• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Summer 2022 Event/E-3/Sandbox

From Kancolle Wiki
< Summer 2022 Event‎ | E-3
Revision as of 00:13, 3 September 2022 by Chrno98 (talk | contribs) (→‎Branching Table)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2022 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branch Rules

Branching Table

E-3 Start Point
Nodes Rules
Start
1
  • Single Fleet
2
  • Combed Fleet


E-3 Branching Rules (Start Point 1)
Nodes Rules
1
A
  • Meet ALL of the following requirements:
    • Fleet is Fast
    • Amount of DD ≥ 2
    • Amount of CL ≥ 1
    • Amount of CV(B) ≤ 1
A1
  • Does not meet the requirements to go to A
A1
A
  • Meet ALL of the following requirements:
    • Amount of DD ≥ 2
    • Amount of CV(B) ≤ 1
A2
  • Does not meet the requirements to go to A
C
C1

Choose your own adventure!

C2
C1
D
  • Meet ANY of the following requirements:
    • Amount of CL = 0
E
  • Does not meet the requirements to go to D


E-3 Branching Rules (Start Point 2)
Nodes Rules
F
F1
  • Does not meet the requirements to go to F2
F2
  • Meet ALL of the following requirements:
    • Amount of DD ≥ 3
    • Fleet is Fast or TCF with (F)BB(V) = 0
    • Amount of (F)BB(V) ≤ 1
    • Amount of SS(V) = 0
F2
G
  • Force G if fleet is TCF
H1
  • Does not meet the requirements to go to H
H
  • Meet ALL of the following requirements:
    • Amount of CV(B) ≤ 1
    • Amount of CV(L/B) ≤ 3
    • Amount of (F)BB(V) ≤ 3
    • Amount of (F)BB(V) + CV(B) ≤ 4 (redundant)
    • Amount of (F)BB(V) + CV(L/B) ≤ 5
    • Fleet does not contain SS(V)
H1
H
  • Meet ALL of the following requirements:
    • Amount of CV(B) ≤ 2
    • Amount of (F)BB(V) ≤ 2(?)
    • Amount of (F)BB(V) + CV(L/B) ≤ 5(?)
H2
  • Does not meet the requirements to go to H
H
I

Choose your own adventure!

J
I
K

Choose your own adventure!

L
J
M
  • Fleet is CTF
O
  • Fleet is STF
M
M1
  • Does not meet the requirements to go to N or M2
M2
  • Meet ALL of the following requirements:
    • Does not meet the requirements to go to N
    • Fleet is Fast
    • Amount of CL + DD = 4
N
  • Meet ALL of the following requirements:
    • Fleet is Fast
    • Amount of CL + DD ≥ 5
    • Amount of (F)BB(V) + CV(L/B) ≤ 4
Q
R

Force R if fail LoS Check

T
U
  • Meet ALL of the following requirements:
    • Does not meet the requirements to go to T
    • Pass the LoS Check (CnX = ? on Hard)
    • Amount of (F)BB(V) ≤ 3
    • Amount of CVL ≤ 2
    • Fleet contains AV or amount of CL + DD ≥ 5
S
  • Meet ALL of the following requirements:
    • Does not meet the requirements to go to T or U
    • Pass the LoS Check (CnX = ? on Hard)


Memetail's Guide

Map overview

E3 is a two-phase map using both Single Fleets and Combined Fleets.

  • This map uses two locks:
    • Summer 2022 Event Tag 3.png Expeditionary Fleet Advance Team (Single Fleets)
    • Summer 2022 Event Tag 4.png Mediterranean Combined Fleet (Combined Fleets)
  • Multiple LBAS will be available to sortie after completing their unlock requirements, 1 LBAS will be available to sortie along with a second base only usable in defense.
    • 1 LBAS will be available to Sortie after completing Phase 0.5
    • A second LBAS will be available to Sortie partway through Phase 1.66
    • Air raids will occur on this map.

Phase 0.5 - Unlock the Boss Node

The following steps have to be performed to unlock the first boss:

E C2
Hard S x2 S
Medium ? ?
Easy ? ?
Casual ? ?

  • Single Fleet: 0-1CV(L/B), 0-2(F)BB(V), 0-3XX, 1-2CL, 2-3DD (Fast) Summer 2022 Event Tag 3.png
  • Route: 1 A B C C1 E
    • Bringing a Slow fleet with multiple heavier ships such as (F)BB(V) or CV(B) will encounter extra battles
    • AD/AP at node E is 50/100 on Hard

  • For the fleet used, refer to Node E as it is the same fleet.
  • Route: 1 A B C C2
Anti-PT boat
Unlike most standard Abyssals, "PT boats" (PT Imp PackPT Imp Pack & Schnellboot Imp PackSchnellboot Imp Pack) are "very small and fast".
  • All ship types suffer a severe Accuracy accuracy and Firepower firepower penalty against PT boats.
  • Attacking them with larger guns is not very effective, smaller guns being recommended instead.
  • Support Expeditions are not affect by any of the following[1].
Attack formula against PT boats
The Attack formula against PT boats:[2][3]
Jet Assault & Airstrike
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]


LBAS[4]
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]


Shelling
  • [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]


Opening & Closing Torpedo Salvos
  • [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]


Night Battle
  • Night Battle data are unclear yet.


With
  • [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
Accuracy formula against PT boats
The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
With
  • [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
    • PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
    • Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
  • [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion Evasion described bellow,
PT boats stats
Type Luck Luck Eva Evasion [math]\displaystyle{ \text{EVA}_\text{PT} }[/math]
Line AheadLineAhead.png EchelonEchelon.png Line AbreastLineAbreast.png
PT Imp PackPT Imp Pack ? ? 81? 87? ?
PT Imp Pack IIPT Imp Pack II 60 220 80 87 85
PT Imp Pack IIIPT Imp Pack III 60 250 82 89 88
PT Imp Pack IVPT Imp Pack IV ? ? ? 84? ?
Schnellboot Imp PackSchnellboot Imp Pack ? ? ? ? ?
Schnellboot Imp Pack IISchnellboot Imp Pack II ? ? ? ? ?
Schnellboot Imp Pack EliteSchnellboot Imp Pack Elite ? ? ? ? ?


The main Accuracy modifiers are
  • [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
  • [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
  • [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.


Amagiri Kai Ni/DAmagiri Kai Ni
Amagiri Kai Ni D
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.

  • DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
  • The PT boat targeting rate is 100% for all affected ships [9].

During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].

Ship Type [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
DD & DE 1.0
CL, CLT, & CT 0.82
All other types 0.7
Equipment [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math]
1st equipped 2nd equipped 1st equipped 2nd equipped
Small Caliber Main GunSmall Caliber Main High-Angle GunSmall Small Caliber Main Guns[11] 1.3 1.15 1.5 2.11.5×1.4
Secondary GunSecondary High-Angle GunSec Secondary Guns[12] 1.55 1 1.3
Anti-Aircraft Gun Anti-Aircraft Guns 1.45 1.35 1.2 1.441.2×1.2
Lookout Skilled LookoutsSkilled Lookouts
Torpedo Squadron Skilled Lookouts
1.75 1 1.1
Landing CraftArmed Soukoutei (Armored Boat Class)Soukoutei (Armored Boat Class) 1.45 1.3 1.2 1.1
Armed DaihatsuArmed Daihatsu 1.45 1.3 1.2 1.1
Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
[13][14]
1 1.3 1 1.1
Seaplane BomberBomberSeaplane Fighter Seaplane Bombers & Seaplane Fighters 1.5 1 1.2
Dive BomberJetFighterBomber1.pngJetFighterBomber2.png Dive Bombers & JetsKikka Kai
Jet Keiun Kai
1.375 1.2 1.4 1.821.4×1.3
All other equipment 1 1
Notes
  • It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
  • Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
  • Combining equipment is recommended to see significant boosts to accuracy.
  • The Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
    Special Type 4 Amphibious Tank Kai
    bonus does not stack with the Landing Craft Armed BoatsSoukoutei (Armored Boat Class)
    Armed Daihatsu
    ones.
  • Using other setups improving accuracy is also advisable:
References:
[edit]

After completion, 1 LBAS will be available to Sortie

Phase 1 - Ruin the French Battleship's Vacation

  • CTF: 1(F)BB(V), 1CV, 2CVL, 2CA(V) + 1CL, 1CA(V), 1CLT, 3DD (Fast) Summer 2022 Event Tag 4.png
  • Route: 2 F F2 H I L
    • Shortest route that reaches the boss.
    • 1CVL may be swapped for 1CV(B) but will face an extra Air Node at H1

  • STF/CTF: 2-3(F)BB(V), 0-1CV(B), 0-2CVL, 0-2XX + 1CL, 2-3DD, 2-3XX Summer 2022 Event Tag 4.png
  • Route: 2 F F1 F2 H I L
    • XX cannot be a SS(V) (?)
    • Bringing 5 or more (F)BB(V)+CV(B) will encounter extra battles at: H1 H2
    • Will face an extra Air Node at F1 in exchange for allowing a heavier fleet and disregarding speed.

  • LBAS: Range 6 to L, 60/160 AD/AP on Hard (138/276 on Last Dance)
  • It is recommended to bring AACI.

Phase 1.33 - Open a Path to J

This phase has only 1 requirement: Reach node G

  • TCF: 0-2CAV, 0-2CL, 4-6DD + 1-2CL, 3-5DD, 0-2CA(V) Summer 2022 Event Tag 4.png
  • Route: 2 F F2 G
    • Proceeding from F2 with Taiha is safe as G is a non-combat node
  • Lock Notes: 4 DD + 1 CL, 3 DD combined fleet can be used to save ships from locking in this phase and map.

Phase 1.66 - Clear a Path to the Boss

The following steps have to be performed to unlock the final boss of E3:

P N
Hard S x2 S x2
Medium ? ?
Easy ? ?
Casual ? ?

  • For the fleet used, refer to Phase 1 as it is the same fleet.
  • Route: 2 F F2 H I K P
    • The Heavy Fleet from Phase 1 will encounter an extra Air Node at F1
  • Anti-installation equipment are required to clear this node.
  • Node P contains PT Imps along with other surface ships

  • CTF: 1(F)BB(V), 0-1CV, 1-2CVL, 1-2CA(V), 0-1CL, 0-1DD + 1CL, 0-2CA(V), 0-2CLT, 3-4DD (Fast) Summer 2022 Event Tag 4.png
  • Route: 2 F F2 H J M N
    • The amount of CL + DD in the fleet must be ≥ 5 to avoid an extra battle at M2
    • 1CVL may be swapped for 1CV(B) but will face an extra Air Node at H1
    • Anti-installation equipment are required to clear this node.
    • Node N contains PT Imps along with other surface ships

Anti-PT boat
Unlike most standard Abyssals, "PT boats" (PT Imp PackPT Imp Pack & Schnellboot Imp PackSchnellboot Imp Pack) are "very small and fast".
  • All ship types suffer a severe Accuracy accuracy and Firepower firepower penalty against PT boats.
  • Attacking them with larger guns is not very effective, smaller guns being recommended instead.
  • Support Expeditions are not affect by any of the following[1].
Attack formula against PT boats
The Attack formula against PT boats:[2][3]
Jet Assault & Airstrike
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]


LBAS[4]
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]


Shelling
  • [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]


Opening & Closing Torpedo Salvos
  • [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]


Night Battle
  • Night Battle data are unclear yet.


With
  • [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
Accuracy formula against PT boats
The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
With
  • [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
    • PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
    • Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
  • [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion Evasion described bellow,
PT boats stats
Type Luck Luck Eva Evasion [math]\displaystyle{ \text{EVA}_\text{PT} }[/math]
Line AheadLineAhead.png EchelonEchelon.png Line AbreastLineAbreast.png
PT Imp PackPT Imp Pack ? ? 81? 87? ?
PT Imp Pack IIPT Imp Pack II 60 220 80 87 85
PT Imp Pack IIIPT Imp Pack III 60 250 82 89 88
PT Imp Pack IVPT Imp Pack IV ? ? ? 84? ?
Schnellboot Imp PackSchnellboot Imp Pack ? ? ? ? ?
Schnellboot Imp Pack IISchnellboot Imp Pack II ? ? ? ? ?
Schnellboot Imp Pack EliteSchnellboot Imp Pack Elite ? ? ? ? ?


The main Accuracy modifiers are
  • [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
  • [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
  • [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.


Amagiri Kai Ni/DAmagiri Kai Ni
Amagiri Kai Ni D
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.

  • DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
  • The PT boat targeting rate is 100% for all affected ships [9].

During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].

Ship Type [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
DD & DE 1.0
CL, CLT, & CT 0.82
All other types 0.7
Equipment [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math]
1st equipped 2nd equipped 1st equipped 2nd equipped
Small Caliber Main GunSmall Caliber Main High-Angle GunSmall Small Caliber Main Guns[11] 1.3 1.15 1.5 2.11.5×1.4
Secondary GunSecondary High-Angle GunSec Secondary Guns[12] 1.55 1 1.3
Anti-Aircraft Gun Anti-Aircraft Guns 1.45 1.35 1.2 1.441.2×1.2
Lookout Skilled LookoutsSkilled Lookouts
Torpedo Squadron Skilled Lookouts
1.75 1 1.1
Landing CraftArmed Soukoutei (Armored Boat Class)Soukoutei (Armored Boat Class) 1.45 1.3 1.2 1.1
Armed DaihatsuArmed Daihatsu 1.45 1.3 1.2 1.1
Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
[13][14]
1 1.3 1 1.1
Seaplane BomberBomberSeaplane Fighter Seaplane Bombers & Seaplane Fighters 1.5 1 1.2
Dive BomberJetFighterBomber1.pngJetFighterBomber2.png Dive Bombers & JetsKikka Kai
Jet Keiun Kai
1.375 1.2 1.4 1.821.4×1.3
All other equipment 1 1
Notes
  • It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
  • Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
  • Combining equipment is recommended to see significant boosts to accuracy.
  • The Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
    Special Type 4 Amphibious Tank Kai
    bonus does not stack with the Landing Craft Armed BoatsSoukoutei (Armored Boat Class)
    Armed Daihatsu
    ones.
  • Using other setups improving accuracy is also advisable:
References:
[edit]

After completing Node P, the second LBAS will be available to Sortie

Phase 2 - Boot the Boss from the Mediteranean

  • STF: 3(F)BB(V), 0-1CV, 0-2CVL, 0-1XX, 0-1Akitsushima Kai/Akashi Kai + 1CL, 0-1CVL, 0-2CA(V), 0-2CLT, 0-1AV, 2-3DD (Slow?) Summer 2022 Event Tag 4.png
  • Route: 2 F F1 F2 H J O Q U
  • There is a LoS check to enter node U
  • LBAS: Range 8 to U, 184/367 AD/AP on Hard (255/509 on Last Dance)
  • It is recommended to bring AACI.
  • Nodes F2 O are Submarine nodes
    • It is recommended to bring 1-2 OASW capable ships and/or use 1 LBAS with ASW Patrol Craft

Phase 2.5: Debuff

Once Last Dance is reached, the following steps can be performed to debuff the boss.

  • The following requirements are needed to complete the debuffing process.
P N S LBAS M
Hard S S S AS S
Medium S S ? ? ?
Easy S S ? ? ?
Casual ? ? ? ? ?

  • For the fleet used, refer to Phase 1 as it is the same fleet.

  • For the fleet used, refer to Phase 1.66 as it is the same fleet.

  • STF: 1-3(F)BB(V), 0-1CV, 0-2CVL, 0-3XX + 1CL, 0-2CA(V), 0-2CLT, 2-3DD Summer 2022 Event Tag 4.png
  • Route: 2 F F1 F2 H J O Q S

  • LBAS: Air Defense
  • This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense

  • For the fleet used, refer to Phase 1.66 Node N as it is the same fleet.

YY's Guide

Foreign Aircrafts (for future bonus tables)

Nation Fighter
Fighters
Dive Bomber
Dive Bombers
Torpedo Bomber
Torpedo Bombers
Land-based Attack Aircraft/Land-based FighterLand-based Fighter
LB Bombers/Interceptors
SeaplaneSeaplane FighterLarge Flying Boat
Seaplanes
Reconnaissance AircraftRotorcraft
Other
US
Equipment Card F4F-3.png
F4F-3
Equipment Card F4F-4.png
F4F-4
Equipment Card F6F-3.png
F6F-3
Equipment Card F6F-5.png
F6F-5
Equipment Card F6F-3N.png
F6F-3N
Equipment Card F6F-5N.png
F6F-5N
Equipment Card XF5U.png
XF5U
Equipment Card FR-1 Fireball.png
FR-1 Fireball
Equipment Card F4U-2 Night Corsair.png
F4U-2 Night Corsair
Equipment Card SBD.png
SBD
Equipment Card F4U-1D.png
F4U-1D
Equipment Card FM-2.png
FM-2
Equipment Card SBD-5.png
SBD-5
Equipment Card SB2C-3.png
SB2C-3
Equipment Card SB2C-5.png
SB2C-5
Equipment Card F4U-4.png
F4U-4
Equipment Card TBD.png
TBD
Equipment Card TBF.png
TBF
Equipment Card TBM-3D.png
TBM-3D
Equipment Card TBM-3W+3S.png
TBM-3W+3S
Equipment Card B-25.png
B-25
Equipment Card OS2U.png
OS2U
Equipment Card SOC Seagull.png
SOC Seagull
Equipment Card SO3C Seamew Kai.png
SO3C Seamew Kai
Equipment Card PBY-5A Catalina.png
PBY-5A Catalina
Equipment Card S-51J.png
S-51J
Equipment Card S-51J Kai.png
S-51J Kai
British
Equipment Card Fulmar.png
Fulmar
Equipment Card Seafire Mk.III Kai.png
Seafire Mk.III Kai
Equipment Card Corsair Mk.II.png
Corsair Mk.II
Equipment Card Corsair Mk.II (Ace).png
Corsair Mk.II (Ace)
Equipment Card Skua.png
Skua
Equipment Card Swordfish.png
Swordfish
Equipment Card Swordfish Mk.II (Skilled).png
Swordfish Mk.II (Skilled)
Equipment Card Swordfish Mk.III (Skilled).png
Swordfish Mk.III (Skilled)
Equipment Card Barracuda Mk.II.png
Barracuda Mk.II
Equipment Card Barracuda Mk.III.png
Barracuda Mk.III
Equipment Card Spitfire Mk.I.png
Spitfire Mk.I
Equipment Card Spitfire Mk.V.png
Spitfire Mk.V
Equipment Card Spitfire Mk.IX (Skilled).png
Spitfire Mk.IX (Skilled)
Equipment Card S9 Osprey.png
S9 Osprey
Equipment Card Swordfish (Seaplane Model).png
Swordfish (Seaplane Model)
Equipment Card Swordfish Mk.II Kai (Reconnaissance Seaplane Model).png
Swordfish Mk.II Kai (Reconnaissance Seaplane Model)
Equipment Card Swordfish Mk.III Kai (Seaplane Model).png
Swordfish Mk.III Kai (Seaplane Model)
Equipment Card Swordfish Mk.III Kai (Seaplane Model Skilled).png
Swordfish Mk.III Kai (Seaplane Model/Skilled)
Equipment Card Fairey Seafox Kai.png
Fairey Seafox Kai
Equipment Card Fulmar (Reconnaissance Fighter Skilled).png
Fulmar (Reconnaissance Fighter/Skilled)
Italian
Equipment Card Re.2001 OR Kai.png
Re.2001 OR Kai
Equipment Card Re.2005 Kai.png
Re.2005 Kai
Equipment Card Re.2001 CB Kai.png
Re.2001 CB Kai
Equipment Card Re.2001 G Kai.png
Re.2001 G Kai
Equipment Card SM.79.png
SM.79
Equipment Card SM.79 bis.png
SM.79 bis
Equipment Card SM.79 bis (Skilled).png
SM.79 bis (Skilled)
Equipment Card Ro.43 Reconnaissance Seaplane.png
Ro.43 Reconnaissance Seaplane
Equipment Card Ro.44 Seaplane Fighter.png
Ro.44 Seaplane Fighter
Equipment Card Ro.44 Seaplane Fighter bis.png
Ro.44 Seaplane Fighter bis
German
Equipment Card Bf 109T Kai.png
Bf 109T Kai
Equipment Card Fw 190T Kai.png
Fw 190T Kai
Equipment Card Fw 190 A-5 Kai (Skilled).png
Fw 190 A-5 Kai (Skilled)
Equipment Card Ju 87C Kai.png
Ju 87C Kai
Equipment Card Ju 87C Kai 2 (w KMX).png
Ju 87C Kai Ni (w/ KMX)
Equipment Card Ju 87C Kai 2 (w KMX Skilled).png
Ju 87C Kai Ni (w/ KMX/Skilled)
Equipment Card Me 163B.png
Me 163B
Equipment Card Fw 190 D-9.png
Fw 190 D-9
Equipment Card Do 17 Z-2.png
Do 17 Z-2
Equipment Card Do 217 E-5 + Hs293 Initial Model.png
Do 217 E-5 + Hs293 Initial Model
Equipment Card Do 217 K-2 + Fritz-X.png
Do 217 K-2 + Fritz-X
Equipment Card Ar196 Kai.png
Ar196 Kai
French
Equipment Card Laté 298B.png
Laté 298B
Equipment Card Loire 130M.png
Loire 130M

Bonus

Group Plane Mapwide Boss 1 Boss 2
A
Equipment Card Corsair Mk.II.png
Corsair Mk.II
Equipment Card Corsair Mk.II (Ace).png
Corsair Mk.II (Ace)
Equipment Card Fulmar (Reconnaissance Fighter Skilled).png
Fulmar (Reconnaissance Fighter/Skilled)
1.05 1.10 1.15
B
Equipment Card Re.2005 Kai.png
Re.2005 Kai
Equipment Card Fw 190T Kai.png
Fw 190T Kai
Equipment Card Fw 190 A-5 Kai (Skilled).png
Fw 190 A-5 Kai (Skilled)
1.05 1.10 1.075
C
Equipment Card Ju 87C Kai.png
Ju 87C Kai
Equipment Card Swordfish Mk.III (Skilled).png
Swordfish Mk.III (Skilled)
1.05 ?? ??
D
Equipment Card F4F-3.png
F4F-3
Equipment Card F6F-3N.png
F6F-3N
Equipment Card F6F-5N.png
F6F-5N
Equipment Card FR-1 Fireball.png
FR-1 Fireball
Equipment Card F4U-2 Night Corsair.png
F4U-2 Night Corsair
1.05 1.10 1.10
E
Equipment Card F4U-1D.png
F4U-1D
Equipment Card FM-2.png
FM-2
Equipment Card SBD-5.png
SBD-5
Equipment Card TBF.png
TBF
1.05 1.10 1.10
Bonus = A x B x C x B x E
  • A group bonus is only applied once per group.
  • A group bonus is not applied for zero-slot planes


Ships Map-Wide E3-1 French Hime
Ship Banner Richelieu Kai.png 1.1x 1.25x 1.17x
Ship Banner Italia.png 1.2x -
Ship Banner Roma Kai.png Ship Banner Bismarck Drei.png
Dive Bomber Dive Bombers / Torpedo Bomber Torpedo Bombers - - 1.2x
Armor-Piercing Shell AP ShellsType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
1.7