- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
KanColle Phase 1
KanColle Phase 1 also known as the "Flash Era of KanColle" began is April 23rd, 2013 and has lasted for a total of 5 years. Approximately around April 23rd, 2018 KanColle will end "Phase 1" of its development cycle and will begin to move into Phase 2 of it's game development which will begin with ditching the flash based system KanColle has used up till now as its main platform. Due to the recent changes in which flash become a less desired platform by even web browsers, KanColle has recently made an announcement that the game will end it's run of Flash by its 5th Anniversary and will be migrated to HTML 5. All content and data has been announced to be migrating with the transfer.
The purpose of this page will be to cover the entirety of KanColle's Phase 1 development history regarding the Browser Version of KanColle from it's beginning all the way to when the game end's it's run on Flash.
Development History
KanColle's history has been a long and interesting development that began with lots of early planning that based on some interviews started approximately around Late 2011 and would be released in it's basic form around April 23rd, 2013. The following history chart will use info gathered from the mentioned interviews, along with the KanColle 4th Anniversary issue from Comptiq Magazine, and update note history gathered over the course of it's development cycle.
All development notes will be updated till the end of Phase 1 has been reached.
Year | Month | Day | Update Type | Notes |
---|---|---|---|---|
Late 2011 - 2012 | ??? | ??? | Early Development | Kensuke Tanaka begins development plans for KanColle using the assistance of his doujin team from C2 Kikan. Tanaka proceeds to round up artists and programmers to work on development of the game. |
2012 - Early 2013 | ??? | ??? | Early Development | Kensuke Tanaka makes contact with Kadokawa to round up new talented Seiyuus to get on board for the project. Voices for the initial release Kanmusu were worked upon. Late in 2012 and through part of the beginning of 2013, a deal was made to use DMM Games as a hosting platform for their game project which they made an agreement to become part of the joint collaboration of the project. |
2013 | February | 28 | Pre-Relase | KanColle website was open on DMM Games and per-registration for the game began. People who registered to join in on KanColle at the time would receive Ooi as a per-release reward for registering before the game's release. |
April | 23 | Launch | KanColle was released to the public. It was titled as a "Fleet Development Simulator Game" | |
Kanmusu | A total of 94 ships were released among the initial release of the game: Battleships: Nagato, Mutsu, Ise, Hyuuga, Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro | |||
Abyssals | A total of 13 Abyssals were released among the initial release of the game: Destroyer I-Class, Destroyer Ro-Class, Destroyer Ha-Class, Destroyer Ni-Class, Light Cruiser Ho-Class, Light Cruiser He-Class, Light Cruiser To-Class, Torpedo Cruiser Chi-Class, Heavy Cruiser Ri-Class, Light Carrier Nu-Class, Battleship Ru-Class, Standard Carrier Wo-Class, Transport Ship Wa-Class | |||
World Maps | The following Maps were released among the initial release of the game: World 1: Naval Base Waters | |||
May | 1 | System | Mutiple Scrapping of Equipment was implemented into the game. | |
8 | System | ASW equipment such as Sonars and Depth Charge Launchers were released. Maelstrom effects were altered to allow radars to lessen the effects of resources lost when you make contact with a maelstrom node. | ||
15 | Kanmusu Remodel | Chitose Carrier Kai and Chiyoda Carrier Kai was released. | ||
System | Reconnisance Aircraft Saiun was implemented into the game. Home port expansions were made possible allowing at the time to expand your ships up to 150 ships at that time. | |||
17 | Event | KanColle's First Event, The Spring 2013 Event: "Raid the Enemy Forward Base” was implemented and would last until June 5th, 2013. | ||
New Kanmusu | The following ships were implemented in the Event: Shoukaku (Rewards), Zuikaku (drop), Abukuma (drop), Kinu (drop) | |||
Abyssals | The following ships were implemented in the Event: Submarine Ka-Class, Submarine Yo-Class, Floating Fortress, Anchorage Demon, Anchorage Princess | |||
System | Enemy Submarines were added into Enemy Fleet. "Mamiya" was added as an item in the game. | |||
29 | System | CG was given to Mamiya, Daily Quests had thier reset time changed to 5:00 AM JST. Kanmusu could now be swapped directly while in the fleet. | ||
June | 5 | System | Spring 2013 Event came to an end. World 4: Western Waters was implemented along with 4-1 “Battle of Jam Island” and 4-2 “Curry Ocean Pacification”. ASW mechanics were changed to the basic version that is known as of current (Light Aircraft Carriers and Aviation cruisers could now attack subs). | |
New Kanmusu | The following ships were implemented in the Update: | |||
Abyssals | The following ships were implemented in the Game: | |||
12 | System | Saiun were now given the ability to prevent Red-T Disadvantage. Mamiya could now cause a high morale boost (Sparkling) among multiple ships. Heavy Cruisers could now equip Type 3 Shells, Aviation cruisers can load torpedoes, Torpedo cruisers can now load sonars and depth charge launchers, carriers can now load radars. | ||
19 | Kanmusu Remodel | Kitakami Kai Ni and Ooi Kai Ni were implemented into the game becoming the first Kai 2 Remodels. | ||
21 | Other | The growing popularity of the game filled the servers, and new registrations were temporarily closed. This caused an big outcry, and the game gained further publicity. | ||
26 | System | 4-3 Map, "The Bombing of Ri Lanka" was implemented. | ||
New Kanmusu | Mikuma was added into the game. | |||
July | 3 | Other | Additional servers were added and per-registration for the new serves began. | |
10 | Servers | KanColle shifted to a multi server system consisting of 3 different servers at the time. The original server, Yokosuka Naval District, Kure Naval District and Sasebo Naval District. | ||
New Kanmusu | Maikaze was added into the game. | |||
17 | System | World 4-4 Map “Battle of Casgadama” was implemented. The ability sort your kanmusu through Moderization was added. | ||
Abyssals | The following ships were implemented in the Game: | |||
Servers | 4th Server Maizuru Naval District was added. | |||
24 | New Kanmusu/ Remodel | Kinugasa was added into the game. Chitose Carrier Kai Ni and Chiyoda Carrier Kai Ni were implemented | ||
System | Added the ability to Lock Ships. Added the Ability to open all furniture boxes at once. | |||
25 | Other | KanColle's Staff Twitter was launched. [1] | ||
August | 1 | Event | The Summer 2013 Event: "Southern Waters Assault Reconnaissance”” was implemented and would last until August 26th, 2013. | |
New Kanmusu | The following ships were implemented in the Event: | |||
Abyssals | The following ships were implemented in the Event: | |||
System | Support Expedtions have been implemented and could be used in the Event. | |||
2 | System | Type A Ko-hyoteki were given the ability to launch a per-emptive torpedo strike. | ||
7 | Servers | 5th Server Oominato Guard District was added. | ||
8 | New Kanmusu | Yamato was implemented in the middle of the event in correspondence to her launch day. Those who successfully cleared the entire event received her automatically upon the update. Those that did not however needed to complete the Final Event Map (E-4) to earn her. | ||
10 | Servers | 6th Server Turk Naval District was added. The Lottery System was implemented to control server congestion issues. | ||
17 | Servers | 7th Server Lingga Naval District was added. | ||
21 | Servers | 8th Server Rabula Naval District was added. | ||
26 | System | Summer 2013 Event came to an end. Flagships in Single Fleets could no longer continue a sortie if they were heavily damaged. Flagship Protection mechanics were added. | ||
New Kanmusu | The following ships were implemented in the Update: | |||
30 | Servers | 9th Server Shortland Naval District was added. | ||
September | 11 | Kanmusu Update / Remodel | The following Kamusu recived the following in the Update: Hibiki could now be remodeled into Verniy. | |
13 | Servers | 10th Server Buin Naval District was added. | ||
18 | System | World 5: Southern Waters was implemented. 5-1 - The Frontline of the Southern Waters and 5-2 - The Coral Islands were released. | ||
New Kanmusu / Update | The following ships were implemented in the Update: Akigumo, Yuugumo | |||
25 | New Kanmusu Remodel | The following remodel were implemented in the Update: | ||
System | Admiral's Maximum HQ Level increased from 105 to 115. | |||
26 | Anime | Plans for development of the KanColle Anime and KanColle Kai were announced. | ||
28 | Servers | 11th Server Tawi-Tawi Naval District was added. | ||
October | 4 | System | 5-3 - The Sav Islands were released. This was the first Night Battle Themed map | |
New Kanmusu Remodel | The following remodel were implemented in the Update: | |||
7 | Collaboration | Family Mart Collaboration began. | ||
9 | Servers | 12th Server Palau Naval District was added. | ||
16 | New Kanmusu | The following Kanmusu were implemented in the Update: | ||
Kanmusu Voice Lines | New Voice Lines were implemented for the Following Kanmusu: | |||
23 | Kanmusu Remodel | The Following remodel were implemented for the Following Kanmusu: | ||
Kanmusu Voice Lines | New Voice Lines were implemented for the Following Kanmusu: | |||
System | Notification window for using Mamiya was added. Progression indicators to Quest with mutiple requirements were implemented. Max icon to indicate when certain stat parameters were maxed from Modernization were implemented. | |||
31 | Collaboration | Collaboration with Waterline Series to produced plastic ship models began. The first ship they released would be the "1/700 Kancolle Plastic Model No.01 Shipgirl Battleship Nagato” | ||
November | 1 | Event | The Fall 2013 Event: "“Decisive Battle! Escape from Ironbottom Sound!” was implemented and would last until November 27th, 2013. | |
New Kanmusu/ Remodel | The following ships were implemented in the Event: I-19 (Reward), I-8 (Reward), Agano (Drop), Noshiro (Reward), Musashi (Reward) | |||
Abyssals | The following ships were implemented in the Event: | |||
6 | Servers | 13th Server Burnei Naval District was added. | ||
9 | Collaboration | The Limited Edition 10th Volume of Lucky Star had a cover that featured a collaboration with KanColle | ||
13 | Kanmusu Remodel | The Following remodel were implemented for the Following Kanmusu: | ||
Kanmusu Voice Lines | New Voice Lines were implemented for the Following Kanmusu: | |||
20 | New Kanmusu/ Remodel | The following ships were implemented in the Event: Yahagi(Drop) | ||
Kanmusu Voice Lines | New Voice Lines were implemented for the Following Kanmusu: | |||
27 | System | Fall 2013 Event came to an end. Max Modernization showed up on the modernization screen to indicate when a stat was fully maxed out. PVP now had selectable formations. |
More is to come....