Introduction
The Fall 2016 event Announcement! The Third Fleet Operation Act is schedule to begin on November 18th, 2016 following the November 4th Update.
Currently the theme of the event is speculated to be based upon the "Third Fleet Operation Act", an operation to attempt to eliminate the US Carrier forces. This operation begins from the aftermath of the Doolittle Raid in which the Japan made an attempt to intercept and try to take out the USS Hornet, all the way to the Battle of the Coral Sea, which was the last major attempt at the operation before the Decisive Battle at Midway.
The KanColle staff have revealed that the event will be a normal scale operation which will consist of 5 maps" (3 Main + 2 Extra Operations), will require a large expansive fleet, and will require to have multiple fleets for harder difficulties. Additionally, it has been revealed that one of the new ships will be the American Aircraft Carrier Saratoga, and the recent KanColle Festival de Beaujolais Nouveau has revealed the face and voice of the French Seaplane Tender Commandant Teste.
The details regarding the event have revealed that the event will consist of some of the following operations:
- A Transport Operation
- A battle which will consist of using Air Defense and battling an Enemy Carrier Task Force.
- A Search an Destroyer Mission (Suggesting that there may be an LoS heavy map)
More information will be revealed likely through the KanColle Staff's Twitter and the KanColle Festival de Beaujolais Nouveau.
For Additional Reference to for event related subject and content related to the dev tweets please refer to the following links:
Historic Background
Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.
Post Doolittle Raid
Following the American's attack on the Japan's mainland on the Doolittle Raid (which resulted in several of Japan's main key structures taking major damage and Ryuuhou being damaged delaying her launch as a light carrier), Japan began to conduct a counter measure known as the "Third Fleet Operation plan" an operation to attempt to organize a fleet to take out the American Carrier forces which may threaten their operation to expand their growing boundaries across the Pacific Ocean.
The first attempt at this was to attempt to take out the USS Hornet following after the raid it conducted on the Japan Mainland. Japan would organize a fleet to attempt to intercept Hornet which consisted of:
Heavy Cruisers: Atago(flagship), Takao, Chokai, Maya, Myoukou, Haguro
Seaplane Tender: Mizuho
Standard Carriers: Souryuu, Hiryuu (were both too far away to participate)
Light Carrier: Shouhou
Light Criuser: Jintsuu
Destroyers: Arashi, Nowaki, Asashio, Arashio, Oyashio, Kuroshio, Sazanami, Ushio
Submarines: I-19, I-26
The plan was to organize these ships to use for the operation and while most were able to participate in the operation, Standard Carriers Souryuu and Hiryuu were too far away to help assist as they were returning from the Indian Ocean Raid. The attempt to search and intercept the USS hornet would end up as a failure as they were unable to engage the American Carrier.
Information
New Ships
As of current, multiple ships have been confirmed to appear in the event which include:
- Saratoga will be a reward from the the final stages of the event. [1]
- The French Ship Seaplane Tender Commandant Teste was revealed through an image on a wine bottle at the KanColle Festival de Beaujolais Nouveau.
- Shiratsuyu-Class DD Yamakaze as a drop from E-2 and onward.
- Kamikaze-Class DD Asakaze
New Enemy Vessels
N/A
New Equipment
N/A
Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium) or Operation C (丙, Easy).
- Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
- An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- Switching between any other difficulties will not reset the debuff mechanism.
- If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.
- Based on data that has been data-mined so far (refer to image below), it is believed that the final map utilises a separate fleet-lock on Hard mode. Do take this into account before committing any ships to the main operation.
- The armor-reducing system of the Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version (see above for new changes regarding this).
- Operation A (甲, Hard) and Operation B (乙, Medium) will require you to have mutiple fleets ready, which suggests fleet locking (again, see above).
- The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).
Event Maps
Quick Info Table
Classification
|
Map
|
Name
|
Combined Fleet?
|
Land-Based Air Squadron?
|
Color of Tag
|
Tag Condition & Deployment Restriction
|
Difficulty Restrictions
|
Notes
|
Main Operation
|
E-1
|
The Maritime Transport Operation
|
No
|
No
|
Blue
|
Tagging: Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc. As per above, it is currently believed that E-5 will have an orange ship lock exclusive to Hard Mode; details to follow. Deployment Restriction: Normal or Hard: Must have either the same-colored tag or no tag. Easy: No restrictions.
|
No restrictions. All difficulties OK
|
Transportation Operation (?)
|
E-2
|
The Mainland Air Defense Battle
|
No
|
Yes
|
Green
|
In order to play these maps on hard, you must complete the previous map* on either normal or hard. (e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)
|
Surface Battling involving Anti-Air and fighting a Carrier Task force (?)
|
E-3
|
Announcement! The Third Fleet Operation Act!
|
Yes
|
No
|
Green
|
Search and Destroy Mission (?)
|
Extra Operation
|
E-4
|
Shangri-la Search-and-Chase, Fleet Forward Placement
|
NA
|
NA
|
NA
|
Unknown
|
E-5
|
Beyond the Shore
|
'NA
|
NA
|
NA
|
E-1
File:OoyodoFallE-12016.png
The Maritime Transport Operation
|
海上輸送作戦
|
Information
- Key Rewards: Carpenter Fairy, Repair Goddess, (Land Base Air Squadron x2)
|
|
Branching rules
Show/Hide Branching Rules
Branching Rules |
---|
Node | Split | Condition |
---|
A | B | Active Branching | C | Active Branching | B | D | | E | | C | E | | F | | D | E | | H | | E | F | | H | | H | G | | L | | I | J | | K | |
|
Tips
- Recommended Composition: 1 CV 1CVL 2CA 2 DD starts on Starting Point 2 and is the longest path
- An AV 1CVL 2CA 2 DD with the AV as flagship appears to start you on Starting Point 1.
- 2 CV 2CA 2 DD will start you on Starting Point 3.
- Hiryuu and Souryuu will save you from going to Node F making you go through only 6 nodes saving you Distance for your LBAS.
- Land-Based Air Support is available.
- You can use 2 Land-Based Air Squadrons
- You will need a distance of 7 to reach the boss node if you start from Starting point 1 and 3.
- You will need a distance of 6 to reach the boss node if you start from Starting point 3 using Souryuu and Hiryuu.
- You will need a distance of 8 to reach the boss node if you start from Starting point 2.
- A recommend LBAS comp for Starting Point 3 will be 2 fighters, 2 Land Base Attack Bomber and Assuming you can travel a distance of 6 or 7.
- LBAS for Starting point two will be 8 which cannot reach the boss node without a Flying Boat.
- If you lack in a Flying boat, use only Type 52 Zero Fighters and concentrate you attacks on Node G
- Air Defense ships like the Akizuki-Class or Maya may be recommended to take out enemy planes along with your carriers.
- Node B and J might be preferred if you want to eliminate carriers to minimize plane loss on your wait to the boss node.
Script error: The function "encounterTemplate
A_label= Active Branching" does not exist.
Script error: The function "encounterTemplate
A_label= Active Branching" does not exist.
|
|
Ship drops
|
E-2
File:OoyodoFallE-22016.png
The Mainland Air Defense Battle
|
本土防空戦
|
Information
|
|
Branching rules
Show/Hide Branching Rules
Branching Rules |
---|
Node | Split | Condition |
---|
START | A | | B | | B | C | | D | | E | | G | H | | I | |
|
Tips
- Recommended Composition: 1 CV 1CVL 2CA 2 DD for Starging Path 2
- 1 AV 1CVL 2CA 2 DD with the AV Flagship appears to unlock Start 1.
- 2 CV
- Land-Based Air Support is available.
- You can use 2 Land-Based Air Squadrons
- You will need a distance of 8 to reach the boss node if you start from Starting point 2.
- A recommend LBAS comp for Starting Point 2 will be 2 fighters, 1 Land Base Attack Bomber and 1 Flying Boat.
- If you lack in a Flying boat, use only Type 52 Zero Fighters and concentrate you attacks on Node G
- Air Defense ships like the Akizuki-Class or Maya may be recommended to take out enemy planes along with your carriers.
- Node B and J might be preferred if you want to eliminate carriers to minimize plane loss on your wait to the boss node.
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Pattern 4 | | | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 Final Form | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Pattern 4 | | | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 Final Form | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Pattern 4 | | | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 Final Form | | | | |
|
|
Ship drops
|
E-3
File:OoyodoFallE-32016.png
Annoucement! The Third Fleet Operation Act!
|
発令!艦隊作戦第三法
|
Information
- Boss: Seaplane Tender Water Princess
|
|
Branching rules
Show/Hide Branching Rules
Branching Rules |
---|
Node | Split | Condition |
---|
START | A | | B | | B | C | | D | | E | | G | H | | I | |
|
Tips
- So far, CTF is reccomended; this is a very early assessment.
- This fleet of 1CVL, 2FBB, 1CA,2CV / 1CL, 3DD, 2CA takes a path of 1-B-E-H-J-G (boss).
- Reports suggest there may be unique historic fleet composition which requires you to have 5 fleets
- The following ships are expected to work in terms of routing the shortest possible route:
- Heavy Cruisers: Atago(flagship), Takao, Chokai, Maya, Myoukou, Haguro
- Seaplane Tender: Mizuho
- Light Carrier: Shouhou
- Light Criuser: Jintsuu
- Destroyers: Arashi + Nowaki, Asashio + Arashio, Oyashio + Kuroshio, Sazanami + Ushio
- Destroyer may need to be paired with thier respected destroyers .
- Tentative reports indicate that Shouhou or Nowaki may be required for this branching.
- One CLT may also be used.
- E node may be active branching, but this is not confirmed for all fleets yet.
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Pattern 4 | | | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 Final Form | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Pattern 4 | | | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 Final Form | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Pattern 4 | | | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 Final Form | | | | |
|
|
Ship drops
|
E-4
File:OoyodoFallE-42016.png
Shangri-La Search & Pursuit Deploy the Front-line Fleet
|
シャングリラ捜索追撃 艦隊前進配備
|
Information
- Key Rewards:
- Clearing on Hard (甲):
- Clearing on Medium (乙):
- Clearing on Easy (丙):
|
|
Branching rules
Show/Hide Branching Rules
Branching Rules |
---|
Node | Split | Condition |
---|
START | A | | B | | B | C | | D | | E | | G | H | | I | |
|
Tips
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Pattern 4 | | | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 Final Form | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Pattern 4 | | | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 Final Form | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Pattern 4 | | | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 Final Form | | | | |
|
|
Ship drops
|
E-5
File:OoyodoFallE-52016.png
Information
- Boss: Abyssal Jellyfish Princess
- Key Rewards: Saratoga
- Clearing on Hard (甲):
- Clearing on Medium (乙):
- Clearing on Easy (丙):
|
|
Branching rules
Show/Hide Branching Rules
Branching Rules |
---|
Node | Split | Condition |
---|
START | A | | B | | B | C | | D | | E | | G | H | | I | |
|
Tips
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Pattern 4 | | | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 Final Form | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Pattern 4 | | | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 Final Form | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Pattern 4 | | | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 Final Form | | | | |
|
|
Ship drops
|
Events |
---|
|
2013 | | |
2014 | | |
2015 | | |
2016 | | |
2017 | | |
2018 | | |
2019 | | |
2020 | | |
2021 | | |
2022 | | |
2023 | | |
2024 | | | |
|
2015 · 2016 · 2017 · 2018 · 2019(& sardine) · 2021(large) · 2022 · 2023 · 2024 | | |
2015 · 2016(simple quest) · 2017(simple quest) · 2020(large) · 2021 · 2022(simple quest) | | |
2019 · 2020 · 2021 · 2022 · 2023 · 2024 | | |
2022 · 2023 · 2024 | | |
2018 | | |
2014 · 2015 |
|
|