Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2022 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branch Rules
Branching Table
E-5 Branching Rules
|
Nodes |
Rules
|
|
|
- Does not meet the requirements to go to C
|
|
- Meet ALL of the following requirements:
- Amount of SS(V) = 0 (?)
- Amount of CV(B) ≤ 3
- Amount of CV(L/B) ≤ 4
- Amount of DD ≥ 2
- If Combined Fleet, amount of CL/CT + DD/DE ≥ 5 or Fast(?)
- If Single Fleet, Fast or amount of DD/DE ≥ 3
|
|
|
Choose your own adventure!
|
|
|
|
- Meet ALL of the following requirements:
- If Slow, Amount of CV(L/B) = 0
|
|
- Does not meet the requirements to go to G
|
|
|
|
|
|
|
|
|
|
- Pass the LoS check (Cn2 = 40? on Hard)
|
|
|
- Meet ALL of the following requirements:
- Does not meet the requirements to go to G or I
- ???
|
|
- Meet ALL of the following requirements:
- Single Fleet
- Meet ANY of the following requirements:
- Fleet came from node E (?)
- Amount of CA(V) ≤ 1 and LHA = 0
|
|
- Meet ALL of the following requirements:
- Does not meet the requirements to go to G
- ???
|
|
|
- Does not meet the requirements to go to Q
|
|
- Meet ALL of the following requirements:
- Path to Q is Unlocked
- Fleet only contains Tag 4 and/or un-tagged ships (Hard/Normal only)
- Amount of AV ≤ 1
- Amount of LHA = 0 (?)
- If CTF, meet ALL of the following:
- If STF, meet ALL of the following:
- If amount of DD ≥ 4, Amount of (F)BB(V) ≥ 3
|
|
|
Choose your own adventure!
|
|
|
|
- Does not meet the requirements to go to O
- Fail the LoS check
|
|
- Meet ALL of the following requirements:
- Pass the LoS check (Cn2 = 60(?) on Hard)
- Fleet only contains Tag 4 (Hard/Normal only) (?)
|
|
|
- Does not meet the requirements to go to Q
|
|
- Meet ALL of the following requirements:
|
|
|
- Meet ALL of the following requirements:
|
|
- Meet ALL of the following requirements:
- Does not meet the requirements to go to S or X
- Pass the LoS check(?)
|
|
|
|
- Meet ALL of the following requirements:
- Does not meet the requirements to go to S
- ???
- Pass the LoS check(?)
|
|
|
|
|
- Pass the LoS check (Cn2 = 60(?) on Hard)
|
|
|
- Does not meet the requirements to go to X
|
|
- Meet ALL of the following requirements:
- Amount of DD + DE ≥ 3
- For STF, meet ALL of the following requirements:
- Amount of (F)BB(V) ≤ 2 (?)
- If Amount of CL ≥ 2, amount of (F)BB(V) ≤ 3 (?)
- For CTF, meet ALL of the following requirements:
- Amount of CV(B) ≤ 2
- If Amount of CL ≥ 2, amount of CV(B) ≤ 3
|
Dark's Initial Guide
Map Overview
- There are a total of 4 phases to clear the map with 2 Transport Phases and 2 Boss Killing Phases
- There are 3 LBAS to use in this map.
- 2 can be set on Offense and 1 be set on Defense.
- Refer to the Special locking guide for additional information on ship locks for this map.
Special Locking Guide
- Unlike previous event maps, ship locking works differently in this map.
- This new locking mechanic can prevent players from accidentally locking ships with the wrong tag.
- If the fleet is a Combined Fleet, the tag will not apply to any ship unless the fleet reaches certain nodes.
- will be applied to Combined Fleets that reach G1 or E, or to Single Fleets immediately upon sortieing
- will be applied to Combined Fleets that reach K
- will be applied to Combined Fleets that reach Q
Phase 1: Transport Operation to Oran, Algeria
- SF: 0-1 (F)BB(V), 0-2 CV(L/B), 0-2 CA(V), 0-3 CL(T), 2-4 DD (Fast)
- Route: A C D E G H
- A Fast fleet allows a heavier composition
- SF: 0-1 (F)BB(V), 0-2 CA(V), 1-2 CL, 0-2 LHA/AV, 3-4 DD
- Route: A C D E G H
- There is a LoS check to enter node H (Cn2 = 40(?) on Hard)
- Using Boss Support Expedition may help to secure A ranks
Anti-PT boat
|
Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack) are "very small and fast".
- All ship types suffer a severe accuracy and firepower penalty against PT boats.
- Attacking them with larger guns is not very effective, smaller guns being recommended instead.
- Support Expeditions are not affect by any of the following[1].
Attack formula against PT boats
|
The Attack formula against PT boats:[2][3]
- Jet Assault & Airstrike
- [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]
- LBAS[4]
- [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]
- Shelling
- [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]
- Opening & Closing Torpedo Salvos
- [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]
- Night Battle
- Night Battle data are unclear yet.
- With
- [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
- [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
|
Accuracy formula against PT boats
|
The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
|
- With
- [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
- PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
- Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
- [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion described bellow,
- The main Accuracy modifiers are
- [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
- [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
- [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
- [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.
|
Amagiri Kai Ni/D has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.
- DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
- The PT boat targeting rate is 100% for all affected ships [9].
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
Ship Type |
[math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
|
DD & DE |
1.0
|
CL, CLT, & CT |
0.82
|
All other types |
0.7
|
- Notes
- It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
- Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
- Combining equipment is recommended to see significant boosts to accuracy.
- The Ka-Tsu Tanks
bonus does not stack with the Armed Boats ones.
- Using other setups improving accuracy is also advisable:
|
|
[edit]
|
Phase 1.5: Unlock Node O
Completing the following tasks will unlock the route to Phase 2 O
|
I |
F
|
Hard |
S x3 |
AS
|
Medium |
A+ x3? |
AS
|
Easy |
A+ x3 |
AS
|
Casual |
A+ x2 |
AS
|
- For the fleet used, refer to Phase 1 as it is the same fleet.
- However, the fleet must include an LHA and/or CA(V) ≥ 2
- Route: A C D F G1 I
- For the fleet used, refer to Phase 1 as it is the same fleet.
- Route: A C D F
Phase 2: Transport supply to the Coast of Algeria
- This phase will utilized the tag.
- On Normal/Hard, including any ship with the tag will result in an off-route to N2
- The fleet will only be tagged once they reach node K
- CTF: 0-2 XX, 0-2 (F)BB(V), 2-3 CV(B), 0-2 CVL, 0-2 CL, 0-3 DD + 0-2 XX, 1 CL, 3-5 DD
- Highest airpower and opening strike possible
- STF: 0-2 XX, 1-3 (F)BB(V), 0-1 CV(B), 0-2 CVL, 0-2 CL, 0-3 DD + 0-2 XX, 1 CL, 3-5 DD
- Strongest surface combat possible
- TCF: 0-2 XX, 4-6 DD + 1-2 CL, 3-5 DD, 0-2 CA(V)
- Fastest TP Drain by using many Daihatsu equipped on DD.
- Node & Boss Support Expedition are recommended in order reduce the risk of retreats help to secure A rank at the boss
- All Fleet options must include CL/CT + DD/DE ≥ 5
- No SS(V) are allowed
- Route: A C D F J K L N N1 O
- There is a LoS check to reach node O (Cn2 = 60(?) on Hard)
- The fleet will face PT Imps on the way to the boss node
Anti-PT boat
|
Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack) are "very small and fast".
- All ship types suffer a severe accuracy and firepower penalty against PT boats.
- Attacking them with larger guns is not very effective, smaller guns being recommended instead.
- Support Expeditions are not affect by any of the following[1].
Attack formula against PT boats
|
The Attack formula against PT boats:[2][3]
- Jet Assault & Airstrike
- [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]
- LBAS[4]
- [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]
- Shelling
- [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]
- Opening & Closing Torpedo Salvos
- [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]
- Night Battle
- Night Battle data are unclear yet.
- With
- [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
- [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
|
Accuracy formula against PT boats
|
The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
|
- With
- [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
- PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
- Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
- [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion described bellow,
- The main Accuracy modifiers are
- [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
- [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
- [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
- [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.
|
Amagiri Kai Ni/D has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.
- DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
- The PT boat targeting rate is 100% for all affected ships [9].
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
Ship Type |
[math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
|
DD & DE |
1.0
|
CL, CLT, & CT |
0.82
|
All other types |
0.7
|
- Notes
- It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
- Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
- Combining equipment is recommended to see significant boosts to accuracy.
- The Ka-Tsu Tanks
bonus does not stack with the Armed Boats ones.
- Using other setups improving accuracy is also advisable:
|
|
[edit]
|
Phase 2.5: Unlock Node P
- This requirement is only required on Hard. Other difficulties skip this requirement.
- For the fleet used, refer to Phase 2 as it is the same fleet.
Phase 3: Destroy the Supply Depot Princess
- For the fleet used, refer to Phase 2 as it is the same fleet.
- Route: A C D F J K M P
- Both tags OR can be used for this phase
- Caution: Any untagged ships that reach node K will be given the tag.
- This means that if the rest of the fleet contains the tag, the fleet will be unable to sortie again on higher difficulties as mixing tags is not allowed.
- To prevent applying the wrong tag during this phase, it is highly recommended to tag any ship that is going to be used in Phase 4 or as part of any fleet using the tag by entering Summer 2022 Event/E-3 in a Combined Fleet before beginning this phase.
- If the fleet is reused from E3, using a Special Attack mechanic BB can help clear this phase more quickly and efficiently.
- Anti-Installation is required to clear this phase.
Phase 4: Eliminate The Prototype Carrier Hime
- CTF: 0-1 XX, 2 (F)BB(V), 0-2 CV(B) 1-4 CVL, 1 CL + 1 CL, 2 XX, 3 DD
- Max of 4 CV(L/B)
- 1 CVL be swapped for a third CV(B) at the cost of an extra Air node at R
- STF: 0-1 XX, 2 (F)BB(V), 2 CVL, 1 CL + 1 CL, 2 XX, 3 DD
- 1 CL, 1 DD, and/or 1 XX may be swapped for an additional 1-2 (F)BB(V) at the cost of an extra Air node at R
- Route: A C D F J Q S X
- There are LoS checks to avoid dead ends at V W (Cn2 = 85(?) on Hard)
- Node S is an Anchorage Repair node.
- All Fleets must contain Akashi Kai, Akitsushima Kai, or AO Kai
Phase 4.5: Debuff
The following steps have to be performed to debuff the boss
|
I |
P |
T |
U |
LBAS
|
Hard |
A+ |
A+ x3 |
S |
A+ |
AS
|
Medium |
?? |
?? |
|
|
|
Easy |
?? |
?? |
|
|
|
Casual |
?? |
?? |
|
|
|
- For the fleet used, refer to Phase 1.5 as it is the same fleet.
- For the fleet used, refer to Phase 2 or Phase 3 as it is the same fleet.
- If using a fleet with , amount of DD ≥ 4
- For the fleet used, refer to Phase 4 as it is the same fleet.
- For the fleet used, refer to Node T
- However, the fleet must also include ≥ 5 (F)BB(V) + 3 CV(B) (???)
- LBAS: Air Defense
- This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense
YY's Guide