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Difference between revisions of "Summer 2022 Event/E-5/Sandbox"

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* New locking mechanics prevent players from accidentally locking ships on the wrong tag.  
 
* New locking mechanics prevent players from accidentally locking ships on the wrong tag.  
 
* If the fleet is a combined Fleet, the tag will not apply to the ship unless the fleet reaches a certain node.
 
* If the fleet is a combined Fleet, the tag will not apply to the ship unless the fleet reaches a certain node.
** [[File:{{ROOTPAGENAME}} Tag 7.png]] will be applied once the fleet reaches {{MapRoute|G1|red}}
+
** [[File:{{ROOTPAGENAME}} Tag 7.png]] will be applied once the fleet reaches {{MapRoute|G1|red}} Or {{MapRoute|E|pink}}
 
** [[File:{{ROOTPAGENAME}} Tag 8.png]] will be applied once the fleet reaches {{MapRoute|K|blue}}
 
** [[File:{{ROOTPAGENAME}} Tag 8.png]] will be applied once the fleet reaches {{MapRoute|K|blue}}
 
** [[File:{{ROOTPAGENAME}} Tag 4.png]] will be applied once the fleet reaches {{MapRoute|Q|blue}}
 
** [[File:{{ROOTPAGENAME}} Tag 4.png]] will be applied once the fleet reaches {{MapRoute|Q|blue}}

Revision as of 18:45, 13 September 2022

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2022 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branch Rules

Branching Table

E-5 Branching Rules
Nodes Rules
A
B
  • Does not meet the requirements to go to C
C
  • Meet ALL of the following requirements:
    • Amount of SS(V) = 0 (?)
    • Amount of CV(B) ≤ 3
    • Amount of CV(L/B) ≤ 4
    • If Combined Fleet, amount of CL/CT + DD/DE ≥ 5
    • If Single Fleet, amount of CL/CT + DD/DE ≥ 3(?)
D
E

Choose your own adventure!

F
E
G
  • Meet ALL of the following requirements:
    • If Slow, Amount of CV(L/B) = 0
G1
  • Does not meet the requirements to go to G
F
G1
  • Single Fleet
J
  • Combined Fleet
G
G2
  • Fail the LoS check
H
  • Pass the LoS check (Cn2 = 40? on Hard)
G1
E
  • Meet ALL of the following requirements:
    • Does not meet the requirements to go to G or I
    • ???
G
  • Meet ALL of the following requirements:
    • Single Fleet
    • Meet ANY of the following requirements:
      • Fleet came from node E
      • Amount of AV + CA(V) ≤ 2 and LHA = 0
I
  • Meet ALL of the following requirements:
    • Does not meet the requirements to go to G
    • ???
J
K
  • Does not meet the requirements to go to Q
Q
  • Meet ALL of the following requirements:
    • Path to Q is Unlocked
    • Fleet is CTF
    • Amount of DD ≤ 3
    • Amount of AV ≤ 1
    • Amount of LHA ≤ 1
    • ???
K
L

Choose your own adventure!

M
N1
N2
  • Does not meet the requirements to go to O
  • Fail the LoS check
O
  • Meet ALL of the following requirements:
    • Pass the LoS check (Cn2 = 60(?) on Hard)
    • Amount of ships in fleet with Tag 4 = 0 (Hard only)
Q
R
  • Does not meet the requirements to go to Q
S
  • Meet ALL of the following requirements:
R
S
T
  • Meet ALL of the following requirements:
    • Does not meet the requirements to go to S or X
    • Pass the LoS check(?)
W
  • Fail the LoS check(?)
X
  • Meet ALL of the following requirements:
    • Does not meet the requirements to go to S
    • ???
    • Pass the LoS check(?)
S
V
  • Fail the LoS check
X
  • Pass the LoS check (Cn2 = 60(?) on Hard)
T
U
  • Does not meet the requirements to go to X
X
  • Meet ALL of the following requirements:
    • Amount of CL + DD ≥ 5
    • ???


Dark's Initial Guide

Map Overview

E5 is a two-phase map using both Single Fleets and Combined Fleets.

  • This map uses three locks:
    • Summer 2022 Event Tag 7.png Central Task Force ???
    • Summer 2022 Event Tag 8.png Eastern Task Force ???
    • Summer 2022 Event Tag 4.png Mediterranean Combined Fleet (Combined Fleet)
  • There are 2 LBAS to use in this map.

Locking Guide

  • Unlike previous maps in events, ship locking in this map works differently in this map.
  • New locking mechanics prevent players from accidentally locking ships on the wrong tag.
  • If the fleet is a combined Fleet, the tag will not apply to the ship unless the fleet reaches a certain node.
    • Summer 2022 Event Tag 7.png will be applied once the fleet reaches G1 Or E
    • Summer 2022 Event Tag 8.png will be applied once the fleet reaches K
    • Summer 2022 Event Tag 4.png will be applied once the fleet reaches Q
  • Note: This mechanic only applies if the fleet is combined
    • The single fleet will be tagged once sortie in the map by traditional ship locking rules.

Phase 1

YY's Guide

Foreign Aircrafts (for future bonus tables)

Nation Fighter
Fighters
Dive Bomber
Dive Bombers
Torpedo Bomber
Torpedo Bombers
Land-based Attack Aircraft/Land-based FighterLand-based Fighter
LB Bombers/Interceptors
SeaplaneSeaplane FighterLarge Flying Boat
Seaplanes
Reconnaissance AircraftRotorcraft
Other
US
Equipment Card F4F-3.png
F4F-3
Equipment Card F4F-4.png
F4F-4
Equipment Card F6F-3.png
F6F-3
Equipment Card F6F-5.png
F6F-5
Equipment Card F6F-3N.png
F6F-3N
Equipment Card F6F-5N.png
F6F-5N
Equipment Card XF5U.png
XF5U
Equipment Card FR-1 Fireball.png
FR-1 Fireball
Equipment Card F4U-2 Night Corsair.png
F4U-2 Night Corsair
Equipment Card SBD.png
SBD
Equipment Card F4U-1D.png
F4U-1D
Equipment Card FM-2.png
FM-2
Equipment Card SBD-5.png
SBD-5
Equipment Card SB2C-3.png
SB2C-3
Equipment Card SB2C-5.png
SB2C-5
Equipment Card F4U-4.png
F4U-4
Equipment Card TBD.png
TBD
Equipment Card TBF.png
TBF
Equipment Card TBM-3D.png
TBM-3D
Equipment Card TBM-3W+3S.png
TBM-3W+3S
Equipment Card B-25.png
B-25
Equipment Card OS2U.png
OS2U
Equipment Card SOC Seagull.png
SOC Seagull
Equipment Card SO3C Seamew Kai.png
SO3C Seamew Kai
Equipment Card PBY-5A Catalina.png
PBY-5A Catalina
Equipment Card S-51J.png
S-51J
Equipment Card S-51J Kai.png
S-51J Kai
British
Equipment Card Fulmar.png
Fulmar
Equipment Card Seafire Mk.III Kai.png
Seafire Mk.III Kai
Equipment Card Corsair Mk.II.png
Corsair Mk.II
Equipment Card Corsair Mk.II (Ace).png
Corsair Mk.II (Ace)
Equipment Card Skua.png
Skua
Equipment Card Swordfish.png
Swordfish
Equipment Card Swordfish Mk.II (Skilled).png
Swordfish Mk.II (Skilled)
Equipment Card Swordfish Mk.III (Skilled).png
Swordfish Mk.III (Skilled)
Equipment Card Barracuda Mk.II.png
Barracuda Mk.II
Equipment Card Barracuda Mk.III.png
Barracuda Mk.III
Equipment Card Spitfire Mk.I.png
Spitfire Mk.I
Equipment Card Spitfire Mk.V.png
Spitfire Mk.V
Equipment Card Spitfire Mk.IX (Skilled).png
Spitfire Mk.IX (Skilled)
Equipment Card S9 Osprey.png
S9 Osprey
Equipment Card Swordfish (Seaplane Model).png
Swordfish (Seaplane Model)
Equipment Card Swordfish Mk.II Kai (Reconnaissance Seaplane Model).png
Swordfish Mk.II Kai (Reconnaissance Seaplane Model)
Equipment Card Swordfish Mk.III Kai (Seaplane Model).png
Swordfish Mk.III Kai (Seaplane Model)
Equipment Card Swordfish Mk.III Kai (Seaplane Model Skilled).png
Swordfish Mk.III Kai (Seaplane Model/Skilled)
Equipment Card Fairey Seafox Kai.png
Fairey Seafox Kai
Equipment Card Fulmar (Reconnaissance Fighter Skilled).png
Fulmar (Reconnaissance Fighter/Skilled)
Italian
Equipment Card Re.2001 OR Kai.png
Re.2001 OR Kai
Equipment Card Re.2005 Kai.png
Re.2005 Kai
Equipment Card Re.2001 CB Kai.png
Re.2001 CB Kai
Equipment Card Re.2001 G Kai.png
Re.2001 G Kai
Equipment Card SM.79.png
SM.79
Equipment Card SM.79 bis.png
SM.79 bis
Equipment Card SM.79 bis (Skilled).png
SM.79 bis (Skilled)
Equipment Card Ro.43 Reconnaissance Seaplane.png
Ro.43 Reconnaissance Seaplane
Equipment Card Ro.44 Seaplane Fighter.png
Ro.44 Seaplane Fighter
Equipment Card Ro.44 Seaplane Fighter bis.png
Ro.44 Seaplane Fighter bis
German
Equipment Card Bf 109T Kai.png
Bf 109T Kai
Equipment Card Fw 190T Kai.png
Fw 190T Kai
Equipment Card Fw 190 A-5 Kai (Skilled).png
Fw 190 A-5 Kai (Skilled)
Equipment Card Ju 87C Kai.png
Ju 87C Kai
Equipment Card Ju 87C Kai 2 (w KMX).png
Ju 87C Kai Ni (w/ KMX)
Equipment Card Ju 87C Kai 2 (w KMX Skilled).png
Ju 87C Kai Ni (w/ KMX/Skilled)
Equipment Card Me 163B.png
Me 163B
Equipment Card Fw 190 D-9.png
Fw 190 D-9
Equipment Card Do 17 Z-2.png
Do 17 Z-2
Equipment Card Do 217 E-5 + Hs293 Initial Model.png
Do 217 E-5 + Hs293 Initial Model
Equipment Card Do 217 K-2 + Fritz-X.png
Do 217 K-2 + Fritz-X
Equipment Card Ar196 Kai.png
Ar196 Kai
French
Equipment Card Laté 298B.png
Laté 298B
Equipment Card Loire 130M.png
Loire 130M