User:Jigaraphale/Sandbox/13

Anti-Installation

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As a general rule, to engage in anti-installation warfare, a combination of regular setups (DA, AACI, ASW, ...), has to be mixed with the use of more or less "anti-installation equipment":
Anti-Ground Equipment
Shells   Anti-Aircraft Shells
  Armor Piercing Shells
Anti-Ground Artilleries   Anti-Ground Rockets
 Other ASW Mortars
  Landing Craft  TP Transport Craft 
 
 Tank Landing Tanks
 Armed Armed Boats 
 
  Amphibious Vehicles
  Landing Forces
Seaplanes  Bomber Seaplane Bombers
  Seaplane Fighters
  Anti-Installation Dive Bombers
  Barrage Balloons
  Rations
  • Regarding       Landing Equipment:
    • These provide on average the highest flat/multiplier damage bonus against all installations.
    • As Landing Craft, Amphibious Vehicles, and Landing Forces have separate multipliers, it is recommended to use them in tandem to maximize the effect.
    • Only the following ships can equip those equipment, and so are particularly valuable in those situations:
Ships that can equip Landing Craft / Amphibious Vehicles
Type Landing Craft   Both   &   Amphibious Vehicle  
DD                                          Kai Ni D      Kai Ni D      Kai Ni D          Kai Ni D      Kai Ni              
CL      Kai Ni D          Kai Ni Toku    
CAV  Kai Ni Toku
(F)BB(V)    Kai Ni Juu    Kai Ni C
CVL      Kai Ni Sen
AV                  Kai Ni Toku
AO      
LHA          
SS(V) All
RE

  Soukoutei (Armored Boat Class) : Shinshuu Maru 
 

   Ka-Tsu tanks 
 
: I-36 
 
 · I-41 
 
 · I-47 Kai  · I-58 Kai 

[edit]
  • Regarding   Anti-Ground Rockets:
    • If a ship's base firepower is low or just cannot equip landing equipment, it can be viable to use Anti-Ground Rockets to provide a large flat damage increase to supplement the ship's anti-installation damage.
    • Depending on whether one or more Anti-Ground Artilleries are to be equipped on a ship, it is recommended to use a WG42 for singular purposes, or Shipborne Model Type 4 20cm Anti-ground Rocket Launchers (or CD) if multiple are needed.
    •   ASW Mortar 
       
      are inferior substitutes to regular Anti-Ground Rockets when lacking those.
  • Regarding Shells:
    •   AP Shells are mostly effective against "Hard Skin Installations",
    •   AA Shells are mostly effective against "Soft Skin Installations".

Nuke Setup describes any setups using anti-installation equipment from multiple categories to multiplicatively amplify damage dealt to installations (dealing "nuclear-like damage").

  • Such a setup has a strong anti-installation power against all installations but is hampered by the daytime damage cap.
  • Nuke Setups are recommended to be used when dealing with Supply Depot Princess in particular, utilizing the high post-cap side of the bonuses to deal with her generally high HP pool.
  • The setup's damage can be further improved by using multiple copies of those types of equipment where applicable.
    • For example, equipping multiple   Amphibious Vehicles or   Landing Craft with unique bonuses instead of anti-ground rockets provides better damage output for the ship, however, it is advised to only do so if you have enough available for the other ships in your fleet that require them.

All "surface" anti-installation setups can be further enhanced by using them in Special Attacks, especially the Nelson-class's Touch.

In addition to the regular "supporting equipment" can also be added the   Barrage Balloons for anti-installation only.

Equipment Setup Notes
General anti-installation setups
          Yamato-class Kai Ni & Ise-class Kai Ni, else it requires a RE.
  • "Best of both worlds" for 5-slot battleships.
       /  Haruna Kai Ni C, Nagato-class Kai Ni & Yamato Kai Ni Juu only.
  • The landing craft/amphibious vehicle will make their Special Attacks deal significantly more damage to installation enemies. Keeping the seaplane allows to still perform artillery spotting to maintain enough effectiveness against other targets.
Anti-hard skins setups
        The basic battleship setup. Because Battleships are not far away from the damage cap compared to other ship types, they do not benefit much from the high pre-cap multipliers that anti-installation equipment provides. The standard artillery spotting setup will allow them to utilize spotting attacks and AP Shell's post-cap bonuses against the installation, as well as be effective against all other targets in the enemy fleet.
Anti-soft skins setups
        This is an option when facing soft-skinned installations. Taking an AA shell will slightly improve their damage versus installations, but will also limit the battleship's effectiveness against all other targets by reducing their artillery spotting attack types.
Anti-SDP setups
         + 
or
         + 
Nuke Setup , Yamato Kai Ni Juu only.
  • A proper nuke setup keeping the Double Attack and artillery spotting, that uses Yamato's ability to carry Secondary Guns in her RE, also taking advantage of her Special Attack.
  • An AP Shell may be used to replace the anti-ground rockets to improve performance against other targets, while improving the damage multiplier of Yamato's Special Attacks and Artillery Spotting types.

RE recommendations:

  • In most cases,   are better by bringing additional bonuses, especially the Kai & Kai 2 varainat that brings  

Equipment Setup Notes
General anti-installation setups
      This is only to be used when having anti-installation dive bombers. It will allow the carrier to still perform CVCI against other targets.
      The number of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula, and proficiency bonuses, it still ensures that carriers will do significant damage to installations and other targets.
Anti-SDP setups
        CV-Nuke Setup , Gambier Bay Mk.II & Unyou Kai/Ni only.
   /   /    Nuke Setup , Houshou Kai Ni Sen, Gambier Bay Mk.II & Unyou Kai/Ni only.

RE recommendations:

    + 
Equipment Setup Notes
General anti-installation setups
        The standard anti-installation setup for heavy cruisers. It allows artillery spotting and deals decent damage against installations.
        This is an alternative setup only for CAV. It removes the ability to artillery spot for much more powerful anti-installation damage at night.
For Mogami-class Kai Ni with a RE, this setup additionally maintains the artillery spoting.
   Minisub  Bomber  / +  This setup is for Mogami Kai Ni, allowing for oTorp, artillery spiting, and DA with anti-installation bonuses
Anti-SDP setups
       
       
       + 
Nuke Setup , Mogami Kai Ni Toku only.
  • The last setup uses Mogami's ability to carry 8cm High-angle Guns 
     
    in her RE, making this a true nuke setup while keeping the Double Attack.

RE recommendations:

  • In most cases,   are better by bringing additional bonuses, especially the Kai & Kai 2 varainat that brings  

Equipment Setup Notes
General anti-installation setups
      The most basic DA setup for cruisers who cannot carry landing craft.
     /  The most basic DA setup for cruisers who can carry landing craft.
        A setup for 4-slot cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power.
   Minisub  Bomber  / +  This setup is for Yahagi Kai Ni B, allowing for oTorp, artillery spiting, and DA with anti-installation bonuses
Anti-SDP setups
     
     
Nuke Setup

CLT should not engage in anti-installation warfare.

Equipment Setup Notes
General anti-installation setups
      The most basic DA setup for destroyers who cannot carry landing craft.
      A basic setup DA for destroyers who cannot carry landing craft, providing a general bonus to the fleet.
     /  The most basic DA setup for destroyers who can carry landing craft.
Anti-SDP setups
     
     
Nuke Setup
     / 
     
Mini-Nuke Setup
  • Substitute nuke setups to use ONLY when lacking Landing Craft or Amphibious Vehicles.
Anti-installation-like warships setups
     / + Surface GTR+anti-installation setup (only for high-luck DD that can carry radar in RE).

For Lv80+ DD only.

     / +  TCI+anti-installation setup (lookout in RE helps trigger rate but is optional).

DE should not engage in anti-installation warfare.

Equipment Setup Notes
General anti-installation setups
  /   Equipping either is required for SS/V to attack installations during shelling.

Equipment Setup Notes
Anti-SDP setups
     
     
Nuke Setup
  • 4-slot AVs can also either take a 2nd anti-ground rocket, a midget sub, or a seaplane fighter in their last slot.
        Double Nuke Setup

Equipment Setup Notes
Anti-SDP setups
       
       
       
Nuke Setup
  • LHAs can carry some of the strongest 4 slots nuke configurations.
       + 
       + 
Mega-Nuke Setup , Shinshuu Maru Kai only.
      Omega-Nuke Setup , No.101 Transport Ship Kai only.
        Double Nuke Setup
  • This setup is to utilize the "Nuke" with a "Night DA".

Other auxiliaries should not focus on the anti-installation role. However, they can still utilize anti-installation equipment, such as in TP phases.

new

"Landing Craft Capable" capable ships
CAV/CL/DD/AV/LHA/AO


  •        / : daytime da anti install, useful against enemies where t3 shell is not effective
  •      / : night DA anti install
  •  /      : when spotting is unavailable, but u dont need significant nb dmg
anti-SDP/pseudo-install setups
  •       : basic nuke setup. not every dlc "works", check anti-install modifiers for details. The wild card can be used for auxiliary purposes if the sdp hp is relatively low, such as in 6-4 or 7-5
  •      : big nuke setup. a dlc can be replaced with   if u lack good ones.



Specials
  • LST:
  • darth vader:        + 
  • RE radar capable dds:      / + : gtr can proc against installations, making such setup very effective against pseudoinstall, and maps with both regular ships and installations


"Landing Craft Non-Capable" capable ships
CA

The only anti-installation equipment a regular CA can carry are AA shells, which is effective against all installations but pillboxes, and extremely effective against soft-skinned installations.

Zara-class Kai+ Only, with the SPB/SPF providing additional bonuses.


CAV

All setups applicable to CA are fully applicable to CAV, with the possibility to also utilize  :


CL/DD/DE/AV/AS
  •      : pseudonuke. even a de performs better than a ca against sdp
  •        : da pseudonuke


SS(V) nothing to be changed


CLT
should serve a support purpose (ie otorp against regular ships, oasw, bloon, smoke, etc) in an anti install fleet as the only possible anti install equip is asw mortar


CV(B/V)

In many cases, carriers are used in anti install fleet to remove non install ships, so that ships with anti install setups can target installs. however, they can also carry anti-install setups:

  •     (anti-install)  : regular cvci setup can dmg installs if contains anti install dive bombers

i dont agree with using blue+green setups for anti install

  •        : gamby/unyou, effective in escort when combined vs single, especially unyou k2, who can shell in nb with regular nb formula if not satisfying night time carrier attack conditions
  •      /   / : note that tonk is only possible on houshou
BB

"general":

  •  +  setup: also one of the best setup for 4+1 slotted battleships in regular combat due to the firepower from the t3 shell. note that hotels can reach daytime cap without any *anti install equip, hence unless postcap modifiers exist, one usually would not use such setup on them
  • da  / : note that since bb has high fp, they benefit less from precap modifiers, hence such setup see little use
  • yamato k2j          / + : touch+spotting+anti install setup, very effective when  /  provides nodewide postcap mod
  •        /  /        + : touch setup for 4 slotted battleships
  • such setups with  /  are also quite effective against sdp/pseudoinstall, hence will not be repeated in anti sdp/pseudoinstall section

anti isolated:

anti pillbox:

  •        : when RE is not an option, reduced version of the 5 equip setup. note that altho bringing a t3 in RE is still recommended if RE is available, t3 shell provides no modifier against pillboxes

anti softskin:

  •        : when RE is not an option, reduced version of the 5 equip setup

anti sdp/pseudoinstall:

  •          + : hotel k2j touch big nuke. ap shell is used for ap modifiers and touch modifiers, radar is for touch rate, ap modifiers, and touch modifiers
  •        : haruna k2c anti pseudoinstall
  •        : conte/bongo class k2.5 anti pseudoinstall
  •         + Template:Gree Gun: haruna k2c/Yamato K2J, da big mini nuke (but why)
  •        : meganukes (but why)
  •           hotel k2j meganuke (but why)