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Difference between revisions of "World 2/2-4"
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{{World/Hub}} | {{World/Hub}} | ||
− | + | =World 2-4: 沖ノ島海域 - Okinoshima Island= | |
{{LabSortieworld | {{LabSortieworld | ||
| page = World 2/2-4 | | page = World 2/2-4 | ||
Line 6: | Line 6: | ||
| item = {{Fuel}} {{Ammo}} {{IR}} {{DM}} | | item = {{Fuel}} {{Ammo}} {{IR}} {{DM}} | ||
| exp = 300 | | exp = 300 | ||
− | | code = あ号艦隊決戦 | + | | code = あ号艦隊決戦<br>[[wikipedia:Battle_of_the_Philippine_Sea|Operation A-Go: The Fleet's Decisive Battle]] |
| jptext = 沖ノ島海域に襲来した有力な敵機動部隊を迎撃する。艦隊全力出撃で、これを捕捉撃滅せよ! | | jptext = 沖ノ島海域に襲来した有力な敵機動部隊を迎撃する。艦隊全力出撃で、これを捕捉撃滅せよ! | ||
| entext = A powerful enemy battlegroup is invading the waters around Okinoshima Island. Sail out in full force and annihilate them! | | entext = A powerful enemy battlegroup is invading the waters around Okinoshima Island. Sail out in full force and annihilate them! | ||
− | | aircon = | + | | aircon = |
− | {{ | + | {{AirConKai |
− | | | + | |AS=0 |
− | | | + | |ASr=84 |
− | + | }} | |
− | + | }} | |
− | + | ||
+ | {{MapUnlock | ||
+ | | unlock= [[2-3]] | ||
+ | | clear= the boss's flagship must be sunk once | ||
}} | }} | ||
− | |||
− | |||
===Stage Guide=== | ===Stage Guide=== | ||
Line 26: | Line 27: | ||
|B -> C/storm,G/resource= | |B -> C/storm,G/resource= | ||
*Meet '''ANY''' of the following to go to C | *Meet '''ANY''' of the following to go to C | ||
− | **(F)BB(V)+CV(L | + | **(F)BB(V)+CV(B/L) ≥ 5 |
− | **CV(L | + | **CV(B/L) ≥ 3 '''AND''' DD ≤ 2 |
**(F)BB(V)+CV(B) ≥ 3 '''AND''' DD ≤ 2 | **(F)BB(V)+CV(B) ≥ 3 '''AND''' DD ≤ 2 | ||
*Meet '''ALL''' of the following to go to G | *Meet '''ALL''' of the following to go to G | ||
− | **No (F)BB(V), CV(L | + | **No (F)BB(V), CV(B/L), AV, CLT or SS(V) |
**CL = 1 | **CL = 1 | ||
**DD ≥ 4 | **DD ≥ 4 | ||
Line 44: | Line 45: | ||
|F -> A/resource, J/empty= | |F -> A/resource, J/empty= | ||
− | * | + | *95% J if CVL ≥ 1 and DD ≥ 2 |
*75% J if CVL ≥ 1 or DD ≥ 2 | *75% J if CVL ≥ 1 or DD ≥ 2 | ||
*Otherwise, go to A if fleet contains no CVL '''AND''' DD ≤ 1 | *Otherwise, go to A if fleet contains no CVL '''AND''' DD ≤ 1 | ||
Line 50: | Line 51: | ||
|H/empty -> I,L= | |H/empty -> I,L= | ||
*Meet '''ALL''' of the following requirements to go to L: | *Meet '''ALL''' of the following requirements to go to L: | ||
− | ** | + | **Fleet must contain 6 ships. |
**DD ≥ 4 | **DD ≥ 4 | ||
**CL+CT ≤ 2 | **CL+CT ≤ 2 | ||
− | **CA ≤ 1 | + | **CA(V) ≤ 1 |
**No other ship types are allowed. | **No other ship types are allowed. | ||
*Otherwise, go to I. | *Otherwise, go to I. | ||
Line 59: | Line 60: | ||
|I -> E,K/empty= | |I -> E,K/empty= | ||
*Random routing | *Random routing | ||
− | **If fleet contains CL '''AND''' CVL, | + | **If fleet contains CL '''AND''' CVL, 95% K |
**If fleet contains CVL, 80% K | **If fleet contains CVL, 80% K | ||
**If fleet contains CL, 75% K | **If fleet contains CL, 75% K | ||
Line 66: | Line 67: | ||
|J/empty -> L,M= | |J/empty -> L,M= | ||
*Meet '''ANY''' of the following to go to L | *Meet '''ANY''' of the following to go to L | ||
− | **(F)BB(V)+CV(L | + | **(F)BB(V)+CV(B/L) ≥ 4 |
**No CV(B) | **No CV(B) | ||
*Meet '''ANY''' of the following to go to M | *Meet '''ANY''' of the following to go to M | ||
− | **(F)BB(V)+CV(L | + | **(F)BB(V)+CV(B/L) = 3 |
**CV(B) = 2 | **CV(B) = 2 | ||
*Otherwise, random routing | *Otherwise, random routing | ||
Line 77: | Line 78: | ||
*Go to L if DD ≥ 2 | *Go to L if DD ≥ 2 | ||
*Otherwise, random routing between L and O | *Otherwise, random routing between L and O | ||
− | **If fleet contains DD, | + | **If fleet contains DD, more likely to go to L |
− | **If fleet doesn't contain DD, | + | **If fleet doesn't contain DD, more likely to go to O |
|L -> M= | |L -> M= | ||
− | *(F)BB(V)+CV(L | + | *(F)BB(V)+CV(B/L) ≥ 4 |
− | *Random routing if | + | *Random routing if no condition is met |
|L -> P= | |L -> P= | ||
*(F)BB(V)+CV(B) ≤ 2 | *(F)BB(V)+CV(B) ≤ 2 | ||
− | *Random routing if | + | *Random routing if no condition is met |
}} | }} | ||
Line 92: | Line 93: | ||
===Recommended Fleets=== | ===Recommended Fleets=== | ||
− | + | {{FleetGuide | |
− | | | + | | Map = Heavy Fleets |
− | + | | Fleet = '''1 CV(B), 1 CVL, 1 CA(V)/CLT, 1 CL, 2 DD | |
− | + | '''2 (F)BB(V)/CV(B), 1 CVL, 1 CL, 2 DD | |
− | + | | Route = Random | |
− | + | | AS = 84 | |
− | + | | Note = Random routing across the map, but it is allowed to bring a much stronger fleet to fight the boss node. | |
+ | *{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though. | ||
+ | *Having both CVL and CL will ensure 95% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}} | ||
+ | *Having an AV on the fleet introduces a chance to roll the dead-end {{MapRoute|K|blue|N|green}} | ||
+ | | Quest = | ||
+ | }} | ||
+ | |||
+ | {{FleetGuide | ||
+ | | Map = Light Fleet | ||
+ | | Fleet = '''1 CAV, 1 CL, 4 DD | ||
+ | | Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}} | ||
+ | | AS = 84 | ||
+ | | Note = Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of the fleet for nodes {{MapRoute|L|red}}. | ||
+ | Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players. | ||
+ | | Quest = | ||
+ | }} | ||
+ | |||
+ | {{FleetGuide | ||
+ | | Map = Torpedo Squadron | ||
+ | | Fleet = '''{{color|red|"Torpedo Squadron"}}: 1 CL (flagship), 5 DD | ||
+ | | Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}} | ||
+ | | AS = 84 | ||
+ | | Note = This solution requires more advanced equipment, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{Command Facility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with: | ||
+ | *2 {{Med Gun}} [[Main Gun]]s, | ||
+ | *1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}, | ||
+ | *'''And''' the {{IconText|{{Command Facility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]). | ||
+ | The best comp for farming boss node, having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged. | ||
− | + | Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI. | |
− | + | | Quest = | |
− | + | }} | |
− | |||
− | |||
− | |||
===Resource Nodes=== | ===Resource Nodes=== | ||
Line 113: | Line 137: | ||
*''See [[Resource Node|here]] for more details. | *''See [[Resource Node|here]] for more details. | ||
− | + | ===Bucket & DevMat Farming=== | |
It is possible to farm buckets or/and DevMats on nodes {{MapRoute|A|green}} and {{MapRoute|G|green}} respectively. | It is possible to farm buckets or/and DevMats on nodes {{MapRoute|A|green}} and {{MapRoute|G|green}} respectively. | ||
*Depending on the fleet used, it is possible to either focus the farming on both consumables, or only on DevMats. | *Depending on the fleet used, it is possible to either focus the farming on both consumables, or only on DevMats. | ||
*When focussing on DevMats, it is recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node. | *When focussing on DevMats, it is recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node. | ||
− | *When farming both, using 4+ {{ | + | *When farming both, using 4+ {{Landing Craft}}/{{Amphibious Tank}} is recommended to farm buckets, and {{Radar}} to pass the maelstrom. |
*See [[Resource Farming]] for more details. | *See [[Resource Farming]] for more details. | ||
Latest revision as of 08:42, 9 March 2025
World 2-4: 沖ノ島海域 - Okinoshima Island

Strategy Name | あ号艦隊決戦 Operation A-Go: The Fleet's Decisive Battle |
---|---|
Difficulty | ☆ ☆ ☆ ☆ ☆ ☆ |
Item | ![]() ![]() ![]() ![]() |
Strategy Content | 沖ノ島海域に襲来した有力な敵機動部隊を迎撃する。艦隊全力出撃で、これを捕捉撃滅せよ! A powerful enemy battlegroup is invading the waters around Okinoshima Island. Sail out in full force and annihilate them! |
Boss Air Control | |||
---|---|---|---|
AD | AP | AS | AS+ |
0 | 0 | 0 | 0 |
Boss Route Air Control | |||
AD | AP | AS | AS+ |
25 | 38 | 84 | 168 |
2-4 Unlocking & Progression | ||||
---|---|---|---|---|
Unlock conditions | 2-4 is unlocked after clearing 2-3 | |||
Clear conditions | To clear the map: the boss's flagship must be sunk once |
Stage Guide
2-4 Branching Rules |
---|
Tips
This map will feature a series of fights involving mostly smaller surface ships with some carrier fights in between.
Recommended Fleets
ExpandHeavy Fleets |
---|
ExpandLight Fleet |
---|
ExpandTorpedo Squadron |
---|
Resource Nodes
D G N are "Normal Resource Nodes" rewarding respectively fuel , development materials
, and ammo
.
A is a "Special Resource Node" rewarding instant repair materials .
- See here for more details.
Bucket & DevMat Farming
It is possible to farm buckets or/and DevMats on nodes A and G respectively.
- Depending on the fleet used, it is possible to either focus the farming on both consumables, or only on DevMats.
- When focussing on DevMats, it is recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node.
- When farming both, using 4+
/
is recommended to farm buckets, and
to pass the maelstrom.
- See Resource Farming for more details.
Enemy CompositionsCollapse
Ship Drops
This map currently has "limited-time" drops that don't appear in the table below, see Drop List for more info.
☒ All drops (disabled, only rare drops)
ExpandShip drops |
---|
|