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*** There are Debuff points which you can attack to reduce the armor of the Submarine Hime, you have to defeat the Installations bosses that reside in Node J and M.  
 
*** There are Debuff points which you can attack to reduce the armor of the Submarine Hime, you have to defeat the Installations bosses that reside in Node J and M.  
 
*** On easy and normal, you probably will be able to defeat the Submarine Hime without reducing her armor, but on Hard, you may want to consider the option of attacking those points.
 
*** On easy and normal, you probably will be able to defeat the Submarine Hime without reducing her armor, but on Hard, you may want to consider the option of attacking those points.
 +
*** For the debuffs to take effect, you will need to use a Carrier Task Force and make it to the boss for the effects to take place.
 
***By defeating these two installations, the submarine's hime daialouge might change, (but it not fully confirmed)
 
***By defeating these two installations, the submarine's hime daialouge might change, (but it not fully confirmed)
 +
  
 
<tabber>Hard=
 
<tabber>Hard=

Revision as of 07:39, 22 November 2015

Charge! Maritime Transport Operation

Introduction

File:Kolombangara NASA.jpg
Kolombangara as seen from an overhead view.

The Fall 2015 Event "Charge! Maritime Transport Operation" will be taking place staring November 18th,2015, will be medium-scaled and will feature combined fleets. The Kancolle dev team has hinted the event will be taking place in a "circular island" in the Southern Seas. Within that location, there will be several battles and "transportation operations". The event map will therefore likely be a series of battles that took place at Kolombangara.

If this is true, expect the majority of the events battles to consist of using smaller fleets to perform "Tokyo Express Runs." The dev team have hinted that well trained destoyers and light cruisers to form an elite torpedo squadron will be key to helping you win the event. Since most of the battles at Kolombongara were small engagements, the battles we will likely see during include the Battle of Kula Gulf, The Battle of Kolombangara and the Battle of Vella Gulf. For this reason, admirals are advised to train up their destroyers and light cruisers. Some maps may feature only night battles.

In addition, it has been mentioned that there will be some engagement that will involve larger fleets such as Battleships and Aircraft Carriers during part of the event. These will likely become combined fleet operations.

Update Info

New Ships

  • A total of 4 ship girls are confirmed:
  • Training cruiser Kashima is the E-3 clearance reward.
    • The Comtiq article in December's magazine mentioned it would be the second ship of the Katori Class training cruisers.
  • Arashi was hinted at in an article from Comtique Magazine's September issue. It made mention of a destroyer that worked alongside Kawakaze and engaged in a furious night battle. The Battle of Vella Gulf ties this connection together as both of them sunk during middle of the night.
    • November's issue hints that a destroyer that was sunk in the area the event will take place will appear.
  • Hagikaze also has been introduced to the game.
  • German Aircraft Carrier Graf Zeppelin was hinted at through Comptiq's December issue, where they revealed that a "foreign capital ship" will be appearing.
  • Mizuho will be a drop.
  • Akizuki and Prinz Eugen will be among the drops in this event, making this their first appearance since the Autumn 2014 Event.

New Enemy Vessels

New Equipment

Patch Notes

11/20/2015

It has been reported that there is a bug that prevent Destoyers from hitting the Patrol Boat Imp Group Hot fix is expected to be launched in 1 hours from now. Please remember to refresh your game.

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  1. The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium) or Operation C (, Easy).
    • Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
  2. The armor-reducing system of the Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.
  3. According to this tweet, Operation A (, Hard) and Operation B (, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.
  4. The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).

Event Maps

Quick Info Table

Classification Map Name Combined Fleet? Color of Tag Tag Condition & Deployment Restriction Difficulty Restrictions Notes
Main Operation E-1 Transport Operation! Clearing the Route Yes Transport Operation Tag Tagging:
Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.
Deployment Restriction:
Normal or Hard: Must have either the same-colored tag or no tag.
Easy: No restrictions.
No restrictions. All difficulties OK
E-2 Battle off the Shore of Korone Haikara Island No In order to play these maps on hard, you must complete the previous map on either normal or hard.
(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)
Requires exactly 1 CL (Flagship) + 5 DD
E-3 Deploy! Maritime Transportation Fleet Yes Up to 2 large ships allowed in the main transport fleet.
Extra Operation E-4 Western Front! Deploy a Mobile Task Force Dispatch Operation Tag
E-5 Survive! Vanilla Bay Night Battle! No N/A CL Flagship and DD escorts plus up to 1 cruiser-class ships only

E-1

Ooyodofall2015E-1.png

Transport Operation! Clearing the Route
【輸送作戦!前路掃討】

Information

2015FallE-1Banner.png
Fall2015 E1Map.png

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTA 
B 
BCActive Branching
EActive Branching
EFCertain number of BBs?
If 2nd fleet consists of more than 2 CLT
GFail LoS check(?) 
HCertain LoS(?)
FH 
IFail LoS check(?) 
JCertain LoS(?)

Tips

  • Recommended fleet compositions:
    • 2FBB 2CA 2CVL / 1CL 3DD 2CA (Surface Task Force)
    • 2BBV 2CA 2CVL / 1CL 4DD 1CLT


Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
能動分岐
Pattern 1 Active Branching
C
前衛哨戒部隊
Pattern 1 Submarine Ka-Class flagshipSubmarine Ka-ClassSubmarine Ka-ClassSubmarine Ka-ClassLight Cruiser Ho-Class flagship
Pattern 2160 Submarine Ka-Class flagshipSubmarine Ka-ClassSubmarine Ka-ClassLight Cruiser Ho-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late Model
D
Pattern 1 Ammo +50
E
警戒任務部隊
Pattern 1200 Light Cruiser He-Class flagshipLight Cruiser Tsu-Class eliteDestroyer Ro-Class Late ModelDestroyer Ro-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2 Light Cruiser He-Class flagshipLight Cruiser Tsu-ClassDestroyer Ro-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
F
空母機動部隊
Pattern 1250 Standard Carrier Wo-Class flagshipStandard Carrier Wo-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser Tsu-Class eliteDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
AS:75
AS+:150
G
Pattern 1
H
水上打撃部隊
Pattern 1250 Battleship Ta-Class flagshipBattleship Ta-Class flagshipLight Carrier Nu-Class flagshipTorpedo Cruiser Chi-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late Model
AS:54
AS+:108
Pattern 2230 Battleship Ru-Class flagshipBattleship Ru-Class flagshipLight Carrier Nu-Class flagshipTorpedo Cruiser Chi-Class flagship Destroyer I-Class Late ModelDestroyer I-Class Late Model
AS:54
AS+:108
I
Pattern 1
J
前衛展開部隊旗艦
Pattern 1260 Heavy Cruiser Ne-Class eliteDestroyer PrincessDestroyer Ro-Class Late Model eliteDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2
Final Form
280 Heavy Cruiser Ne-Class eliteDestroyer PrincessDestroyer Ro-Class Late Model eliteDestroyer Ro-Class Late Model eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
能動分岐
Pattern 1 Active Branching
C
前衛哨戒部隊
Pattern 1
Pattern 2
D
Pattern 1 Ammo +50
E
警戒任務部隊
Pattern 1
Pattern 2
F
空母機動部隊
Pattern 1
G
Pattern 1
H
水上打撃部隊
Pattern 1
Pattern 2
I
Pattern 1
J
前衛展開部隊旗艦
Pattern 1
Pattern 2
Final Form

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
能動分岐
Pattern 1 Active Branching
C
前衛哨戒部隊
Pattern 1100 Submarine Ka-Class eliteSubmarine Ka-ClassSubmarine Ka-ClassLight Cruiser Ho-Class elite
Pattern 2100 Submarine Ka-Class eliteSubmarine Ka-ClassLight Cruiser Tsu-ClassDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
D
Pattern 1 Ammo +50
E
警戒任務部隊
Pattern 1 Light Cruiser He-Class eliteLight Cruiser Tsu-ClassDestroyer Ro-Class Late ModelDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
Pattern 2
F
空母機動部隊
Pattern 1 Standard Carrier Wo-Class flagshipStandard Carrier Wo-Class flagshipHeavy Cruiser Ri-Class eliteHeavy Cruiser Ri-ClassDestroyer I-ClassDestroyer I-Class
AS:75
AS+:150
Pattern 2160 Standard Carrier Wo-Class flagshipStandard Carrier Wo-Class flagshipHeavy Cruiser Ri-Class eliteLight Cruiser Tsu-ClassDestroyer I-ClassDestroyer I-Class
AS:75
AS+:150
G
Pattern 1
H
水上打撃部隊
Pattern 1 Battleship Ru-Class flagshipBattleship Ru-Class flagshipLight Carrier Nu-Class eliteTorpedo Cruiser Chi-Class eliteDestroyer I-ClassDestroyer I-Class
AS:23
AS+:45
I
Pattern 1
J
前衛展開部隊旗艦
Pattern 1 Heavy Cruiser Ne-Class Destroyer I-Class Late Model Destroyer I-Class Late ModelDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
Pattern 2
Final Form


E-2

OoyodonotesFall2015E-2.png

Battle off the Shore of Korone Haikara Island
【コロネハイカラ沖海戦】

Information

  • Boss: Light Cruiser Princess
  • Transport Gauge: 320 (Hard), 200 (Med), 100 (Easy)
    • To reduce the gauge, you must go through node J and obtain at least an A-rank victory at boss.
    • You do not need to sink the flagship to deplete the gauge.
    • Gauge depletes by 18, +3.5 per Drum Canister equipped, +5.5 per Daihatsu-class Landing Craft equipped. S-rank victory will increase the depletion by 50%.
      Note that for this map only Abukuma Kai Ni can equip Daihatsu-class Landing Craft due to the restriction on ships.
  • Ship Restrictions: Flagship must be a CL and 5 DDs in the rest of the fleet
  • Ships tagged GREEN
2015FallE-2Banner.png
Fall2015 E2Map.png

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTA*A fleet including Jintsuu as flagship and any two of Yukikaze, Hamakaze, Satsuki and Mikazuki for 100%.
* Have 4 of the 5 ships but without Satsuki might lead to this route.
*Have 3 out of the 5 ships but with Jintsuu in your fleet might lead to this route.
BNot having all 5 ships but having Satsuki Any other fleet without the named ships.
ACNot having Satsuki in the fleet
DA fleet including Jintsuu as flagship and any two of Yukikaze, Hamakaze, Satsuki and Mikazuki
DE
FA fleet including Jintsuu as flagship and any two of Yukikaze, Hamakaze, Satsuki and Mikazuki
FG
H
IFixed
HIWith a certain number of drums (Number to be confirmed)
K

Tips

  • It is recommended to take at least 6 drum canisters along. Due to the unfavorable pathing, it is unlikely Abukuma will be usable to gain the advantages of Daihatsu landing craft.
  • Recommended composition for favorable pathing: Jintsuu, Mikazuki, Satsuki, Hamakaze, Yukikaze, and 1 other destroyer
    • This composition takes you through path A--D--F--I--J--K.
    • Having a fleet without Satsuki opens up the chance to enter this path, but she is needed for guaranteeing this pathing.


Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1 Just my imagination (no combat).
B
警戒任務群 前衛別働隊
Pattern 1 Light Cruiser Ho-Class flagshipDestroyer Ro-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-Class
Pattern 2
C
警戒任務群重巡戦隊
Pattern 1 Heavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser Ho-Class eliteDestroyer I-ClassDestroyer I-Class
Pattern 2
D
警戒任務郡前衛部隊
Pattern 1 Destroyer Ro-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
E
潜水艦警戒線
Pattern 1120 Submarine Ka-Class flagshipSubmarine Ka-Class elite Submarine Ka-Class eliteSubmarine Ka-ClassSubmarine Ka-Class
Pattern 2
F
Night Battle
Pattern 1 Light Cruiser He-Class flagshipLight Cruiser Ho-Class eliteLight Cruiser Ho-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class
G
バニラ湾輸送部隊
Pattern 1 Destroyer Ro-Class Late ModelTransport Ship Wa-Class eliteTransport Ship Wa-Class eliteTransport Ship Wa-Class elitePT Imp GroupPT Imp Group
H
Night Battle
Pattern 1 Heavy Cruiser Ri-Class flagshipLight Cruiser He-Class eliteLight Cruiser Ho-Class eliteLight Cruiser Ho-ClassDestroyer I-Class Late ModelDestroyer I-Class Late Model
I
Pattern 1 Must be my imagination (no combat)
J
Pattern 1 Resource node
K
警戒任務群 旗艦艦隊
Pattern 1260 Light Cruiser PrincessLight Cruiser He-Class flagshipLight Cruiser Ho-Class flagshipDestroyer Ro-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2
Final Form
Light Cruiser PrincessLight Cruiser He-Class flagshipLight Cruiser Ho-Class flagshipDestroyer Ro-Class Late Model eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1 Just my imagination (no combat).
B
警戒任務群 前衛別働隊
Pattern 1110 Light Cruiser Ho-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-Class
Pattern 2
C
警戒任務群重巡戦隊
Pattern 1 Heavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class eliteHeavy Cruiser Ri-Class eliteLight Cruiser Ho-Class flagshipDestroyer I-ClassDestroyer I-Class
Pattern 2
D
警戒任務郡前衛部隊
Pattern 1100 Destroyer Ro-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
Pattern 2 Destroyer Ro-Class Late ModelDestroyer I-ClassDestroyer I-ClassDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
E
潜水艦警戒線
Pattern 1 Submarine Ka-Class flagshipSubmarine Ka-Class eliteSubmarine Ka-Class
Pattern 270 Submarine Ka-Class eliteSubmarine Ka-ClassSubmarine Ka-Class
F
Night Battle
Pattern 1 Light Cruiser He-Class flagshipLight Cruiser Ho-Class eliteLight Cruiser Ho-Class eliteDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-Class
G
バニラ湾輸送部隊
Pattern 1 Destroyer I-Class Late ModelTransport Ship Wa-Class eliteTransport Ship Wa-ClassTransport Ship Wa-ClassPT Imp GroupPT Imp Group
H
Night Battle
Pattern 1 Heavy Cruiser Ri-Class flagshipLight Cruiser He-Class eliteLight Cruiser Ho-ClassDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
I
Pattern 1 Must be my imagination (no combat)
J
Pattern 1 Resource node
K
警戒任務群 旗艦艦隊
Pattern 1260 Light Cruiser PrincessLight Cruiser He-Class flagshipLight Cruiser Ho-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2
Final Form

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1 Just my imagination (no combat).
B
警戒任務群 前衛別働隊
Pattern 190 Light Cruiser Ho-Class eliteDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
Pattern 2
C
警戒任務群重巡戦隊
Pattern 1
Pattern 2
D
警戒任務郡前衛部隊
Pattern 1 Destroyer I-ClassDestroyer I-ClassDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
E
潜水艦警戒線
Pattern 170 Submarine Ka-Class eliteSubmarine Ka-ClassSubmarine Ka-Class
Pattern 260 Submarine Ka-ClassSubmarine Ka-ClassSubmarine Ka-Class
F
Night Battle
Pattern 1
G
バニラ湾輸送部隊
Pattern 1
H
警戒任務群 主力部隊増援
Pattern 1120 Heavy Cruiser Ri-Class flagshipLight Cruiser He-Class eliteLight Cruiser Ho-ClassDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
I
Pattern 1 Must be my imagination (no combat)
J
Pattern 1 Resource Node
K
Pattern 1180 Light Cruiser He-Class flagshipLight Cruiser He-Class eliteLight Cruiser Ho-Class eliteDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
Pattern 2
Final Form
Light Cruiser PrincessLight Cruiser He-Class flagshipLight Cruiser Ho-Class eliteDestroyer Ro-Class Late ModelDestroyer I-ClassDestroyer I-Class


E-3

OoyodonotesFall2015E-3.png

Korone Haikara Island Eastern Offshore
【抜錨!海上輸送部隊】

Information

  • Combined Fleet
  • Boss: Seaplane Tender Princess
  • Gauge: 800 (Hard), 500 (Med), 300 (Easy)
    • Requires going through node G to reduce the boss gauge
    • You do not need to sink the flagship to deplete the gauge, just get A rank or better
    • Gauge depletes by 40 (A rank) and 81 (S rank) barrels will add 3.5 to the depletion rate per barrel
    • Daihatsu landing craft have been observed reduce the gauge by an additional 5.5 per craft; this requires Abukuma or Akitsu Maru.
  • Ship Restrictions: Transport Combined Fleet
  • Ships tagged GREEN
  • Rewards upon clearance: Kashima
    • Clearing on Hard (甲): Medal, Improvement Material, Type 4 SONAR
    • Clearing on Medium (乙): Medal, Improvement Material
    • Clearing on Easy (丙):
2015FallE-3Banner.png
Fall2015 E3Map.png

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
ABActive Branching
CActive Branching
CDCA/V in fleet, no CLT
EAny other fleet
HJFail LOS check
KLOS Check

Tips

  • CAVs are needed to maintain Air Parity, or the Seaplane Tender Princess at the boss node will be able to deal huge amounts of damage with artillery spotting. An AS value of around 40 is required for Air Parity.
  • You can use Akitsu Maru (as the flagship for additional protection). Having a Reppuu Kai, a Type 53 Zero Fighter (Iwamoto Squadron) and a Daihatsu-class Landing Craft is the optimal load-out for pre-final approaches that provides 116 air power and thus air superiority at the boss node. For final form you will need 132 air power to reach superiority which requires swapping out the Daihatsu-class for a Reppuu. With this set-up your CA(V)s can be set up for artillery spotting.


Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1 Active Branching
B
深海潜水艦隊
Pattern 1 Submarine Yo-Class flagshipSubmarine Yo-Class eliteSubmarine Yo-Class eliteSubmarine Ka-ClassSubmarine Ka-Class
Pattern 2
C
前衛警戒部隊
Pattern 1 Light Cruiser He-Class flagshipLight Cruiser Ho-Class flagshipLight Cruiser Tsu-ClassDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-Class
Pattern 2
D
深海巡洋艦戦隊
Pattern 1 Heavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class flagshipHeavy Cruiser Ne-ClassDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-Class
E
高速魚雷艇部隊
Night Battle
Pattern 1 Destroyer I-Class Late Model eliteDestroyer I-Class Late ModelPT Imp GroupPT Imp GroupPT Imp GroupPT Imp Group
Pattern 2
F
深海輸送船団
Pattern 1 Transport Ship Wa-Class flagshipTransport Ship Wa-Class eliteTransport Ship Wa-ClassTransport Ship Wa-ClassDestroyer I-ClassPT Imp Group
G
Pattern 1 Resource collection point
H
深海水上打撃部隊
Pattern 1 Battleship Ru-Class flagshipHeavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class eliteLight Cruiser He-Class eliteDestroyer I-Class Late Model eliteDestroyer I-Class Late Model elite
Pattern 2 Battleship Ru-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser He-Class flagshipDestroyer Ro-Class Late Model eliteDestroyer I-Class Late Model eliteDestroyer I-Class Late Model elite
I
Pattern 1 Must be my imagination (no combat)
J
Pattern 1
K
深海任務部隊 旗艦艦隊
Pattern 1 Seaplane Tender PrincessBattleship Ta-Class elite Battleship Ta-Class eliteLight Cruiser Tsu-ClassDestroyer I-Class Late Model eliteDestroyer I-Class Late Model elite
Pattern 2 Seaplane Tender PrincessBattleship Ta-Class flagship Battleship Ta-Class eliteLight Cruiser Tsu-ClassDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 3
Final Form
350 Seaplane Tender PrincessBattleship Ta-Class flagship Battleship Ta-Class flagshipLight Cruiser Tsu-ClassDestroyer I-Class Late Model eliteDestroyer I-Class Late Model elite

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1 Active Branching
B
深海潜水艦隊
Pattern 1100 Submarine Yo-Class flagshipSubmarine Ka-ClassSubmarine Ka-ClassSubmarine Ka-Class
Pattern 2110 Submarine Yo-Class flagshipSubmarine Yo-Class eliteSubmarine Ka-ClassSubmarine Ka-Class
C
前衛警戒部隊
Pattern 1160 Light Cruiser He-Class flagshipLight Cruiser Ho-Class flagshipLight Cruiser Tsu-ClassDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class
Pattern 2150 Light Cruiser He-Class flagshipLight Cruiser Ho-Class flagshipLight Cruiser Tsu-ClassDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
D
深海巡洋艦戦隊
Pattern 1 Heavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class flagshipHeavy Cruiser Ne-ClassDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class
Pattern 2 Heavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class flagshipHeavy Cruiser Ne-ClassDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
E
高速魚雷艇部隊
Night Battle
Pattern 1 Destroyer I-Class Late Model eliteDestroyer I-Class Late ModelPT Imp GroupPT Imp GroupPT Imp GroupPT Imp Group
Pattern 2
F
深海輸送船団
Pattern 1170 Transport Ship Wa-Class flagshipTransport Ship Wa-ClassTransport Ship Wa-ClassTransport Ship Wa-ClassDestroyer I-ClassPT Imp Group
G
Pattern 1 Resource collection point
H
深海水上打撃部隊
Pattern 1 Battleship Ru-Class flagshipHeavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class eliteLight Cruiser He-Class eliteDestroyer I-Class Late Model eliteDestroyer I-Class Late Model elite
Pattern 2 Battleship Ru-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser He-Class flagshipDestroyer Ro-Class Late Model eliteDestroyer I-Class Late Model eliteDestroyer I-Class Late Model elite
I
Pattern 1 Must be my imagination (no combat)
J
Pattern 1
K
深海任務部隊 旗艦艦隊
Pattern 1 Seaplane Tender PrincessBattleship Ta-Class flagship Battleship Ta-Class eliteLight Cruiser Tsu-ClassDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2
Final Form

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1 Active Branching
B
深海潜水艦隊
Pattern 180 Submarine Yo-Class eliteSubmarine Ka-ClassSubmarine Ka-ClassSubmarine Ka-Class
Pattern 2
C
前衛警戒部隊
Pattern 1130 Light Cruiser He-Class eliteLight Cruiser Ho-Class eliteDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
Pattern 2
D
深海巡洋艦戦隊
Pattern 1150 Heavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class eliteDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-Class
E
高速魚雷艇部隊
Night Battle
Pattern 1140 Destroyer I-Class Late Model eliteDestroyer I-ClassPT Imp GroupPT Imp GroupPT Imp GroupPT Imp Group
Pattern 2
F
深海輸送船団
Pattern 1120 Transport Ship Wa-Class eliteTransport Ship Wa-ClassTransport Ship Wa-ClassTransport Ship Wa-ClassPT Imp GroupPT Imp Group
G
Pattern 1 Resource collection point
H
深海水上打撃部隊
Pattern 1 Heavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class eliteLight Cruiser He-Class eliteDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-Class
Pattern 2
I
Pattern 1 Must be my imagination (no combat)
J
Pattern 1
K
深海任務部隊 旗艦艦隊
Pattern 1
Pattern 2
Final Form


E-4

OoyodonotesFall2015E-4.png

Western Front! Deploy a Mobile Task Force
No map name yet

Information

2015FallE-4Banner.png
Fall2015 E4Map.png

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTACarrier Task Force
DSurface Task Force
BC
F
EFActive Branching
GActive Branching
HI
J
KMActive Branching
NActive Branching
NLFail LoS check
OLOS Check

Tips

  • Reccomended Fleet composition:
    • 2BB/FBB (not BBV)/2CVL/2CL+2DD/1CL/2CLT/1CA(Maya Kai Ni)
      • The Four-slot CLs (Yuubari and Ooyodo after reaching Kai) are very useful as they can equip more ASW equipment than other ships of their kind and so have the potential to hit the boss harder.
      • It is important to keep a certain amount of firepower reserved for enemies other than the boss. As such, BBV are not recommended, and CLT are very useful (as they will only target surface ships with a Type A Midgetsub for great amounts of damage).
      • Maya Kai Ni is useful as she can cover Anti-Air Cut In duties for Destroyers who are put to better use in an ASW role.
      • Submarine Hime does not have night battle protection like normal subs, so don't be afraid and go night as well
      • There are Debuff points which you can attack to reduce the armor of the Submarine Hime, you have to defeat the Installations bosses that reside in Node J and M.
      • On easy and normal, you probably will be able to defeat the Submarine Hime without reducing her armor, but on Hard, you may want to consider the option of attacking those points.
      • For the debuffs to take effect, you will need to use a Carrier Task Force and make it to the boss for the effects to take place.
      • By defeating these two installations, the submarine's hime daialouge might change, (but it not fully confirmed)


Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1 Must be my imagination (no combat)
B
Pattern 1 Light Cruiser He-Class flagshipLight Carrier Nu-Class flagshipLight Cruiser Ho-Class flagshipDestroyer Ro-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2 Light Carrier Nu-Class flagshipLight Cruiser He-Class flagshipLight Cruiser Ho-Class flagshipDestroyer Ro-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
C
Pattern 1
Pattern 2
D
Pattern 1 Submarine So-Class flagshipSubmarine Yo-Class eliteSubmarine Ka-ClassSubmarine Ka-Class
Pattern 2 Submarine So-Class flagshipSubmarine Yo-ClassSubmarine Ka-ClassSubmarine Ka-Class
E
Pattern 1 Active Branching
Pattern 2
F
Pattern 1 Standard Carrier Wo-Class Kai flagshipHeavy Cruiser Ri-Class flagshipHeavy Cruiser Ne-Class eliteDestroyer Ro-Class Late Model eliteDestroyer Ro-Class Late Model elite
G
Pattern 1 Light Carrier Nu-Class flagshipLight Carrier Nu-Class flagshipLight Cruiser Tsu-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
H
Pattern 1 Battleship Ru-Class flagshipBattleship Ru-Class flagshipBattleship Ru-Class flagshipBattleship Ru-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late Model
I
Pattern 1 Standard Carrier Wo-Class Kai flagshipBattleship Ta-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser Tsu-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
J
Pattern 1 Harbor PrincessTransport Ship Wa-Class flagshipTransport Ship Wa-Class flagshipDestroyer Ro-Class Late Model elitePT Imp GroupPT Imp Group
K
Pattern 1 Active Branching
L
Pattern 1
M
Pattern 1 Anchorage Water DemonTransport Ship Wa-Class flagshipTransport Ship Wa-Class flagshipDestroyer Ro-Class Late Model elitePT Imp GroupPT Imp Group
N
Pattern 1 Submarine So-Class flagshipSubmarine Ka-Class eliteSubmarine Ka-Class eliteSubmarine Ka-Class elite
O
Pattern 1 Submarine PrincessSubmarine So-ClassSubmarine So-ClassBattleship PrincessDestroyer Ha-Class Late Model eliteDestroyer Ha-Class Late Model elite
Pattern 2 Submarine PrincessSubmarine So-ClassSubmarine So-ClassStandard Carrier Wo-Class Kai flagshipDestroyer Ha-Class Late Model eliteDestroyer Ha-Class Late Model elite
Pattern 3
Final Form
Submarine PrincessSubmarine So-Class eliteBattleship PrincessStandard Carrier Wo-Class Kai flagshipDestroyer Ha-Class Late Model eliteDestroyer Ha-Class Late Model elite

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1 Must be my imagination (no combat)
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
Pattern 2
E
Pattern 1 Active Branching
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
K
Pattern 1 Active Branching
L
Pattern 1
M
Pattern 1
N
Pattern 1
O
Pattern 1
Pattern 2
Pattern 3
Final Form

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1 Must be my imagination (no combat)
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
Pattern 2
E
Pattern 1 Active Branching
Pattern 2
F
Pattern 1 Standard Carrier Wo-Class Kai flagshipBattleship Ta-Class eliteDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
K
Pattern 1 Active Branching
L
Pattern 1
M
Pattern 1
N
Pattern 1
O
Pattern 1
Pattern 2
Pattern 3
Final Form


E-5

OoyodonotesFall2015E-5.png

Survive! Vanilla Bay Night Battle!
No map name yet

Information

  • Boss: Destroyer Water Demon
  • (Kills required) X (All difficulties)
    • Requires clearing the supply gauge before the health gauge can be dropped.
  • Ship Restrictions
  • Rewards upon clearance: Hagikaze
    • Clearing on Hard (甲): Medal x2, Hard Mode Medal
    • Clearing on Medium (乙): Medal x2
    • Clearing on Easy (丙): Medal
  • Tips:
  • Shigure, Kawakaze and Sendai Are needed for branching; this skips a sub node.
  • The Destoyer Water Demon has rather high armor making her hard to take down. You will need to debuff her armor to make it possible to beat her more easily.
      • To do this, you will need to destroy 20 Patrol Boat Imp Groups.
      • If done correctly, when you confront the Destroyer Water Demon, her abyssal helmet will be removed from her head indicating she has lost her armor.
      • Armor will reset at 5 AM JST
2015FallE-5Banner.png
Fall2015 E5Map.png

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
ABActive Branching
C
BD
E
CE
F
G
FG
I
LM
NLOS Check

Tips


Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
K
Pattern 1
L
Pattern 1
M
Pattern 1
N
Pattern 1
Pattern 2
Final Form

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
Z
Pattern 1
Pattern 2
Final Form

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
Z
Pattern 1
Pattern 2
Final Form


See Also

References

Tools

Discussions

Player Live Streams

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