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Difference between revisions of "World 3/3-2"
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{{World/Hub}} | {{World/Hub}} | ||
− | + | =World 3-2: キス島沖 - [[wikipedia:en:Kiska Island|The Kis Island]]= | |
{{LabSortieworld | {{LabSortieworld | ||
| page = World 3/3-2 | | page = World 3/3-2 | ||
Line 6: | Line 6: | ||
| item = {{ammo}} {{FBsmall}} | | item = {{ammo}} {{FBsmall}} | ||
| exp = 320 | | exp = 320 | ||
− | | code = キス島撤退作戦 | + | | code = キス島撤退作戦<br>[[wikipedia:Japanese_occupation_of_Kiska|Kis Island Withdrawal Tactics]] |
− | | jptext = | + | | jptext = 駆逐艦を主力とした高速艦隊で、敵に包囲された北方海域キス島に突入!守備隊を無事収容せよ! |
− | | entext = | + | | entext = With a fast fleet of which main force is destroyers, rush into Kis Island in Northern waters surrounded by enemies! |
− | | aircon = | + | Rescue the garrison force safely! |
− | {{ | + | | aircon = |
− | | | + | {{AirConKai |
− | | | + | |AS=0 |
− | + | |ASr=36 | |
− | + | }} | |
− | |||
}} | }} | ||
+ | |||
+ | {{MapUnlock | ||
+ | | unlock= [[3-1]] and [[1-5]] HP bar once | ||
+ | | clear= the boss's flagship must be sunk once | ||
}} | }} | ||
+ | |||
===Stage Guide=== | ===Stage Guide=== | ||
{{MapBranchingTable | {{MapBranchingTable | ||
Line 25: | Line 29: | ||
|0 -> C = | |0 -> C = | ||
* Meet '''ANY''' of the following requirements: | * Meet '''ANY''' of the following requirements: | ||
− | ** Fleet contains (F)BB(V) or CV(L | + | ** Fleet contains (F)BB(V) or CV(B/L) |
** Amount of CL = 1 (''exactly 1, no more'') '''AND''' amount of DD ≥ 4 | ** Amount of CL = 1 (''exactly 1, no more'') '''AND''' amount of DD ≥ 4 | ||
** Amount of DD = 6 | ** Amount of DD = 6 | ||
Line 52: | Line 56: | ||
* Meeting '''ANY''' of the following '''FORCES''' to J: | * Meeting '''ANY''' of the following '''FORCES''' to J: | ||
** Fleet contains CV(B) or SS(V) | ** Fleet contains CV(B) or SS(V) | ||
− | ** Amount of (F)BB(V)+CV(L | + | ** Amount of (F)BB(V)+CV(B/L) ≥ 2 |
*Meet '''ANY''' of the following to go to H | *Meet '''ANY''' of the following to go to H | ||
**Slow fleet | **Slow fleet | ||
Line 60: | Line 64: | ||
**Fleet contains 6 ships | **Fleet contains 6 ships | ||
**'''Fast+''' Fleet | **'''Fast+''' Fleet | ||
− | **Fleet contains CL, DD, and | + | **Fleet contains CL, DD, and AO only |
**Fleet carries at least 1 radar | **Fleet carries at least 1 radar | ||
*Otherwise, the following affect the chances of going to F if not meeting any of the above conditions | *Otherwise, the following affect the chances of going to F if not meeting any of the above conditions | ||
Line 71: | Line 75: | ||
===Tips=== | ===Tips=== | ||
− | + | This map utilizes mostly light fleets and put an emphasis on speed. | |
− | + | *By using {{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers|link=Improving Ship Speed}}, nodes {{MapRoute|H|red}} or even {{MapRoute|G|violet}} can be avoided, making the routing more reliable. | |
− | *By using {{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers|link=Improving Ship Speed}}, | + | |
+ | All ships should be remodeled and modernized. | ||
+ | *Notably, when speed modded, they should be equipped with double attack setups, in order to effectively mitigate the combat loss link to the speed equipment. | ||
+ | *4 slots CL and DD as well as [[Speed Group]] A ships should be favorised. | ||
+ | *Line ahead should be used across the map. | ||
+ | |||
+ | As this map is very cheap and quick to run, it is the prime location for [[Ranking]]. | ||
===Recommended Fleets=== | ===Recommended Fleets=== | ||
− | + | The various compositions will more or less guarantee an easy route to the boss. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | + | {{FleetGuide |
− | + | | Map = Base Fast Fleet | |
− | + | | Fleet = '''1 CL, 5 DD''' with 1 {{Surface Radar}} | |
− | * | + | | Speed = Fast |
− | + | | Route = Random: | |
− | + | *70 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} | |
− | + | *30 % {{MapRoute|C|red|G|violet|F|blue|L|red}} | |
+ | | AS = 0 | ||
+ | | Note = The fast standard fleet, having enough combat power, and not bothering to avoid node {{MapRoute|H|red}}. | ||
+ | | Quest = | ||
+ | }} | ||
− | | | + | {{FleetGuide |
− | ''' | + | | Map = Fast DD Fleet |
− | + | | Fleet = '''6 DD''' with 1 {{Surface Radar}} | |
− | * | + | | Speed = Fast |
− | + | | Route = Random: | |
− | + | *50 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} | |
+ | *50 % {{MapRoute|C|red|G|violet|F|blue|L|red}} | ||
+ | | AS = 0 | ||
+ | | Note = Using only DD lowers the chance to go to {{MapRoute|H|red}} at the cost of using a weaker fleet. | ||
+ | | Quest = | ||
+ | }} | ||
− | === | + | {{FleetGuide |
− | + | | Map = Fast AO Fleet | |
− | * | + | | Fleet = '''4 DD, 1 AO, 1 XX''' with 1 {{Surface Radar}} |
− | * | + | | Speed = Fast |
− | + | | Route = Random: | |
− | + | *33 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} | |
− | ** | + | *27 % {{MapRoute|C|red|G|violet|F|blue|L|red}} |
− | + | *40 % {{MapRoute|C|red|E|blue|F|blue|L|red}} | |
− | + | | AS = 0 | |
− | * | + | | Note = The AO lowers the risk to go to {{MapRoute|H|red}} while allowing to bring stronger ships.<br> |
− | *Once complete, remove the | + | [[Yamashio Maru Kai]] is the best pick for the AO, as she can bring bombers and fighters.<br> |
− | + | The XX must be a CL, (F)BB(V), or CV(B/L); CA(V) and other classes will route to {{MapRoute|A|red}}. | |
+ | | Quest = | ||
+ | }} | ||
+ | |||
+ | {{FleetGuide | ||
+ | | Map = Fast+ Fleets | ||
+ | | Fleet = '''1 CL, 4-5 DD, 0-1 AO''' with 1 {{Surface Radar}} | ||
+ | | Speed = Fast+ | ||
+ | | Route = Random: | ||
+ | *60 %: {{MapRoute|C|red|G|violet|F|blue|L|red}} | ||
+ | *40 %: {{MapRoute|C|red|E|blue|F|blue|L|red}} | ||
+ | | AS = 0 | ||
+ | | Note = A good balance for keeping combat effectiveness and always bypassing node {{MapRoute|H|red}}. | ||
+ | [[Yamashio Maru Kai]] is the best pick for the AO, as she can bring a bomber or fighter. | ||
+ | *An AO increased to Fast+ will have very little combat power; it may be better to leave the fleet at Fast and accept the chance of going to {{MapRoute|H|red}}. | ||
+ | | Quest = | ||
+ | }} | ||
+ | |||
+ | {{FleetGuide | ||
+ | | Map = Fastest Fleet | ||
+ | | Fleet = '''1 CL 5 DD''' with 4 ships carrying {{Surface Radar}} | ||
+ | | Speed = Fastest | ||
+ | | Route = {{MapRoute|C|red|E|blue|F|blue|L|red}} | ||
+ | | AS = 0 | ||
+ | | Note = DDs from [[Speed Group]] Fast A, or with 4 slots, can easily reach '''fastest''' without losing too much effectiveness; however, other DDs will be less effective. | ||
+ | | Quest = | ||
+ | }} | ||
+ | |||
+ | ===Resource Nodes=== | ||
+ | {{MapRoute|B|green}} is a "Normal Resource Node" rewarding respectively ammo {{Ammo}}. | ||
+ | |||
+ | {{MapRoute|I|green}} is a "Special Resource Node" rewarding small furniture box {{FBsmall}}. | ||
+ | *''See [[Resource Node|here]] for more details. | ||
+ | |||
+ | ====Ammo Farming==== | ||
+ | {{FleetGuide | ||
+ | | Map = | ||
+ | | Fleet = 1 DD | ||
+ | 3-6 SS(V) | ||
+ | | Route = {{MapRoute|A|red|B|green}} | ||
+ | | AS = 0 | ||
+ | | Note = {{color|red|Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".}} | ||
+ | It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}. | ||
+ | *This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate. | ||
+ | *If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel onward and continue onward. | ||
+ | *'''The Repair Personnel is not consumed while doing this process. | ||
+ | *Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat. | ||
+ | Another method is to send a fleet of SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements. | ||
+ | }} | ||
{{Map/Footer|3-2| | {{Map/Footer|3-2| |
Latest revision as of 08:39, 9 March 2025
World 3-2: キス島沖 - The Kis Island

Strategy Name | キス島撤退作戦 Kis Island Withdrawal Tactics |
---|---|
Difficulty | ☆ ☆ ☆ ☆ ☆ |
Item | ![]() ![]() |
Strategy Content | 駆逐艦を主力とした高速艦隊で、敵に包囲された北方海域キス島に突入!守備隊を無事収容せよ! With a fast fleet of which main force is destroyers, rush into Kis Island in Northern waters surrounded by enemies! Rescue the garrison force safely! |
Boss Air Control | |||
---|---|---|---|
AD | AP | AS | AS+ |
0 | 0 | 0 | 0 |
Boss Route Air Control | |||
AD | AP | AS | AS+ |
11 | 16 | 36 | 72 |
3-2 Unlocking & Progression | ||||
---|---|---|---|---|
Unlock conditions | 3-2 is unlocked after clearing 3-1 and 1-5 HP bar once | |||
Clear conditions | To clear the map: the boss's flagship must be sunk once |
Stage Guide
3-2 Branching Rules |
---|
Tips
This map utilizes mostly light fleets and put an emphasis on speed.
- By using Speed modifiers
, nodes H or even G can be avoided, making the routing more reliable.
All ships should be remodeled and modernized.
- Notably, when speed modded, they should be equipped with double attack setups, in order to effectively mitigate the combat loss link to the speed equipment.
- 4 slots CL and DD as well as Speed Group A ships should be favorised.
- Line ahead should be used across the map.
As this map is very cheap and quick to run, it is the prime location for Ranking.
Recommended Fleets
The various compositions will more or less guarantee an easy route to the boss.
ExpandBase Fast Fleet |
---|
ExpandFast DD Fleet |
---|
ExpandFast AO Fleet |
---|
ExpandFast+ Fleets |
---|
ExpandFastest Fleet |
---|
Resource Nodes
B is a "Normal Resource Node" rewarding respectively ammo .
I is a "Special Resource Node" rewarding small furniture box .
- See here for more details.
Ammo Farming
Enemy CompositionsCollapse
Ship Drops
☒ All drops (disabled, only rare drops)
ExpandShip drops |
---|
|