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Difference between revisions of "Spring 2015 Event"

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[[File:2015SpringEventBanner.jpg|Announcement! Operation 11]]
 
[[File:2015SpringEventBanner.jpg|Announcement! Operation 11]]
  
==Introduction==
+
=Introduction=
The Spring 2015 Event ''Announcement! Operation 11'' [発令!第十一号作戦] is (tentatively) set to start on April 28th, 2015 and end on May 17th. The event will be based upon the planned Operation 11.
+
The (currently ongoing) Spring 2015 Event ''Order! Operation 11'' [発令!第十一号作戦] started on April 28th, 2015 and will end on May 18th. The event will be based upon the planned Japanese Operation 11.
  
Like the [[Winter 2015 Event]], it will have selectable difficulties: Operation A (Hard), Operation B (Medium), and Operation C (Easy). This difficulty will be 'locked in' after the second map, and your choice of ships will also be frozen starting at the halfway point. There are numerous predictions that this will be a long event, and that the maps will be relatively difficult as compared to previous events, so teitoku are encouraged to prepare for the coming challenge. The event will last for 20 days.
+
Like the [[Winter 2015 Event]], it has selectable difficulties: Operation A (Hard), Operation B (Medium), and Operation C (Easy). This difficulty will be 'locked in' after you complete a map, and your choice of ships is frozen for several maps. This is a long (6 map) event, and though the maps were foretold to be relatively difficult as compared to previous events, the overall response has been that they are rather easy.
 
 
<!--
 
Move the right facing arrow under </div> when timer is not in use. When it IS in use, adjust variables accordingly and use timer. Meant for maintenance and events, but can be used for other things.
 
-->
 
<div style="font-size:20px; font-weight:bold;color:#f00; text-align:center; margin:5px 0px 10px 0px;">
 
<countdown finishmessage="The event has begun!" time="04/28/2015 09:20 PM UTC+900">
 
'''<D>''' days, '''<H>''' hours, '''<M>''' minutes and '''<S>''' seconds remaining until the [[Spring 2015 Event]] begins.
 
</countdown>
 
</div>
 
  
 
Please consider filling out an [http://goo.gl/forms/Y8kjDQ44xm event report]. You can see all of our collected data so far [https://docs.google.com/spreadsheets/d/1e_CXwML_4fxehOSZhXg7EP-4li13VF23evZqc_7KtG4/edit?usp=sharing here].
 
Please consider filling out an [http://goo.gl/forms/Y8kjDQ44xm event report]. You can see all of our collected data so far [https://docs.google.com/spreadsheets/d/1e_CXwML_4fxehOSZhXg7EP-4li13VF23evZqc_7KtG4/edit?usp=sharing here].
Line 19: Line 10:
 
==Patch Notes==
 
==Patch Notes==
 
#'''[[Ship Class|New Ships]]'''
 
#'''[[Ship Class|New Ships]]'''
#* Two Italian BB sisters from the "main force" will be one of the drops from completing the event, from the [[wikipedia:Littorio-class battleship|Littorio]] class.
+
#* Two Italian BB sisters from the "main force" will be some of the drops for the event, from the [[wikipedia:Littorio-class battleship|Littorio]] class.
#** [[Littorio]], who kai's into Itallita, can be found from clearing E-4.
+
#** [[Littorio]], who remodels into Italia, can be found from clearing E-4.
#** [[Roma]] will be an event drop.
+
#** [[Roma]] is an E-6 random drop.
#* The new CV [[Katsuragi]] will be a reward for clearing E-2.
+
#* The new CV [[Katsuragi]] is a reward for clearing E-2.
 
#*[[Akitsushima]] can be found as a reward for clearing E-6.
 
#*[[Akitsushima]] can be found as a reward for clearing E-6.
#* [[Takanami]] has also been released.
+
#* [[Takanami]] drops randomly from E2, E3 and E4.
 
#'''[[Enemy Vessel|New Enemy Vessels]]'''
 
#'''[[Enemy Vessel|New Enemy Vessels]]'''
#* '''Don't miss it!'''
+
#* [[Harbor Water Demon]], found in E-4.
 +
#* [[Anchorage Water Demon]], found in E-5
 
#'''[[Equipment|New Equipment]]'''
 
#'''[[Equipment|New Equipment]]'''
#* '''Don't miss it!'''
+
#* [[Type2_SeaPlane|Type 2 Flying Boat]]
 +
#* [[381mm_/_50_Triple_Gun_Mount_kai|381mm/50 Triple Gun Mount Kai]]
 +
#* [[90mm Single High Angled Gun]]
 +
#* [[Pugliese-Type Underwater Bulkhead]]
 +
#* [[OTO 152mm triple extended machine gun]]
  
'''Update notes'''
+
'''Update notes''' (From the official twitter)
*1. Launch of KanColle's 2015 Spring Event: Limited-time-only map areas.
+
*1. Launch of KanColle's 2015 Spring Event: Limited-time-only map areas:
**The limited-time-only maps of the KanColle 2015 Spring Event "Operation No. 11, Launch!" will be implemented through the currently ongoing update. Since this marks the 2nd anniversary of the game, this year's spring event will last for approximately 20 days.
+
**The limited-time-only maps of the KanColle 2015 Spring Event "Operation No. 11, Launch!" will be implemented through the ongoing update. Since this marks the 2nd anniversary of the game, this year's spring event will last for approximately 20 days.
*2. 2015 Spring Event: Main operations (first half of the event).
+
*2. 2015 Spring Event: Main operations (first half of the event):
 
**"Main Operations (first half of the event)" will consist of the following four map areas:
 
**"Main Operations (first half of the event)" will consist of the following four map areas:
 
***1st map: Preparation for Operation No.11
 
***1st map: Preparation for Operation No.11
Line 39: Line 35:
 
***3rd map: Bagel Bay Transport Destruction Battle
 
***3rd map: Bagel Bay Transport Destruction Battle
 
***4th map: Final Battle! Ri Lanka Island Invasion
 
***4th map: Final Battle! Ri Lanka Island Invasion
*3. 2015 Spring Event: New Kanmusus
+
*3. 2015 Spring Event: New Kanmusus:
**There will be a grand total of 3 new Kanmusus appearing in the Main operations. You can obtain [[Unryuu]]-class standard carrier "[[Katsuragi]]" through beating E2, and you can obtain the Kanmusu from the west "[[Littorio]]" through beating E4.
+
**There will be a grand total of 3 new Kanmusus appearing in the Main operations. You can obtain the [[:Category:Unryuu_Class|Unryuu-class]] standard carrier "[[Katsuragi]]" by beating E2, and you can obtain the Western Kanmusu "[[Littorio]]" through beating E4.
*4. 2015 Spring Event: New Kanmusus cont'd
+
*4. 2015 Spring Event: New Kanmusus, cont'd:
**Along with the 2 Kanmusus introduced above, in the first half of the event, there is a chance you can obtain [[Yuugumo]] class destroyer [[Takanami]] in all event maps.
+
**Along with the 2 Kanmusus introduced above, in the first half of the event, there is a chance you can obtain [[:Category:Yuugumo Class|Yuugumo-class]] destroyer [[Takanami]] in all event maps.
 
***NB! You can obtain her through (presumably) beating boss nodes of the latter half of the main operations.
 
***NB! You can obtain her through (presumably) beating boss nodes of the latter half of the main operations.
***NB! Depending on the location within the event map your odds of obtaining her drastically changes (again, presumably higher on boss nodes)
+
***NB! Depending on the location within the event map, your odds of obtaining her drastically changes (again, presumably higher on boss nodes)
*5. About the newly implemented system "[[Active Branching]]"
+
*5. About the newly implemented system of "[[Active Branching]]":
**Up to this point, route determination in KanColle was done by compass routing, which could be affected by various conditions such as fleet composition; however, through today's update, some maps will have "[[Active Branching]]", a routing system that allows the admiral to determine his/her fleet route by his/her own decision.
+
**Up to this point, route determination in KanColle was done by compass routing, which could be affected by various conditions such as fleet composition; however, through today's update, some maps will have "[[Active Branching]]", a routing system that allows the admiral to determine his/her fleet's route by his/her own decision.
*6. About the "[[Combined Fleet]]"
+
*6. About the "[[Combined Fleet]]":
**In E2 and E4 of the main operations, the combined fleet mechanics is used. You can form a combined fleet by going to the fleet composition menu, then dragging the icon of the 2nd fleet to your 1st fleet (Main fleet).
+
**E2 and E4 of the main operations use combined fleet mechanics. You can form a combined fleet by going to the fleet composition menu, then dragging the icon of the 2nd fleet to your 1st fleet (Main fleet).
*7. About "[[Expedition#Support_Expeditions|Support fleets]]"
+
*7. About "[[Expedition#Support_Expeditions|Support fleets]]":
 
**You can provide support to your fleets or combined fleets fighting in front line by using "support fleets". You can use shelling support or aerial support fleets and send them out to either of the two "support expeditions" to the event map area (pre-boss node support, boss node support) to support your fleet fighting in front line.
 
**You can provide support to your fleets or combined fleets fighting in front line by using "support fleets". You can use shelling support or aerial support fleets and send them out to either of the two "support expeditions" to the event map area (pre-boss node support, boss node support) to support your fleet fighting in front line.
*8. Extra Operations (second half of the event)
+
*8. Extra Operations (second half of the event):
**Upon clearing all maps in the "Main Operation (first half of the event)", you can participate in the Extra Operations of the event. The deadlier of Abyssals are focused in the Extra Operations, which consists of two maps.
+
**Upon clearing all maps in the "Main Operation (first half of the event)", you can participate in the Extra Operations of the event. The deadlier of Abyssals are focused in the Extra Operations, which consists of two maps. (NB: E-5 and E-6)
*9. New Kanmusus (cont'd)
+
*9. New Kanmusus (cont'd):
**In e6 of the Extra Operations, separate from the earlier 3 Kanmusus introduced, [[Roma]] will be obtainable by beating nodes.
+
**In E-6 of the Extra Operations, separate from the earlier 3 Kanmusus introduced, [[Roma]] will be obtainable by beating nodes.
***NB! Depending on the location within the event map your odds of obtaining her drastically changes.
+
***NB! Depending on the location within the event map your odds of obtaining her drastically changes (again, probably hinting that she is more likely found by boss or pre-boss nodes).
 
*10. 2015 Spring Event: New Kanmusus (tot. 5)
 
*10. 2015 Spring Event: New Kanmusus (tot. 5)
**Also, for admirals whose fleets complete all event maps of the spring, seaplane tender "[[Akitsushima]]" will join the fleet. Although her combat ability isn't top quality, let's welcome her to the fleet! In summary, there will be a total of 5 new Kanmusus appearing in this year's Spring event.
+
**Also, for admirals whose fleets complete all the Spring Event maps, seaplane tender "[[Akitsushima]]" will join the fleet. Although her combat ability isn't top quality, let's welcome her to the fleet! In summary, there will be a total of 5 new Kanmusus appearing in this year's Spring event.
*11. About "Difficulty Selection"
+
*11. About "Difficulty Selection":
 
**In the spring event maps of "Launch! Operation No. 11", each maps will feature three tiers of difficulty that can be selected by the admiral.
 
**In the spring event maps of "Launch! Operation No. 11", each maps will feature three tiers of difficulty that can be selected by the admiral.
***NB! All admirals can participate in "Operation Hei"
+
***NB! All admirals can participate in "Operation C" (Easy).
***NB! Higher level veteran admirals can participate in "Operation Otsu" or "Operation Kou".
+
***NB! Higher level veteran admirals can participate in "Operation B" (Medium) or "Operation A" (Hard).
*12. (For admirals doing Kou- or Otsu-tier difficulties) About difficulty locking
+
*12. (For admirals doing A- or B-tier difficulties) About difficulty locking:
**Some maps will give sortie stamps on Kanmusus that sortied out to the map. The Kanmusus with these stamps are unable to participate in any other event maps that will give sortie stamps. Please keep this in mind.
+
**Some maps will give sortie stamps on Kanmusus who sortied out to the map. The Kanmusus with these stamps are unable to participate in any other event maps that will give sortie stamps. Please keep this in mind.
***NB! This includes E3, E4, and E5
+
***NB! This includes E3, E4, and E5.
*13. New BGM implemented
+
*13. New BGM implemented:
**The main theme of the first half of the event operations "Fight of the Mutsuki Class Destroyers", and the boss node theme "Combined fleet, to the west" have been implemented. Also, the extra operations have a BGM with the Abyssal threat as its motive. Please look forward to it!
+
**The main theme of the first half of the event operations "Fight of the [[:Category:Mutsuki Class|Mutsuki-Class]] Destroyers" and the boss node theme "Combined fleet, to the West" have been implemented. Also, the extra operations have a BGM with the Abyssal threat as its motive. Please look forward to it!
*14. New equipment implemented
+
*14. New equipment implemented:
**Along with the new Kanmusus introduced in the spring  event, the new equipment "二式大艇","381mm/50 triple extended cannon kai", "OTO 152mm triple extended machine gun", "90mm単装高角砲", "90mm単装高角砲" have been implemented.
+
**Along with the new Kanmusus introduced in the spring  event, the new equipment "Type 2 Flying Boat","[[381mm / 50 Triple Gun Mount kai]]", "[[OTO 152mm triple extended machine gun]]", "90mm単装高角砲", "90mm単装高角砲" have been implemented.
*15.  
+
*15. The Type 2 Flying Boat is a item you can earn if you take time to train Akitsushima to kai.
 
**.
 
**.
  
 
==Mechanics==
 
==Mechanics==
 
===Participation requirements===
 
===Participation requirements===
* Must have a 75% sortie win ratio
+
* Must have a 75% sortie win ratio.
* Must have 5 empty ship slots for new ships
+
* Must have 5 empty ship slots for new ships.
* Must have 20 free equipment slots
+
* Must have 20 free equipment slots.
  
{{clr}}
 
 
===Special Mechanics===
 
===Special Mechanics===
# The difficulty system from the [[Winter 2015 Event]] will be present, with three levels: Operation A (Hard), Operation B (Medium) or Operation C (Easy).
+
# The difficulty system from the [[Winter 2015 Event]] is present, with three levels: Operation A (Hard), Operation B (Medium) or Operation C (Easy).
#* However, you must have cleared at least Operation A or Operation B on the previous map to access Operation A (Hard) difficulty for the following map. <!-- note - check whether this applies to E1 easy -> E2 hard -->
+
#* However, you must have cleared at least Operation A or Operation B on the previous map to access Operation A (Hard) difficulty for the following map for E-3 and later maps.
 
#* The difficulty you select will affect most rewards (including experience gain and ship drops). The only exceptions are ''ships rewarded as map clear bonus''.  
 
#* The difficulty you select will affect most rewards (including experience gain and ship drops). The only exceptions are ''ships rewarded as map clear bonus''.  
 +
#* Once you clear a map on a difficulty (besides easy), you will be locked on that difficulty.
 
# The ship-locking mechanic will have full sway in this event:
 
# The ship-locking mechanic will have full sway in this event:
 
#* Ships used in E3 cannot be used in E4 on medium or hard.
 
#* Ships used in E3 cannot be used in E4 on medium or hard.
 
#* Ships used in E3 or E4 cannot be used in E5 on medium or hard
 
#* Ships used in E3 or E4 cannot be used in E5 on medium or hard
# E2 and E4 will use the [[Combined Fleet]] mechanic.
+
# E2, E4, and E6 use the [[Combined Fleet]] mechanic.
  
==Event Maps==
+
=Event Maps=
 +
[[Image:Ooyodobrifingintro.png|500px]]
  
===Quick Info Table===
+
==Quick Info Table==
{| class="wikitable"
+
{|class="wikitable" style="text-align:center"
! style="font-size:20px;"|Map
+
! style="font-size:20px"|Map
! style="font-size:20px;"|Name
+
! style="font-size:20px"|Name
! style="font-size:20px;"|Combined?
+
! style="font-size:20px"|Combined?
! style="font-size:20px;"|Locking?
+
! style="font-size:20px"|Locking?
!style="font-size:20px;"| Difficulty Restrictions
+
! style="font-size:20px"|Difficulty Restrictions
 
|-
 
|-
!scope="col" style="font-size:20px;"|'''''E-1'''''
+
! style="font-size:20px"|'''''E-1
| style="text-align:center;" |''Preparation for Operation No.11''
+
|''Preparation for Operation No.11''
|style="text-align:center;"|''No Combined Fleet''
+
|''No Combined Fleet''
| rowspan="2" style="text-align:center;"|'''No Ship Locking'''
+
| rowspan="2"|'''No Ship Locking'''
| rowspan="2" style="text-align:center;"|'''No restrictions. All difficulties OK'''
+
|'''No restrictions. All difficulties OK'''
 
|-
 
|-
!style="font-size:20px;"|'''''E-2'''''
+
! style="font-size:20px"|'''''E-2'''''
| style="text-align:center;" |''Second Curry Ocean Operation''
+
|''Second Curry Ocean Operation''
|style="text-align:center;"|'''Combined Fleet'''
+
|'''[[Combined Fleet]]'''
 +
| rowspan="5"|In order to play these maps on hard, you must complete the previous map on either normal or hard.<br/> (e.g., to do E4 on hard, you must complete E3 on normal or hard.)
 
|-
 
|-
!style="font-size:20px;"|'''''E-3'''''
+
!style="font-size:20px"|'''''E-3'''''
| style="text-align:center;" |''Bagel Bay Transport Destruction Battle''
+
|''Bagel Bay Transport Destruction Battle''
|style="text-align:center;"|''No Combined Fleet''
+
|''No Combined Fleet''
|style="text-align:center;" rowspan="3"|You cannot use the same ships<br/> in any of these maps.<br/> Eg, ships used in E3 are mutually exclusive<br/> from ships you can use from E4 and E5<br />(Operation C doesn't lock ship)
+
|rowspan="3"|'''Tagging:''' <br>Ships deployed to these maps are tagged (even on Easy) if they don't previously have one:<br> E-3: <span style="color:blue">'''BLUE'''</span>; E-4: <span style="color:green">'''GREEN'''</span>; E-5: <span style="color:orange">'''ORANGE'''</span><br> '''Deploying Restriction:'''<br>''Normal or Hard:'' Must have either the same-colored tag or no tag. <br>''Easy:'' No restrictions.
|rowspan="4" style="text-align:center;"|In order to play these maps on hard,<br/> you must complete the previous map<br/> on either normal or hard.<br/> Eg, to do E4 on Hard,<br/> you must complete E3 on Normal or Hard.
 
 
|-
 
|-
!style="font-size:20px;"|'''''E-4'''''
+
!style="font-size:20px"|'''''E-4'''''
| style="text-align:center;" |''Final Battle! Ri Lanka Island Invasion''
+
|''Final Battle! Ri Lanka Island Invasion''
|style="text-align:center;"|'''Combined Fleet'''
+
|'''[[Combined Fleet]]'''
 
|-
 
|-
!style="font-size:20px;"|'''''E-5'''''
+
!style="font-size:20px"|'''''E-5'''''
| style="text-align:center;" |''Extra Operation''
+
|''Attack on Apricot Atoll Anchorage''
|style="text-align:center;"|''No Combined Fleet''
+
|''No Combined Fleet''
 
|-
 
|-
!style="font-size:20px;"|'''''E-6'''''
+
!style="font-size:20px"|'''''E-6'''''
| style="text-align:center;" |''Extra Operation''
+
|''Relentless Operation! Across the Stevia Sea''
|style="text-align:center;"|''No Combined Fleet''
+
|'''[[Combined Fleet]]'''
|style="text-align:center;"| '''No ship locking'''
+
| '''No ship locking'''
 
|}
 
|}
  
===E-1===
+
==E-1==
 +
[[Image:OoyodospringE-12015.png|500px]]
 +
 
 
{{EventMap1
 
{{EventMap1
 
|banner = [[File:2015Q1E_1_banner.png|370px]]
 
|banner = [[File:2015Q1E_1_banner.png|370px]]
Line 137: Line 136:
 
*Boss: [[Heavy_Cruiser_Ri-Class#Kai|Heavy Cruiser Ri-Class Kai]]  
 
*Boss: [[Heavy_Cruiser_Ri-Class#Kai|Heavy Cruiser Ri-Class Kai]]  
 
**Accompanied by the [[Light Cruiser Demon]] weaker variant on Hard mode's final kill.
 
**Accompanied by the [[Light Cruiser Demon]] weaker variant on Hard mode's final kill.
*Requires 5 kills to complete on all difficulties: (甲) (乙) (丙).
+
*5 kills required on all difficulties.
*Sparkling is advised especially when finishing strong.
+
*Sparkling is advised, as this is inexpensive with light ships.
  
 
*Rewards upon clearance:  
 
*Rewards upon clearance:  
Line 147: Line 146:
  
 
|branching =  
 
|branching =  
*Node B is a non-combat node; you are allowed to choose between heading to C or D from here.
+
*Node B is a non-combat [[Active Branching]] node; .
*Node D is a sub node
+
*Node D is a submarine node.
*F and C have LoS checks to reach the boss node; this is relatively low, so equipping radars on all of your DD and a recon plane on your CL will suffice.
+
*F and C have LoS checks to reach the boss node; this is relatively low (Reports indicate that 38 or above will clear this), so equipping radars on all of your DD and a recon plane on your CL will suffice.
 +
 
 +
{{#invoke:MapBranching|branchingTemplate
 +
|B_to_C = Active Branching
 +
|B_to_D = Active Branching
 +
|C_to_E = Chance of E with 4 or more CL?<br>Failure on LoS check to H
 +
|C_to_H = LoS check <br> Failure sends to E
 +
|F_to_H = LoS check for H. <br> (For Hard, 2-5 Fall LoS Formula≥14.5) <br/>Failure sends to G
 +
|F_to_G = 5 or more CL, <br/> ''or'' 2-5 Fall LoS Formula≤13.6 <br/>(on Hard; unknown on other difficulties)
 +
}}
 
|tips=
 
|tips=
 
*Use a light fleet. Compositions that work:
 
*Use a light fleet. Compositions that work:
 
** CLx2 DDx4 provides for four high-evasion DDs which have a likelier chance of dodging incoming attacks.
 
** CLx2 DDx4 provides for four high-evasion DDs which have a likelier chance of dodging incoming attacks.
** CLx3,DDx3 could provide for more firing power, however this will lead to slight evade drawbacks due to having an extra ship with larger silhouette.
+
** CLx3, DDx3 could provide more firing power, however.
*Between the North and South branch, South is preferred (Yes, you get a choice of your decision).  
+
*Between the north and south routes, south is preferred (Yes, you get to choose).  
**North route only has one battle before the boss but the node has considerably stronger ships such as elite and flagship CLTs.
+
**The north route only has one battle before the boss but the node has considerably stronger ships, such as elite and flagship CLTs.
**South route has four subs in one node that come in at line abreast, eg are harmless. Second node has very weak and easy-to-clear ships such as I-class. (They're the DDs you clobber in 1-1 for sparkling)
+
**The south route has four subs in one node that come in at either echelon or line abreast, so they are relatively harmless (the flagship sub has moderate accuracy in echelon, however). The second node has very weak and easy-to-clear ships such as I-class (the DDs you clobber in 1-1 for sparkling).
*Final kill should be same composition and tactics.
+
***The sub node does not cost you ammo; only fuel.
 +
*Your composition for the final kill should remain the same.
 +
*Refer to this [[User:Remi_Scarlet#E1_Hard|example fleet]] for composition and equipment suggestion.
  
 +
'''''Enemy Encounters on Hard'''''
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label = 深海東洋艦隊<br>ピケット艦
 +
|A1_xp = 150
 +
|A1_node_info = cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class dd_ro-class
 +
|A1_form = line_ahead
 +
|
 +
|A2_xp = 140
 +
|A2_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class dd_i-class
 +
|A2_form = line_ahead
 +
|
 +
|B_label = <span style="color:blue">Active Branching</span>
 +
|B1_node_info = No Combat
 +
|
 +
|C_label = 深海東洋艦隊<br>警戒部隊I群
 +
|C1_xp = 170
 +
|C1_node_info = ca_ri-class_flagship_kai clt_chi-class_flagship clt_chi-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|C1_form = line_ahead
 +
|
 +
|C2_xp = 160
 +
|C2_node_info = ca_ri-class_flagship_kai clt_chi-class_flagship clt_chi-class_elite cl_to-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|C2_form = double_line
 +
|
 +
|D_label = 深海東洋艦隊<br>潜水艦哨戒線
 +
|D1_xp = 170
 +
|D1_node_info = ss_ka-class_flagship ss_ka-class SS_ka-class ss_ka-class
 +
|D1_form = line_abreast<br>echelon
 +
|
 +
|E_label = No Combat
 +
|E1_node_info = <span style="color:blue">"Must be my imagination" (battle avoided)</span>
 +
|
 +
|F_label = 深海東洋艦隊<br>警戒部隊II群
 +
|F1_xp = 190
 +
|F1_node_info = cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|F1_form = line_ahead
 +
|F2_xp = 180
 +
|F2_node_info = cl_he-class_flagship cl_ho-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|F2_form = double_line
 +
|
 +
|G_label = No Combat
 +
|G1_node_info = <span style="color:blue">"Must be my imagination" (battle avoided)</span>
 +
|
 +
|H_label = 深海東洋艦隊<br>警戒部隊旗艦
 +
|H1_xp = 150
 +
|H1_node_info = ca_ri-class_flagship_kai cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
 +
|H1_form = line_ahead
 +
|H2_xp = 150
 +
|H2_node_info = ca_ri-class_flagship_kai light_cruiser_demon_final_form dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
 +
|H2_form = line_ahead
 +
}}
  
|dropsA = [[Sazanami]], [[Fubuki]], [[Kikuzuki]], [[Isonami]], [[Oboro]], [[Natori]], [[Suzuya]], [[Hiei]], [[Haruna]]
+
|dropsA = [[Fubuki]], [[Isonami]], [[Kikuzuki]], [[Haruna]], [[Hiei]], [[Natori]], [[Oboro]], [[Sazanami]], [[Suzuya]]
|dropsC = [[Satsuki]], [[Naka]]
+
|dropsC = [[Naka]], [[Satsuki]], [[Urakaze]]
|dropsD = [[Akebono]], [[Mochizuki]], [[Oboro]], [[Mutsuki]], [[Hatsuyuki]], [[Miyuki]]
+
|dropsD = [[Akebono]], [[Hatsuyuki]], [[Kikuzuki]], [[Miyuki]], [[Mochizuki]], [[Mutsuki]], [[Oboro]]  
|dropsE = [[Hamakaze]], [[Ayanami]], [[Natori]], [[Ooi]], [[Hoshou]]
+
|dropsE = [[Ayanami]], [[Hamakaze]], [[Houshou]], [[Natori]], [[Ooi]]
|dropsF = [[Kuma]], [[Miyuki]], [[Murakumo]], [[Kitakami]] , [[Ooi]], [[Yura]], '''<span style="color:#f00 !important;">[[Ooyodo|'''<span style="color:red">Ooyodo</span>''']]</span>''' [[Tanikaze]]
+
|dropsF = [[Hamakaze]], [[Kuma]], [[Kitakami]], [[Miyuki]], [[Murakumo]], [[Nagara]], [[Ooi]], '''<span style="color:#f00 !important;">[[Ooyodo|'''<span style="color:red">Ooyodo</span>''']]</span>''', [[Tanikaze]], [[Tenryuu]], [[Urakaze]], [[Yura]]
|dropsH = '''<span style="color:#f00 !important;">[[Amatsukaze|'''<span style="color:red">Amatsukaze</span>''']]</span>''', [[Choukai]], [[Fubuki]], '''<span style="color:#f00 !important;">[[Ooyodo|'''<span style="color:red">Ooyodo</span>''']]</span>''', [[Zuihou]], [[Tanikaze]], [[Urakaze]], [[Hamakaze]], [[Hiei]], [[Kongou]], [[Haruna]], [[Kirishima]], [[Yura]], [[Kumano]], [[Suzuya]], [[Ryuujou]], [[Fusou]], [[Yamashiro]], [[Miyuki]], [[Nenohi]], [[Hamakaze]], [[Kako]], [[Mogami]], [[Yukikaze]]
+
|dropsH = '''<span style="color:#f00 !important;">[[Amatsukaze|'''<span style="color:red">Amatsukaze</span>''']]</span>''', [[Choukai]], [[Fubuki]], [[Fusou]], [[Hamakaze]], [[Haruna]], [[Hiei]], [[Kako]], [[Kirishima]], [[Kongou]], [[Kumano]], [[Miyuki]], [[Mogami]], [[Nenohi]], '''<span style="color:#f00 !important;">[[Ooyodo|'''<span style="color:red">Ooyodo</span>''']]</span>''', [[Ryuujou]], [[Suzuya]], [[Tanikaze]], [[Urakaze]], [[Yamashiro]], [[Yura]], '''<span style="color:#f00 !important;">[[Yukikaze|'''<span style="color:red">Yukikaze</span>''']]</span>''', [[Zuihou]]
}}
+
}}
 +
 
 +
==E-2==
 +
[[Image:OoyodospringE-22015.png|500px]]
  
===E-2===
 
 
{{EventMap1
 
{{EventMap1
 
|banner = [[File:2015Q1E_2_banner.png|370px]]
 
|banner = [[File:2015Q1E_2_banner.png|370px]]
Line 175: Line 237:
 
|map_japanese=【第二次カレー洋作戦】
 
|map_japanese=【第二次カレー洋作戦】
 
|information =  
 
|information =  
*Combined Fleet
+
*[[Combined Fleet]]
*Boss requires 6 kills to complete on Hard (甲).
 
*Boss requires 6 kills to complete on Medium (乙).
 
*Boss requires 6 kills to complete on Easy (丙).
 
 
*Boss: [[Armored Carrier Princess]]
 
*Boss: [[Armored Carrier Princess]]
 +
*6 kills required on all difficulties.
 
*Rewards upon clearance:  
 
*Rewards upon clearance:  
 
** Clearing on Hard (甲): [[Katsuragi]], [[Suisei (601 Air Group)]], [[Type 91 Anti-Aircraft Fire Director]], [[ WG42 (Wurfgerät 42)]]
 
** Clearing on Hard (甲): [[Katsuragi]], [[Suisei (601 Air Group)]], [[Type 91 Anti-Aircraft Fire Director]], [[ WG42 (Wurfgerät 42)]]
Line 187: Line 247:
 
|branching =  
 
|branching =  
 
*Using a Carrier Task Force will send you to node C at the start, while a Surface Task Force will send you to node A.
 
*Using a Carrier Task Force will send you to node C at the start, while a Surface Task Force will send you to node A.
**Carrier Task Force seems to be a bit easier due to enemy CV heavy nodes.  
+
**Carrier Task Force seems to be slightly easier due to enemy CV-heavy nodes.
 +
**Node D (on hard) has 3 BBs (including a Kai Flagship), and Node E is rather heavy on enemy CV, so if you are using Surface Task Force, you will have to pick your poison here.
 +
*Node B and F are [[Active Branching]] nodes.
 
*LoS check from G to K.
 
*LoS check from G to K.
 
+
{{#invoke:MapBranching|branchingTemplate
 +
|start_to_a = Surface Task Force
 +
|start_to_c = Carrier Task Force
 +
|B_to_d = Active Branching
 +
|B_to_E = Active Branching
 +
|F_to_E = Active Branching
 +
|F_to_H = Active Branching
 +
|G_to_I = Failure on LoS check for K
 +
|G_to_K = LoS Check.<br>Failure results in I
 +
}}
  
 
|tips =  
 
|tips =  
Line 195: Line 266:
 
*Equipping AP shells will make killing the [[Armored Carrier Princess]] much easier.
 
*Equipping AP shells will make killing the [[Armored Carrier Princess]] much easier.
 
*Fleet comps that follow standard [[Combined Fleet]] mechanics should suffice.
 
*Fleet comps that follow standard [[Combined Fleet]] mechanics should suffice.
 +
*Refer to this [[User:Remi_Scarlet#E2_Hard|Example Fleet]] for composition and equipment suggestion.
  
|dropsE = [[Arare]], [[Ikazuchi]], [[Isuzu]], [[Nachi]], [[Natori]], [[Tama]]
+
'''''Enemy Encounters on Hard'''''
|dropsG = [[Kagerou]], [[Maya]], [[Nenohi]], [[Tama]]
+
{{#invoke:EnemyEncounters|encounterTemplate
|dropsK = [[Fusou]], [[Hayashimo]], [[Junyou]], [[Kongou]], [[Kumano]], [[Makigumo]], [[Mogami]], [[Shouhou]], [[Souryuu]], '''<span style="color:#f00 !important;">[[Uzuki|'''<span style="color:red">Uzuki</span>''']]</span>''', [[Yuubari]], [[Yuugumo]], '''<span style="color:#f00 !important;">[[Zuikaku|'''<span style="color:red">Zuikaku</span>''']]</span>''', [[Chikuma]]
+
|A_label = 深海東洋艦隊<br>巡洋戦隊
 +
|A1_xp = 120
 +
|A1_node_info = cl_he-class_flagship ca_ne-class_elite ca_ri-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|A1_form = double_line
 +
|
 +
|A2_xp = 110
 +
|A2_node_info = cl_he-class_flagship ca_ne-class_elite ca_ri-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|A2_form = line_ahead
 +
|
 +
|B_label = <span style="color:blue">Active Branching</span>
 +
|B1_node_info = (No combat)
 +
|
 +
|C_label = No Combat
 +
|C1_node_info = <span style="color:blue">"No enemy sighted" (battle avoided)</span>
 +
|
 +
|D_label = 深海東洋艦隊<br>戦艦戦隊 B部隊
 +
|D1_xp = 120
 +
|D1_node_info = bb_ru-class_flagship_kai bb_ru-class_flagship bb_ru-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|D1_form = double_line
 +
|
 +
|D2_xp = 110
 +
|D2_node_info = bb_ru-class_flagship_kai bb_ru-class_flagship bb_ru-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|D2_form = line_ahead
 +
|
 +
|E_label = 深海東洋艦隊<br>機動部隊
 +
|E1_xp = 120
 +
|E1_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship bb_ta-class_flagship ca_ne-class dd_i-class_late_model dd_i-class_late_model
 +
|E1_form = diamond
 +
|E1_air_superiority=195
 +
|E1_air_supremacy=390
 +
|E2_xp = 110
 +
|E2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship cvl_nu-class_flagship ca_ne-class dd_i-class_late_model dd_i-class_late_model
 +
|E2_form = diamond
 +
|E2_air_superiority=230
 +
|E2_air_supremacy=495
 +
|
 +
|F_label = <span style="color:blue">Active Branching</span>
 +
|F1_node_info = (No combat)
 +
|
 +
|G_label=深海東洋艦隊<br>戦艦戦隊 A部隊
 +
|G1_xp = 120
 +
|G1_node_info = cvl_nu-class_flagship bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|G1_form = diamond
 +
|G1_air_superiority=35
 +
|G1_air_supremacy=69
 +
|G2_xp = 110
 +
|G2_node_info = cvl_nu-class_flagship bb_ru-class_flagship bb_ru-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|G2_form = double_line
 +
|G2_air_superiority=35
 +
|G2_air_supremacy=69
 +
|
 +
|H_label = No Combat
 +
|H1_node_info = Maelstrom fuel
 +
|
 +
|I_label = No Combat
 +
|I1_node_info= <span style="color:blue">"No enemy sighted" (battle avoided)</span>
 +
|
 +
|J_label = 深海東洋艦隊<br>補給輸送船団
 +
|J1_xp = 120
 +
|J1_node_info = transport_wa-class_flagship transport_wa-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
 +
|J1_form = diamond
 +
|J2_xp = 110
 +
|J2_node_info = transport_wa-class_flagship transport_wa-class_elite transport_wa-class_elite cvl_nu-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 +
|J2_form = diamond
 +
|J2_air_superiority = 35
 +
|J2_air_supremacy = 69
 +
|
 +
|K_label = 深海東洋艦隊<br>機動部隊旗艦
 +
|K1_xp = 120
 +
|K1_node_info = armored_carrier_princess cvl_nu-class_flagship cvl_nu-class_flagship bb_ta-class_flagship dd_ha-class_late_model dd_ha-class_late_model
 +
|K1_form = diamond
 +
|K1_air_superiority = 141
 +
|K1_air_supremacy = 282
 +
|K2_xp = 110
 +
|K2_node_info = armored_carrier_princess cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite dd_ha-class_late_model dd_ha-class_late_model
 +
|K2_form = diamond
 
}}
 
}}
  
===E-3===
+
|dropsA = [[Inazuma]]
 +
|dropsD = [[Isuzu]]
 +
|dropsE = [[Arare]], [[Asashio]], [[Ikazuchi]], [[Isuzu]], [[Kiso]], [[Nachi]], [[Natori]], [[Tama]],
 +
|dropsF = [[Shiranui]], [[Shiratsuyu]]
 +
|dropsG = [[Abukuma]], [[Chikuma]], [[Haguro]], [[Hibiki]], [[Kagerou]], [[Kinu]], [[Maya]], [[Naka]], [[Nenohi]], [[Tama]], [[Tone]], [[Yuubari]]
 +
|dropsJ = [[Abukuma]], [[Akatsuki]], [[Akigumo]], [[Aoba]], [[Arare]], [[Asashio]], [[Chikuma]] [[Choukai]], [[Hibiki]], [[Furutaka]], [[Ikazuchi]], [[Inazuma]], [[Jintsuu]], [[Kagerou]], [[Kasumi]], [[Kinu]], [[Kuma]], [[Michishio]], [[Murasame]], [[Nachi]], [[Ooshio]], [[Samidare]] [[Sendai]], [[Suzukaze]], [[Tone]], '''<span style="color:#f00 !important;">[[Unryuu|'''<span style="color:red">Unryuu</span>''']]</span>''', [[Yura]], [[Yuubari]], [[Yuugumo]]
 +
|dropsK = [[Abukuma]], [[Akagi]], [[Akigumo]], [[Chikuma]], [[Fusou]], [[Harusame]], '''<span style="color:#f00 !important;">[[Hatsukaze|'''<span style="color:red">Hatsukaze</span>''']]</span>''', '''<span style="color:#f00 !important;">[[Hayashimo|'''<span style="color:red">Hayashimo</span>''']]</span>''', [[Hiryuu]], [[Junyou]], [[Kiyoshimo]], [[Kongou]], [[Kumano]], [[Maikaze]], [[Makigumo]], [[Mogami]], [[Ryuujou]], [[Shouhou]], [[Shoukaku]], [[Souryuu]], [[Suzuya]], [[Yuubari]], [[Yuugumo]], '''<span style="color:#f00 !important;">[[Zuikaku|'''<span style="color:red">Zuikaku</span>''']]</span>'''
 +
}}
 +
 
 +
==E-3==
 +
[[Image:OoyodospringE-32015.png|500px]]
 +
 
 
{{EventMap1
 
{{EventMap1
 +
|banner = [[File:Spring_2015_E3_Banner.png|370px]]
 
|map_image= [[File:Spring_2015_E3_Map.png|370px]]
 
|map_image= [[File:Spring_2015_E3_Map.png|370px]]
 
|map_name= Bagel Bay Transport Destruction Battle  
 
|map_name= Bagel Bay Transport Destruction Battle  
Line 208: Line 367:
 
|information =  
 
|information =  
 
*Ship Locking: Ships used here cannot be used in E4 or E5 on normal and hard difficulties.
 
*Ship Locking: Ships used here cannot be used in E4 or E5 on normal and hard difficulties.
*''Aviation Battleships and Standard Carriers cannot be used here!''
+
*''Battleships (Aviation included, fast not included) and Standard Carriers cannot be used here!''
 
*Boss requires 7 kills to complete on Hard (甲).
 
*Boss requires 7 kills to complete on Hard (甲).
 
*Boss: [[Transport_ship_Wa-Class#Flagship|Wa-Class Transport Flagship]]
 
*Boss: [[Transport_ship_Wa-Class#Flagship|Wa-Class Transport Flagship]]
 
*Rewards upon clearance:  
 
*Rewards upon clearance:  
 
** Clearing on Hard (甲): [[OTO 152mm triple extended machine gun]], [[Pugliese-Type Underwater Bulkhead]], [[Ryuusei (601 Air Group)]], 4 Improvement Materials, 1 Medal
 
** Clearing on Hard (甲): [[OTO 152mm triple extended machine gun]], [[Pugliese-Type Underwater Bulkhead]], [[Ryuusei (601 Air Group)]], 4 Improvement Materials, 1 Medal
** Clearing on Medium (乙): [[OTO 152mm triple extended machine gun]], [[Pugliese-Type Underwater Bulkhead]], [[Tenzan (601 Air Group)]], 1 Improvement Materials, [[Repair Team]]
+
** Clearing on Medium (乙): [[OTO 152mm triple extended machine gun]], [[Pugliese-Type Underwater Bulkhead]], [[Tenzan (601 Air Group)]], 3 Improvement Materials, [[Repair Team]]
 
** Clearing on Easy (丙): [[Pugliese-Type Underwater Bulkhead]], [[Tenzan (601 Air Group)]], [[Repair Team]]
 
** Clearing on Easy (丙): [[Pugliese-Type Underwater Bulkhead]], [[Tenzan (601 Air Group)]], [[Repair Team]]
 
| branching =
 
| branching =
*E to J is an LoS check. Standard LoS equipment should be enough to bypass. Keep a radar on DDs.
+
*E to J and I to J are both LoS checks. Standard LoS equipment should be enough to clear the requirement. Keep a radar on DDs.
 +
*Node F is an [[Active Branching]] node.
 +
** You want to pick node D if you have decently leveled ships that can survive the [[Light Cruiser Demon]] at node D.
 +
** If your ships are lower level, you may want to try going south toward node I though you will suffer from lower ammo and the subsequent [[Combat#Remaining_Ammo_Modifier|penalties]]
 +
 
 +
{{#invoke:MapBranching|branchingTemplate
 +
|StarT_to_A = 5+SS?<br>BB+CA+CAV≥4?<br>CA+CAV≥3?<br>Otherwise random?
 +
|starT_to_B = Random
 +
|D_to_E = Fixed
 +
|E_to_G = Failure on LoS check for J
 +
|E_to_J = LoS Check<br>(2-5 Fall LoS Formula≥30)
 +
|F_to_D = Active Branching
 +
|F_to_H = Active Branching
 +
|I_to_G = Failure on LoS check for J
 +
|I_to_J = LoS Check
 +
}}
  
 
|tips =  
 
|tips =  
*There's a [[Light Cruiser Demon]] in one of node D's formations; beware.
+
*Be aware of the [[Light Cruiser Demon]] in one of node D's formations.
*Node C is a sub node. Take caution.
+
*Node C is a submarine node; however, unlike other event submarine nodes, you do use up ammo at this node.
 
*Boss node has a [[Battleship_Ta-Class|Ta-class battleship]]
 
*Boss node has a [[Battleship_Ta-Class|Ta-class battleship]]
 
*Possible formations:
 
*Possible formations:
**CA, CAV, DDx3, CLT - Provides enough firepower to comfortably take out boss node and the DDs should have high enough evasions to mostly dodge any incoming attacks. Enemy ships mostly consist of light ships like DDs, CLs and CLTs. This formation lets you conserve your CVLs if you don't have many. Keep mind you'll likely need up to 6 CV(L)s for E4 and E5. You can use mostly lower tier ships in this map without using your best DDs and the like. (Cleared with 3 of DesDiv6 as my DDs)
+
**CA, CAV, DDx3, CLT - Provides enough firepower to comfortably take out boss node and the DDs should have high enough evasion to mostly dodge any incoming attacks. Enemy ships mostly consist of light ships like DDs, CLs and CLTs. This formation lets you conserve your CVLs if you don't have many. Keep mind you'll likely need up to 6 CV(L)s for E4 and E5. You can use mostly lower-tier ships in this map and save your best DDs and the like (one player cleared with 3 of DesDiv6 as their DDs).
 +
*Refer to this [[User:Remi_Scarlet#E3_Hard|Example Fleet]] for composition and equipment suggestion.
 +
 
 +
'''''Enemy Encounters on Hard'''''
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A1_node_info = No Combat
 +
|B_label = ベーグル湾<br>警備支援部隊
 +
|B1_node_info = cl_he-class_flagship ca_ri-class_flagship clt_chi-class_elite clt_chi-class_elite dd_ro-class_late_model dd_i-class_late_model
 +
|B1_xp = 170
 +
|B1_form = line_ahead<br>double_line
 +
|
 +
|C_label = ベーグル湾<br>哨戒線
 +
|C1_xp = 160
 +
|C1_node_info = SS_yo-class_flagship ss_so-class ss_so-class cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 +
|C1_form = echelon
 +
|C2_xp = 150
 +
|C2_node_info = ss_yo-class_flagship ss_so-class cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
 +
|C2_form = line_abreast
 +
|
 +
|D_label = ベーグル湾<br>警備艦隊
 +
|D1_xp = 190
 +
|D1_node_info = light_cruiser_demon ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
 +
|D1_form = double_line
 +
|D2_xp = 180
 +
|D2_node_info = cvl_nu-class_flagship clt_chi-class_flagship clt_chi-class_flagship cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model
 +
|D2_form = double_line
 +
|D2_air_superiority = 35
 +
|D2_air_supremacy = 69
 +
|
 +
|E_label = 深海棲艦<br>東洋輸送船団 II群
 +
|E1_xp = 170
 +
|E1_node_info = transport_wa-class_flagship transport_wa-class_elite transport_wa-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model
 +
|E1_form = double_line
 +
|E2_xp = 170
 +
|E2_node_info = transport_wa-class_flagship transport_wa-class_elite transport_wa-class_elite transport_wa-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|E2_form = double_line
 +
|
 +
|F1_node_info = No Combat
 +
|
 +
|G1_node_info = <span style="color:blue">"Must be my imagination" (battle avoided)</span>
 +
|
 +
|H_label = 深海棲艦<br>ベーグル湾支援艦隊
 +
|H1_xp = 190
 +
|H1_node_info = bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|H1_form = double_line
 +
|H2_node_info = cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|H2_form = diamond
 +
|H2_air_superiority = 42
 +
|H2_air_supremacy = 84
 +
|
 +
|I_label = 深海棲艦<br>東洋輸送船団 I群
 +
|I1_xp = 170
 +
|I1_node_info = transport_wa-class_flagship transport_wa-class_elite transport_wa-class_elite cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model
 +
|I1_form = double_line
 +
|
 +
|J_label = 深海棲艦<br>東洋輸送基幹船団
 +
|J1_node_info = transport_wa-class_flagship transport_wa-class_flagship bb_ta-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|J1_xp = 260
 +
|J1_form = diamond
 +
|J2_node_info = transport_wa-class_flagship bb_ta-class_flagship cl_tsu-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|J2_xp = 270
 +
|J2_form = diamond
 +
|
 +
|final_form = J2
 +
}}
  
 
|dropsD = [[Nagatsuki]]
 
|dropsD = [[Nagatsuki]]
|dropsE = [[Akebono]], [[Fumizuki]], [[Mikuma]], [[Mochizuki]], [[Mogami]], [[Oboro]], [[Ryuujou]]
+
|dropsE = [[Akebono]], [[Fumizuki]], [[I-168]], [[I-8]], [[Makigumo]], [[Mikuma]], [[Mochizuki]], [[Mogami]], [[Naganami]], [[Naka]], [[Oboro]], [[Ryuujou]], [[Sendai]], '''<span style="color:#f00 !important;">[[Takanami|'''<span style="color:red">Takanami</span>''']]</span>'''
|dropsJ = [[Agano]], [[I-19]], '''<span style="color:#f00 !important;">[[Maruyu|'''<span style="color:red">Maruyu</span>''']]</span>''', [[Kuma]], '''<span style="color:#f00 !important;">[[Shimakaze|'''<span style="color:red">Shimakaze</span>''']]</span>''', '''<span style="color:#f00 !important;">[[Takanami|'''<span style="color:red">Takanami</span>''']]</span>''', [[Tokitsukaze]]
+
|dropsI = [[I-168]], [[Maya]], [[Mikuma]], [[Naganami]], '''<span style="color:#f00 !important;">[[Takanami|'''<span style="color:red">Takanami</span>''']]</span>'''
 +
|dropsJ = [[Agano]], [[Hyuuga]], [[I-168]], [[I-19]], [[I-8]], [[Ise]], [[Kinugasa]], [[Kiso]], [[Kuma]], [[Kumano]], [[Makigumo]], '''<span style="color:#f00 !important;">[[Maruyu|'''<span style="color:red">Maruyu</span>''']]</span>''', [[Mikuma]], [[Mogami]], [[Naganami]], [[Sendai]], '''<span style="color:#f00 !important;">[[Shimakaze|'''<span style="color:red">Shimakaze</span>''']]</span>''', [[Suzuya]], '''<span style="color:#f00 !important;">[[Takanami|'''<span style="color:red">Takanami</span>''']]</span>''', [[Tama]], [[Tokitsukaze]], [[Uzuki]], [[Yamashiro]], [[Yayoi]]
 
}}
 
}}
  
===E-4===
+
==E-4==
 +
[[Image:OoyodospringE-42015.png|500px]]
 +
 
 
{{EventMap1
 
{{EventMap1
 
|map_name=Final Battle! Ri Lanka Island Invasion
 
|map_name=Final Battle! Ri Lanka Island Invasion
 +
|banner = [[File:Spring_2015_E4_Banner.png|370px]]
 
|map_image=[[File:Spring_2015_E4_Map.png|370px]]
 
|map_image=[[File:Spring_2015_E4_Map.png|370px]]
 
|map_japanese=【決戦!リランカ島攻略作戦】
 
|map_japanese=【決戦!リランカ島攻略作戦】
 
|information =  
 
|information =  
*Combined Fleet
+
*[[Combined Fleet]]
 
*Ship Locking: Ships used here cannot be used in E5 on normal and hard difficulties.
 
*Ship Locking: Ships used here cannot be used in E5 on normal and hard difficulties.
**You cannot use your E3 ships here.
+
**You cannot use your E3 ships here (unless you're on easy difficulty).
*Boss:  
+
*Boss: [[Harbor Water Demon]]
 +
*Requires 7 kills to complete on Hard (甲).
 
*Rewards upon clearance:  
 
*Rewards upon clearance:  
** Clearing on Hard (甲): 6 Improvement Materials, 1 Medal
+
** Clearing on Hard (甲): [[Littorio]], [[381mm / 50 Triple Gun Mount kai]], [[90mm Single High Angled Gun]] 6 Improvement Materials, Medal
** Clearing on Medium (乙):  
+
** Clearing on Medium (乙): [[Littorio]], [[90mm Single High Angled Gun]] 4 Improvement Materials, Medal
** Clearing on Easy (丙):  
+
** Clearing on Easy (丙): [[Littorio]], Medal
 +
|branching=
 +
* Node F is an [[Active Branching]] node.
 +
** Node E is the advised choice, as the other branch takes you first through an air battle node (I) followed by a node (K) with similar enemy makeup as node E.
 +
{{#invoke:MapBranching|branchingTemplate
 +
|start_to_a = Surface Task Force
 +
|Start_to_b = Carrier Task Force
 +
|A_to_c = LoS Check. Failure goes to D
 +
|A_to_d = Failure on LoS check for C, <br/>''or'' any SS in 2nd Fleet
 +
|F_to_e = Active Branching
 +
|F_to_I = Active Branching
 +
|E_to_G = Failure on LoS check for M, <br/>''or'' any SS in 2nd Fleet
 +
|E_to_M = LoS check. Failure goes to M
 +
|H_to_J = Active Branching
 +
|H_to_M = Active Branching
 +
|K_to_H = CV≤3
 +
|K_to_J = LoS check. Failure goes to L.
 +
|K_to_L = Failure on LoS check for J
 
}}
 
}}
 +
|tips =
 +
* Possible compositions:
 +
** BBx2 CVx4, CA DDx4 CLT
 +
** BBx2 CVx4, CA DDx3 CL CLT
 +
** BBx2 CVx4, CAV CL DDx2 CLTx2
 +
* Keep two [[Reppuu|Reppuus]] or similar on each CV to clear all aerial superiority requirements.
 +
*Boss is an installation type enemy.
 +
** Equip BB's in first fleet with [[Sanshiki]] or other anti-installation type weapons; light cruisers and destroyers can greatly profit from using [[WG42_(Wurfgerät_42)|WG42's]].
 +
** Equip second fleet with anti-installation type weapons as well.
 +
*Refer to this [[User:Remi_Scarlet#E4_Hard|Example Fleet]] for composition and equipment suggestion.
  
===E-5===
+
'''''Enemy Encounters on Hard'''''
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label = 深海棲艦<br>東洋艦隊 前衛部隊
 +
|A1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|A1_form = line_ahead
 +
|A2_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_flagship cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|A2_form = double_line
 +
|
 +
|B_label = 深海棲艦<br>機動部隊 前衛
 +
|B1_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model
 +
|B1_xp = 220
 +
|B1_form = diamond
 +
|B1_air_superiority = 77
 +
|B1_air_supremacy = 153
 +
|B2_node_info = cv_wo-class_flagship ca_ri-class_flagship cl_to-class_elite cl_tsu-class dd_ro-class_late_model dd_ro-class_late_model
 +
|B2_xp = 200
 +
|B2_form = diamond
 +
|B2_air_superiority = 42
 +
|B2_air_supremacy = 84
 +
|
 +
|C_label = 深海棲艦<br>東洋艦隊 A部隊
 +
|C1_node_info = bb_ru-class_flagship bb_ru-class_flagship bb_ru-class_flagship cl_ho-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 +
|C1_form = double_line
 +
|C2_node_info = bb_ru-class_flagship bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 +
|C2_form = double_line
 +
|
 +
|D1_node_info = No Combat
 +
|
 +
|E_label = 深海棲艦<br>東洋艦隊 B部隊
 +
|E1_xp = 300
 +
|E1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship bb_ta-class_elite cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model
 +
|E1_form = diamond<br>double_line
 +
|E1_air_superiority = 126
 +
|E1_air_supremacy = 252
 +
|
 +
|F1_node_info = No Combat
 +
|
 +
|G_label = 深海棲艦<br>リランカ島 港湾部
 +
|G1_xp = 290
 +
|G1_node_info = harbor_princess escort_fortress_1 escort_fortress_1 cl_he-class_flagship dd_i-class_late_model transport_wa-class_elite
 +
|G1_form = line_ahead
 +
|G1_air_superiority = 207
 +
|G1_air_supremacy = 414
 +
|G2_node_info = harbor_princess escort_fortress_2 escort_fortress_2 cl_he-class_flagship transport_wa-class_elite transport_wa-class_elite
 +
|G2_form = line_ahead
 +
|G2_air_superiority = 207
 +
|G2_air_supremacy = 414
 +
|
 +
|H1_node_info = No Combat
 +
|
 +
|I_label = <span style="color:green">Aerial Combat Only</span><br>深海棲艦<br>機動部隊
 +
|I1_xp = 240
 +
|I1_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship_kai bb_ta-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|I1_form = diamond
 +
|I1_air_superiorty = 252
 +
|I1_air_supremacy = 504
 +
|I2_xp = 230
 +
|I2_node_info = cv_wo-class_flagship_kai cv_wo-class_flagship bb_ta-class_elite cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|I2_form = diamond
 +
|I2_air_superiorty = 161
 +
|I2_air_supremacy = 321
 +
|
 +
|J1_node_info = fuel +70
 +
|
 +
|K_label = 深海棲艦<br>機動部隊 後方
 +
|K1_xp = 270
 +
|K1_node_info = cv_wo-class_flagship_kai bb_ta-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model transport_wa-class_flagship
 +
|K1_form = diamond
 +
|K1_air_superiority = 126
 +
|K1_air_supremacy 252
 +
|K2_xp = 250
 +
|K2_node_info = cv_wo-class_flagship_kai cvl_nu-class_flagship bb_ta-class_flagship dd_ro-class_late_model dd_ro-class_late_model transport_wa-class_flagship
 +
|K2_form = diamond
 +
|K2_air_superiority = 161
 +
|K2_air_supremacy 321
 +
|
 +
|L1_node_info = No Combat
 +
|
 +
|M_label =  リランカ島<br>主要港湾部
 +
|M1_xp = 300
 +
|M1_node_info = harbor_water_demon escort_fortress_1 escort_fortress_2 bb_ru-class_flagship dd_i-class_late_model dd_i-class_late_model
 +
|M1_form = line_ahead
 +
|M1_air_superiority = 242
 +
|M1_air_supremacy = 483
 +
|M2_xp = 330
 +
|M2_node_info = harbor_water_demon escort_fortress_1 escort_fortress_2 bb_ru-class_flagship_kai dd_i-class_late_model dd_i-class_late_model
 +
|M2_form = line_ahead
 +
|M2_air_superiority = 258
 +
|M2_air_supremacy = 516
 +
|
 +
|final_form = M2
 +
}}
 +
 
 +
|dropsE = [[Haguro]], [[Hayashimo]], [[Hiei]], [[Jintsuu]], [[Kaga]], [[Kagerou]], [[Kako]], [[Kinugasa]], [[Kiyoshimo]], [[Mogami]], [[Myoukou]], [[Suzuya]], '''<span style="color:#f00 !important;">[[Takanami|'''<span style="color:red">Takanami</span>''']]</span>''', [[Tama]]
 +
|dropsM = '''<span style="color:#f00 !important;">[[Akitsumaru|'''<span style="color:red">Akitsumaru</span>''']]</span>''', '''<span style="color:#f00 !important;">[[Amatsukaze|'''<span style="color:red">Amatsukaze</span>''']]</span>''', [[Atago]], [[Chikuma]], [[Hamakaze]], [[Hayashimo]], [[Hiei]], [[Kaga]], [[Kirishima]], [[Kiyoshimo]], [[Kongou]], [[Kumano]], '''<span style="color:#f00 !important;">[[Maruyu|'''<span style="color:red">Maruyu</span>''']]</span>''', [[Mutsu]], [[Mutsuki]], [[Myoukou]], [[Nachi]], [[Nagara]], [[Nagato]], [[Noshiro]], '''<span style="color:#f00 !important;">[[Nowaki|'''<span style="color:red">Nowaki</span>''']]</span>''', '''<span style="color:#f00 !important;">[[Ooyodo|'''<span style="color:red">Ooyodo</span>''']]</span>''', [[Ryuujou]], [[Sendai]], [[Shouhou]], [[Shoukaku]], '''<span style="color:#f00 !important;">[[Takanami|'''<span style="color:red">Takanami</span>''']]</span>''', [[Takao]], [[Tone]], [[Yamashiro]], [[Zuikaku]]
 +
}}
 +
 
 +
==E-5==
 +
[[Image:OoyodospringE-52015.png|500px]]
 
{{EventMap1
 
{{EventMap1
 
|map_name= Attack on Apricot Atoll Anchorage
 
|map_name= Attack on Apricot Atoll Anchorage
 +
|banner = [[File:Spring_2015_E5_Banner.png]]
 
|map_image=[[File:Spring_2015_E5_Map.png|370px]]
 
|map_image=[[File:Spring_2015_E5_Map.png|370px]]
|map_japanese=  
+
|map_japanese= アンズ環礁泊地攻撃作戦
 
|information =  
 
|information =  
*Ship Locking: You cannot use your E3 or E4 ships here.
+
*Ship Locking: You cannot use your E3 or E4 ships here (unless you're on easy difficulty).
*Boss:  
+
*Boss requires 7 kills to complete on Hard (甲).
 +
*Boss: [[Anchorage Water Demon]]
 
*Rewards upon clearance:  
 
*Rewards upon clearance:  
** Clearing on Hard (甲):  
+
** Clearing on Hard (甲): [[381mm / 50 Triple Gun Mount kai]], [[Type 2 Flying Boat]], [[Repair Goddess]], 8 Improvement Tools, 1 Medal
** Clearing on Medium (乙):  
+
** Clearing on Medium (乙): [[381mm / 50 Triple Gun Mount kai]], [[Repair Goddess]], 5 Improvement Tools, Medal
** Clearing on Easy (丙):  
+
** Clearing on Easy (丙): [[381mm / 50 Triple Gun Mount]], [[Repair Goddess]]
 +
|branching =
 +
*Node B is a maelstrom. It has a maximum of 50 fuel penalty (subject to normal reduction via equipped Radar).
 +
*Node F is an aerial combat node; two rounds of bombing occur, then you get the normal choice of ending the battle or enter night-time (which proceeds as a normal night battle).
 +
*Node G is a fuel supply node.
 +
*Node H is an [[Active Branching]] node.
 +
*Node I is a night battle, as compensation for choosing the shorter route.
 +
{{#invoke:MapBranching|branchingTemplate
 +
|start_to_a = Weighted random towards A if Fast BB≥1 and Slow BB≥1<br> Random with B otherwise
 +
|start_to_b = Weighted random towards B if SS≥1 and 0 BBV<br> Random with A otherwise
 +
|a_to_c = All else
 +
|A_to_d = CV(L)≥3?, <b>OR</b><br> Fleet includes [[Mogami]] and [[Mikuma]] <b>OR</b><br> [[Suzuya]] and [[Kumano]] <b>OR</b><br>[[Choukai]] and [[Ryuujou]] <b>OR</b><br> [[Sendai]] and [[Fubuki]]
 +
|D_to_F = All else
 +
|D_to_G = Fleet contains [[Mogami]] and [[Mikuma]] <b>OR</b><br>[[Suzuya]] and [[Kumano]] <b>OR</b><br>2 from [[Yura]], [[Choukai]] or [[Ryuujou]] <b>OR</b><br> [[Sendai]] and [[Fubuki]]
 +
|F_to_E = LoS check failed for H/I
 +
|F_to_H = LoS check passed; Random with I
 +
|F_to_I = LoS check passed; Random with H
 +
|H_to_I = Active Branching
 +
|H_to_K = Active Branching
 +
|I_to_E = Failure on LoS check for N or if BB≥5 or BBV≥3
 +
|I_to_N = LoS check
 +
|L_to_J = (F)BB(V) + CV(L)≥5
 +
|L_to_M = Failure on LoS check and fleet composition doesn't fit route to J
 +
|L_to_N = LoS check.
 +
}}
 +
|tips =
 +
*Possible compositions:
 +
**2 BB, 1 CV, 1 SS, and [Mogami and Mikuma] or [Suzuya and Kumano] or [Choukai and Ryuujou] will allow for A/B→D→G→H→I→N. There is no battle on B (Fuel Maelstrom), G (Fuel Resource gain), and H (Active Branching).
 +
**(F)BB x4, CV, SS - The SS will protect your fleet in the dangerous I night-battle node and even '''divert Anchorage Water Demon's daytime firing'''; suggested equipment is a torpedo and a damecon; two damecons can also be used. Double damecons will work as you might expect - damecons can activate on two separate nodes.
 +
** (F)BB x2, CV, SS, Route-fixing Mogami-class pair - This setup will allow route-fixing for full damage on boss node.
 +
*Equip [[Sanshiki]] on your BBs and CA(V)s to help damage the boss. Boss is an installation-type.
 +
*Being sent to the maelstrom node really hurts as likely by the time you make it to the boss, your fleet's fuel will be completely depleted if you hit node F as well. Consider turning back if sent to Maelstrom depending on your resources, especially if you want to conserve.
 +
**Consider sacrificing a BB/CA(V)'s daytime artillery spotting in exchange for a Radar. A radar on CV may also be useful.
 +
*Refer to this [[User:Remi_Scarlet#E5_Hard|Example Fleet]] for composition and equipment suggestion.
 +
 
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A1_node_info = No Combat
 +
|B_label = Maelstrom
 +
|B1_node_info = Maelstrom: fuel -40%
 +
|
 +
|C_label = 東洋艦隊<br>再編成水上部隊
 +
|C1_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model
 +
|C1_form = line_ahead<br>double_line
 +
|C2_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-clasS_flagship dd_ha-class_late_model dd_ha-class_late_model ss_so-class
 +
|C2_form = double_line
 +
|
 +
|D_label = 東洋艦隊<br>残存水上部隊
 +
|D1_xp = 180
 +
|D1_node_info = bb_ru-class_flagship ca_ri-class_flagship cl_to-class_elite dd_ro-class_late_model dd_i-class_late_model
 +
|D1_form = line_ahead
 +
|D2_xp = 170
 +
|D2_node_info = bb_ru-class_flagship ca_ri-class_flagship dd_ro-class_late_model dd_i-class_late_model transport_wa-class
 +
|D2_form = double_line
 +
|
 +
|E1_node_info = No Combat
 +
|
 +
|F_label = <span style="color:green">Aerial Phase Only</span>東洋艦隊<br>残存機動部隊
 +
|F1_xp = 230
 +
|F1_node_info = cv_wo-class_flagship_kai ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|F1_form = diamond
 +
|F1_air_superiority = 153
 +
|F1_air_supremacy = 306
 +
|F2_xp = 220
 +
|F2_node_info = cv_wo-class_flagship ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_i-class_late_model
 +
|F2_form = diamond
 +
|F2_air_superiority = 42
 +
|F2_air_supremacy = 84
 +
|
 +
|G1_node_info = fuel +50~+150
 +
|
 +
|H1_node_info = No Combat
 +
|
 +
|I_label = <span style="color:blue">Night Battle Node</span><br>秘匿泊地 補給艦隊
 +
|I1_xp = 260
 +
|I1_node_info = cl_he-class_flagship cl_ho-class_elite dd_ha-class_late_model dd_ha-class_late_model transport_wa-class_elite transport_wa-class_elite
 +
|I1_form = line_ahead
 +
|I2_xp = 250
 +
|I2_node_info = cl_he-class_flagship cl_ho-class_elite dd_ha-class_late_model dd_ha-class_late_model transport_wa-class_elite transport_wa-class_elite
 +
|I2_form = double_line
 +
|
 +
|J1_node_info = fuel
 +
|K_label = Maelstrom
 +
|K1_node_info = Maelstrom -fuel
 +
|
 +
|L_label = 秘匿泊地<br>増援部隊
 +
|L1_node_info = bb_ru-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model ss_so-class_elite
 +
|L1_form = line_ahead
 +
|L2_node_info = bb_ta-class_flagship ca_ri-class_flagship cl_he-class_flagship dd_ha-class_late_model dd_ha-class_late_model ss_so-class_elite
 +
|L2_xp = 300
 +
|L2_form = double_line
 +
|
 +
|M1_node_info = No Combat
 +
|
 +
|N_label = 深海棲艦<br>アンズ環礁秘匿泊地
 +
|N1_xp = 350
 +
|N1_node_info = anchorage_water_demon escort_fortress_1 escort_fortress_2 bb_ru-class_flagship_kai transport_wa-class_elite transport_wa-class_elite
 +
|N1_form = line_ahead
 +
|N1_air_superiority = 87/176
 +
|N2_xp = 350
 +
|N2_node_info = anchorage_water_demon escort_fortress_1 escort_fortress_2 bb_ru-class_flagship_kai dd_ni-class_late_model dd_ni-class_late_model
 +
|N2_form = diamond
 +
|N2_air_superiority = 87/176
 
}}
 
}}
  
===E-6===
+
|dropsC = [[Fubuki]], [[Murasame]]
 +
|dropsD = [[Murakumo]]
 +
|dropsI = [[Isonami]], [[Nagara]], [[Shiratsuyu]]
 +
|dropsL = '''<span style="color:#f00 !important;">[[Isokaze|'''<span style="color:red">Isokaze</span>''']]</span>''', [[Isonami]], [[Murasame]], [[Yuudachi]], [[Samidare]], [[Nenohi]], [[Wakaba]], [[Hatsushimo]], [[Asashio]], [[Kasumi]], [[Maruyu]], [[Kuma]], [[Kiso]], [[Nagara]], [[Yura]], [[Sendai]], [[Jintsuu]], [[Yuubari]], [[Takao]], [[Chikuma]], [[Jun'you]], [[Ise]], [[Hyuuga]], [[Hiei]], [[Haruna]], [[Kirishima]], [[Fusou]]
 +
|dropsN = [[Atago]], [[Chikuma]], [[Choukai]], [[Hyuuga]], '''<span style="color:#f00 !important;">[[Isokaze|'''<span style="color:red">Isokaze</span>''']]</span>''', [[Junyou]], [[Kirishima]], [[Maruyu]], [[Mutsu]], [[Myoukou]], [[Nagato]], [[Ooi]], '''<span style="color:#f00 !important;">[[Yahagi|'''<span style="color:red">Yahagi</span>''']]</span>''', '''<span style="color:#f00 !important;">[[Yamagumo|'''<span style="color:red">Yamagumo</span>''']]</span>'''
 +
}}
 +
 
 +
==E-6==
 +
[[Image:OoyodospringE-62015.png|500px]]
 
{{EventMap1
 
{{EventMap1
 
|map_name = Relentless Operation! Across the Stevia Sea
 
|map_name = Relentless Operation! Across the Stevia Sea
 
|map_image = [[File:Spring_2015_E6_Map.png|370px]]
 
|map_image = [[File:Spring_2015_E6_Map.png|370px]]
|map_japanese =  
+
|map_japanese = 『打通作戦!ステビア海を越えて』
 
|information =  
 
|information =  
*Ship-locking restrictions are lifted for this map.
+
*[[Combined Fleet]]
**You can use any ship you own, regardless of whether you used it in any other event maps.
+
*Ship-locking does not apply to this map; that is, you can use any ship you own, regardless of whether you used it in any other event maps.
*Boss:  
+
*Boss: [[Battleship Water Demon]]
 +
*Requires 7 kills to complete on Hard (甲) and 8 kills on Normal (乙)/ Easy (丙).
 
*Rewards upon clearance:
 
*Rewards upon clearance:
** Clearing on Hard (甲):  
+
** Clearing on Hard (甲): [[Akitsushima]], [[Type 2 Flying Boat]], [[FuMO25 Radar]], 2 Medals, 1 Hard Medal
** Clearing on Medium (乙):  
+
** Clearing on Medium (乙): [[Akitsushima]], [[Type 2 Flying Boat]], 2 Medals
** Clearing on Easy (丙):  
+
** Clearing on Easy (丙): [[Akitsushima]], Medal
 +
*This is the only map during this event where [[Roma]] is available. ('''''Drop only''''')
 +
 
 +
|branching =
 +
* Nodes E and F are [[Active Branching]] nodes.
 +
* Nodes I an J are night battles.
 +
* M to O is a LoS check.
 +
* The route you take will determine what branching rules apply to node L; bringing a sub through the north route is not recommended.
 +
{{#invoke:MapBranching|branchingTemplate
 +
|start_to_b = Fast Speed Surface Task Force
 +
|start_to_D = Carrier Task Force
 +
|start_to_F = Mixed Speed Surface Task Force
 +
|A_to_C = CLT=3
 +
|A_to_E = CLT≤2
 +
|E_to_H = Active Branching
 +
|E_to_J = Active Branching
 +
|F_to_G = Active Branching
 +
|F_to_H = Active Branching
 +
|G_to_I = LoS check
 +
|G_to_L = CLT=3 or failed LoS check for I
 +
|M_to_L = Failure on LoS check or SS in escort fleet<br>Random if SS≥1 and previous node was not K?
 +
|M_to_O = 1 SS in main fleet '''and''' previous node was K<br>Random if SS≥1 and previous node was not K?<br>LoS check otherwise
 +
}}
 +
 
 +
|tips =
 +
*The Carrier Task Force mitigates damage and sends you to Node D; branching to H is recommended as the southern route contains a night battle against a torpedo squadron led by [[Heavy_Cruiser_Ri-Class#Flagship|CA Ri-Class Flagship]] followed by a day battle against [[Battleship Princess]], both of which can be devastating.
 +
*A mixed-speed Surface Task Force sends you to node F, giving you a choice between the middle route containing [[Anchorage Water Demon]] but with an extra [[Roma]]-dropping node (K, hard difficulty only), or the northern route containing a night battle node against a [[Battleship Princess]] and a day battle against a torpedo squadron.
 +
*A fast-speed Surface Task Force fleet is first sent to A ({{fuel}} maelstrom) then (if not sent to C) given the same choice as the Carrier Task Force. Without question, this is '''NOT''' recommended as the fuel loss will result in you evading less attacks at pre-boss and boss nodes, reducing your combat capability.
 +
*For final run attempts:
 +
**With equipment designed for night battle activating, the northern route is not very threatening; [[Battleship Princess]] typically will only inflict scratch damage on your ships, and no other enemy ship in that node is equipped with DA/CI setup. Thus, a mixed-speed Surface Task Force fleet going northern route usually only has to worry about pre-boss node and the boss node; it also conserves your escort fleet's strength, with the trade off being more damage to the first fleet.
 +
**A Carrier Task Force fleet going through the middle route can also work. You can put 3 CLTs in the fleet in this case, so your first fleet should more likely be able to focus on the boss because your escort fleet should (ideally) clean up the other mobs.
 +
**Boss node has AS on final run attempts ([[Aircraft Carrier Princess]] on Hard and Normal, [[Standard_Carrier_Wo-Class#Flagship|Wo-Class Flagship]] on Easy).
 +
*Node M (Pre-boss) contains an [[Aircraft Carrier Princess]] (so Hard and Normal final runs see her in back-to-back nodes).
 +
*Example compositions:
 +
**(F)BBx3 CVLx2 CAV, CLTx2 CL CA DDx2 (Surface) [Note that you need to be mixed-speed]
 +
**(F)BB(V)x4 CA(V) CV, CL CLTx2 BB/CA DDx2 (Surface) [alt. composition]
 +
**BBx2 CVx4, DDx2 CL CLTx3 (or DDx2 CL CA CLTx2) (Carrier)
 +
*Consider using a shelling [[Expeditions#Support_Expeditions | support expedition]] to assist with the boss kill.
 +
**Boss does not have AS prior to last kill, so a carrier support expedition may also be useful.
 +
 
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label = Maelstrom
 +
|A1_node_info = fuel
 +
|B1_node_info = <span style="color:blue">"No enemy sighted" (battle avoided)</span>
 +
|C1_node_info = <span style="color:blue">"Must be my imagination" (battle avoided)</span>
 +
|D1_node_info = <span style="color:blue">"No enemy sighted" (battle avoided)</span>
 +
|E_label= <span style="color:blue">Active Branching</span>
 +
|E1_node_info = (no combat)
 +
|F_label= <span style="color:blue">Active Branching</span>
 +
|F1_node_info = (no combat)
 +
|
 +
|G_label = 増援部隊<br>先遣水雷戦隊
 +
|G1_xp = 250
 +
|G1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model
 +
|G1_form = line_ahead
 +
|G2_xp = 240
 +
|G2_node_info = ca_ri-class_flagship cl_ho-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_ro-clasS_late_model
 +
|G2_form = line_ahead
 +
|
 +
|H_label = 再建中<br>アンズ環礁泊地
 +
|H1_xp = 320
 +
|H1_node_info = anchorage_water_demon cvl_nu-class_flagship dd_i-class_late_model dd_i-class_late_model transport_wa-class transport_wa-class
 +
|H1_form = double_line
 +
|H1_air_superiority = 35
 +
|H1_air_supremacy = 69
 +
|H2_xp = 300
 +
|H2_node_info = anchorage_water_demon dd_i-class_late_model dd_i-class_late_model transport_wa-class_elite transport_wa-class transport_wa-class
 +
|H2_form = double_line
 +
|H2_air_superiority = Automatic (even if no carriers)
 +
|
 +
|I_label = <span style="color:blue;font-weight:bold">Night Battle Only</span><br>深海棲艦<br>増援部隊I群
 +
|I1_xp = 320
 +
|I1_node_info = battleship_princess cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-clasS_late_model dd_ro-class_late_model
 +
|I1_form = line_ahead<br>double_line
 +
|
 +
|J_label = <span style="color:blue;font-weight:bold">Night Battle Only</span><br>東洋艦隊再編成<br>水雷戦隊
 +
|J1_xp = 270
 +
|J1_node_info = ca_ri-class_flagship cl_ho-class_flagship clt_chi-class_flagship clt_chi-class_flagship dd_ro-class_late_model dd_ro-class_late_model
 +
|J1_form = double_line
 +
|
 +
|K_label = アンズ環礁泊地<br>支援部隊
 +
|K1_xp = 300
 +
|K1_node_info = bb_ru-class_flagship ca_ri-class_flagship ca_ri-class_flagship dd_ha-class_late_model dd_ha-class_late_model transport_wa-class_elite
 +
|K1_form = line_ahead<br>double_line
 +
|
 +
|L1_node_info = <span style="color:blue">"No enemy sighted" (battle avoided)</span>
 +
|
 +
|M_label = ステビア海方面艦隊<br>機動部隊
 +
|M1_xp = 360
 +
|M1_node_info = aircraft_carrier_princess cv_wo-class_flagship cv_wo-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model
 +
|M1_form = diamond
 +
|M1_air_superiority = 243
 +
|M1_air_supremacy = 486
 +
|M2_xp = 350
 +
|M2_node_info = aircraft_carrier_princess cvl_nu-class_flagship cvl_nu-class_flagship cl_tsu-class_elite dd_ni-class_late_model dd_ni-class_late_model
 +
|M2_form = diamond
 +
|M2_air_superiority = 228
 +
|M2_air_supremacy = 456
 +
|
 +
|N_label = 深海棲艦<br>増援部隊II群
 +
|N1_xp = 320
 +
|N1_node_info = battleship_princess cl_he-class_flagship dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model dd_ro-class_late_model
 +
|N1_form = line_ahead double_line
 +
|
 +
|O_label = 深海棲艦<br>ステビア海方面艦隊
 +
|O1_xp = 400
 +
|O1_node_info = battleship_water_demon bb_ru-class_flagship_kai ca_ne-class_elite ca_ne-class_elite dd_ni-class_late_model dd_ni-class_late_model
 +
|O1_form = line_ahead
 +
|O2_xp = 400
 +
|O2_node_info = battleship_water_demon aircraft_carrier_princess bb_ru-class_flagship_kai ca_ne-class_elite dd_ni-class_late_model dd_ni-class_late_model
 +
|O2_form = line_ahead
 +
|O2_air_superiority = 159
 +
|O2_air_supremacy = 318
 +
|
 +
|final_form = O2
 +
}}
 +
 
 +
|dropsG = [[Jintsuu]]
 +
|dropsH = [[Kisaragi]], [[Kuroshio]], [[Sendai]]
 +
|dropsI = [[Kuma]], [[Kumano]], [[Kuroshio]], [[Maruyu]], '''<span style="color:#f00 !important;">[[Roma|'''<span style="color:red">Roma</span>''']]</span>''' '''(Normal/Hard Only)''',
 +
|dropsK = [[Ashigara]], [[Choukai]], [[Haguro]], [[Hyuuga]], [[Isuzu]], [[Kako]], [[Kinu]], [[Kinugasa]], [[Kumano]], [[Maruyu]], [[Naka]], '''<span style="color:#f00 !important;">[[Roma|'''<span style="color:red">Roma</span>''']]</span>'''  '''(Normal/Hard Only)''', [[Shouhou]], [[Suzuya]]
 +
|dropsM = [[Abukuma]], [[Junyou]], [[Kagerou]], [[Kuma]], [[Maruyu]], [[Maya]]
 +
|dropsN = '''<span style="color:#f00 !important;">[[Roma|'''<span style="color:red">Roma</span>''']]</span>'''  '''(Normal/Hard Only)'''
 +
|dropsO = [[Akagi]], [[Akebono]], [[Ashigara]], [[Kaga]], [[Kirishima]], [[Kongou]], [[Haruna]], [[Hiei]], [[Hiryuu]], [[Hiyou]], [[Myoukou]], [[Nagara]], [[Nagato]], [[Ooi]], '''<span style="color:#f00 !important;">[[Roma|'''<span style="color:red">Roma</span>''']]</span>''', [[Ryuujou]], '''<span style="color:#f00 !important;">[[Sakawa|'''<span style="color:red">Sakawa</span>''']]</span>''', [[Shouhou]], [[Takao]],  [[Yamashiro]], '''<span style="color:#f00 !important;">[[U-511|'''<span style="color:red">U-511</span>''']]</span>'''
 
}}
 
}}
  
==See Also==
+
=See Also=
===References===
+
;References
* [http://ww2db.com/battle_spec.php?battle_id=6 WWIIDB article on the Battle Of Midway,]] Discussing the idea of south Pacific advances into the Indian Ocean.
+
* [http://ww2db.com/battle_spec.php?battle_id=6 WWIIDB article on the Battle Of Midway,] Discussing the idea of south Pacific advances into the Indian Ocean.
 
*Black, Jeremy (2009). [https://www.usnwc.edu/getattachment/53ad07b4-26d4-4e55-99ce-01617bc34648/Midway-and-the-Indian-Ocean---Jeremy-Black "Midway and the Indian Ocean"]. Naval War College Review 62 (4), discussing how the idea of a Japanese advance into the Indian Ocean would affect overall pressure upon Great Britain (Along with other potential Axis and Allied movements).
 
*Black, Jeremy (2009). [https://www.usnwc.edu/getattachment/53ad07b4-26d4-4e55-99ce-01617bc34648/Midway-and-the-Indian-Ocean---Jeremy-Black "Midway and the Indian Ocean"]. Naval War College Review 62 (4), discussing how the idea of a Japanese advance into the Indian Ocean would affect overall pressure upon Great Britain (Along with other potential Axis and Allied movements).
 
*
 
*
  
===Tools===
+
;Tools
 
* [http://aircalc.net/ KanColle Calculator and tools] by no1244 (in Japanese)
 
* [http://aircalc.net/ KanColle Calculator and tools] by no1244 (in Japanese)
 
* [http://www.kancolle-calc.net/aircrafts.html Air Superiority Calculator] (in Japanese)
 
* [http://www.kancolle-calc.net/aircrafts.html Air Superiority Calculator] (in Japanese)
 
* [http://tsoft-web.com/sub/kancolle/2-5/ Effective LoS Calculator] (in Japanese)
 
* [http://tsoft-web.com/sub/kancolle/2-5/ Effective LoS Calculator] (in Japanese)
  
===Discussions===
+
;Discussions
 
* IRC Channel: [http://webchat.esper.net/?nick=NamelessShip...&channels=kancolle&prompt=1 #kancolle]
 
* IRC Channel: [http://webchat.esper.net/?nick=NamelessShip...&channels=kancolle&prompt=1 #kancolle]
 
*
 
*
 
*
 
*
  
===Player Live Streams===
+
;Player Live Streams
 
We encourage you to be social and share your gaming experience, by broadcasting your own stream and watching other player's streams! It might even help you.
 
We encourage you to be social and share your gaming experience, by broadcasting your own stream and watching other player's streams! It might even help you.
====Non-Gameplay====
+
Non-Gameplay:
* [[User:Gensui Hime|Gensui Hime]]'s Twitch [http://twitch.tv/gensuihime Stream] - Will (attempt) to get event data before event begins, so tune in to watch me do it. <s>or not</s>
+
* <s>[[User:Gensui Hime|Gensui Hime]]'s Twitch [http://twitch.tv/gensuihime Stream] - Will (attempt) to get event data before event begins, so tune in to watch me do it. or not</s>
====Gameplay====
+
 
 +
Gameplay:
 
* [[User:Totaku|Totaku]]'s [http://www.livestream.com/totaku Livestream] Will stream around 12:30 AM - 2-3 AM Central Time on weekdays and 12:30 AM - 4-5 AM Central Time on Weekends
 
* [[User:Totaku|Totaku]]'s [http://www.livestream.com/totaku Livestream] Will stream around 12:30 AM - 2-3 AM Central Time on weekdays and 12:30 AM - 4-5 AM Central Time on Weekends
* [[User:Remi_Scarlet|Remi]]'s [http://www.twitch.tv/remi_scarlet Twitch], aka "The Amatsukaze Guy" == <span style="color:red">CURRENTLY LIVE</span>==- lv100 and going for all hard clear; <strike>will be broadcasting mostly for the latter half of the event due to finals</strike> (and likely snuggling with Amatsukaze and Taihou). I'm making bad decisions and streaming primarily from 5pm EST onwards into the night. May not stream some nights due to exams.  
+
* [[User:Remi_Scarlet|Remi]]'s [http://www.twitch.tv/remi_scarlet Twitch], aka "The Amatsukaze Guy" - lv100 and going for all hard clear; <strike>will be broadcasting mostly for the latter half of the event due to finals</strike> (and likely snuggling with Amatsukaze and Taihou). I'm making bad decisions and streaming primarily from 5pm EST onwards into the night. May not stream some nights due to exams. E1-5 hard cleared. E6 coming up.  
 
* Zak提督's Stream: [http://www.twitch.tv/bl2w Twitch,] playing every day of the event from April 28th during 8:00 PM-10:00 PM EST
 
* Zak提督's Stream: [http://www.twitch.tv/bl2w Twitch,] playing every day of the event from April 28th during 8:00 PM-10:00 PM EST
 
* <strike>Yamato_JagdYamato (エリート大和)'s stream [http://www.twitch.tv/yamato_kai2000 Twitch] ((HDD and driver malfunctioned, unable to stream at this event))</strike>
 
* <strike>Yamato_JagdYamato (エリート大和)'s stream [http://www.twitch.tv/yamato_kai2000 Twitch] ((HDD and driver malfunctioned, unable to stream at this event))</strike>
Line 312: Line 916:
 
* Crescentia's [http://www.hitbox.tv/crescentia Hitbox] stream and [http://www.twitch.tv/crescentia Twitch] backup.
 
* Crescentia's [http://www.hitbox.tv/crescentia Hitbox] stream and [http://www.twitch.tv/crescentia Twitch] backup.
  
===Source Info===
+
;Source Info
 
+
Original translations sourced to [http://himeuta.org/showthread.php?4198-28th-Apr-Spring-Event-2015-patch Himeuta Forums]. Tweets are collapsed to save space.
Original translations sourced to [http://www.himeuta.net/f2-news-announcements/28th-apr-spring-event-2015-patch-4979.html Himeuta Forums]
 
  
 +
<div class="mw-collapsible mw-collapsed">
 
{{Tweet
 
{{Tweet
 
|link = https://twitter.com/KanColle_STAFF/status/582342048386166784
 
|link = https://twitter.com/KanColle_STAFF/status/582342048386166784
Line 502: Line 1,106:
 
|link = https://twitter.com/KanColle_STAFF/status/592509515200757760
 
|link = https://twitter.com/KanColle_STAFF/status/592509515200757760
 
|JP = 次回の「艦これ」全サーバ群共通メンテナンス&アップデートを明日【4/28(火曜日)】に実施させて頂く予定です。作業は【11:00~19:00】の予定です。同メンテに伴うアップデート完了を以て、「艦これ」春イベ:期間限定海域【発令!第十一号作戦】を実装、作戦開始予定です。
 
|JP = 次回の「艦これ」全サーバ群共通メンテナンス&アップデートを明日【4/28(火曜日)】に実施させて頂く予定です。作業は【11:00~19:00】の予定です。同メンテに伴うアップデート完了を以て、「艦これ」春イベ:期間限定海域【発令!第十一号作戦】を実装、作戦開始予定です。
|EN = The next [KanColle] scheduled maintenance and update is set for [4/28 (Tuesday)] . Duration of the maintainance period is project to last from [11:00 - 19:00] . Upon completion Kancolle will reopen and release the Spring Event: Limited Sea Area【Order! Operation No. 11】
+
|EN = The next [KanColle] scheduled maintenance and update is set for [4/28 (Tuesday)]. The duration of the maintenance period is projected to last from [11:00 - 19:00] . Upon completion Kancolle will reopen and release the Spring Event: Limited Sea Area【Order! Operation No. 11】
 
}}
 
}}
 
+
</div>
[[Category:Sortie]]
+
{{EventsPortal}}
[[Category:World Maps]]
 
[[Category: Events]]
 
[[zh:2015年春季活动]]
 

Latest revision as of 17:30, 21 July 2024

Announcement! Operation 11

Introduction

The (currently ongoing) Spring 2015 Event Order! Operation 11 [発令!第十一号作戦] started on April 28th, 2015 and will end on May 18th. The event will be based upon the planned Japanese Operation 11.

Like the Winter 2015 Event, it has selectable difficulties: Operation A (Hard), Operation B (Medium), and Operation C (Easy). This difficulty will be 'locked in' after you complete a map, and your choice of ships is frozen for several maps. This is a long (6 map) event, and though the maps were foretold to be relatively difficult as compared to previous events, the overall response has been that they are rather easy.

Please consider filling out an event report. You can see all of our collected data so far here.

Patch Notes

  1. New Ships
    • Two Italian BB sisters from the "main force" will be some of the drops for the event, from the Littorio class.
      • Littorio, who remodels into Italia, can be found from clearing E-4.
      • Roma is an E-6 random drop.
    • The new CV Katsuragi is a reward for clearing E-2.
    • Akitsushima can be found as a reward for clearing E-6.
    • Takanami drops randomly from E2, E3 and E4.
  2. New Enemy Vessels
  3. New Equipment

Update notes (From the official twitter)

  • 1. Launch of KanColle's 2015 Spring Event: Limited-time-only map areas:
    • The limited-time-only maps of the KanColle 2015 Spring Event "Operation No. 11, Launch!" will be implemented through the ongoing update. Since this marks the 2nd anniversary of the game, this year's spring event will last for approximately 20 days.
  • 2. 2015 Spring Event: Main operations (first half of the event):
    • "Main Operations (first half of the event)" will consist of the following four map areas:
      • 1st map: Preparation for Operation No.11
      • 2nd map: Second Curry Ocean Operation
      • 3rd map: Bagel Bay Transport Destruction Battle
      • 4th map: Final Battle! Ri Lanka Island Invasion
  • 3. 2015 Spring Event: New Kanmusus:
    • There will be a grand total of 3 new Kanmusus appearing in the Main operations. You can obtain the Unryuu-class standard carrier "Katsuragi" by beating E2, and you can obtain the Western Kanmusu "Littorio" through beating E4.
  • 4. 2015 Spring Event: New Kanmusus, cont'd:
    • Along with the 2 Kanmusus introduced above, in the first half of the event, there is a chance you can obtain Yuugumo-class destroyer Takanami in all event maps.
      • NB! You can obtain her through (presumably) beating boss nodes of the latter half of the main operations.
      • NB! Depending on the location within the event map, your odds of obtaining her drastically changes (again, presumably higher on boss nodes)
  • 5. About the newly implemented system of "Active Branching":
    • Up to this point, route determination in KanColle was done by compass routing, which could be affected by various conditions such as fleet composition; however, through today's update, some maps will have "Active Branching", a routing system that allows the admiral to determine his/her fleet's route by his/her own decision.
  • 6. About the "Combined Fleet":
    • E2 and E4 of the main operations use combined fleet mechanics. You can form a combined fleet by going to the fleet composition menu, then dragging the icon of the 2nd fleet to your 1st fleet (Main fleet).
  • 7. About "Support fleets":
    • You can provide support to your fleets or combined fleets fighting in front line by using "support fleets". You can use shelling support or aerial support fleets and send them out to either of the two "support expeditions" to the event map area (pre-boss node support, boss node support) to support your fleet fighting in front line.
  • 8. Extra Operations (second half of the event):
    • Upon clearing all maps in the "Main Operation (first half of the event)", you can participate in the Extra Operations of the event. The deadlier of Abyssals are focused in the Extra Operations, which consists of two maps. (NB: E-5 and E-6)
  • 9. New Kanmusus (cont'd):
    • In E-6 of the Extra Operations, separate from the earlier 3 Kanmusus introduced, Roma will be obtainable by beating nodes.
      • NB! Depending on the location within the event map your odds of obtaining her drastically changes (again, probably hinting that she is more likely found by boss or pre-boss nodes).
  • 10. 2015 Spring Event: New Kanmusus (tot. 5)
    • Also, for admirals whose fleets complete all the Spring Event maps, seaplane tender "Akitsushima" will join the fleet. Although her combat ability isn't top quality, let's welcome her to the fleet! In summary, there will be a total of 5 new Kanmusus appearing in this year's Spring event.
  • 11. About "Difficulty Selection":
    • In the spring event maps of "Launch! Operation No. 11", each maps will feature three tiers of difficulty that can be selected by the admiral.
      • NB! All admirals can participate in "Operation C" (Easy).
      • NB! Higher level veteran admirals can participate in "Operation B" (Medium) or "Operation A" (Hard).
  • 12. (For admirals doing A- or B-tier difficulties) About difficulty locking:
    • Some maps will give sortie stamps on Kanmusus who sortied out to the map. The Kanmusus with these stamps are unable to participate in any other event maps that will give sortie stamps. Please keep this in mind.
      • NB! This includes E3, E4, and E5.
  • 13. New BGM implemented:
    • The main theme of the first half of the event operations "Fight of the Mutsuki-Class Destroyers" and the boss node theme "Combined fleet, to the West" have been implemented. Also, the extra operations have a BGM with the Abyssal threat as its motive. Please look forward to it!
  • 14. New equipment implemented:
  • 15. The Type 2 Flying Boat is a item you can earn if you take time to train Akitsushima to kai.
    • .

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  1. The difficulty system from the Winter 2015 Event is present, with three levels: Operation A (Hard), Operation B (Medium) or Operation C (Easy).
    • However, you must have cleared at least Operation A or Operation B on the previous map to access Operation A (Hard) difficulty for the following map for E-3 and later maps.
    • The difficulty you select will affect most rewards (including experience gain and ship drops). The only exceptions are ships rewarded as map clear bonus.
    • Once you clear a map on a difficulty (besides easy), you will be locked on that difficulty.
  2. The ship-locking mechanic will have full sway in this event:
    • Ships used in E3 cannot be used in E4 on medium or hard.
    • Ships used in E3 or E4 cannot be used in E5 on medium or hard
  3. E2, E4, and E6 use the Combined Fleet mechanic.

Event Maps

Ooyodobrifingintro.png

Quick Info Table

Map Name Combined? Locking? Difficulty Restrictions
E-1 Preparation for Operation No.11 No Combined Fleet No Ship Locking No restrictions. All difficulties OK
E-2 Second Curry Ocean Operation Combined Fleet In order to play these maps on hard, you must complete the previous map on either normal or hard.
(e.g., to do E4 on hard, you must complete E3 on normal or hard.)
E-3 Bagel Bay Transport Destruction Battle No Combined Fleet Tagging:
Ships deployed to these maps are tagged (even on Easy) if they don't previously have one:
E-3: BLUE; E-4: GREEN; E-5: ORANGE
Deploying Restriction:
Normal or Hard: Must have either the same-colored tag or no tag.
Easy: No restrictions.
E-4 Final Battle! Ri Lanka Island Invasion Combined Fleet
E-5 Attack on Apricot Atoll Anchorage No Combined Fleet
E-6 Relentless Operation! Across the Stevia Sea Combined Fleet No ship locking

E-1

OoyodospringE-12015.png

Preparation for Operation No.11
【発動準備、第十一号作戦!】

Information

2015Q1E 1 banner.png
Spring 2015 E1 Map.png

Branching rules

  • Node B is a non-combat Active Branching node; .
  • Node D is a submarine node.
  • F and C have LoS checks to reach the boss node; this is relatively low (Reports indicate that 38 or above will clear this), so equipping radars on all of your DD and a recon plane on your CL will suffice.
Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
BCActive Branching
DActive Branching
CEChance of E with 4 or more CL?
Failure on LoS check to H
HLoS check
Failure sends to E
FG5 or more CL,
or 2-5 Fall LoS Formula≤13.6
(on Hard; unknown on other difficulties)
HLoS check for H.
(For Hard, 2-5 Fall LoS Formula≥14.5)
Failure sends to G

Tips

  • Use a light fleet. Compositions that work:
    • CLx2 DDx4 provides for four high-evasion DDs which have a likelier chance of dodging incoming attacks.
    • CLx3, DDx3 could provide more firing power, however.
  • Between the north and south routes, south is preferred (Yes, you get to choose).
    • The north route only has one battle before the boss but the node has considerably stronger ships, such as elite and flagship CLTs.
    • The south route has four subs in one node that come in at either echelon or line abreast, so they are relatively harmless (the flagship sub has moderate accuracy in echelon, however). The second node has very weak and easy-to-clear ships such as I-class (the DDs you clobber in 1-1 for sparkling).
      • The sub node does not cost you ammo; only fuel.
  • Your composition for the final kill should remain the same.
  • Refer to this example fleet for composition and equipment suggestion.

Enemy Encounters on Hard

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
深海東洋艦隊
ピケット艦
Pattern 1150 Light Cruiser He-Class flagshipDestroyer Ro-Class Late ModelDestroyer Ro-Class Late ModelDestroyer Ro-ClassDestroyer Ro-Class
Pattern 2140 Light Cruiser He-Class flagshipDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-Class
B
Active Branching
Pattern 1 No Combat
C
深海東洋艦隊
警戒部隊I群
Pattern 1170 Heavy Cruiser Ri-Class KaiTorpedo Cruiser Chi-Class flagshipTorpedo Cruiser Chi-Class eliteLight Cruiser To-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2160 Heavy Cruiser Ri-Class KaiTorpedo Cruiser Chi-Class flagshipTorpedo Cruiser Chi-Class eliteLight Cruiser To-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
D
深海東洋艦隊
潜水艦哨戒線
Pattern 1170 Submarine Ka-Class flagshipSubmarine Ka-ClassSubmarine Ka-ClassSubmarine Ka-Class
E
No Combat
Pattern 1 "Must be my imagination" (battle avoided)
F
深海東洋艦隊
警戒部隊II群
Pattern 1190 Light Cruiser He-Class flagshipLight Cruiser Ho-Class eliteLight Cruiser Ho-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2180 Light Cruiser He-Class flagshipLight Cruiser Ho-Class eliteLight Cruiser Ho-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
G
No Combat
Pattern 1 "Must be my imagination" (battle avoided)
H
深海東洋艦隊
警戒部隊旗艦
Pattern 1150 Heavy Cruiser Ri-Class KaiLight Cruiser He-Class flagshipDestroyer Ro-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2150 Heavy Cruiser Ri-Class KaiLight Cruiser Demon Final FormDestroyer Ro-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model


E-2

OoyodospringE-22015.png

Second Curry Ocean Operation
【第二次カレー洋作戦】

Information

2015Q1E 2 banner.png
Spring 2015 E2 Map.png

Branching rules

  • Using a Carrier Task Force will send you to node C at the start, while a Surface Task Force will send you to node A.
    • Carrier Task Force seems to be slightly easier due to enemy CV-heavy nodes.
    • Node D (on hard) has 3 BBs (including a Kai Flagship), and Node E is rather heavy on enemy CV, so if you are using Surface Task Force, you will have to pick your poison here.
  • Node B and F are Active Branching nodes.
  • LoS check from G to K.
Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTASurface Task Force
CCarrier Task Force
BDActive Branching
EActive Branching
FEActive Branching
HActive Branching
GIFailure on LoS check for K
KLoS Check.
Failure results in I

Tips

  • This map is full of enemy carriers, including some Wo-Class Kai; you should bring 3 CV to minimize bauxite loss and defend your fleet.
  • Equipping AP shells will make killing the Armored Carrier Princess much easier.
  • Fleet comps that follow standard Combined Fleet mechanics should suffice.
  • Refer to this Example Fleet for composition and equipment suggestion.

Enemy Encounters on Hard

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
深海東洋艦隊
巡洋戦隊
Pattern 1120 Light Cruiser He-Class flagshipHeavy Cruiser Ne-Class eliteHeavy Cruiser Ri-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2110 Light Cruiser He-Class flagshipHeavy Cruiser Ne-Class eliteHeavy Cruiser Ri-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
B
Active Branching
Pattern 1 (No combat)
C
No Combat
Pattern 1 "No enemy sighted" (battle avoided)
D
深海東洋艦隊
戦艦戦隊 B部隊
Pattern 1120 Battleship Ru-Class Kai flagshipBattleship Ru-Class flagshipBattleship Ru-Class eliteLight Cruiser Ho-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2110 Battleship Ru-Class Kai flagshipBattleship Ru-Class flagshipBattleship Ru-Class eliteLight Cruiser Ho-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
E
深海東洋艦隊
機動部隊
Pattern 1120 Standard Carrier Wo-Class Kai flagshipStandard Carrier Wo-Class flagshipBattleship Ta-Class flagshipHeavy Cruiser Ne-ClassDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2110 Standard Carrier Wo-Class Kai flagshipStandard Carrier Wo-Class flagshipLight Carrier Nu-Class flagshipHeavy Cruiser Ne-ClassDestroyer I-Class Late ModelDestroyer I-Class Late Model
F
Active Branching
Pattern 1 (No combat)
G
深海東洋艦隊
戦艦戦隊 A部隊
Pattern 1120 Light Carrier Nu-Class flagshipBattleship Ru-Class flagshipBattleship Ru-Class flagshipLight Cruiser Tsu-Class eliteDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
Pattern 2110 Light Carrier Nu-Class flagshipBattleship Ru-Class flagshipBattleship Ru-Class flagshipLight Cruiser Tsu-Class eliteDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
H
No Combat
Pattern 1 Maelstrom Fuel
I
No Combat
Pattern 1 "No enemy sighted" (battle avoided)
J
深海東洋艦隊
補給輸送船団
Pattern 1120 Transport Ship Wa-Class flagshipTransport Ship Wa-Class eliteLight Cruiser Tsu-Class eliteDestroyer Ro-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2110 Transport Ship Wa-Class flagshipTransport Ship Wa-Class eliteTransport Ship Wa-Class eliteLight Carrier Nu-Class flagshipDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
K
深海東洋艦隊
機動部隊旗艦
Pattern 1120 Armored Carrier PrincessLight Carrier Nu-Class flagshipLight Carrier Nu-Class flagshipBattleship Ta-Class flagshipDestroyer Ha-Class Late ModelDestroyer Ha-Class Late Model
Pattern 2110 Armored Carrier PrincessStandard Carrier Wo-Class Kai flagshipBattleship Ta-Class flagshipLight Cruiser Tsu-Class eliteDestroyer Ha-Class Late ModelDestroyer Ha-Class Late Model


E-3

OoyodospringE-32015.png

Bagel Bay Transport Destruction Battle
【 ベーグル湾通商破壊戦】

Information

Spring 2015 E3 Banner.png
Spring 2015 E3 Map.png

Branching rules

  • E to J and I to J are both LoS checks. Standard LoS equipment should be enough to clear the requirement. Keep a radar on DDs.
  • Node F is an Active Branching node.
    • You want to pick node D if you have decently leveled ships that can survive the Light Cruiser Demon at node D.
    • If your ships are lower level, you may want to try going south toward node I though you will suffer from lower ammo and the subsequent penalties
Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTA5+SS?
BB+CA+CAV≥4?
CA+CAV≥3?
Otherwise random?
BRandom
DEFixed
EGFailure on LoS check for J
JLoS Check
(2-5 Fall LoS Formula≥30)
FDActive Branching
HActive Branching
IGFailure on LoS check for J
JLoS Check

Tips

  • Be aware of the Light Cruiser Demon in one of node D's formations.
  • Node C is a submarine node; however, unlike other event submarine nodes, you do use up ammo at this node.
  • Boss node has a Ta-class battleship
  • Possible formations:
    • CA, CAV, DDx3, CLT - Provides enough firepower to comfortably take out boss node and the DDs should have high enough evasion to mostly dodge any incoming attacks. Enemy ships mostly consist of light ships like DDs, CLs and CLTs. This formation lets you conserve your CVLs if you don't have many. Keep mind you'll likely need up to 6 CV(L)s for E4 and E5. You can use mostly lower-tier ships in this map and save your best DDs and the like (one player cleared with 3 of DesDiv6 as their DDs).
  • Refer to this Example Fleet for composition and equipment suggestion.

Enemy Encounters on Hard

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
APattern 1 No Combat
B
ベーグル湾
警備支援部隊
Pattern 1170 Light Cruiser He-Class flagshipHeavy Cruiser Ri-Class flagshipTorpedo Cruiser Chi-Class eliteTorpedo Cruiser Chi-Class eliteDestroyer Ro-Class Late ModelDestroyer I-Class Late Model

C
ベーグル湾
哨戒線
Pattern 1160 Submarine Yo-Class flagshipSubmarine So-ClassSubmarine So-ClassLight Cruiser He-Class flagshipDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
Pattern 2150 Submarine Yo-Class flagshipSubmarine So-ClassLight Cruiser He-Class flagshipDestroyer Ro-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
D
ベーグル湾
警備艦隊
Pattern 1190 Light Cruiser DemonHeavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class flagshipDestroyer Ro-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2180 Light Carrier Nu-Class flagshipTorpedo Cruiser Chi-Class flagshipTorpedo Cruiser Chi-Class flagshipLight Cruiser He-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late Model
E
深海棲艦
東洋輸送船団 II群
Pattern 1170 Transport Ship Wa-Class flagshipTransport Ship Wa-Class eliteTransport Ship Wa-Class eliteLight Cruiser He-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2170 Transport Ship Wa-Class flagshipTransport Ship Wa-Class eliteTransport Ship Wa-Class eliteTransport Ship Wa-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
FPattern 1 No Combat
GPattern 1 "Must be my imagination" (battle avoided)
H
深海棲艦
ベーグル湾支援艦隊
Pattern 1190 Battleship Ru-Class flagshipBattleship Ru-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser Tsu-Class eliteDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
Pattern 2 Standard Carrier Wo-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser Tsu-Class eliteLight Cruiser Tsu-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
I
深海棲艦
東洋輸送船団 I群
Pattern 1170 Transport Ship Wa-Class flagshipTransport Ship Wa-Class eliteTransport Ship Wa-Class eliteLight Cruiser He-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late Model
J
深海棲艦
東洋輸送基幹船団
Pattern 1260 Transport Ship Wa-Class flagshipTransport Ship Wa-Class flagshipBattleship Ta-Class flagshipLight Cruiser Tsu-Class eliteDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
Pattern 2
Final Form
270 Transport Ship Wa-Class flagshipBattleship Ta-Class flagshipLight Cruiser Tsu-Class eliteLight Cruiser Tsu-Class eliteDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model


E-4

OoyodospringE-42015.png

Final Battle! Ri Lanka Island Invasion
【決戦!リランカ島攻略作戦】

Information

Spring 2015 E4 Banner.png
Spring 2015 E4 Map.png

Branching rules

  • Node F is an Active Branching node.
    • Node E is the advised choice, as the other branch takes you first through an air battle node (I) followed by a node (K) with similar enemy makeup as node E.
Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTASurface Task Force
BCarrier Task Force
ACLoS Check. Failure goes to D
DFailure on LoS check for C,
or any SS in 2nd Fleet
EGFailure on LoS check for M,
or any SS in 2nd Fleet
MLoS check. Failure goes to M
FEActive Branching
IActive Branching
HJActive Branching
MActive Branching
KHCV≤3
JLoS check. Failure goes to L.
LFailure on LoS check for J

Tips

  • Possible compositions:
    • BBx2 CVx4, CA DDx4 CLT
    • BBx2 CVx4, CA DDx3 CL CLT
    • BBx2 CVx4, CAV CL DDx2 CLTx2
  • Keep two Reppuus or similar on each CV to clear all aerial superiority requirements.
  • Boss is an installation type enemy.
    • Equip BB's in first fleet with Sanshiki or other anti-installation type weapons; light cruisers and destroyers can greatly profit from using WG42's.
    • Equip second fleet with anti-installation type weapons as well.
  • Refer to this Example Fleet for composition and equipment suggestion.

Enemy Encounters on Hard

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
深海棲艦
東洋艦隊 前衛部隊
Pattern 1 Heavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser Ho-Class flagshipLight Cruiser Ho-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2 Heavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser Ho-Class flagshipLight Cruiser Ho-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
B
深海棲艦
機動部隊 前衛
Pattern 1220 Standard Carrier Wo-Class flagshipLight Carrier Nu-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser Tsu-ClassDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
Pattern 2200 Standard Carrier Wo-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser To-Class eliteLight Cruiser Tsu-ClassDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
C
深海棲艦
東洋艦隊 A部隊
Pattern 1 Battleship Ru-Class flagshipBattleship Ru-Class flagshipBattleship Ru-Class flagshipLight Cruiser Ho-Class flagshipDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
Pattern 2 Battleship Ru-Class flagshipBattleship Ru-Class flagshipHeavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class flagshipDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
DPattern 1 No Combat
E
深海棲艦
東洋艦隊 B部隊
Pattern 1300 Standard Carrier Wo-Class Kai flagshipBattleship Ta-Class flagshipBattleship Ta-Class eliteLight Cruiser He-Class flagshipDestroyer Ha-Class Late ModelDestroyer Ha-Class Late Model

FPattern 1 No Combat
G
深海棲艦
リランカ島 港湾部
Pattern 1290 Harbor PrincessEscort FortressEscort FortressLight Cruiser He-Class flagshipDestroyer I-Class Late ModelTransport Ship Wa-Class elite
Pattern 2 Harbor PrincessEscort FortressEscort FortressLight Cruiser He-Class flagshipTransport Ship Wa-Class eliteTransport Ship Wa-Class elite
HPattern 1 No Combat
I
Aerial Combat Only
深海棲艦
機動部隊
Pattern 1240 Standard Carrier Wo-Class Kai flagshipStandard Carrier Wo-Class Kai flagshipBattleship Ta-Class eliteLight Cruiser Tsu-Class eliteDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
Pattern 2230 Standard Carrier Wo-Class Kai flagshipStandard Carrier Wo-Class flagshipBattleship Ta-Class eliteLight Cruiser Tsu-Class eliteDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
JPattern 1 Fuel +70
K
深海棲艦
機動部隊 後方
Pattern 1270 Standard Carrier Wo-Class Kai flagshipBattleship Ta-Class flagshipLight Cruiser Tsu-Class eliteDestroyer Ro-Class Late ModelDestroyer Ro-Class Late ModelTransport Ship Wa-Class flagship
Pattern 2250 Standard Carrier Wo-Class Kai flagshipLight Carrier Nu-Class flagshipBattleship Ta-Class flagshipDestroyer Ro-Class Late ModelDestroyer Ro-Class Late ModelTransport Ship Wa-Class flagship
LPattern 1 No Combat
M
リランカ島
主要港湾部
Pattern 1300 Harbor Water DemonEscort FortressEscort FortressBattleship Ru-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2
Final Form
330 Harbor Water DemonEscort FortressEscort FortressBattleship Ru-Class Kai flagshipDestroyer I-Class Late ModelDestroyer I-Class Late Model


E-5

OoyodospringE-52015.png

Attack on Apricot Atoll Anchorage
アンズ環礁泊地攻撃作戦

Information

Spring 2015 E5 Banner.png
Spring 2015 E5 Map.png

Branching rules

  • Node B is a maelstrom. It has a maximum of 50 fuel penalty (subject to normal reduction via equipped Radar).
  • Node F is an aerial combat node; two rounds of bombing occur, then you get the normal choice of ending the battle or enter night-time (which proceeds as a normal night battle).
  • Node G is a fuel supply node.
  • Node H is an Active Branching node.
  • Node I is a night battle, as compensation for choosing the shorter route.
Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTAWeighted random towards A if Fast BB≥1 and Slow BB≥1
Random with B otherwise
BWeighted random towards B if SS≥1 and 0 BBV
Random with A otherwise
ACAll else
DCV(L)≥3?, OR
Fleet includes Mogami and Mikuma OR
Suzuya and Kumano OR
Choukai and Ryuujou OR
Sendai and Fubuki
DFAll else
GFleet contains Mogami and Mikuma OR
Suzuya and Kumano OR
2 from Yura, Choukai or Ryuujou OR
Sendai and Fubuki
FELoS check failed for H/I
HLoS check passed; Random with I
ILoS check passed; Random with H
HIActive Branching
KActive Branching
IEFailure on LoS check for N or if BB≥5 or BBV≥3
NLoS check
LJ(F)BB(V) + CV(L)≥5
MFailure on LoS check and fleet composition doesn't fit route to J
NLoS check.

Tips

  • Possible compositions:
    • 2 BB, 1 CV, 1 SS, and [Mogami and Mikuma] or [Suzuya and Kumano] or [Choukai and Ryuujou] will allow for A/B→D→G→H→I→N. There is no battle on B (Fuel Maelstrom), G (Fuel Resource gain), and H (Active Branching).
    • (F)BB x4, CV, SS - The SS will protect your fleet in the dangerous I night-battle node and even divert Anchorage Water Demon's daytime firing; suggested equipment is a torpedo and a damecon; two damecons can also be used. Double damecons will work as you might expect - damecons can activate on two separate nodes.
    • (F)BB x2, CV, SS, Route-fixing Mogami-class pair - This setup will allow route-fixing for full damage on boss node.
  • Equip Sanshiki on your BBs and CA(V)s to help damage the boss. Boss is an installation-type.
  • Being sent to the maelstrom node really hurts as likely by the time you make it to the boss, your fleet's fuel will be completely depleted if you hit node F as well. Consider turning back if sent to Maelstrom depending on your resources, especially if you want to conserve.
    • Consider sacrificing a BB/CA(V)'s daytime artillery spotting in exchange for a Radar. A radar on CV may also be useful.
  • Refer to this Example Fleet for composition and equipment suggestion.
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
APattern 1 No Combat
B
Maelstrom
Pattern 1 Maelstrom: Fuel -40%
C
東洋艦隊
再編成水上部隊
Pattern 1 Battleship Ta-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser He-Class flagshipDestroyer Ro-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model

Pattern 2 Battleship Ta-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser He-Class flagshipDestroyer Ha-Class Late ModelDestroyer Ha-Class Late ModelSubmarine So-Class
D
東洋艦隊
残存水上部隊
Pattern 1180 Battleship Ru-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser To-Class eliteDestroyer Ro-Class Late ModelDestroyer I-Class Late Model
Pattern 2170 Battleship Ru-Class flagshipHeavy Cruiser Ri-Class flagshipDestroyer Ro-Class Late ModelDestroyer I-Class Late ModelTransport Ship Wa-Class
EPattern 1 No Combat
F
Aerial Phase Only東洋艦隊
残存機動部隊
Pattern 1230 Standard Carrier Wo-Class Kai flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser Tsu-Class eliteDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
Pattern 2220 Standard Carrier Wo-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser Tsu-Class eliteDestroyer Ro-Class Late ModelDestroyer I-Class Late Model
GPattern 1 Fuel +50~+150
HPattern 1 No Combat
I
Night Battle Node
秘匿泊地 補給艦隊
Pattern 1260 Light Cruiser He-Class flagshipLight Cruiser Ho-Class eliteDestroyer Ha-Class Late ModelDestroyer Ha-Class Late ModelTransport Ship Wa-Class eliteTransport Ship Wa-Class elite
Pattern 2250 Light Cruiser He-Class flagshipLight Cruiser Ho-Class eliteDestroyer Ha-Class Late ModelDestroyer Ha-Class Late ModelTransport Ship Wa-Class eliteTransport Ship Wa-Class elite
JPattern 1 Fuel
K
Maelstrom
Pattern 1 Maelstrom -Fuel
L
秘匿泊地
増援部隊
Pattern 1 Battleship Ru-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser He-Class flagshipDestroyer Ha-Class Late ModelDestroyer Ha-Class Late ModelSubmarine So-Class elite
Pattern 2300 Battleship Ta-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser He-Class flagshipDestroyer Ha-Class Late ModelDestroyer Ha-Class Late ModelSubmarine So-Class elite
MPattern 1 No Combat
N
深海棲艦
アンズ環礁秘匿泊地
Pattern 1350 Anchorage Water DemonEscort FortressEscort FortressBattleship Ru-Class Kai flagshipTransport Ship Wa-Class eliteTransport Ship Wa-Class elite
Pattern 2350 Anchorage Water DemonEscort FortressEscort FortressBattleship Ru-Class Kai flagshipDestroyer Ni-Class Late ModelDestroyer Ni-Class Late Model


E-6

OoyodospringE-62015.png

Relentless Operation! Across the Stevia Sea
『打通作戦!ステビア海を越えて』

Information

Map placeholder.png
Spring 2015 E6 Map.png

Branching rules

  • Nodes E and F are Active Branching nodes.
  • Nodes I an J are night battles.
  • M to O is a LoS check.
  • The route you take will determine what branching rules apply to node L; bringing a sub through the north route is not recommended.
Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTBFast Speed Surface Task Force
DCarrier Task Force
FMixed Speed Surface Task Force
ACCLT=3
ECLT≤2
EHActive Branching
JActive Branching
FGActive Branching
HActive Branching
GILoS check
LCLT=3 or failed LoS check for I
MLFailure on LoS check or SS in escort fleet
Random if SS≥1 and previous node was not K?
O1 SS in main fleet and previous node was K
Random if SS≥1 and previous node was not K?
LoS check otherwise

Tips

  • The Carrier Task Force mitigates damage and sends you to Node D; branching to H is recommended as the southern route contains a night battle against a torpedo squadron led by CA Ri-Class Flagship followed by a day battle against Battleship Princess, both of which can be devastating.
  • A mixed-speed Surface Task Force sends you to node F, giving you a choice between the middle route containing Anchorage Water Demon but with an extra Roma-dropping node (K, hard difficulty only), or the northern route containing a night battle node against a Battleship Princess and a day battle against a torpedo squadron.
  • A fast-speed Surface Task Force fleet is first sent to A (Fuel maelstrom) then (if not sent to C) given the same choice as the Carrier Task Force. Without question, this is NOT recommended as the fuel loss will result in you evading less attacks at pre-boss and boss nodes, reducing your combat capability.
  • For final run attempts:
    • With equipment designed for night battle activating, the northern route is not very threatening; Battleship Princess typically will only inflict scratch damage on your ships, and no other enemy ship in that node is equipped with DA/CI setup. Thus, a mixed-speed Surface Task Force fleet going northern route usually only has to worry about pre-boss node and the boss node; it also conserves your escort fleet's strength, with the trade off being more damage to the first fleet.
    • A Carrier Task Force fleet going through the middle route can also work. You can put 3 CLTs in the fleet in this case, so your first fleet should more likely be able to focus on the boss because your escort fleet should (ideally) clean up the other mobs.
    • Boss node has AS on final run attempts (Aircraft Carrier Princess on Hard and Normal, Wo-Class Flagship on Easy).
  • Node M (Pre-boss) contains an Aircraft Carrier Princess (so Hard and Normal final runs see her in back-to-back nodes).
  • Example compositions:
    • (F)BBx3 CVLx2 CAV, CLTx2 CL CA DDx2 (Surface) [Note that you need to be mixed-speed]
    • (F)BB(V)x4 CA(V) CV, CL CLTx2 BB/CA DDx2 (Surface) [alt. composition]
    • BBx2 CVx4, DDx2 CL CLTx3 (or DDx2 CL CA CLTx2) (Carrier)
  • Consider using a shelling support expedition to assist with the boss kill.
    • Boss does not have AS prior to last kill, so a carrier support expedition may also be useful.
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Maelstrom
Pattern 1 Fuel
BPattern 1 "No enemy sighted" (battle avoided)
CPattern 1 "Must be my imagination" (battle avoided)
DPattern 1 "No enemy sighted" (battle avoided)
E
Active Branching
Pattern 1 (no combat)
F
Active Branching
Pattern 1 (no combat)
G
増援部隊
先遣水雷戦隊
Pattern 1250 Heavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser Ho-Class flagshipLight Cruiser Tsu-Class eliteDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
Pattern 2240 Heavy Cruiser Ri-Class flagshipLight Cruiser Ho-Class flagshipLight Cruiser Tsu-Class eliteDestroyer Ro-Class Late ModelDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
H
再建中
アンズ環礁泊地
Pattern 1320 Anchorage Water DemonLight Carrier Nu-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late ModelTransport Ship Wa-ClassTransport Ship Wa-Class
Pattern 2300 Anchorage Water DemonDestroyer I-Class Late ModelDestroyer I-Class Late ModelTransport Ship Wa-Class eliteTransport Ship Wa-ClassTransport Ship Wa-Class
I
Night Battle Only
深海棲艦
増援部隊I群
Pattern 1320 Battleship PrincessLight Cruiser He-Class flagshipDestroyer Ro-Class Late ModelDestroyer Ro-Class Late ModelDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model

J
Night Battle Only
東洋艦隊再編成
水雷戦隊
Pattern 1270 Heavy Cruiser Ri-Class flagshipLight Cruiser Ho-Class flagshipTorpedo Cruiser Chi-Class flagshipTorpedo Cruiser Chi-Class flagshipDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
K
アンズ環礁泊地
支援部隊
Pattern 1300 Battleship Ru-Class flagshipHeavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class flagshipDestroyer Ha-Class Late ModelDestroyer Ha-Class Late ModelTransport Ship Wa-Class elite

LPattern 1 "No enemy sighted" (battle avoided)
M
ステビア海方面艦隊
機動部隊
Pattern 1360 Aircraft Carrier PrincessStandard Carrier Wo-Class flagshipStandard Carrier Wo-Class flagshipLight Cruiser Tsu-Class eliteDestroyer Ni-Class Late ModelDestroyer Ni-Class Late Model
Pattern 2350 Aircraft Carrier PrincessLight Carrier Nu-Class flagshipLight Carrier Nu-Class flagshipLight Cruiser Tsu-Class eliteDestroyer Ni-Class Late ModelDestroyer Ni-Class Late Model
N
深海棲艦
増援部隊II群
Pattern 1320 Battleship PrincessLight Cruiser He-Class flagshipDestroyer Ro-Class Late ModelDestroyer Ro-Class Late ModelDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
O
深海棲艦
ステビア海方面艦隊
Pattern 1400 Battleship Water DemonBattleship Ru-Class Kai flagshipHeavy Cruiser Ne-Class eliteHeavy Cruiser Ne-Class eliteDestroyer Ni-Class Late ModelDestroyer Ni-Class Late Model
Pattern 2
Final Form
400 Battleship Water DemonAircraft Carrier PrincessBattleship Ru-Class Kai flagshipHeavy Cruiser Ne-Class eliteDestroyer Ni-Class Late ModelDestroyer Ni-Class Late Model


See Also

References
  • WWIIDB article on the Battle Of Midway, Discussing the idea of south Pacific advances into the Indian Ocean.
  • Black, Jeremy (2009). "Midway and the Indian Ocean". Naval War College Review 62 (4), discussing how the idea of a Japanese advance into the Indian Ocean would affect overall pressure upon Great Britain (Along with other potential Axis and Allied movements).
Tools
Discussions
Player Live Streams

We encourage you to be social and share your gaming experience, by broadcasting your own stream and watching other player's streams! It might even help you. Non-Gameplay:

  • Gensui Hime's Twitch Stream - Will (attempt) to get event data before event begins, so tune in to watch me do it. or not

Gameplay:

  • Totaku's Livestream Will stream around 12:30 AM - 2-3 AM Central Time on weekdays and 12:30 AM - 4-5 AM Central Time on Weekends
  • Remi's Twitch, aka "The Amatsukaze Guy" - lv100 and going for all hard clear; will be broadcasting mostly for the latter half of the event due to finals (and likely snuggling with Amatsukaze and Taihou). I'm making bad decisions and streaming primarily from 5pm EST onwards into the night. May not stream some nights due to exams. E1-5 hard cleared. E6 coming up.
  • Zak提督's Stream: Twitch, playing every day of the event from April 28th during 8:00 PM-10:00 PM EST
  • Yamato_JagdYamato (エリート大和)'s stream Twitch ((HDD and driver malfunctioned, unable to stream at this event))
  • Shiro's Twitch stream; probably 11 AM JST - Dinner/Work time
  • Lucas's Twitch stream
  • Tom's Twitch Stream; 4am EST to 6am EST daily.
  • Lance's Twitch stream; 1pm PDT to 12am PDT, hard mode all the way!!
  • Miguel's Twitch stream; Likely mostly at the end of the event, but also possibly some sporadic streaming in the early days.
  • Hoang's Twitch stream; full marathon speedrun, hard difficulty with the final map on normal.
  • Tsundereworks's Twitch stream; likely taking it slow through the event to avoid being a kuso teitoku.
  • Christopher's Twitch stream; Likley will be steaming more in the latter half of the event.
  • Yu-Ting's Twitch stream; Likely steaming at 1:30 AM Friday, Saturday and Sunday during the event (GMT +8, an hour earlier than JST); he is likely to wait a bit for others to clear the maps and get info on them, and then try to go all hard (but may switch to easy or normal depending on how well his resources hold up).
  • Toru's Twitch stream, going to stream Tuesdays, Wednesdays and Fridays 6PM PST to 12AM PST, and Saturday and Sunday 3PM to 10PM, until he beats the event.
  • Crescentia's Hitbox stream and Twitch backup.
Source Info

Original translations sourced to Himeuta Forums. Tweets are collapsed to save space.

Twitter @KanColle_STAFF [1]
来月四月下旬以降に、「艦これ」春イベント2015:期間限定海域を開催予定です。同春イベ海域では、新海外艦を含む複数の「新艦娘」が実装される予定です。ぜひお楽しみに! #艦これ
In late April, the 「KanColle」 Spring 2015 event will be held. In the spring event, a new foreign and several new kanmusu will be added. Stay tuned!
Twitter @KanColle_STAFF [2]
今月四月下旬以降に、「艦これ」春イベント2015:期間限定海域を開催すべく、現在準備を進めています。同春イベ期間限定海域では、「イタリア生まれの艦娘」を含む複数の新艦娘を実装する予定です。お楽しみに! #艦これ
In late April, the 「KanColle」 Spring 2015 event will be held. Several new kanmusu including a 「Kanmusu that was born in Italy」 will be added. Stay tuned!
Twitter @KanColle_STAFF [3]
次回の「艦これ」全サーバ群共通メンテナンス&アップデートは、来週【4/10(金曜日)】実施予定です。また、今月下旬から、春イベント2015:期間限定海域を展開予定です。同春イベでは、地中海での活躍を目指した主力艦級のイタリア艦娘も登場予定です。お楽しみに! #艦これ
In the Spring event, An Italian main force battleship that served in the Mediterranean Sea will be added.
Twitter @KanColle_STAFF [4]
次回の「艦これ」全サーバ群共通メンテナンス&アップデートは、【4/10(金曜日)】に実施予定です。また、今月下旬開始に向けて春イベント2015:期間限定海域を現在準備中です!春イベでは、歴戦の提督方は高難易度作戦(甲作戦/乙作戦)も冬イベ同様に選択可能となる予定です。 #艦これ
The next patch will be on the 10th of April. At the end of April, the spring event will start, and experienced admirals can select its difficulty just like the winter event.
Twitter @KanColle_STAFF [5]
今月下旬から開始予定の「艦これ」春イベント2015:期間限定海域では、地中海での活躍を目指した強力なイタリア艦娘を始め、複数の【新艦娘】が登場予定です。お楽しみに! #艦これ
In the spring event, multiple new ships, including a strong Italian ship that was successful in the Mediterranean Sea, will be added.
Twitter @KanColle_STAFF [6]
今月下旬から開始予定の「艦これ」春イベント2015:期間限定海域では、地中海での活躍を目指したイタリア艦娘を始め、複数の【新艦娘】が登場予定です。来たるべき春イベに高難易度作戦での作戦参加を検討中の提督の皆さんは、戦備の充実と練度向上に努めて頂けますと幸いです。 #艦これ
Late this month, the 「KanColle」 Spring 2015 event will start! Multiple new ships, including a strong Italian ship that was successful in the Mediterranean sea, will be added. Admirals that plan to take on the hard difficulty, please stock up resources and train up your units beforehand.
Twitter @KanColle_STAFF [7]
70数年前の今日、インド洋作戦を展開中の南雲機動部隊が英東洋艦隊と交戦、空母ハーミーズなどを撃破しました。今月下旬より展開予定の「艦これ」春イベント2015:期間限定海域では、イタリア艦娘も登場する予定です。お楽しみに! #艦これ
Around 70 years ago on this date, the Nagumo Mobile Task Force had a conflict with eastern British forces in the Indian Ocean, and the carrier Hermes was defeated there. Late this month, the Spring 2015 Event will start and an Italian ship will be added. Stay tuned!
Twitter @KanColle_STAFF [8]
「艦これ」春イベント2015:期間限定海域は、四月最終週に実装/展開予定です。同作戦期間は、約20日間前後の予定です。大型主力艦級のイタリア艦娘を始め、複数の多彩な新艦娘が登場予定です。現在実装準備中の「艦これ」春イベも、どうぞお楽しみに! #艦これ
「KanColle」 Spring 2015 event: a limited area is planned to start on the last week of April. The event will last for around 20 days. A number of colorful new kanmusu including the main force Italian ship will be added. Please look forward to the event!
Twitter @KanColle_STAFF [9]
今月四月最終週より、「艦これ」春イベント2015:期間限定海域【発令!第十一号作戦】を展開予定です。同作戦期間は、約20日間前後の予定です。本作戦を成功させることで、大型主力艦級のイタリア艦娘などの新艦娘と邂逅可能です。現在準備中の「艦これ」春イベも、どうぞお楽しみに! #艦これ
The last week of April will be start of the event 【Announcement! Operation 11】. The event will last for 20 days. Clearing the event will award an Italian main force battleship and allow you to find other new ships. Please look forward to the event!
Twitter @KanColle_STAFF [10]
今月四月最終週より、「艦これ」春イベント2015:期間限定海域【発令!第十一号作戦】を展開予定です。作戦期間は約20日間前後、同作戦を成功させることでイタリア艦娘などの新艦娘と邂逅可能となります。作戦攻略には、航空母艦を基幹戦力とした空母機動部隊の充実も大切です! #艦これ
The last week of April will be start of the event 【Announcement! Operation 11】. The event will last for 20 days. Clearing the event will reward an Italian main force battleship and allow you to find other new ships. As for strategy, preparing a fleet carrier- and escort-centric fleet is very important!
Twitter @KanColle_STAFF [11]
「艦これ」春イベント:期間限定海域【発令!第十一号作戦】は、全ての準備が整えば、来週【4/28(火曜日)】より実装/開催予定です。※諸事情により開催日が変更される場合もあります。ご了承頂けますと幸いです。 #艦これ
The Spring Event 【Announcement! Operation 11】 will be starting on 28th Apr. ※This is a tentative date, and you will be notified when changes are made. Please stay tuned.
Twitter @KanColle_STAFF [12]
「艦これ」春イベント2015:期間限定海域【発令!第十一号作戦】は、全ての準備が整えば、来週【4/28(火曜日)】より開始予定です。※同開始前に一部サーバ群の過負荷対策等を優先させて頂き、開始日が変更される場合もあります。申し訳ありません、何卒ご了承頂けますと幸いです。 #艦これ
「KanColle」 Spring 2015 Event: Time-Limited Area 【Order! Operation No. 11】 will start next week on 4/28 (Tuesday) if all preparation are in place. ※Since we need to deal with certain servers that were overloaded with traffic before the event, there's a possibility of the date being changed. We're sorry, and please understand.
Twitter @KanColle_STAFF [13]
現在「艦これ」運営鎮守府では、春イベント2015:期間限定海域【発令!第十一号作戦】の実装準備を進めています。最近「艦これ」に着任された提督は「丙作戦」を、歴戦の提督方は「乙作戦」、そしてより攻略難易度の高い「甲作戦」への参加も選択可能です。 #艦これ
Currently the 「Kancolle」 Operation Naval Base is working on the preparation for implementing the Time-Limited Area for the Spring 2015 Event 【Order! Operation No. 11】. New admirals can choose 「Easy」 mode, while more experienced admirals can also choose 「Medium」 and 「Hard」 modes which has a higher difficulty.
Twitter @KanColle_STAFF [14]
【春イベ「乙作戦」「甲作戦」参加予定の提督の皆さんへ】

歴戦の提督が選択可能な「乙作戦」及び「甲作戦」は、高難易度の作戦となります。また、作戦中盤以降は各作戦海域ごとへの艦隊戦力の振り分けも重要となります。充実した艦隊戦力と戦備を持つ提督方は、参加をご検討ください!

#艦これ
「Medium」 and 「Hard」 modes are selectable by experienced admirals, are high-difficulty operations. It is also important to figure out which ships to deploy to which map from the middle point on. Admirals who have a well-rounded fleet and stockpile should consider doing so!
Twitter @KanColle_STAFF [15]
【春イベ「甲作戦」参加予定の提督の皆さんへ】

歴戦の提督が選択可能な「甲作戦」では、第2作戦海域以降は前作戦海域を「甲作戦」または「乙作戦」で攻略していることが次作戦参加条件となります。ご留意頂けますと幸いです。 例)【OK】丙→乙→甲 例)【NG】丙→丙→甲

#艦これ
Starting with the 2nd map, the requirement for experienced admirals to choose 「Hard」 mode is to clear the previous map on 「Hard」 or 「Medium」. Please be aware of this.

Example: 【OK】 Easy → Medium → Hard

Example: 【Not allowed】 Easy → Easy → Hard
Twitter @KanColle_STAFF [16]
【春イベ参加予定の全ての提督方へ】

春イベでは、全ての提督が「丙作戦」を、さらに歴戦の提督方は「乙作戦」「甲作戦」も選択可能です。どの難易度の作戦を選択しても【作戦海域突破によって邂逅できる新艦娘】は入手可能です。その他の褒賞・ドロップする艦娘・経験値などは異なります。

#艦これ
For the Spring Event, all admirals can select 「Easy」, and more experienced admirals can also select 「Medium」 and 「Hard」. Regardless of the operation difficulty, you will be able to obtain 【ships girls encountered after clearing a map】. However, ship girl drops, experience points and other rewards will differ.
Twitter @KanColle_STAFF [17]
【最近「艦これ」に着任された提督の皆さんへ】

春イベがもうすぐスタート致します。開催期間は約20日間ありますので、いきなりイベント海域に飛び込まず、通常海域での艦隊戦力の充実、練度の向上も併行して行って頂けると攻略の鍵がきっと見えてきます。どうぞよろしくお願い致します!

#艦これ
The Spring Event is almost here. The event period will be about 20 days, so keys to clearing the maps will include (a) don't jump right into event maps, (b) rounding out the fleet's operational capability in regular maps, and (c) increasing the ship's experience. Please keep that in mind!
Twitter @KanColle_STAFF [18]
現在実装準備中の「艦これ」春イベント2015:期間限定海域【発令!第十一号作戦】では、戦艦及び航空母艦を含む多彩な新艦娘たちが登場予定です。新戦艦は海外からの来訪です。「艦これ」春イベ、どうぞお楽しみに! #艦これ
There are plans for battleships and aircraft carriers to appear in the「KanColle」 Spring 2015 Event: Time-Limited Area 【Order! Operation No. 11】, currently being prepared for implementation. The new battleship will be a visitor from overseas. Please enjoy the 「Kancolle」 Spring Event!
Twitter @KanColle_STAFF [19]
今春作戦開始予定の「艦これ」春イベント2015:期間限定海域【発令!第十一号作戦】は、約20日間の作戦期間となる予定です。この春イベを攻略、その海上打通作戦を成功することで、西方から来訪する最大2隻の海外戦艦姉妹との邂逅が可能です。勇戦を期待致します! #艦これ
The 「KanColle 」 Spring Event of 2015: Time-Limited Area 【Order! Operation No. 11】 is slated to be around for 20 days. Clearing this spring event by succeeding with the operation, will give the opportunity of meeting with up to two foreign battleships sisters from the West. We look forward to your effort!
Twitter @KanColle_STAFF [20]
「艦これ」春イベント2015:期間限定海域【発令!第十一号作戦】の『前段作戦』は下記から構成されます!

第1作戦海域:【発動準備、第十一号作戦!】

第2作戦海域:【第二次カレー洋作戦】

第3作戦海域:【 ベーグル湾通商破壊戦】

第4作戦海域:【決戦!リランカ島攻略作戦】

#艦これ
The 「KanColle 」 Spring Event of 2015: Time-Limited Area 【Order! Operation No. 11】 Early-Stage Operations are composed of the following below!

First Operation Sea Area: Preparation for Operation No.11

Second Operation Sea Area: Second Curry Ocean Operation

Third Operation Sea Area: Bagel Bay Transport Destruction Battle

Fourth Operation Sea Area: Final Battle! Ri Lanka Island Assault
Twitter @KanColle_STAFF [21]
「艦これ」春イベ:期間限定海域【発令!第十一号作戦】主作戦(前段作戦)のうち、

第2作戦海域:【第二次カレー洋作戦】】及び 第4作戦海域:【決戦!リランカ島攻略作戦】 は、第1艦隊及び第2艦隊による『連合艦隊』の出撃が予定されています。

#艦これ
「KanColle 」 Spring Event: Time Limited Area 【Order! Operation No. 11】Among part of the main early-stage operation, Second Operation Sea Area: Second Curry Ocean Operation and Fourth Operation Sea Area: Final Battle! Ri Lanka Island Assault is being planned to involve the use of Combined Fleets in the sortie.
Twitter @KanColle_STAFF [22]
本作戦は多段階作戦です。第3作戦海域:【ベーグル湾通商破壊戦】に使用した戦力は、第4作戦海域の「甲」及び「乙」作戦に投入できません。また、同様に第3~第4作戦海域に投入した戦力は、続く第5作戦海域の甲及び乙作戦には投入できません。

※「丙」作戦では自由に投入できます。

#艦これ
This operation is a multi-stage operation. Ships used in Third Operation Sea Area: Bagel Bay Transport Destruction Battle operation can not participate in the fourth operation on difficulties of Normal or Hard. Also, ships in third and fourth operation cannot participate on the fifth opetation on normal or hard.
  • On easy difficulty, you can put any ships freely without restriction.
Twitter @KanColle_STAFF [23]
「艦これ」春イベ:期間限定海域【発令!第十一号作戦】主作戦(前段作戦)を中盤までの攻略を成功させることで、航空母艦の新艦娘が入手可能です。また、主作戦を完全攻略し、海上打通作戦への橋頭堡を確立することで、【西方から来訪した海外戦艦】との邂逅が可能となります。お楽しみに!
「KanColle 」 Spring Event: Time Limited Area 【Order! Operation No. 11】For those who complete the main early-stage operation to the half way point, a new aircraft carrier ship girl will become avalaible. Also, when all the Main Operations are completely cleared and a bridgehead is established for the Ocean Breakthrough Operation, it is possible to encounter a 【foreign battleship visitor from the west】. Please enjoy!
Twitter @KanColle_STAFF [24]
「艦これ」春イベでは、その前半の作戦海域でも課金アイテムやレアな装備なども入手可能です。また、第2作戦海域を攻略することで、最新の新艦娘も入手可能です。最近提督に着任された方は、通常海域での戦力錬成も併用しつつ、第2作戦海域【丙作戦】攻略を目標に、挑戦をご検討ください!
During the [KanColle] Spring Event, you are able to obtain cash-only items and rare equipments. Furthermore, upon clearing the second operation will reward you with a new kanmusu! We encourage new admirals to try the event on easy after leveling up your kanmusus in sortie.
Twitter @KanColle_STAFF [25]
春イベ【発令!第十一号作戦】主作戦(前段作戦)を完全攻略した提督方は、続く『拡張作戦(後段作戦)』に参加することも可能です。

※拡張作戦は【二つの作戦海域】より構成されます。

※拡張作戦:最終作戦海域では、甲・乙・丙作戦共に【全ての戦力を投入することが可能】となります。
Spring Event 【Order! Operation No. 11】 Admrials who complete the main early stage opperations will be able to participate in the Late-Stage Extra Operations.
  • Extra Operations will consist of [two operational sea areas].
  • Extra Operation: In the final stage operation, you will be able to use your entire force regardless of difficulty settings you choose.
Twitter @KanColle_STAFF [26]
次回の「艦これ」全サーバ群共通メンテナンス&アップデートを明日【4/28(火曜日)】に実施させて頂く予定です。作業は【11:00~19:00】の予定です。同メンテに伴うアップデート完了を以て、「艦これ」春イベ:期間限定海域【発令!第十一号作戦】を実装、作戦開始予定です。
The next [KanColle] scheduled maintenance and update is set for [4/28 (Tuesday)]. The duration of the maintenance period is projected to last from [11:00 - 19:00] . Upon completion Kancolle will reopen and release the Spring Event: Limited Sea Area【Order! Operation No. 11】