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Difference between revisions of "Winter 2017 Event"
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*'''Transport Escort Combined Fleet''' 4DD 2CAV + 1CL, 3DD, 2CA | *'''Transport Escort Combined Fleet''' 4DD 2CAV + 1CL, 3DD, 2CA | ||
** '''+''' Depletes TP Gauge Faster | ** '''+''' Depletes TP Gauge Faster | ||
− | ** '''-'''Will require you to go through tough nodes to reach the boss node | + | ** '''-''' Will require you to go through tough nodes to reach the boss node |
** '''-''' Route change at final stretch makes completing map even more harder for this fleet. | ** '''-''' Route change at final stretch makes completing map even more harder for this fleet. | ||
+ | ** '''-''' May Require Boss Support to ensure A Rank. | ||
**Fleet takes route ADEHKM up until the Boss Gauge reaches until Transport Gauge reaches 25% of TP points remaining. | **Fleet takes route ADEHKM up until the Boss Gauge reaches until Transport Gauge reaches 25% of TP points remaining. | ||
**Upon the Transport Gauge reaching 25% left, the '''routing path will change''' to ADEHJHKM (Yes, you get sent to H twice) | **Upon the Transport Gauge reaching 25% left, the '''routing path will change''' to ADEHJHKM (Yes, you get sent to H twice) | ||
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**It's strongly recommended to only use this up until the gauge is at 25% then switch to '''Carrier Task Force'''. | **It's strongly recommended to only use this up until the gauge is at 25% then switch to '''Carrier Task Force'''. | ||
**Consider having [[LBAS]] Target Nodes H and M to ensure the safety of your fleet. | **Consider having [[LBAS]] Target Nodes H and M to ensure the safety of your fleet. | ||
+ | *'''Transport Escort Combined Fleet using Historic Fleet Setup''' 1-4 Mutsuki Class (consisting of [[Satsuki]], [[Nagatsuki]], [[Fumizuki]] and [[Minazuki]]) DD, 1-2 Kamikaze-Class DD, 0-2, 2CAV (Or BBV if equipped to Turbine/Engine combo to fast) + 1CL, 3DD, 2CA (Depends on Difficulty read below) | ||
+ | ** '''+''' Depletes TP Gauge Faster | ||
+ | ** '''+''' Goes Easiest Possible Routing | ||
+ | ** '''-''' Will still face some challenges along the way (though far less painful) | ||
+ | ** '''-''' May Require Boss Support to ensure A Rank. | ||
+ | ** '''Historic Fleet Setup''' will allow you to above the more intense nodes in the map allowing for your fleet to improve thier chances of survival by going CFIJKM | ||
+ | **Upon the Transport Gauge reaching 25% left, the '''routing path will change''' to CFIJHKM. | ||
+ | ** Depending on the Difficulty, the number of historic ships required will need to be specifce based upon a point system. '''Kamikaze-Class DDs count for 2 points''' while '''Mutsuki-Class Destroyer Division 22 members count for 1 point'''. | ||
+ | ** 3 Points are needed for Easy, 4 Points are needed for Normal, 5 Points is needed for Hard. | ||
+ | ** Node I consist of a torpedo squadron fleet, [[LBAS]] is recommended to minimize damage from that node. | ||
+ | ** You can bring BBV in place of the CAVs in the main fleet if you [[Improving Ship Speed|improve thier ship speed]] using a turbine and Boiler combo. While this will allow for you to bring a tougher fleet, it may also handicap your BBVs unless you have an [[Reinforcement Expansion]] to allow them to be able to perform double attacks. | ||
+ | ** It also will make you perform two shelling rounds in the main fleet which may be counter productive in certain nodes. | ||
+ | ** [[LBAS]] is also Recommended for Boss Node. | ||
+ | **Boss Support Fleets are recommended as they'll help aid in making sure you'll gain more A rank wins in the fight. | ||
+ | *'''Carrier Task Force Composition''' 3-4 CV, 0-1 CVL, 0-2 DD, 0-2 CA + 1CL, 2-3DD, 2-3 CA | ||
+ | ** '''+''' Stronger Fleet capable of going through most fights with less issues, and can make easy work of the boss node. | ||
+ | ** '''+''' Makes battles with tougher nodes easier | ||
+ | ** '''+''' Recommended to use when TP Gauge is below 25% | ||
+ | ** '''+''' Preferred for farming the map | ||
+ | ** '''-''' Will toss you to have to face lots of Carrier Battles | ||
+ | ** '''-''' Will deplete TP Gauge far less | ||
+ | **It's recommended to not bring BBs of any form into this composition as they will throw you in into back up to the north resulting in your fuel and ammo being depleted by the time your reach the boss node. | ||
+ | **You can use [[LBAS]] to concentrate thier attack on the boss node. | ||
+ | *[[LBAS]] Recommendations | ||
+ | * 2-3 Torpedo Bombers/ Land Based Attackers + 1-2 Fighters | ||
+ | **A Distance of 6 is required to reach the boss node. | ||
+ | **Depending on the Combined Fleet you use you use, you may wish to need to change up the number of fighters and Torpedo bombers/ Land Based Attackers needed to minimize the loss of your plane's rank in battle. | ||
+ | **It's commonly recommended to use 3 Torpedo Bombers/ Land Based Attackers and 1 Fighter if you use the Historic Transport Fleet Set up. | ||
+ | **It's also recommended to use 2 Torpedo Bombers/ Land Based Attackers and 2 Fighter for all other set ups. | ||
*The boss fleet will only change to its Last Dance pattern when you reach the boss node with a fleet that would completely deplete what remains of the Transport Bar with an S-Rank. | *The boss fleet will only change to its Last Dance pattern when you reach the boss node with a fleet that would completely deplete what remains of the Transport Bar with an S-Rank. | ||
Revision as of 16:20, 13 February 2017
Introduction
The Winter 2017 Event Reconnaissance Force Emergency Deployment! Operation "Hikari" is scheduled to begin on February 11, 2017.
The theme of the event is based upon the Ogasawara Islands and "Operation Hikari", the IJN's planned reconnaissance of and raid on the USN base at Ulithi Atoll.
The upcoming event will be a "small-scale" event, and will feature 3 maps and at least 3 new ships.
Current known information from KanColle Staff's Twitterand Comptiq have revealed the event will mainly center round in the Ogasawara Islands and "Operation Hikari". And has noted there will while Operation Hikari will take place at the Ulithi atoll, the follow up operation of "Operation Arashi" will not be happening within this presentation.
For additional information regarding event-related subjects and content related to the dev tweets, please refer to the following links:
- Combined Fleet
- Armor Reduction
- Land-Based Air Squadron
- Transport Operation
- Anti-Air Cut-In
- Line of Sight
- Improving Ship Speed (May become a part of event map requirements)
Historical Background
Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.
Operation Hikari was a transport operation by the submarines I-13 and I-14. Their mission was to transport disassembled Saiuns to an ad hoc air base on Truk Atoll, where they would be used to scout the USN positions within Ulithi Atoll.
Operation Arashi was intended to be a follow-up air raid, where two squadrons of 6 Seiran seaplane bombers operating from the submarines I-400 and I-401 would bomb the USN positions within Ulithi Atoll.
Information
New Ships
As of this time, multiple ships have been confirmed to appear in the event which include:
- A Kamikaze-Class Destroyer that served alongside Asakaze and sank in a transport operations off of Chichijima, Ogasawara Islands after being attacked by a Submarine. (Matsukaze - E-2)
- A submarine capable of carrying seaplanes that successfully took part in Operation Hikari. (I-14- E-3 Drop?)
- Comptiq Magazine reveals that along with the above mentioned content that the Twin Sister of the sub that partook in Operation Hikari will also be avalaible in this event. (I-13 - Very likely a drop)
- A new Yuugumo-class Destroyer, Fujinami.
Event Requirements
The official Twitter account also states that two or more Saiun will be required for the second half of the event (presumably referring to the EO segment of the event). This only applies to players intending to tackle this part of the event on Normal or Hard difficulty. [1] Players on Easy difficulty only need Type 97 Torpedo Bombers for this segment of the event.[2]
The latter segment of the event will only be available starting from 12th February 2017 onwards, after 2300 JST. [3]
New Enemy Vessels
New Equipment
A new submarine-based piece of equipment will be given out on the last map of the event. (TBC)
Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium) or Operation C (丙, Easy).
- Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
- An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- Switching between any other difficulties will not reset the debuff mechanism.
- Whether or not these conditions apply to the Winter 2017 Event (assuming a debuff mechanic exists) is currently pending confirmation.
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- The armor-reducing system of the Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version (see above for new changes regarding this).
- Operation A (甲, Hard) and Operation B (乙, Medium) will require you to have mutiple fleets ready, which suggests fleet locking (again, see above).
Event Map Summary
Quick Info Table
Contribute Information
We would like you to contribute infromation regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.
E-1 Data Submission Forms by Tsubakura
Submit a report
View all submitted reports
E-2 Data Submission Forms by Tsubakura
Submit a report
View all submitted reports
E-3 Data Submission Forms by Tsubakura
Submit a report
View all submitted reports
Event Maps
E-1
Information TP Gauge: 100 TP (Easy/Normal/Hard)
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Branching rules
Branching compositions were reported here over the course of the event. | ||||||||||||||||||||||
Tips
Final Run Composition:
On the final run, the map will change it's pathing and you'll experience more battles where you'll face more carrier battles and Air attacks unless you follow the requirements to prevent being sent to Node D.
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Ship drops |
E-2
Normal:400
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Branching rules
Branching compositions were reported here over the course of the event. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Tips
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Ship drops |
E-3
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Branching rules
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Tips
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Ship drops |
References
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