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**You can use '''ONE''' [[Land-Based Air Squadron]] to perform sorties into E2
 
**You can use '''ONE''' [[Land-Based Air Squadron]] to perform sorties into E2
 
***The second squadron is not allowed to sortie, but is allowed to participate in defense
 
***The second squadron is not allowed to sortie, but is allowed to participate in defense
**You will need a distance of 8 from your LBAS to reach the boss node  
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** Depending on your starting point, you will need a combat radius of up to 8 nodes for LBAS squadrons to reach the boss node  
** LBAS for Starting point two will be 8 which cannot reach the boss node without a Flying Boat.
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** The flight distance for start point 2 to the boss node can be up to 8 nodes (ABFGIJKO), which cannot be reached by fighters without a Flying Boat.
**If you lack in a Flying boat, use only [[Zero Fighter Type 52|Type 52 Zero Fighter]]s and concentrate you attacks on Node G
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**If you lack in a Flying boat, using fighters to support your fleet at airstrike nodes is still a valid option (e.g. at node G)
**Air Defense ships like the Akizuki-Class or Maya Kai Ni may be recommended to take out enemy planes along with your carriers.
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**It is worth considering the use of specialized air defense ships (Akizuki-Class or Maya Kai Ni) in AACI setups
**Node B and J might be preferred if you want to eliminate carriers to minimize plane loss on your way to the boss node.
       
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