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Improvements are upgrades to equipment that increase their performance or upgrade them to better versions. Improvements are done in Akashi's Improvement Arsenal, requiring Akashi. Improvement Materials Improvement material are notably used for improvements.

  • For a comprehensive list of improvements, please refer to Akashi-List or the List of Improvements.

Overview

  1. Improvement levels are displayed beside equipment names.
    • They run from  +1 to   (+10).
  2. Improvement bonuses are hidden. The increase in stats is not reflected on ship girls' stat cards.
    • This means they do not count for Support Expeditions or for reaching certain thresholds like for OASW.
    • Those bonuses work to some extent to reach regular Expeditions thresholds.
    • Some improvements on equipment can add some additional visible Fit Bonuses.
  3. Equipped equipment cannot be improved.
    • There is an option to unequip the equipment from the improvement list.
  4. Equipment must be unlocked in order to be upgraded to a better version.
  5. Improvements have a chance to fail. Please see below.
    • Materials (  ) and any fodder equipment are still lost on failure.
    • The equipment being improved is never lost.
    • It is recommended to use the guaranteed improvement toggle when dealing with expensive improvements and/or rare fodder at  +6 and beyond.
    • Akashi Kai has a higher success rate than her base version.
  6. Improved equipment cannot be used as fodder.
  7. Certain conversion quests like F13, F14, F15, F19, Fm1, and F24 to F30, that do not require improved equipment, will carry over any   to the upgraded equipment.
  8. Certain conversion quests like F62, F89, F70, and F107, allow to use improved equipment, but any   are lost during conversion.

Improvement Success Rates

Akashi's level does not affect improvement rates. However, her remodel status does. It is highly recommended that she be remodeled to Kai as soon as possible, to maximize improvement success rates. The data below is sourced from KanColle Kai.

Modification Level 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ Max★ Upgrade
Akashi 100% 100% 100% 100% 95% 90% 80% 77% 72% 60% 50%
Akashi Kai 100% 100% 100% 100% 100% 95% 90% 82% 77% 67% 62%

Improvement Bonuses

The bonus stats gained from improvement will vary depending on the type of equipment as well as the stat itself.

  • Most improved stats will come as decimal numbers due to the use as base decimals and how square roots work.
  • It is important to note that decimals must not be discarded in favor of whole numbers, as stats will be multiplied by various formulas anyway, to finally be rounded down/up.
  • For calculated improvment bonuses, please refer to the Categories Charts or Reference Charts.

The improvement effects are unknown for some equipment types/cases.

Square Rooted Bonus

Most bonuses are all a function of the square root of the improvement level. The bonus can be calculated by:

[math]\displaystyle{ \text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \sqrt{\bigstar} }[/math]
With
  • [math]\displaystyle{ \bigstar }[/math] is the improvement level of the equipment.
  • [math]\displaystyle{ \text{Mod}_\text{equip} }[/math] is the equipment modifier for that stat. Please refer to the table below for details.
Equipment Type Day Battle Night Battle ASW AA Fighter Power LoS Accuracy[1] Evasion
Firepower Torpedo Ship Fleet Day Night Torpedo ASW Shelling Torpedo
Main Guns (Very) Large
  Sp
1.5 - 1 - - - - - 1 1.3 - - - -
Medium/Small (Red)
  
1 - 1 - - - - - 1 1.3 - - - -
HA (Green)
 Main
1 - 1 - 2[2]
3[3]
2[2]
3[3]
- - 1 1.3 - - - -
Secondary Guns 90 mm Single HA 
 Sec
1 - 1 - - - 1 1.3 - - - -
HA (Green)
 Sec
Linear 0.2[4]
Linear 0.3[5]
- Linear 0.2[4]
Linear 0.3[5]
- - - 1 1.3 - - - -
Surface (Yellow)
 
- - - - - - 1 1.3 - - - -
15.2 cm Single  & OTO 
 
1 - 1 - - - - - 1 1.3 - - - -
Anti-Aircraft Fire Directors
 
1 - 1 - 2[2]
3[3]
2[2]
3[3]
- - 1 1.3 - - - -
Anti-Air Guns
 
1 1.2 - - 4[2]
6[3]
- - - - - 2 - - -
Torpedoes
 
- 1.2 1 - - - - - - 1.3 2 - - -
Midget Submarines
 Minisub
- - 1 - - - - - - 1.3 - - - -
(Large) Carrier Recons/Large Flying Boats
  Sp 
- - - - - - - 1.2 - - - - - -
LB Recons
 LB
- - - - - - - 1.2?[6] - - - - - -
Seaplanes
  
Recons - - - - - - - 1.2 - - - - - -
Bombers - - - - - - - 1.1 - - - - - -
Rotorcraft/Liaison Aircraft
  
- - - Linear - - - - 1?[7] 1.3?[7] - - - -
Land Based Bombers Attackers/Assault/Heavy Bombers
   
- 0.7*both   and  [4] - - - - 0.5 - - - - - - -
Hayabusa bomber 
 bomber
- 0.7*only against DD and Installation [5] - - - - - - - - - - -
Radars
 
- - - - - 0[8]
1.5[9]
- 1.25[10]
1.4[11]
1[12]
1.7[13]
1.3[14]
1.6[15]
- - - -
Depth Charges
 
0.75 - - 0.67 - - - - - - - - - -
T95 DC & T2 DC/K2
 
- - - - - - - - - - - - -
Sonars
 
0.75 - - 0.67 - - - - - - - 1.3 - 1.5
Engine Improvements
 
- - - - - - - - - - - - 1.5
Shells/Searchlights/Lookouts/Landing Equipment
Anti-Ground Rockets/Command Facilities
        
1 - 1 - - - - - 1 1.3 - - - -
Aviation Personnels/Anti-Ground Rockets
Smoke Generators
   
1 - 1 - - - - - 1?[7] 1.3?[7] - - - -
Submarine Equipments[16]
 
- - - - - - - - - - - - - -
Combat Rations[16][17]
 
- - - - - - - - - - - - - -
  1. [1]
  2. 2.0 2.1 2.2 2.3 2.4 For base   AA ≤ 7
  3. 3.0 3.1 3.2 3.3 3.4 For base   AA ≥ 8
  4. 4.0 4.1 For base   FP ≤ 3
  5. 5.0 5.1 For base   FP ≥ 5
  6. LoS might be affected like other recons, but it is not measurable, due to how LBAS work.
  7. 7.0 7.1 7.2 7.3 Unconfirmed yet
  8. For Surface Radars
  9. For Air Radars
  10. For Small Radars
  11. For (Very) Large Radars
  12. For pure Surface Radars & Large Dual Purpose Radars
  13. For pure Air Radars & Small Dual Purpose Radars
  14. For base   Acc ≤ 2
  15. For base   Acc ≥ 3
  16. 16.0 16.1 It is confirmed that it is none of the usual stats, probably nothing at all.
  17. Morale gains might be affected.

Linear Bonus

Some bonuses have a linear growth. The bonus per improvement level is given in the table below.

Equipment Type Fighter Power Dive Bomb Torpedo ASW Armor
Submarine Torpedoes
 Sub
- - 0.2 - -
Fighters
 
0.2 - - - -
Seaplane Fighters
 
- - - -
LB Fighters
  
- - - -
Fighter-Bombers
 
0.25 - - - -
Mod 64 Zero FB 
 

 
- - 0.2 -
Dive Bombers (ex. FB)
 
- 0.2 - -
Torpedo Bombers
 
- - 0.2 -
Seaplane Bombers
 
- 0.2 - - -
Rotorcraft
 
- - - 0.2[1]
0.3[2]
-
Liaison Aircraft
 [3]
- - - 0.2[4]
0.3[5]
-
Extra Armor
 
Medium - - - - 0.2
Large - - - - 0.3
  1. For base   ASW ≤ 10
  2. For base   ASW ≥ 11
  3. [2][3]
  4. For base   ASW ≤ 7
  5. For base   ASW ≥ 8

Averaged Bonus

The average is counted using all craft on the ship for anti-installation, and all "working" craft in the fleet for expeditions.

All the following bonuses are part of bigger formulas:

Equipment Type Anti-Installation Bonuses Expedition Bonus
A1 C
Landing Craft
 
1 + (Average   /50) [1 + (Average   /50)]N[1] 1 + (Average   /100)
Amphibious Tanks
 
1 + (Average   /30) 1 + (Average   /30)
  1. N = 1 for any Landing Craft, +1 to N for each unique:

Expeditions Bonus

In expeditions, improvements   are globally simplified.

  • See here for more details

Resource Node Bonus

Uniquely on the Resource Nodes of 1-6 and 3-5, improvements   slightly increase resource gains.

Special Resource Nodes Gain Modifiers
Type 2
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name 1-6 3-5
N G
 
G
 [2]
M
 
M
 [2]
J
 
J
 [2]
 
 
A 1 Toku Daihatsu Landing Craft  0.0 6.00 0.3800? 12.00 0.?? 24.00 0.??
2 Ka-Tsu Tank Kai  5.50 0.?? 11.00 0.?? 22.00 0.2??
3 Daihatsu Landing Craft  5.00 0.0350? 10.00 0.?? 20.00 0.??
4 Ka-Tsu Tank  4.50 0.?? 9.00 0.?? 18.00 0.2??
5 Armed Daihatsu  2,50 0.0720? 5.00 0.?? 10.00 0.??
6 DLC + T89 Tank 
DLC + Panzer II 
1.50 0.0100? 3.00 0.?? 6.00 0.??
7 Soukoutei 
Toku DLC + Ho-Ni Tank 
1.10 0.0200? 2.20 0.?? 4.40 0.??
8 Ka-Mi Tank  0.75 0.0041? 1.50 0.?? 3.00 0.??
  B Drums  0.0 N/A 0.0 N/A 10.0 N/A
  C Toku DLC + 11th Reg 
M4A1 DD 
Toku DLC + Panzer III 
Toku DLC + Chi-Ha 
Toku DLC + Chi-Ha Kai 
Toku DLC + Panzer III J 
0.0
Ship Kinu Kai Ni [3] 5.0 N/A 10.0 N/A 20.00 N/A
Other Ships 0.0 0.0 0.0
Resource Cap N/A 40 80 150
Random Resource Increments N/A 0 0 0
Star Bonus[2]
[math]\displaystyle{ \text{Bonus}_\text{Star} = \sum_\text{All Types} \text{N}_\text{Type}^2 \times \sqrt{\text{N}_\text{Star Type} } \times \text{Star Bonus}_\text{Type} }[/math]
With
  • [math]\displaystyle{ \text{Bonus}_\text{Star} }[/math] the total bonus resource gain bonus for the fleet,
  • [math]\displaystyle{ \text{N}_\text{Type} }[/math] the number of craft of a given type (A1 to A6),
  • [math]\displaystyle{ \text{N}_\text{Star Type} }[/math] the total number of stars on a given type,
  • [math]\displaystyle{ \text{Star Bonus}_\text{Type} }[/math] the bonus given by stars of each type.

Notes:

  1. If the total value has a decimal, only the rounded-down value is applied.
  2. 2.0 2.1 2.2 2.3 Exact values an behaviors still under investigation
  3. Those bonuses only appear if any type from A1 to A8 is equipped in the fleet.

Sources: [6] [7] [8] [9] [10]

See Also