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Difference between revisions of "KanColle Phase 1"

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'''KanColle Phase 1''' also known as the '''"Flash Era of KanColle"''' began is '''April 23rd, 2013''' and has lasted for a total of 5 years. Approximately around '''April 23rd, 2018''' KanColle will end "Phase 1" of it's development cycle and will begin to move into '''[[Phase 2]]''' of it's game development which will begin with ditching the flash based system KanColle has used up till now as it's main platform. Due to the recent changes in which flash become a less desired platform by even web browsers, KanColle has recently made an announcement that the game will end it's run of Flash by it's 5th Anniversary and will be migrated to HTML 5. All content and data has been announced to be migrating with the transfer.   
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'''KanColle Phase 1''' also known as the '''"Flash Era of KanColle"''' began is '''April 23rd, 2013''' and has lasted for a total of 5 years. Approximately around '''April 23rd, 2018''' KanColle will end "Phase 1" of its development cycle and will begin to move into '''[[Phase 2]]''' of it's game development which will begin with ditching the flash based system KanColle has used up till now as its main platform. Due to the recent changes in which flash become a less desired platform by even web browsers, KanColle has recently made an announcement that the game will end it's run of Flash by its 5th Anniversary and will be migrated to HTML 5. All content and data has been announced to be migrating with the transfer.   
  
 
The purpose of this page will be to cover the entirety of KanColle's Phase 1 development history regarding the '''Browser Version''' of KanColle from it's beginning all the way to when the game end's it's run on Flash.
 
The purpose of this page will be to cover the entirety of KanColle's Phase 1 development history regarding the '''Browser Version''' of KanColle from it's beginning all the way to when the game end's it's run on Flash.

Revision as of 18:14, 29 January 2018

KanColle Phase 1 also known as the "Flash Era of KanColle" began is April 23rd, 2013 and has lasted for a total of 5 years. Approximately around April 23rd, 2018 KanColle will end "Phase 1" of its development cycle and will begin to move into Phase 2 of it's game development which will begin with ditching the flash based system KanColle has used up till now as its main platform. Due to the recent changes in which flash become a less desired platform by even web browsers, KanColle has recently made an announcement that the game will end it's run of Flash by its 5th Anniversary and will be migrated to HTML 5. All content and data has been announced to be migrating with the transfer.

The purpose of this page will be to cover the entirety of KanColle's Phase 1 development history regarding the Browser Version of KanColle from it's beginning all the way to when the game end's it's run on Flash.

Development History

KanColle's history has been a long and interesting development that began with lots of early planning that based on some interviews started approximately around Late 2011 and would be released in it's basic form around April 23rd, 2013. The following history chart will use info gathered from the mentioned interviews, along with the KanColle 4th Anniversary issue from Comptiq Magazine, and update note history gathered over the course of it's development cycle.

All development notes will be updated till the end of Phase 1 has been reached.

Year Month Day Update Type Notes
Late 2011 - 2012 ??? ??? Early Development Kensuke Tanaka begins development plans for KanColle using the assistance of his doujin team from C2 Kikan. Tanaka proceeds to round up artists and programmers to work on development of the game.
2012 - Early 2013 ??? ??? Early Development Kensuke Tanaka makes contact with Kadokawa to round up new talented Seiyuus to get on board for the project. Voices for the initial release Kanmusu were worked upon. Late in 2012 and through part of the beginning of 2013, a deal was made to use DMM Games as a hosting platform for their game project which they made an agreement to become part of the joint collaboration of the project.
2013 February 28 Pre-Relase KanColle website was open on DMM Games and per-registration for the game began. People who registered to join in on KanColle at the time would receive Ooi as a per-release reward for registering before the game's release.
April 23 Launch KanColle was released to the public. It was titled as a "Fleet Development Simulator Game"
Kanmusu A total of 94 ships were released among the initial release of the game:

Battleships: Nagato, Mutsu, Ise, Hyuuga, Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
Aviation Battleships: Ise Kai, Hyuuga Kai, Fusou Kai, Yamashiro Kai
Standard Carriers: Akagi, Kaga, Souryuu, Hiryuu
Light Carriers: Houshou, Ryuujou, Hiyou, Junyou, Shouhou, Chitose Carrier, Chiyoda Carrier
Seaplane Tender: Chitose ,Chiyoda
Heavy Cruiser: Mogami, Furutaka, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma
Aviation Cruiser: Mogami Kai
Light Cruiser: Ooi, Kitakami, Tenryuu, Tatsuta, Kuma, Tama, Kiso, Nagara, Isuzu, Natori, Yura, Sendai, Jintsuu, Naka
Torpedo Cruiser: Ooi, Kitakami
Destroyer: Yukikaze, Shimakaze, Fubuki, Shirayuki, Hatsuyuki, Miyuki, Murakumo, Isonami, Ayanami, Shikinami, Mutsuki, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Sazanami, Ushio, Akatsuki, Hibiki, Ikazuchi, Inazuma, Hatsuharu, Nenohi, Wakaba, Hatsushimo, Shiratsuyu, Shigure, Murasame, Yuudachi, Samidare, Suzukaze, Asashio, Ooshio, Michishio, Arashio, Arare, Kasumi, Kagerou, Shiranui, Kuroshio

Abyssals A total of 13 Abyssals were released among the initial release of the game:

Destroyer I-Class, Destroyer Ro-Class, Destroyer Ha-Class, Destroyer Ni-Class, Light Cruiser Ho-Class, Light Cruiser He-Class, Light Cruiser To-Class, Torpedo Cruiser Chi-Class, Heavy Cruiser Ri-Class, Light Carrier Nu-Class, Battleship Ru-Class, Standard Carrier Wo-Class, Transport Ship Wa-Class

World Maps The following Maps were released among the initial release of the game:

World 1: Naval Base Waters
World 2: Nansei Island Waters
World 3: Northern Waters

May 1 System Mutiple Scrapping of Equipment was implemented into the game.
8 System ASW equipment such as Sonars and Depth Charge Launchers were released. Maelstrom effects were altered to allow radars to lessen the effects of resources lost when you make contact with a maelstrom node.
15 Kanmusu Remodel Chitose Carrier Kai and Chiyoda Carrier Kai was released.
System Reconnisance Aircraft Saiun was implemented into the game. Home port expansions were made possible allowing at the time to expand your ships up to 150 ships at that time.
17 Event KanColle's First Event, The Spring 2013 Event: "Raid the Enemy Forward Base” was implemented and would last until June 5th, 2013.
New Kanmusu The following ships were implemented in the Event:

Shoukaku (Rewards), Zuikaku (drop), Abukuma (drop), Kinu (drop)
These new ships would also be the first ships to have hourly notification lines.

Abyssals The following ships were implemented in the Event:

Submarine Ka-Class, Submarine Yo-Class, Floating Fortress, Anchorage Demon, Anchorage Princess

System Enemy Submarines were added into Enemy Fleet. "Mamiya" was added as an item in the game.
29 System CG was given to Mamiya, Daily Quests had thier reset time changed to 5:00 AM JST. Kanmusu could now be swapped directly while in the fleet.
June 5 System Spring 2013 Event came to an end. World 4: Western Waters was implemented along with 4-1 “Battle of Jam Island” and 4-2 “Curry Ocean Pacification”. ASW mechanics were changed to the basic version that is known as of current (Light Aircraft Carriers and Aviation cruisers could now attack subs).
New Kanmusu The following ships were implemented in the Update:

Yuubari and Zuihou

Abyssals The following ships were implemented in the Game:

Battleship Ta-Class

12 System Saiun were now given the ability to prevent Red-T Disadvantage. Mamiya could now cause a high morale boost (Sparkling) among multiple ships. Heavy Cruisers could now equip Type 3 Shells, Aviation cruisers can load torpedoes, Torpedo cruisers can now load sonars and depth charge launchers, carriers can now load radars.
19 Kanmusu Remodel Kitakami Kai Ni and Ooi Kai Ni were implemented into the game becoming the first Kai 2 Remodels.
21 Other The growing popularity of the game filled the servers, and new registrations were temporarily closed. This caused an big outcry, and the game gained further publicity.
26 System 4-3 Map, "The Bombing of Ri Lanka" was implemented.
New Kanmusu Mikuma was added into the game.
July 3 Other Additional servers were added and per-registration for the new serves began.
10 Servers KanColle shifted to a multi server system consisting of 3 different servers at the time. The original server, Yokosuka Naval District, Kure Naval District and Sasebo Naval District.
New Kanmusu Maikaze was added into the game.
17 System World 4-4 Map “Battle of Casgadama” was implemented. The ability sort your kanmusu through Moderization was added.
Abyssals The following ships were implemented in the Game:

Armored Carrier Demon and Armored Carrier Princess

Servers Maizuru Naval District was added.
24 New Kanmusu/ Remodel Kinugasa was added into the game. Chitose Carrier Kai Ni and Chiyoda Carrier Kai Ni were implemented
System Added the ability to Lock Ships. Added the Ability to open all furniture boxes at once.

More is to come....