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World 7

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World 7-1: ブルネイ泊地沖 Brunei Anchorage Sea

Strategy Name
ブルネイ泊地沖哨戒 (Brunei Anchorage Sea Patrol)
Difficulty
☆ ☆ ☆ ☆ ☆
Experience
varies
Item
Strategy Content
燃料の豊かなブルネイ泊地近海に敵潜水艦の跳梁が見られる。これを捜索制圧し、重要拠点である同泊地周辺の安全を図れ!
Enemy submarines have been sighted near Brunei Anchorage where fuel reserves are aplenty. Search for and suppress them in order to secure the area surrounding the anchorage, an important stronghold!



Stage Guide

7-1 Branching Rules
Nodes Rules
Start
B
  • Meet ALL of the following requirements to go to F:
    • Amount of ships in fleet ≤ 4
    • No (F)BB(V) or CV(L/B)
    • No SS(V)
    • No AO
  • Meet ALL of the following requirements to go to D:
    • Amount of ships in fleet = 5 OR Fleet contains AO.
    • Amount of ships in fleet ≤ 5
    • No (F)BB(V) or CV(L/B)
    • No SS(V)
  • Meet ANY of the following requirements to go to B:
    • Amount of ships in fleet = 6
    • Fleet contains (F)BB(V) or CV(L/B) AND no SS(V)
  • If fleet contains SS(V):
    • If amount of ships ≤ 4, random routing between B, D and F.
    • If amount of ships ≥ 5, random routing between B and D.
    • If fleet contains (F)BB(V) or CV(L/B), random routing between B and D.
D
F
B
A
  • Do not meet the requirements to go to C.
C
  • Meet ALL of the following requirements:
    • Amount of CV(L) ≤ 1
    • No (F)BB, CA or CV(B) (BBV and CAV are allowed)
    • No SS(V)
D
C
  • FORCE node E if fleet contains DD ≥ 1 and DE ≥ 3
  • Go to C if fleet contains any CA(V), AV, CLT and CT
  • Go to E if DD ≥ 4 or DD+DE = 5
  • Otherwise, node C
E
H
I
  • Fleets that contain (F)BB(V) or CV(B) are FORCED to J.
  • Go to I if fleet contains AO
  • Meeting ANY of the following requirements routes you to K:
    • Fleet contains DD AND amount of DE ≥ 3
    • Amount of CL = 1 AND amount of DD ≥ 4
  • Higher chance of going to K if the amount of ships in fleet = 5
  • Otherwise, random routing (Small chance for node J)
J
K


7-1
{{{Fleet}}}
AS+ AS AP
0 0 0
Other Notes
{{{Notes}}}


Tips

  • Clearing this map is required in order to open World 4-2.
  • To clear this map, the boss Submarine So-Class Flagship must be sunk three times.
    • This is an anti-submarine operation, where use of ships capable of using opening ASW attacks (OASW) is highly recommended.
    • Node G however, is a surface battle against an enemy torpedo squadron
    • Use of Light/Torpedo Cruisers and Destroyers capable of using opening ASW attacks either from being able to reach 100 Icon ASW stat or having built-in OASW capabilities (e.g. Isuzu Kai Ni) is highly recommended.
    • Use of DE is an option as well, but due to their poor firepower and defensive stats, they may have trouble surviving Node G.
    • Using 6 ships will cause fleets to route to Node B.


Recommended Fleet

  • 1CL 4DD (exactly 5 ships, no more)
    • Fixed routing towards the boss, routes DEGHK
    • Use of a Light Cruiser capable of opening attacks against surface ships is an option for Node G .
      • Opening torpedo attack (Abukuma Kai Ni or Yura Kai Ni)
      • Opening airstrike via Seaplane Seaplane Bombers (e.g. Remodeled Agano-class)
    • Bringing Destroyers capable of OASW is highly advised (100 ASW stat or built-in capability).
      • If ASW stat is high enough to reach OASW without three equipments, or if the ship has built-in OASW capability, mixing surface combat equipment and ASW equipment together can help stabilize the surface battle at Node G.
  • Fleet that has only 4 ships : (e.g 3 CLT 1 CL / 2 CL 2 CLT, etc...)
    • Can also reach the Boss Node, but have a chance to off-route into dead-end instead.
    • Do not bring AO as you will be directed to node I instead of the boss node.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Maelstrom Node
Pattern 1  - ?
B
敵通商破壊侵入艦隊
Pattern 1       
Pattern 2       
AS:35
AS+:69
Pattern 3       
AS:35
AS+:69
C
敵通商破壊侵入 高速機動部隊
Pattern 1       
AS:126
AS+:252
Pattern 2       
AS:126
AS+:252
Pattern 3       
AS:126
AS+:252
D
深海潜水艦隊 II群
Pattern 1      
Pattern 2     
Pattern 3      
Pattern 4      
E
Resource Node
Pattern 1  + 10 15 20
F
深海潜水艦隊 III群
Pattern 1    
Pattern 2     
Pattern 3     
Pattern 4     
Pattern 5     
G
敵哨戒部隊
Pattern 1      
Pattern 2      
Pattern 3     
H
深海潜水艦隊 I群
Pattern 1     
Pattern 2    
Pattern 3     
Pattern 4     
Pattern 5    
I
Resource Node
Pattern 1  + ?
J
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
K
深海潜水艦隊集団 旗艦戦隊
Pattern 1    
Pattern 2    
Pattern 3    

Drops

World 7-2: タウイタウイ泊地沖 Tawi-Tawi Anchorage Sea

Strategy Name
セレベス海戦闘哨戒 (Celebes Sea Combat Patrol)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Experience
varies
Item
Strategy Content
我が機動部隊の出撃拠点であるタウイタウイ泊地沖に敵戦力の跳梁が確認されている。哨戒を厳として、これらを制圧せよ!
Our Naval Task Force has detected an enemy force closing in on Tawi-Tawi Ancorage. Conduct a Combat patrol to take them out!



Stage Guide

7-2 Branching Rules Part 1
Nodes Rules
Start
A
  • Do not meet the requirements to go to either B or C.
B
  • Meet ALL of the following requirements:
    • Do not meet the requirements to go to C.
    • Amount of DE+DD ≥ 2
    • Amount of CV(B) ≤ 1
    • Amount of (F)BB(V)+CV(B) ≤ 3
    • Amount of CL+CT ≤ 2
    • No SS(V)
C
  • Meet ALL of the following requirements:
    • Amount of DE+DD ≥ 3
    • Amount of ships in fleet ≤ 5
    • Amount of ships in fleet ≤ 4 OR DE ≥ 3
    • Amount of CL+CT ≤ 1
    • No (F)BB(V) or CV(B)
    • No SS(V)
C
D
  • Meet ANY of the following to FORCE node D
    • (F)BB(V)+CV(B) ≥ 2
    • Fleet contains AO
  • If the amount of ships in fleet = 6
    • Go to D if fleet contains (F)BB(V), CV(B) or DD+DE ≤ 3
    • Go to E if DD+DE ≥ 4
  • If the amount of ships in fleet = 5
    • Go to E if DD+DE ≥ 4 OR DE ≥ 3
    • Otherwise, D
  • If the amount of ships in fleet ≤ 4
    • Go to E if DD+DE = 3 OR DE ≥ 2
    • Otherwise, D
E
E
F
  • Always node G if fleet contains only 5 ships
  • Random routing if the amount of ships in fleet is not 5 AND CL ≥ 2 (More likely to go to F)
  • If the fleet contains 6 ships
    • Go to G if DE ≥ 3
    • Go to F if the fleet contains (F)BB(V), CV(L/B), CLT or CA(V) AND Fail the LoS check (≤ 46 F33 Cn4)
  • Otherwise, G
G


7-2 Branching Rules Part 2
Nodes Rules
D
H
  • Always node I if Fast+ fleet
  • Meet ANY of the following requirements to go to H:
    • Amount of (F)BB(V)+CV(L/B) ≥ 4
    • Amount of (F)BB(V)+CV(L/B) ≥ 3 and fleet contains slow ship
  • Random routing if Slow Fleet AND amount of (F)BB(V)+CV(L/B) = 2
  • Otherwise, I.
I
I
J
  • Fleet contains AO
  • Fleet contains AV and DD ≥ 3
L
  • Fail the LoS check.
M
  • Does not meet the condition to go to J and pass the LoS check (≥ 69 F33 Cn4)


7-2
{{{Fleet}}}
AS+ AS AP
718 359 160
Other Notes
{{{Notes}}}


Tips

  • This map will consist of 2 phases:
    • Part 1: Submarine Boss (Node G), 3 kills to clear.
      • Part 1 must be cleared before Part 2 of the map (every node linked to Node D) can be unlocked.
    • Part 2: Carrier Boss (Node M), 4 kills to clear.
  • This map will reset at the end of each month, locking out Part 2 and resetting both boss HP bars.
    • Once the map has been cleared for the month, the enemy composition for the second boss (Node M) will be locked to the easiest comp (Formation 1), which contains Nu-class elite, Ne-class base and Tsu-class base, until the next reset.

Part 1: Eliminate the Submarine Fleet

  • The submarine boss fleet will usually consist of 3 subs, a Transport, and 2 DDs.
    • Defeat the flagship of the submarine fleet 3 times to open up the path to the 2nd part of the map.
  • Recommended Fleet
    • 1 CVL (Preferable CVE [ASW CVL]) 3 DD / 1 CL 3 DD / 2 CVL 3 DE routes CEG
      • Fleet will need to be ASW-focused, however if you require S ranks (3 x S ranks are required for Bq8), using 1-2 ships with ASW/combat hybrid set-ups can be helpful.
      • If you have Suzuya or Kumano in their CVL forms, their unique ability may be useful as well. (They prioritise attacking surface units over submarines, unlike other CVLs.)

Part 2: Eliminate the Carrier Fleet

  • Boss Fleet consists of a Wo Flagship Kai along with a Nu-class Elite, Flagship or Flagship Kai variant, a Ne-class elite CA, a Tsu-class and some DDs.
    • Carefully managing your fleet's air power with strong planes can help either achieve AS or prevent the enemy from achieving AS.
    • Using an AACI DD might be helpful for minimizing possible damage taken.
    • Defeat the flagship of the Carrier fleet 4 times to complete the map.
  • Recommended Fleet
    • 1 FBB 1 CV 1 CVL 1 CAV 2 DD routes BCDIM
      • Most battles will involve surface fleets where you'll face DD, CL and some CA.
      • Using a FBB can make getting up to the boss node relatively easier, but your fleet will need to be all fast to reach the boss node.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Maelstrom Node
Pattern 1  - ?
B
深海任務部隊 前方侵入水雷戦隊
Pattern 1       
Pattern 2       
Pattern 3       
C
セレベス海方面哨戒潜水艦 I群
Pattern 1     
Pattern 2     
Pattern 3      
Pattern 4      
D
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
E
セレベス海方面哨戒潜水艦 II群
Pattern 1    
Pattern 2    
Pattern 3    
Pattern 4    
F
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
GPattern 1
Pattern 2      
Pattern 3       
Pattern 4       
Pattern 5      
Pattern 6       
H
深海任務部隊 主力機動部隊群Air Battle Node
Pattern 1       
AS:266
AS+:531
Pattern 2       
AS:278
AS+:555
Pattern 3       
AS:341
AS+:681
Pattern 4       
AS:329
AS+:657
Pattern 5       
AS:278
AS+:555
Pattern 6       
AS:375
AS+:750
Pattern 7       
AS:350
AS+:699
Pattern 8       
AS:395
AS+:789
I
深海任務部隊 前衛哨戒群
Pattern 1       
Pattern 2       
Pattern 3       
Pattern 4       
J
深海任務部隊 強襲揚陸部隊群
Pattern 1       
Pattern 2      
Pattern 3       
Pattern 4       
K
Resource Node
Pattern 1  + ?
L
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
M
深海任務部隊 主力機動部隊群
Pattern 1       
AS:266
AS+:531
Pattern 2       
AS:305
AS+:609
Pattern 3       
AS:266
AS+:531
Pattern 4       
AS:293
AS+:585
Pattern 5       
AS:266
AS+:531
Pattern 6       
AS:339
AS+:678
Pattern 7       
AS:314
AS+:627
Pattern 8       
AS:359
AS+:717

Drops

World 7-3: ペナン島沖 Penang Island Sea

Strategy Name
マラッカ海峡を抜けて (Breaking Through Malacca Strait)
Difficulty
☆☆☆☆☆☆☆☆
Experience
varies
Item
Strategy Content
精強な重巡及び駆逐艦を中核とする小艦隊でマラッカ海峡を突破する。ペナン島沖の敵戦力を撃破して前進せよ!
Break through the Malacca Strait using a powerful heavy cruiser and a small fleet centered around destroyers.Defeat the enemy forces in the Penang Island Sea and advance forward



Stage Guide

7-3 Branching Rules Part 1
Nodes Rules
A
B
  • Go to C if fleet contains only one ship
  • Meet ANY of the following to go to B
    • Fleet contains 5 or 6 ships
    • CA(V) = 0
    • DD+DE = 0
    • Fleet contains CV(L/B)
  • Meet ANY of the following to go to C
    • Fleet contains Haguro and Kamikaze
    • Fleet contains Haguro and DD = 3
    • Fleet contains only DD, DE, CL and CA(V)
  • Otherwise, B
C
C
D
  • Meet ANY of the following to go to E
    • Fleet contains only 1DD
    • Fleet contains only 1CA(V) and 1DD
  • Meet ANY of the following to go to D
    • Fleet contains SS(V), (F)BB(V) or CV(L/B)
    • Fleet contains 5 or 6 ships
  • If fleet contains Haguro and Kamikaze
    • Go to D if CA(V) = 3 or fleet also contains any CAV, CLT
    • Otherwise, E
  • If fleet has only 4 ships
    • Go to E if fleet contains Haguro or Kamikaze and meets one of the following:
      • CA(V) = 1 and DD+DE = 3
      • DD+DE = 4
    • Otherwise, D
  • If the amount of ships in the fleet is 3 or less:
    • Go to E if CA(V) = 1 and DD+DE = 2 or DD+DE = 3
    • Otherwise, D
E
D
E
  • Meet ANY of the following to go to F
    • Fleet contains (F)BB(V) or CV(L/B)
    • Fleet contains 6 ships
    • CA(V) ≥ 4
    • CAV ≥ 2
  • Otherwise, E
F


7-3 Branching Rules Part 2
Nodes Rules
A
B
  • FORCE node C if fleet contains only one ship
  • Meet ANY of the following to go to B
    • Fleet contains CV(L/B)
    • CA(V) = 0
    • DD+DE = 0
  • Meet ANY of the following to go to C
  • If fleet contains 5 or 6 ships
    • Go to B if DD+DE ≤ 2 OR fleet contains slow ships and doesn't contain Haguro
    • Otherwise, C
  • If fleet contains 4 ships or less
    • If amount of ship in fleet = 4, go to B if CA(V) ≥ 2 or DD+DE ≤ 1
    • Go to C if fleet contains only CL, DD, CA(V)
    • Otherwise, B
C
C
D
  • Go to D if fleet contains (F)BB(V), CV(L/B), DD+DE = 0
  • Go to I if Fastest fleet
  • If fleet contains 6 ships
    • Go to I if Fast+ fleet, CL+DD ≥ 4
    • Otherwise, D
  • If fleet contains 5 ships and contains Haguro & Kamikaze
    • Go to D if DD+DE ≤ 1
    • Go to I if fleet contains CL or Ashigara
    • Otherwise, D
  • Go to I if CA(V) = 1, CL = 1 and DD = 3, all fast
  • Otherwise, D if fleet contains 5 ships but doesn't meet any of the above conditions
  • If fleet contains 4 ships
    • If fleet contains Haguro & Kamikaze
      • Go to D if CA(V) ≥ 3 OR fleet doesn't contain Ashigara and DD+DE ≤ 1
      • Otherwise, E
    • Go to E if fleet contains Haguro and DD+DE = 3 OR fleet contains Kamikaze and DD+DE = 4
    • Otherwise, D
  • If fleet contains 3 ships
    • Go to D if CA(V) ≥ 2 or DD+DE ≤ 1
    • Go to E if fleet contains only DD, CA(V)
    • Otherwise, D
  • Go to E if fleet doesn't meet any of the above conditions and contains 2 ships or less
E
I
D
F
  • Go to F if CAV ≥ 3, CV(L/B) ≥ 3, (F)BB(V) ≥ 3
  • Otherwise, G
G
G
H
  • Go to H if DD ≥ 2, CA(V) = 0, and meets one of the following:
    • AV ≥ 2
    • Fleet contains AO
  • Go to I if fleet contains SS(V)
  • Meet ANY of the following to go to J
    • Fleet contains slow ship
    • Fleet contains (F)BB(V) or CV(L/B)
    • DD ≤ 2
    • CA(V) ≥ 3
  • Meet ANY of the following to go to P
  • Go to K if fleet contains Haguro and Kamikaze, no Ashigara
  • Otherwise, I
I
J
K
P
I
J
  • Meet ANY of the following to go to J
    • Fleet contains (F)BB(V) or CV(L/B)
    • DD = 0
    • CA(V) ≥ 3
    • Fleet contains Haguro and Kamikaze, DD ≥ 3, Fast+
    • Fastest fleet, DD ≥ 3
  • Meet ANY of the following to go to M
  • Otherwise, L
L
M
J
M
  • Meet ANY of the following to go to M
    • Fleet contains slow ship
    • Fleet contains (F)BB(V), CV(L/B), SS(V)
    • CA(V) ≥ 4
  • Meet ANY of the following to go to P
  • Otherwise, M
P
M
N
  • Go to N if fleet contains CV(B), CV(L/B)+(F)BB(V) ≥ 2, SS(V) ≥ 4
  • Go to O if AV ≥ 2 or fleet contains AO, slow BB
  • Otherwise, P
O
P


7-3
{{{Fleet}}}
AS+ AS AP
0 0 0
Other Notes
{{{Notes}}}


Tips

  • World 7-3 consists of 2 Phases total
  • Similar to World 7-2, this map resets at the end of each month and you will have to clear Phase 1 and 2 each month.
  • Similar to World 5-2, this map featured historical routing if you use Kamikaze, Haguro, Ashigara for Phase 2
    • Kamikaze is the key historical ship for this map and required in order to avoid node M which features CA Ri-Class that can potentially harm your light ships. If you don't have her, try to farm for her in this map as soon as possible to get better routing.
    • The number of historical ship being presented in the fleet heavily affects the routing you will take in Phase 2. Increasing the speed of the fleet to Fast+ or more can help reduce the number of historical ships required to go the shortest route (See below).

Phase 1

  • This is a Light Fleet phase where you go and kill a fleet of 5 enemy destroyers. The boss in this phase is DD Ro-Class Late Model, who will turn into Late Model Elite form in the Final Kill (Reverted to Late Model form again once this phase is cleared).
Recommended Fleet

Phase 2

  • This phase requires you to kill a much heavier enemy fleet than Phase 1 featuring CA Ne-Class Elite as the boss. In the final kill, the boss comp will feature 6 enemies in total, and will revert back to 5-enemy comp once the map is cleared.
  • It is possible to clear this phase by either using a fleet of 5 ships or 6 ships depending on what the player wants.
  • All the compositions suggested below requires at least Fast fleet
Historical Fleet
  • Kamikaze + Ashigara + Haguro + AV/CLT 2 DD (BY5 Composition)
  • Haguro + Kamikaze, 1 CA(V) 1 CL(T)/AV 2 DD (Fast+)
    • Route: A-C-D-G-P
  • Kamikaze + Ashigara + Haguro, 1CA(V) 1 DD (5 Ships)
  • Haguro + Kamikaze, 1 CA(V)/CLT/AV 3 DD (Fast+)
    • Route: A-C-I-J-P
  • Haguro + Ashigara + Kamikaze, 1 AV 1 CL/CLT 1 DD
    • Route: A-C-D-G-J-P
    • Strongest comp possible you can bring that helps minimize bucket usage due to extra opening shots and less DDs required.
  • Haguro + Ashigara + 3DD + 1 CLT/AV
    • Route: A-C-D-G-I-M-P
    • Not recommended as there is ammo penalty at the boss node. Only use this comp if you don't have Kamikaze
Non-historical fleet
  • 3 CA(V) 3 DD (Fast+ fleet. Maximum 2 CAV)
    • Route: A-C-D-G-J-P
  • 1 CL 3 DD 2 CA(V) (Fastest fleet)
    • Route: A-C-I-J-P

Nodes and Enemy Encounters

7-3 A
# Empty Node
A 気のせいだった。
Must be my imagination.
# Empty Node
7-3 B (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
B Echelon
Line Abreast
0/0
0/0
Echelon
Line Abreast
0/0
0/0
Echelon
Line Abreast
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
7-3 C (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
C Line Ahead
Echelon
0/0
0/0
Line Ahead
Echelon
0/0
0/0
Line Ahead
Echelon
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
7-3 D (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
D Line Ahead
Echelon
0/0
0/0
Line Ahead
Echelon
0/0
0/0
Line Ahead
Echelon
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
7-3 E (PoiDB)
# Formation Boss Battle Node AD/AP
AS/AS+
E Line Ahead
Echelon
0/0
0/0
Line Ahead
Echelon
0/0
0/0
Line Ahead
Echelon
(Final)
0/0
0/0
# Formation Boss Battle Node AD/AP
AS/AS+
7-3 F
# Empty Node
F 敵影を見ず。
No enemy spotted.
# Empty Node
7-3 G
# Empty Node
G 気のせいだった。
海峡を抜ける…対潜警戒を厳とせよ!

Must be my imagination.
Once we pass through the strait... be on high alert for submarines!
# Empty Node
7-3 I
# Empty Node
I 気のせいだった。
Must be my imagination.
# Empty Node
7-3 J (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
J Echelon
Line Abreast
0/0
0/0
Echelon
Line Abreast
0/0
0/0
Echelon
Line Abreast
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
7-3 K
# Maelstrom Node
# Maelstrom Node
7-3 L
# Maelstrom Node
# Maelstrom Node
7-3 M (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
M Line Ahead
Double Line
0/0
0/0
Line Ahead
Double Line
0/0
0/0
Line Ahead
Double Line
0/0
0/0
# Formation Normal Battle Node AD/AP
AS/AS+
7-3 N (PoiDB)
# Formation Normal Battle Node AD/AP
AS/AS+
N Diamond 80/159
357/714
# Formation Normal Battle Node AD/AP
AS/AS+
7-3 P (PoiDB)
# Formation Boss Battle Node AD/AP
AS/AS+
P Line Ahead
Echelon
0/0
0/0
Line Ahead
Echelon
0/0
0/0
Line Ahead
Echelon
(Final)
0/0
0/0
# Formation Boss Battle Node AD/AP
AS/AS+

Drops

Ship drops
Type Ship C D E M P
CL Agano
DD Asakaze
DD Fujinami
DE Fukae *
CVL Gambier Bay *
DE Hirato *
DD Kamikaze
DD Kishinami
SS Luigi Torelli *
CA Pola *
DD Yamakaze
DD Akatsuki
DD Akebono
CA Aoba
DD Asashio
CA Ashigara
CA Atago
DD Ayanami
CA Chikuma
CA Choukai
DD Fubuki
CA Furutaka
CA Haguro
FBB Haruna
DD Hatsuharu
DD Hatsuyuki
FBB Hiei
BB Hyuuga
BB Ise
DD Isonami
CL Isuzu
CL Jintsuu
DD Kagerou
CA Kako
DD Kikuzuki
CA Kinugasa
FBB Kirishima
CL Kiso
CL Kitakami
FBB Kongou
CL Kuma
CA Kumano
CA Maya
DD Mikazuki
DD Miyuki
DD Mochizuki
CA Mogami
DD Murakumo
DD Mutsuki
CA Myoukou
CA Nachi
CL Nagara
CL Naka
CL Natori
DD Oboro
CL Ooi
DD Sazanami
CL Sendai
DD Shikinami
DD Shiratsuyu
DD Shirayuki
DD Suzukaze
CA Suzuya
CA Takao
CL Tama
CA Tone
DD Ushio
CL Yura