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Line 97: |
Line 97: |
| *{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though. | | *{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though. |
| *Having both CVL and CL will ensure 95% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}} | | *Having both CVL and CL will ensure 95% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}} |
− | *Having an AV on the fleet introduces a chance to roll the dead-end {{MapRoute|L|blue|N|green}} | + | *Having an AV on the fleet introduces a chance to roll the dead-end {{MapRoute|K|blue|N|green}} |
| | Quest = | | | Quest = |
| }} | | }} |
Revision as of 13:36, 18 February 2025
World 2-4: 沖ノ島海域 - Okinoshima Island
Strategy Name
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あ号艦隊決戦 Operation A-Go: The Fleet's Decisive Battle
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Difficulty
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☆ ☆ ☆ ☆ ☆ ☆
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Item
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Strategy Content
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沖ノ島海域に襲来した有力な敵機動部隊を迎撃する。艦隊全力出撃で、これを捕捉撃滅せよ! A powerful enemy battlegroup is invading the waters around Okinoshima Island. Sail out in full force and annihilate them!
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2-4 Unlocking & Progression
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Unlock conditions
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2-4 is unlocked after clearing 2-3
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Clear conditions
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To clear the map: the boss's flagship must be sunk once
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Stage Guide
2-4 Branching Rules
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Nodes |
Rules
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- Meet ANY of the following to go to C
- (F)BB(V)+CV(B/L) ≥ 5
- CV(B/L) ≥ 3 AND DD ≤ 2
- (F)BB(V)+CV(B) ≥ 3 AND DD ≤ 2
- Meet ALL of the following to go to G
- No (F)BB(V), CV(B/L), AV, CLT or SS(V)
- CL = 1
- DD ≥ 4
- Amount of ships in fleet = 6
- Otherwise, random routing
- 20% G if (F)BB(V)+CV(B) ≥ 2
- 40% G if CV(B) ≥ 1 or SS(V) ≥ 1
- 60% G otherwise
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- Go to G if fleet contains AO
- Otherwise, random routing
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- 95% J if CVL ≥ 1 and DD ≥ 2
- 75% J if CVL ≥ 1 or DD ≥ 2
- Otherwise, go to A if fleet contains no CVL AND DD ≤ 1
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- Meet ALL of the following requirements to go to L:
- Fleet must contain 6 ships.
- DD ≥ 4
- CL+CT ≤ 2
- CA(V) ≤ 1
- No other ship types are allowed.
- Otherwise, go to I.
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- Random routing
- If fleet contains CL AND CVL, 95% K
- If fleet contains CVL, 80% K
- If fleet contains CL, 75% K
- Otherwise, more likely to go to E
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- Meet ANY of the following to go to L
- (F)BB(V)+CV(B/L) ≥ 4
- No CV(B)
- Meet ANY of the following to go to M
- (F)BB(V)+CV(B/L) = 3
- CV(B) = 2
- Otherwise, random routing
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- Random routing, with higher chance of going to N if fleet contains AV or AS
- Go to L if DD ≥ 2
- Otherwise, random routing between L and O
- If fleet contains DD, more likely to go to L
- If fleet doesn't contain DD, more likely to go to O
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- (F)BB(V)+CV(B/L) ≥ 4
- Random routing if no condition is met
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- (F)BB(V)+CV(B) ≤ 2
- Random routing if no condition is met
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Tips
This map will feature a series of fights involving mostly smaller surface ships with some carrier fights in between.
Recommended Fleets
ExpandHeavy Fleets
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Fleet Info
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Single
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1 CV(B), 1 CVL, 1 CA(V)/CLT, 1 CL, 2 DD
2 (F)BB(V)/CV(B), 1 CVL, 1 CL, 2 DD
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LoS
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Any
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Speed
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Any
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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Random
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Air State
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AD
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AP
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AS
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AS+
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25
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38
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84
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168
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Fleet Notes
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Random routing across the map, but it is allowed to bring a much stronger fleet to fight the boss node.
- J M, K L, and L M branches should be guaranteed though.
- Having both CVL and CL will ensure 95% of not rolling dead-end I E and F A
- Having an AV on the fleet introduces a chance to roll the dead-end K N
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ExpandLight Fleet
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Fleet Info
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Single
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1 CAV, 1 CL, 4 DD
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LoS
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Any
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Speed
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Any
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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B G H L P
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Air State
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AD
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AP
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AS
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AS+
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25
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38
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84
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168
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Fleet Notes
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Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of the fleet for nodes L.
Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players.
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ExpandTorpedo Squadron
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Fleet Info
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Single
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"Torpedo Squadron": 1 CL (flagship), 5 DD
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LoS
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Any
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Speed
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Any
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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B G H L P
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Air State
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AD
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AP
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AS
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AS+
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25
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38
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84
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168
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Fleet Notes
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This solution requires more advanced equipment, and might be out of reach of new players. It is required to bring an FCF capable CL as flagship, preferably an Agano-class Kai+, equipped with:
The best comp for farming boss node, having the highest pass rate thanks to the usage of ETSCF in case a ship got heavily damaged.
Do note that the Night Zuiun will likely be shot down completely due to fighting under AI.
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Resource Nodes
D G N are "Normal Resource Nodes" rewarding respectively fuel
, development materials
, and ammo
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A is a "Special Resource Node" rewarding instant repair materials
.
- See here for more details.
Bucket & DevMat Farming
It is possible to farm buckets or/and DevMats on nodes A and G respectively.
- Depending on the fleet used, it is possible to either focus the farming on both consumables, or only on DevMats.
- When focussing on DevMats, it is recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node.
- When farming both, using 4+
/
is recommended to farm buckets, and
to pass the maelstrom.
- See Resource Farming for more details.
Enemy CompositionsCollapse
Ship Drops
This map currently has "limited-time" drops that don't appear in the table below, see Drop List for more info. ☑ All drops (enabled)☒ All drops (disabled, only rare drops)