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| ** On easy and normal, you probably will be able to defeat the Submarine Hime without reducing her armor, but on hard, you may want to consider the option of attacking those points. | | ** On easy and normal, you probably will be able to defeat the Submarine Hime without reducing her armor, but on hard, you may want to consider the option of attacking those points. |
| ** You will need to use a Carrier Task Force and make it to the boss for the debuffs to take effect. | | ** You will need to use a Carrier Task Force and make it to the boss for the debuffs to take effect. |
− | ***Using a Surface Task Force will activate the debuff when you fight the Submarine Hime, however it is not visually shown through her introduction lines, but when you fight her. She does however seem to be somewhat agile in comparison to Carrier Task Force. This is possibly related to how the combine mechanics work. | + | ***Using a Surface Task Force will activate the debuff when you fight the Submarine Hime, however it is not visually shown through her introduction lines, but when you fight her. She does however seem to be somewhat agile in comparison to Carrier Task Force. This is possibly related to how the combine mechanics work between CTF and STF. |
| **After defeating these two installations, the submarine hime's dialogue will change and the glow of her torpedoes will emit a green light instead of a blue one. | | **After defeating these two installations, the submarine hime's dialogue will change and the glow of her torpedoes will emit a green light instead of a blue one. |
| **Armor buff will reset daily at 5 AM JST. | | **Armor buff will reset daily at 5 AM JST. |
Revision as of 15:59, 30 November 2015
Introduction
The Fall 2015 Event "Charge! Maritime Transport Operation" will be taking place starting November 18th, 2015. The event will be medium-scaled and will feature combined fleets. The Kancolle dev team has hinted the event will be taking place in a "circular island" in the Southern Seas. Within that location, there will be several battles and "transportation operations". The event map will therefore likely be a series of battles that took place at Kolombangara.
If this is true, expect the majority of the events battles to consist of using smaller fleets to perform "Tokyo Express Runs." The dev team have hinted that well trained destoyers and light cruisers to form an elite torpedo squadron will be key to helping you win the event. Since most of the battles at Kolombongara were small engagements, the battles we will likely see during include the Battle of Kula Gulf, The Battle of Kolombangara and the Battle of Vella Gulf. For this reason, admirals are advised to train up their destroyers and light cruisers. Some maps may feature only night battles.
In addition, it has been mentioned that there will be some engagement that will involve larger fleets such as Battleships and Aircraft Carriers during part of the event. These will likely become combined fleet operations.
Update Info
New Ships
- A total of 4 ship girls are confirmed:
- Training cruiser Kashima is the E-3 clearance reward.
- The Comtiq article in December's magazine mentioned it would be the second ship of the Katori Class training cruisers.
- Arashi was hinted at in an article from Comtique Magazine's September issue. It made mention of a destroyer that worked alongside Kawakaze and engaged in a furious night battle. The Battle of Vella Gulf ties this connection together as both of them sunk during middle of the night.
- November's issue hints that a destroyer that was sunk in the area the event will take place will appear.
- Hagikaze also has been introduced to the game.
- German Aircraft Carrier Graf Zeppelin was hinted at through Comptiq's December issue, where they revealed that a "foreign capital ship" will be appearing.
- Mizuho will be a drop.
- Akizuki and Prinz Eugen will be among the drops in this event, making this their first appearance since the Autumn 2014 Event.
New Enemy Vessels
- There are four new enemy vessels:
New Equipment
Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium) or Operation C (丙, Easy).
- Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
- The armor-reducing system of the Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.
- According to this tweet, Operation A (甲, Hard) and Operation B (乙, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.
- The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).
Event Maps
Quick Info Table
Classification
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Map
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Name
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Combined Fleet?
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Color of Tag
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Tag Condition & Deployment Restriction
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Difficulty Restrictions
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Notes
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Main Operation
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E-1
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Transport Operation! Clearing the Route
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Yes
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Tagging: Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc. Deployment Restriction: Normal or Hard: Must have either the same-colored tag or no tag. Easy: No restrictions.
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No restrictions. All difficulties OK
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E-2
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Battle off the Shore of Korone Haikara Island
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No
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In order to play these maps on hard, you must complete the previous map on either normal or hard. (e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)
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Requires exactly 1 CL (Flagship) + 5 DD
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E-3
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Deploy! Maritime Transportation Fleet
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Yes
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Up to 2 large ships allowed in the main transport fleet.
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Extra Operation
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E-4
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Western Front! Deploy a Mobile Task Force
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E-5
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Survive! Vanilla Bay Night Battle!
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No
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N/A
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CL Flagship and DD escorts plus up to 1 cruiser-class ships only
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E-1
Transport Operation! Clearing the Route
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【輸送作戦!前路掃討】
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Information
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Branching rules
Show/Hide Branching Rules
Branching Rules |
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Node | Split | Condition |
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START | A | | B | | B | C | Active Branching | E | Active Branching | E | F | Certain number of BBs?
If 2nd fleet consists of more than 2 CLT | G | Fail LoS check(?) | H | Certain LoS(?) | F | H | | I | Fail LoS check(?) | J | Certain LoS(?) |
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Tips
- Recommended fleet compositions:
- 2FBB 2CA 2CVL / 1CL 3DD 2CA (Surface Task Force)
- 2BBV 2CA 2CVL / 1CL 4DD 1CLT
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
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Node | Pattern | Xp | Node Info | Form |
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A 能動分岐 | Pattern 1 | | | | B
| Pattern 1 | | Active Branching | | C 前衛哨戒部隊 | Pattern 1 | | | | Pattern 2 | | | | D
| Pattern 1 | | +50 | | E 警戒任務部隊 | Pattern 1 | | | | Pattern 2 | | | | F 空母機動部隊 | Pattern 1 | | | | G
| Pattern 1 | | | | H 水上打撃部隊 | Pattern 1 | | | | Pattern 2 | | | | I
| Pattern 1 | | | | J 前衛展開部隊旗艦 | Pattern 1 | | | | Pattern 2 Final Form | | | |
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E-2
Battle off the Shore of Korone Haikara Island
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【コロネハイカラ沖海戦】
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Information
- Boss: Light Cruiser Princess
- Transport Gauge: 320 (Hard), 200 (Med), 100 (Easy)
- To reduce the gauge, you must go through node J and obtain at least an A-rank victory at boss.
- You do not need to sink the flagship to deplete the gauge.
- Gauge depletes by 18, +3.5 per Drum Canister equipped, +5.5 per Daihatsu-class Landing Craft equipped. S-rank victory will increase the depletion by 44%.
- Note that for this map only Abukuma Kai Ni can equip Daihatsu-class Landing Craft due to the restriction on ships.
- Ship Restrictions: Flagship must be a CL and 5 DDs in the rest of the fleet
- Ships tagged
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Branching rules
Show/Hide Branching Rules
Branching Rules |
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Node | Split | Condition |
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START | A | *A fleet including Jintsuu as flagship and any two of Yukikaze, Hamakaze, Satsuki and Mikazuki for 100%. * Have 4 of the 5 ships but without Satsuki might lead to this route. *Have 3 out of the 5 ships but with Jintsuu in your fleet might lead to this route. | B | Not having all 5 ships but having Satsuki
Any other fleet without the named ships. | A | C | Not having Satsuki in the fleet | D | A fleet including Jintsuu as flagship and any two of Yukikaze, Hamakaze, Satsuki and Mikazuki | D | E | | F | A fleet including Jintsuu as flagship and any two of Yukikaze, Hamakaze, Satsuki and Mikazuki | F | G | | H | | I | Fixed | H | I | With a certain number of drums (Number to be confirmed) | K | |
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Tips
- It is recommended to take at least 6 drum canisters along. Due to the unfavorable routing, it is unlikely Abukuma will be usable to gain the advantages of Daihatsu landing craft.
- Recommended composition for favorable routing: Jintsuu, Mikazuki, Satsuki, Hamakaze, Yukikaze, and 1 other destroyer
- This composition takes you through route A--D--F--I--J--K.
- Having a fleet without Satsuki opens up the chance to enter this path, but she is needed for guaranteeing this routing.
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E-3
Korone Haikara Island Eastern Offshore
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【抜錨!海上輸送部隊】
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Information
- Combined Fleet
- Boss: Seaplane Tender Princess
- Gauge: 800 (Hard), 500 (Med), 300 (Easy)
- Requires going through node G to reduce the boss gauge (but the only path to boss always goes through G)
- You do not need to sink the flagship to deplete the gauge, just get A rank or better
- The Gauge decreases at the rate of 40 per run, +3.5 per Drum Canister equipped, +5.5 per Daihatsu-class Landing Craft equipped. The decrease is increased by 44% if you score an S-rank victory instead of just an A-rank victory.
- Ship Restriction: Transport Combined Fleet
- Ships tagged
- Rewards upon clearance: Kashima
- Clearing on Hard (甲): Medal, Improvement Material x4, Type 4 SONAR
- Clearing on Medium (乙): Medal
- Clearing on Easy (丙):
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Branching rules
Show/Hide Branching Rules
Branching Rules |
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Node | Split | Condition |
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A | B | Active Branching | C | Active Branching | C | D | May be fixed if Akitsu Maru or AV or Hayasui in fleet | E | BBV in fleet | H | J | Fail LOS check | K | LOS Check |
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Tips
- Because you are not allowed any carriers for this map, only Akitsu Maru, AVs, CAVs, and BBVs can be used for air superiority purposes. This is critical for the boss node since on all difficulties there are 3 enemies that can perform artillery spotting attacks. You would need about 50 to 60 air power at the boss node for Air Parity on hard mode.
- Whether you have Akitsu Maru for this map changes how you could approach this map. If you don't have her, it is difficult (if not outright impossible) to make even Air Parity on higher difficulties without making BBV/CAV Zuiun mules (and the former forces you to go through the night battle node filled with PT Imp Groups).
- Having a good support expedition is critical to have a good chance of successfully reducing the gauge. Having both enroute and boss support is critical to ensure your ships make it through to the boss (relatively) intact.
- If you have the Fleet Command Facility, consider equipping it. Activating it will cause you to possibly lose some amount of gauge you would otherwise reduce, but it is much better than not reducing the gauge at all.
- In addition, if you make it to the transport dropoff point and have to use the Fleet Command Facility afterwards in the following node, if you can score an A or S you will be rewarded in full regardless of the fleet members you needed to pull out.
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E-4
Western Front! Deploy a Mobile Task Force
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No map name yet
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Information
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Branching rules
Show/Hide Branching Rules
Branching Rules |
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Node | Split | Condition |
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START | A | Carrier Task Force | D | Surface Task Force | B | C | 50% chance if fleet doesn't contain an Italian Ship or Akitsushima | F | 100% if Akitsushima is in fleet, High Chance if fleet does contain an Italian Ship, otherwise 50% chance. | E | F | Active Branching | G | Active Branching | K | M | Active Branching | N | Active Branching | N | L | Fail LoS check | O | LOS Check |
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Tips
- Recommended Fleet composition:
- Surface Task Force: 2BB/FBB (not BBV)/2CVL/2CL+2DD/1CL/2CLT/1CA(Maya Kai Ni)
- Carrier Task Force: (For Farming)2BB/2CL/2CV+2DD/1CL/1FBB/2CA
- Carrier Task Force: (For Final Kill) 2BB/2CL/2CV+2DD/1CL/2CLT/1CA
- Surface Task Force: (For Taking down the Installation buff points) 2BB/2CA (include Maya Kai Ni)/1CL/1CV + 1 CL/2DD/1FBB/2CA
- For the installation battles it might be wise to have some way for some of your ships to fight the Patrol Boat Imp Groups that will come with the Installations. Have a proper balance between installation killing and PT imp removal.
- The Four-slot CLs (Yuubari and Ooyodo after reaching Kai) are very useful as they can equip more ASW equipment than other ships of their kind and so have the potential to hit the boss harder.
- It is important to keep a certain amount of firepower reserved for enemies other than the boss. As such, BBV are not recommended, and CLT are very useful (as they will only target surface ships with a Type A Midgetsub for great amounts of damage).
- Maya Kai Ni is useful as she can cover Anti-Air Cut In duties for Destroyers who are put to better use in an ASW role.
- Submarines (both friendly and hostile) do not get normal night battle protection on Combined Fleet maps. Do not be afraid of entering night battle if you only need to do a little bit more damage.
- Nodes J and M are armor reduction nodes which you can attack to reduce the armor of the Submarine Hime. You have to 'defeat the installation bosses at each node once for the effects to take place.
- On easy and normal, you probably will be able to defeat the Submarine Hime without reducing her armor, but on hard, you may want to consider the option of attacking those points.
- You will need to use a Carrier Task Force and make it to the boss for the debuffs to take effect.
- Using a Surface Task Force will activate the debuff when you fight the Submarine Hime, however it is not visually shown through her introduction lines, but when you fight her. She does however seem to be somewhat agile in comparison to Carrier Task Force. This is possibly related to how the combine mechanics work between CTF and STF.
- After defeating these two installations, the submarine hime's dialogue will change and the glow of her torpedoes will emit a green light instead of a blue one.
- Armor buff will reset daily at 5 AM JST.
- If you are hunting for Prinz Eugen on Node M, she can be found regardless of formation on Normal and higher Difficulty. On Easy mode however, it might be restricted to the Line Ahead Formation.
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E-5
Survive! Vanilla Bay Night Battle!
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No map name yet
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Information
- Boss: Destroyer Water Demon
- Both Supply and HP Gauge are present.
- Supply Gauge: 360 (Hard), 240 (Med), 120 (Easy)
- Supply gauge must be emptied before HP gauge can be depleted.
- The supply gauge drops by 18 per win, +3.5 per Drum Canister equipped, +5.5 per Daihatsu-class Landing Craft equipped. The decrease is increased by 44% if you score an S-rank victory instead of just an A-rank victory.
- HP Gauge: 1060 (Hard), 4 Kills (Med), 3 Kills (Easy)
- Flagship must be sunk for HP Gauge to be depleted (as usual).
- Resetting the difficulty will restore both gauges completely.
- Rewards upon clearance: Hagikaze
- Clearing on Hard (甲): Medal x2, Hard Mode Medal
- Clearing on Medium (乙): Medal x2
- Clearing on Easy (丙): Medal
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Branching rules
Show/Hide Branching Rules
Branching Rules |
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Node | Split | Condition |
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A | B | Active Branching | C | Active Branching | B | D | | E | Shigure in fleet? | C | E | With either Sendai and Shigure or Shigure and Kawakaze | F | Any fleet that does not send to E or G (this includes Sendai and Kawakaze pairing) | G | Sendai, Shigure and Kawakaze in fleet | F | G | Shigure in fleet | I | | L | M | | N | LOS Check Having a certain number of barrels (During Transport Gauge only?) |
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Tips
- There are in this event, which consist of a transport phase and a battle phase
- Doing the PT Debuff before you complete the transport phase will have no effect on the Destroyer Water Demon.
- Shigure, Kawakaze and Sendai are needed for branching; this skips a sub node and allows the ACG route. Without the third ship, Shigure and either of the other two go through ACEH, which contains PT Imp Groups.
- If you use only Shigure, you will go the ACFG route which is a good way to bypass the PT Imp Groups or another night battle node at the cost of a fuel.
- If you use none of the ships, you will go ACFI which will have you engage in a total of 3 night battles which is not recommended.
- The Destoyer Water Demon has rather high armor making her hard to take down. You will need to debuff her armor to make it possible to beat her more easily. To do this, you will need to destroy 15 PT Imp Groups while you're on the HP (red) gauge. If done correctly, when you confront the Destroyer Water Demon, her abyssal helmet will be removed from her head indicating she has lost her armor. Remember that the debuff resets at 5 AM JST (except on the last day).
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See Also
References
Tools
Discussions
Player Live Streams
Events |
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2013 | | |
2014 | | |
2015 | | |
2016 | | |
2017 | | |
2018 | | |
2019 | | |
2020 | | |
2021 | | |
2022 | | |
2023 | | |
2024 | | | |
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2015 · 2016 · 2017 · 2018 · 2019(& sardine) · 2021(large) · 2022 · 2023 · 2024 | | |
2015 · 2016(simple quest) · 2017(simple quest) · 2020(large) · 2021 · 2022(simple quest) | | |
2019 · 2020 · 2021 · 2022 · 2023 · 2024 | | |
2022 · 2023 · 2024 | | |
2018 | | |
2014 · 2015 |
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zh:2015年秋季活动