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Maps are made out of nodes connected to each other through paths called '''edges'''. You may only access a given node by travelling through those edges. Each node is independent of each other, and your fleet state will carry over from node to node.
 
Maps are made out of nodes connected to each other through paths called '''edges'''. You may only access a given node by travelling through those edges. Each node is independent of each other, and your fleet state will carry over from node to node.
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The route you will make through a given map are defined by your '''Fleet Type''' and '''Fleet Composition'''. Rarely, one or multiple '''specific ships''' may also alter routing; these ships are usually historically related to a map's thematic operation. Ship stats (mainly LoS) affects routing as well. Paths that require a given LoS requirement to be met will show an animation of a Recon plane going back and forth towards the destination node. Additionaly, routing might be simply '''random'''.
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The route you will make through a given map is defined by your '''fleet type''' and '''fleet composition'''. Rarely, one or multiple '''specific ships''' may also alter routing; these ships are usually historically related to a map's thematic operation. Ship stats (mainly LoS) affects routing as well. Paths that require a given LoS requirement to be met will show an animation of a Recon plane going back and forth towards the destination node. Additionaly, routing might be simply '''random'''.
    
There are a few mechanics that take place in the map itself.
 
There are a few mechanics that take place in the map itself.
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