User:Ninnin/Sandbox/1

Combat Portal
AircraftAerial Combat Day Battle Night Battle PowerNight Battle
LBAS
Jet Assault  · AACI
Battle Opening  · Artillery Spotting  · Anti-Submarine Warfare Cut-In
Support Expedition  · Special Attacks  · Anti-Installation  · Friendly Fleet  · Drop
Map Mechanics and Nodes  · Evacuation  · Damage Calculations  · Accuracy, Evasion and Criticals  · Shooting Order and Targeting


Submarines (SS, also including "Aircraft Carrying Submarines" SSV) are characterized by relatively low armor and HP. By contrast, they are difficult to handle using normal setups, requiring instead specific Anti-Submarine Warfare (ASW) equipment and setups in order to be sunk.

During sorties, submarines are typically found at pre-boss nodes, but some can be boss themselves, see here.

Anti-Submarine Warfare

Attack Behavior

Unlike regular surface ships, submarines:

  • Cannot be targeted by normal shelling attacks,
  • Are immune to air and torpedo attacks,
  • Cannot take more than scratch damage during night battle,
    • Therefore they cannot be sunk at night,
    • The exception to this rule is when a battle starts at night, or when attacking with a Combined Fleet.

ASW attack conditions

Only certain ships meeting certain conditions can attack SS(V).

Ship Condition Day Battle Night Battle
Taiyou-class Kai Ni 
 
 

Kaga Kai Ni Go 
Not more than moderately damaged (中破)
Have an   with 1+ [1]
Prioritize SS Nigth Air Attack will prioritize surface target[2]
Nigth Shelling prioritize SS
Gambier Bay Mk.II  Prioritize SS (with a special night air attack)
All other CVL Do not attack SS
Mogami-class Kou Kai Ni 
 
Prioritize surface target[3]
Hayasui Kai 
Yamashio Maru Kai 
Equiped with   Prioritize SS
BBV, CAV, AV, LHA  Bomber,  ,  ,   with 1+ 
Hayasui Kai 
Yamashio Maru Kai 
Not equiped with   Prioritize SS
All other ships At least 1 base   ASW
  1. A 0  attack plane paired with a Rotorcraft   or a Liaison Aircraft   do work
  2. In absence of surface target will do a night shelling against SS
  3. Can still attack SS

Damage calculation

The stats use to calculate damage against submarine is   ASW.

  • When contributing to ASW power, Base   ASW is square rooted, while equipment ASW is multiplied by 1.5
    • ASW equipment is therefore the primary source of ASW damage, with base ASW playing a very minor role.
    • However, base ASW is the primary determinant of whether a ship can reach 100 total ASW to perform opening ASW attacks.
  • Unlike sheeling ASW damage is capped at 170.
  • ASW attacks are the only one to have Formations damage modifier above 1, with Line Abreast  being the highest at x1.3 (Cruising Formation 1  for Combined Fleets).
Anti-Submarine
Pre-cap:
  • [math]\displaystyle{ \text{ASW Power} = \left( 2\sqrt{\text{ASW}_\text{ship}} + 1.5\text{ASW}_\text{equip} + \bigstar + \text{Type}_\text{ship} \right) \times \text{Mod}_\text{synergy} }[/math]

With:

  • [math]\displaystyle{ \text{Type}_\text{ship} }[/math] is a constant depending on the type of the ship performing the attack. See below for details.
Ship Type Constant
Ship Types [math]\displaystyle{ \text{Type}_\text{ship} }[/math]
Coastal Defence Ships (DE)
Destroyers (DD)
Light Cruisers (CL/CT)
Oilers (AO) (without carrier bomber)
13
Aviation Cruisers (CAV)
Aviation Battleships (BBV)
Seaplane Tenders (AV)
Light Carriers (CVL)
Landing Ships (LHA)
Oilers (AO) (with carrier bomber)
8
  • [math]\displaystyle{ \text{Mod}_\text{synergy} }[/math] is the synergy multiplier bonus from using certain combinations of ASW equips. See below for details.
  • The bonuses do not stack, meaning only the highest possible bonus applies.
    • The exception is the depth charge penetration detailed above.
  • Multiple equipments of the same type still only apply the bonus once.
  • There is an accuracy bonus as well but it is small. Stacking sonars will give a bigger accuracy bonus.
ASW Damage Synergy
 Small Small Sonars
 
Type 93 Passive Sonar
 
Type 4 Passive Sonar
 
Type 3 Active Sonar
 
Type 3 Active Sonar Kai
 
Type124 ASDIC
 
Type144/147 ASDIC
 
HF/DF + Type144/147 ASDIC
 Large Large Sonars
 
Type 0 Passive Sonar
 DCP Depth Charge Projectors (DCP)
 
Type 94 Depth Charge Projector
 
Type 3 Depth Charge Projector
 
Type 3 Depth Charge Projector (Concentrated Deployment)
 
Prototype 15cm 9-tube ASW Rocket Launcher
 
RUR-4A Weapon Alpha Kai
AP
 
Mk.32 ASW Torpedo (Mk.2 Thrower)
AP
 DCR Depth Charge (Racks) (DCR)
 
Type 95 Depth Charge
AP
 
Type 2 Depth Charge
AP
 
Lightweight ASW Torpedo (Initial Test Model)
AP
 
Hedgehog (Initial Model)
AP
 
Type 2 Depth Charge Kai Ni
AP
 Other ASW Mortars
 
Type 2 12cm Mortar Kai
 
Type 2 12cm Mortar Kai (Concentrated Deployment)
ASW Damage Modifiers: [math]\displaystyle{ \text{Mod}_\text{synergy} = {Mod}_\text{1} \times {Mod}_\text{2} }[/math]
[math]\displaystyle{ {Mod}_\text{1} }[/math]   +  
(Any Sonar + Any Depth Charge)
1.15
[math]\displaystyle{ {Mod}_\text{2} }[/math]  DCP +  DCR and NO  Small 1.1
 Small +  DCP +  DCR 1.25
Examples
[math]\displaystyle{ \text{Mod}_\text{synergy} }[/math]  Small +  DCP +  DCR 1.4375[math]\displaystyle{ 1.15 \times 1.25 }[/math]
 Large +  DCP +  DCR 1.265[math]\displaystyle{ 1.15 \times 1.1 }[/math]
Armor Penetration
Indepentant of synergies, some equipment provides additional armor penetration to ASW attacks.

The flat armor penetration value is calculated as follows:

[math]\displaystyle{ \text{Pen} = \sum\limits_{\text{Equipment}} \Big( \sqrt{\text{ASW}_\text{Equipment} - 2} + \text{Mod}_\text{ship} \Big) }[/math]
With
  • [math]\displaystyle{ \text{ASW}_\text{Equipment} }[/math] the base ASW   stat of the applicable equipment,
  • [math]\displaystyle{ \text{Mod}_\text{ship} }[/math] being 1 for DE, 0 otherwise,
Note
  • Armor penetration from equipment stacks,
  • The final armor of the targetted submarine cannot go below 1.

Opening ASW Shelling (OASW)

Commonly referred to as OASW (opening ASW). All eligible ships will perform a regular ASW Shelling attack, following range order in the same fashion as the First Shelling Phase. As these opening attacks happen before the Opening Torpedo Salvo, they may disable or even sink enemy submarines before they have a chance to attack.

OASW has the following trigger conditions:

  • Only ships listed below can trigger an OASW,
    • The ship is not required to be able to perform any ASW Shelling.
  • They must meet their specific ASW stat threshold and requirements, listed below,
OASW Ship ASW Stat Required[1] Equipment Required[2][3][4]
Any DD, CL, CLT, CT, AO[5] 100+ ASW   1 Sonar Equipped
 Kai Ni Juu
 
 
  +  Bomber /   /   /  
Sonar + Any Seaplane Bomber, or Rotorcraft, or Liaison Aircraft, or Dive Bomber, with 1+ ASW
 
 
  +  Bomber /   /  
Sonar + Seaplane Bomber, or Rotorcraft, or Depth Charge
Any CVL[6][7]   +   /   /   /  
Sonar + Any with 1+ ASW
50+ ASW   +   /   /  
Sonar + Any with 7+ ASW
65+ ASW   /   /  
Any with 7+ ASW
Any DE 60+ ASW   1 Sonar Equipped
75+ ASW Total of 4+ ASW from equipment
 
 Kai Ni D
 
Fletcher-class[8]
John C. Butler-class Kai/Mk.II
J-class Kai
Can OASW innately
 
 
 
 Kai Ni Go
N/A   /   /   /  
Any with 1+ ASW
  N/A   2 Autogyros 
 
 

-or-
 1 Helicopter 
 
  1. The Required ASW Stat does include Visible Bonuses, but does not include Improvements.
  2. Visible Bonuses or Improvements do not count as equipment ASW (e.g. a +6 ASW equipment with +1 ASW bonus does not count as a +7 equipment but just as a +6 one).
  3. When applicable, if all relevant ASW aircraft are in zero plane slots, and no bomber  /  with 1+   are present in non-zero plane slot, the ship cannot OASW.
  4. Regardless of their ASW stat,    Fighters or   Carrier Recons cannot trigger any OASW.
  5. Other ASW Shelling capable ships may be able to OASW, but cannot reach 100 ASW   using currently available equipment.
  6. The Mogami-class Kou Kai Ni cannot perform any OASW [1]
  7. CVE should be used, as they are the only CVL with base ASW   stat.
  8. Kai only for Heywood L. Edwards.

See the list of Anti-submarine Weaponry and ASW Aircraft to better see what can help achieve OASW on a given ship.

Abyssals

Abyssal ships do not follow these rules. The following may perform OASW unconditionally:

Other abyssals cannot perform OASW.

Equipment Set Up

Below are recommended equipment setups for ASW purposes. The equipment order is illustrative and does not reasonably matter. As general rules:

  • The first priority is to have OASW, even at the expense of synergy
    • On this note DE can OASW more easily than DD
    • Because   increase with levels using high level ships can help
  • If you cannot have OASW or had it easily then you need to can the maximise synergy even by using this set-up:
  • When using carriers it's recommended to use CVE because they have a base   stat above 0
Equipment Setup Notes
DD/DE/CL/...
   DCP  DCR  The basic battleship setup. Because Battleships are not far away from the damage cap compared to other ship types, they do not benefit much from the high pre-cap multipliers that anti-installation equipment provide. The standard artillery spotting setup will allow them to utilize spotting attacks and AP Shell's post-cap bonuses against the installation, as well as be effective against all other targets in the enemy fleet.
CVL/Kaga Kai Ni Go
      You'll want to equip them with your best ASW planes. If you require her to engage surface targets as well, stacking   is the way to go.
Unique setup
      Setup unique to Hyuuga Kai Ni  which allow her to an OASW and decent ASW while keeping most of her surface damage intact.

LBAS

See the Land-Based Air Squadron page

  • Only ASW Planes (7+   ASW) can attack submarine during this phase.
    • If submarines are present, those planes will prioritize attacking submarines, while other attackers will only be able to attack surface targets.

Aircraft with at least 7 ASW  , can be used to trigger special OASW and are required to perform Land-based ASW attacks.

ASW Aircraft
 Rotorcraft Autogyros 
 
 
 
Ka Type Observation Autogyro
 
O Type Observation Autogyro Kai
 
O Type Observation Autogyro Kai Ni
Helicopters 
 
 
S-51J
 
S-51J Kai
 Liaison Aircraft
 
Type 3 Command Liaison Aircraft (ASW)
 
Type 3 Command Liaison Aircraft Kai
 
Type 1 Fighter Hayabusa Model II Kai (20th Squadron)
 
Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)
 
Type 3 Command Liaison Aircraft Kai 2
 Land-based Patrol Aircraft 
 
 
Prototype Toukai
 
Toukai (901 Air Group)
+7 ASW   Torpedo Bombers
 
Type 97 Torpedo Bomber (931 Air Group)
 
Type 97 Torpedo Bomber (931 Air Group/Skilled)
 
Tenzan (931 Air Group)
 
Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai)
 
Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai)

 
Ryuusei Kai (CarDiv 1/Skilled)
 
Swordfish Mk.III (Skilled)
 
Barracuda Mk.III
 
TBM-3D
 
TBM-3W+3S
 
Tenzan Model 12A Kai 2 (Murata Squadron w/ Radar)
+7 ASW  Dive Bombers
 
Ju 87C Kai Ni (w/ KMX)
 
Ju 87C Kai Ni (w/ KMX/Skilled)
 
Type 0 Fighter Model 64 (Two-seat w/ KMX)
+7 ASW  Seaplanes Recons
 
Type 0 Reconnaissance Seaplane Model 11B
 
Type 0 Reconnaissance Seaplane Model 11B (Skilled)
Bombers
 
Swordfish Mk.III Kai (Seaplane Model)
 
Swordfish Mk.III Kai (Seaplane Model/Skilled)
 
Zuiun Kai Ni (634 Air Group/Skilled)

ASW Support Expedition

See ASW Support Expedition

  • If a CVL is present, aircraft with   ASW will attack submarines regardless of the ship on which it's equipped.

See Also