Winter 2017 Event

Revision as of 08:03, 13 February 2017 by Tsubakura (talk | contribs) (→‎E-2: Completed the branching rules)
Reconnaissance Force Emergency Deployment! Operation "Hikari"

Introduction

The Winter 2017 Event Reconnaissance Force Emergency Deployment! Operation "Hikari" is scheduled to begin on February 11, 2017.

The theme of the event is based upon the Ogasawara Islands and "Operation Hikari", the IJN's planned reconnaissance of and raid on the USN base at Ulithi Atoll.

The upcoming event will be a "small-scale" event, and will feature 3 maps and at least 3 new ships.

Current known information from KanColle Staff's Twitterand Comptiq have revealed the event will mainly center round in the Ogasawara Islands and "Operation Hikari". And has noted there will while Operation Hikari will take place at the Ulithi atoll, the follow up operation of "Operation Arashi" will not be happening within this presentation.

For additional information regarding event-related subjects and content related to the dev tweets, please refer to the following links:

Historical Background

Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.

Operation Hikari was a transport operation by the submarines I-13 and I-14. Their mission was to transport disassembled Saiuns to an ad hoc air base on Truk Atoll, where they would be used to scout the USN positions within Ulithi Atoll.

Operation Arashi was intended to be a follow-up air raid, where two squadrons of 6 Seiran seaplane bombers operating from the submarines I-400 and I-401 would bomb the USN positions within Ulithi Atoll.

Information

New Ships

As of this time, multiple ships have been confirmed to appear in the event which include:

  1. A Kamikaze-Class Destroyer that served alongside Asakaze and sank in a transport operations off of Chichijima, Ogasawara Islands after being attacked by a Submarine. (Matsukaze - E-2)
  2. A submarine capable of carrying seaplanes that successfully took part in Operation Hikari. (I-14- E-3 Drop?)
  3. Comptiq Magazine reveals that along with the above mentioned content that the Twin Sister of the sub that partook in Operation Hikari will also be avalaible in this event. (I-13 - Very likely a drop)
  4. A new Yuugumo-class Destroyer, Fujinami.

Event Requirements

The official Twitter account also states that two or more Saiun will be required for the second half of the event (presumably referring to the EO segment of the event). This only applies to players intending to tackle this part of the event on Normal or Hard difficulty. [1] Players on Easy difficulty only need Type 97 Torpedo Bombers for this segment of the event.[2]

The latter segment of the event will only be available starting from 12th February 2017 onwards, after 2300 JST. [3]

New Enemy Vessels

New Equipment

A new submarine-based piece of equipment will be given out on the last map of the event. (TBC)

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  1. The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium) or Operation C (, Easy).
    • Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
    • An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
      • When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
        • Switching between any other difficulties will not reset the debuff mechanism.
      • Whether or not these conditions apply to the Winter 2017 Event (assuming a debuff mechanic exists) is currently pending confirmation.
  2. The armor-reducing system of the Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version (see above for new changes regarding this).
  3. Operation A (, Hard) and Operation B (, Medium) will require you to have mutiple fleets ready, which suggests fleet locking (again, see above).

Event Map Summary

Quick Info Table

Classification Map Name Combined Fleet? Land-Based Air Squadron? Color of Tag Tag Condition & Deployment Restriction Difficulty Restrictions Notes
Main Operation E-1 Preparation for Operation Hikari No Yes
(1 squadron only)
  Tagging:
Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.
Deployment Restriction:
Normal or Hard: Must have either the same-colored tag or no tag.
Easy: No restrictions.
No restrictions. All difficulties OK
E-2 Strengthening the Patrol Line in Ogasawara Islands Yes Yes
(1 squadron only)
  In order to play these maps on hard, you must complete the previous map* on either normal or hard.
(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)
Extra Operation E-3 Commence! Operation Hikari  

Contribute Information

We would like you to contribute infromation regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.

E-1 Data Submission Forms by Tsubakura
Submit a report
View all submitted reports


E-2 Data Submission Forms by Tsubakura
Submit a report
View all submitted reports


E-3 Data Submission Forms by Tsubakura
Submit a report
View all submitted reports

Event Maps

E-1

 

Preparation for Operation Hikari
「光」作戦準備

Information

  • Event Tag:  
  • Boss: None

TP Gauge: 100 TP (Easy/Normal/Hard)

 
Transport Phase

Branching rules

 
Final Run + Post Clear
E-1 Branching Rules
Nodes Rules
C
B
  • Does not meet the requirements to go to F
F
  • Fleet contains a CL and no CV(L/B)
D
A
  • Does not meet any requirements to go to C
C
  • If the fleet contains only SS(V)
    • Amount of SS(V) ≧ 1 on Easy/2 on Medium/3 on Hard
  • If the difficulty is Easy, meet all of the following requirements
    • Amount of DD ≧ 2
    • Amount of CV(L/B) ≦ 1
  • If the difficulty is Medium, meet all of the following requirements
    • Amount of DD ≧ 2
    • Amount of SS(V) ≧ 2
    • Amount of CV(L/B) ≦ 1
  • If the difficulty is Hard, meet all of the following requirements
    • Amount of DD ≧ 2
    • Amount of SS(V) ≧ 3
G
D
  • TP gauge is ≧ 1
  • The TP gauge is destroyed and the fleet contains only SS(V)
  • If the TP gauge is destroyed, meet all of the following requirements
    • Amount of CL ≧ 1
    • Amount of DD ≧ 3
    • Amount of CA(V) ≦ 1
    • Fast Fleet
    • Fleet contains no CV(L/B)
L
  • TP gauge is 0 and the gauge isn't destroyed yet
  • The gauge is destroyed and you do not meet the requirements to go to D

Branching compositions were reported here over the course of the event.

Tips

  • Important Note: Upon completing the TP gauge, you will need to complete the map one more time to ensure a victory to complete the map
  • Recommended Compositions:
  • No (F)BBs are allowed on this map.
  • 4-6SS(V)
    • Using all submarines can make the map relatively easy and will reduce the gauge very quickly.
    • On lower difficulties, 4SS can make it through the map relatively unharmed.
    • LBAS strikes should be focused on node B.
    • There are no LoS checks for this map.
  • For people who lack the subs needed
    • 0-1CAV 1-2CL, 3-4 DD 0-2 SS(V)
      • Good for map clearing up till the final run

Final Run Composition:

  • 1CA(V), 2CL, 3DD
    • Can be used to clear the final run and evades Node D.
  • TP Guage on this map is depleted based upon the type of ships you bring (submarines seems to have the most impact) and Using Zuiun Seaplane bombers and Seiran (which also aid in depleting the TP Gauge).
  • Once you reach Node I, you're safe to advance as you'll be able to complete the map regardless of how damaged you are.

On the final run, the map will change it's pathing and you'll experience more battles where you'll face more carrier battles and Air attacks unless you follow the requirements to prevent being sent to Node D.
Recommended LBAS Attack locations:
Node B and Node I

  • Use All Torpedo Bombers or Land Based Attack Aircrafts
    • If using an all-Submarine team, it may be advisable to deploy your LBAS to Node B.
    • If you're aiming to farm Node I you may want to eliminate the surface ships so your fleet has a better chance for S-rank.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1    
Pattern 2    
Pattern 3     
B
Pattern 1       
Pattern 2       
Pattern 3       
C
Pattern 1 "Must be my imagination" (battle avoided)
D
Air Battle Node
Pattern 1       
ap: 46. as: 69. as+: 138.
AS:69
AS+:138
Pattern 2       
ap: 148. as: 222. as+: 444.
AS:222
AS+:444
E
Pattern 1 "Must be my imagination" (battle avoided)
F
Pattern 1  
G
Pattern 1 "Must be my imagination" (battle avoided)
H
Pattern 1 "Must be my imagination" (battle avoided)
I
Pattern 1      
Pattern 2      
Pattern 3       
J
Pattern 1 "Must be my imagination" (battle avoided)
L
Air Battle Node
Pattern 1       
AS:188
AS+:375
Pattern 2       
AS:188
AS+:375
Pattern 3       
AS:222
AS+:444
M
Pattern 1       
AS:188
AS+:375
Pattern 2       
AS:188
AS+:375
Pattern 3       
AS:222
AS+:444

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1    
Pattern 2     
B
Pattern 1      
Pattern 2       
C
Pattern 1 "Must be my imagination" (battle avoided)
D
Air Battle Node
Pattern 1       AS:71
AS+:141
Pattern 2       
AS:225
AS+:450
E
Pattern 1 "Must be my imagination" (battle avoided)
F
Pattern 1  
G
Pattern 1 "Must be my imagination" (battle avoided)
H
Pattern 1 "Must be my imagination" (battle avoided)
I
Pattern 1     
Pattern 2      
Pattern 3      
J
Pattern 1 "Must be my imagination" (battle avoided)
L
Air Battle Node
Pattern 1
Pattern 2
Pattern 3
M
Pattern 1       
AS:78
AS+:156
Pattern 2       
AS:189
AS+:378
Pattern 3       
AS:225
AS+:450

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1    
Pattern 2    
Pattern 3     
B
Pattern 1      
Pattern 2      
Pattern 3       
C
Pattern 1 "Must be my imagination" (battle avoided)
D
Air Battle Node
Pattern 1       AS:36
AS+:72
Pattern 2       AS:72
AS+:144
Pattern 3       
AS:114
AS+:228
E
Pattern 1 "Must be my imagination" (battle avoided)
F
Pattern 1  
G
Pattern 1 "Must be my imagination" (battle avoided)
H
Pattern 1 "Must be my imagination" (battle avoided)
I
Pattern 1    
Pattern 2     
Pattern 3      
J
Pattern 1 "Must be my imagination" (battle avoided)
L
Air Battle Node
Pattern 1       AS:41
AS+:81
Pattern 2       AS:77
AS+:153
Pattern 3       AS:78
AS+:156
M
Pattern 1       
AS:41
AS+:81
Pattern 2       
AS:77
AS+:153
Pattern 3       
AS:78
AS+:156

Ship drops

NodeShip List
IDestroyersFubuki, Shirayuki, Hatsuyuki, Murakumo, Ayanami, Isonami, Shikinami, Uranami, Hamakaze
Light Cruisers
Heavy Cruisers
Battleships
Aircraft Carriers
Light Aircraft Carriers
SubmarinesI-401, U-511, I-26
Auxiliary ShipsKashima


E-2

 

Strengthening the Patrol Line in Ogasawara Islands
小笠原諸島哨戒線強化

Information Event Tag:  

Normal:400
Hard:500

Branching rules

E-2 Branching Rules
Nodes Rules
Start
A
  • Does not meet the requirements to go to C
C
  • Meet all of the following requirements:
    • Transport Escort Combined Fleet
    • Fast Fleet
    • Obtain the necessary score through the following:
      • Reach at least 3 on Easy / 4 on Medium / 5 on Hard.
      • The score can be reached by having historic ships in your whole combined fleet.
      • Kamikaze-class destroyers are 2 points each.
      • Satsuki, Fumizuki, Nagatsuki and Minazuki are 1 point each.
A
B
  • Does not meet the requirements to go to D
D
  • Meet all of the following requirements:
    • Transport Escort Combined Fleet
    • Fast Fleet
D
E
  • Choice node
G
E
G
  • Fleet contains AV
  • Fleet came from node B
  • The fleet is a Transport Escort Combined Fleet and Fleet Command Facility is used.
H
  • Does not meet the requirements to go to G
F
I
  • Fixed route
G
F
  • Amount of (F)BB(V)+CV(B) ≧ 5 (CVL does not count)
I
J
  • Does not meet the requirements to go to either F or I
H
J
  • If the TP gauge is not destroyed yet:
    • TP gauge is below 25% and fleet is Transport Escort Combined Fleet (once per sortie)
K
  • Fleet came from node J
  • TP gauge is destroyed
I
J
  • Pass the LoS check
L
  • Fail the LoS check
J
H
  • If the TP gauge is not destroyed yet:
    • TP gauge is below 25% and fleet is Transport Escort Combined Fleet
K
  • Carrier Task Force
  • TP gauge is above 25% and fleet is Transport Escort Combined Fleet
  • TP gauge is destroyed

Branching compositions were reported here over the course of the event.

Tips

  • The boss fleet will only change to its Last Dance pattern when you reach the boss node with a fleet that would completely deplete what remains of the Transport Bar with an S-Rank.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
E
Pattern 1
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
L
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
E
Pattern 1
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
L
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
E
Pattern 1
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
L
Pattern 1
Pattern 2
Pattern 3

Ship drops

NodeShip List
DDestroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
EDestroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
JDestroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
LDestroyers
Light Cruisers
Heavy Cruisers
Battleships
Aircraft Carriers
Light Aircraft Carriers
Submarines
Auxiliary Ships


E-3

 

No map name yet

Information Event Tag: 


  • Key Rewards:I-14
    • Clearing on Hard (甲):
    • Clearing on Medium (乙):
    • Clearing on Easy (丙):

Branching rules

E-3 Transport Phase
Nodes Rules
A
B
  • ???
D
  • ???
C
A
  • ???
D
  • ???
F
G
  • ???
H
  • ???
I
  • ???


E-3 Boss Phase
Nodes Rules
Start
S
  • ???
T
  • ???
L
M
  • ???
N
  • ???
O
  • ???
M
P
  • ???
U
  • ???
N
Q
  • Fixed
O
N
  • ???
Q
  • ???
Q
R
  • ???
U
  • ???
S
V
  • Choice node
W


Branching compositions were reported here over the course of the event.

Tips

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
E
Pattern 1
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
L
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
E
Pattern 1
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
L
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
E
Pattern 1
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
L
Pattern 1
Pattern 2
Pattern 3

Ship drops

NodeShip List
DDestroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
EDestroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
JDestroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
LDestroyers
Light Cruisers
Heavy Cruisers
Battleships
Aircraft Carriers
Light Aircraft Carriers
Submarines
Auxiliary Ships


References