-Class (1502): 6 Armor, 22 HP 0/0
0/0
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+

Ship Drops

Ship drops
Type Ship? A B C
CL Kitakami ✔️
CL Sendai ✔️
DD Mutsuki ✔️ ✔️ ✔️
DD Kisaragi ✔️ ✔️ ✔️
DD Satsuki ✔️ ✔️ ✔️
DD Fumizuki ✔️ ✔️ ✔️
DD Nagatsuki ✔️ ✔️ ✔️
DD Kikuzuki ✔️ ✔️ ✔️
DD Mikazuki ✔️ ✔️ ✔️
DD Mochizuki ✔️ ✔️ ✔️
DD Fubuki ✔️
DD Shirayuki ✔️ ✔️ ✔️
DD Hatsuyuki ✔️ ✔️ ✔️
DD Miyuki ✔️ ✔️ ✔️
DD Murakumo ✔️
DD Isonami ✔️ ✔️ ✔️
DD Ayanami ✔️ ✔️ ✔️
DD Shikinami ✔️ ✔️ ✔️
DD Oboro ✔️ ✔️ ✔️
DD Akebono ✔️ ✔️ ✔️
DD Sazanami ✔️
DD Ushio ✔️ ✔️ ✔️
DD Akatsuki ✔️ ✔️ ✔️
DD Hibiki ✔️ ✔️ ✔️
DD Ikazuchi ✔️ ✔️ ✔️
DD Inazuma ✔️ ✔️ ✔️
DD Hatsuharu ✔️ ✔️ ✔️
DD Nenohi ✔️ ✔️ ✔️
DD Wakaba ✔️ ✔️ ✔️
DD Hatsushimo ✔️ ✔️ ✔️
DD Shiratsuyu ✔️
DD Shigure ✔️ ✔️ ✔️
DD Murasame ✔️ ✔️ ✔️
DD Yuudachi ✔️ ✔️ ✔️
DD Samidare ✔️ ✔️ ✔️
DD Suzukaze ✔️ ✔️
DD Asashio ✔️
DD Ooshio ✔️ ✔️ ✔️
DD Michishio ✔️ ✔️ ✔️
DD Arashio ✔️ ✔️ ✔️
DD Arare ✔️ ✔️ ✔️
DD Kasumi ✔️ ✔️ ✔️
DD Kagerou ✔️
DD Shiranui ✔️
DD Kuroshio ✔️
CL Tenryuu ✔️
CL Tatsuta ✔️
CL Kuma ✔️
CL Tama ✔️
CL Kiso ✔️
CL Jintsuu ✔️ ✔️
CL Naka ✔️ ✔️