Modernization
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Modernization is used to increase the Stats of a given ship, namely, the firepower , torpedo , anti-air , armor , HP , ASW , and Luck . 1 to 5 other ship girls are required in order to perform a Modernization.
- This page is about the Modernization mechanic. Please see Remodel_(Menu) for information about the UI.
How To Modernize
- Click the Select (選択) button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level.
- Select a ship girl to be placed in a modernization slot.
- Stats that will be improved will turn blue and show the potential maximum improvement.
- HP, ASW, and Luck will just display a blue up arrow.
- Once the selection is made, click the Begin Synthesis!! (合成開始!!) button to modernize.
- The button will be greyed out if the ship girl cannot be modernized any further.
Overview
- Modernization upgrades for firepower, torpedo, AA, and armor are reset upon remodeling.
- HP, ASW, and luck modernization upgrades are carried over.
- Equipment on a ship girl used for modernization will be lost.
- Remember to remove valuable equipment before using a ship girl as modernization fodder.
- Stats cannot be increased beyond certain caps.
- For firepower, torpedo, AA, armor, and luck; it is dependent on the ship girl and its remodels. Please see the individual ship girl pages or Ship Maximum Status for the caps.
- For HP, it is +2.
- For ASW, it is +9.
- Locking ship girls will prevent them from showing up as modernization fodder.
General Modernization
This applies to firepower , torpedo , anti-air , and armor . The formula for bonus stats from Modernization to these stats is:
Modernization Stat Formula | |
---|---|
| |
|
Input Value | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Success | 1 | 2 | 3 | 5 | 6 | 7 | 8 | 9 | 11 | 12 | 13 | 14 |
Failure | 0 | 1 | 2 | 2 | 3 | 4 | 5 | 5 | 6 | 6 | 7 | 7 |
Efficiency %[1] | 50 | 75 | 83.3 | 87.5 | 90 | 83.3 | 85.7 | 87.5 | 88.9 | 90 | 86.4 | 87.5 |
Input Value | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |
Success | 17 | 18 | 19 | 20 | 21 | 23 | 24 | 25 | 26 | 27 | 29 | 30 |
Failure | 8 | 8 | 9 | 9 | 10 | 11 | 11 | 12 | 12 | 13 | 14 | 14 |
Efficiency | 88.5 | 89.3 | 90 | 87.5 | 88.2 | 88.9 | 89.5 | 90 | 88.1 | 88.6 | 89.1 | 89.6 |
Input Value | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36[2] |
Success | 30 | 31 | 32 | 33 | 35 | 36 | 37 | 38 | 39 | 41 | 42 | - |
Failure | 15 | 15 | 16 | 17 | 17 | 18 | 18 | 19 | 20 | 20 | 21 | - |
Efficiency | 90 | 88.5 | 88.9 | 89.3 | 89.7 | 90 | 88.7 | 89.1 | 89.4 | 89.7 | 90 | - |
Special Modernizations
When using certain ships, it is additionally possible to modernize HP , ASW , and Luck .
Ships used as fodder | Modernization get | Affected ships | Notes |
---|---|---|---|
Maruyu | +1.2 | All | 5 Maruyu Kai should always be used at once |
Maruyu Kai | +1.6 | ||
1 DE | +1/2 /or/ +1/2 | All for & All with initial base for |
Using higher-level DE increases the chance of gaining +2 of a stat |
2 DE of different classes | |||
2 same DE | |||
2 different DE of the same class | +1/2 /or/ +1/2 | ||
Pumpkins | +1/2/3 | All | Requires the use of duplicates or same class ships to gain more luck |
Kamoi | +1/2 | Only Mizuho, Kamoi, Agano-class, Yamato-class | +30% per base AV/AO +40% per Kai+ AV/AO |
Mizuho | +1/2 | Only Mizuho, Kamoi |
- Notes
- Using 4 DE will count as 2 pairs,
- Using 3 or 5 DE with count as 1 or 2 pairs, and a single ship.
Luck Modernization
Luck can be modernized either by using Maruyu or DEs. Remember that luck modernization is not reset on remodel.
- Notes
- Modernization success is guaranteed if using 5 Maruyu.
- This is why it is very important to remodel her to Kai before using her as modernization fodder.
- Maruyu is the easiest and most efficient method to modernize luck. It is highly advised to save DEs to modernize HP.
Maruyu
A base remodel Maruyu will provide +1.2 luck while her Kai remodel provides +1.6 luck. Refer to the chart below for Modernization results:
Success/Failure (Expected Result) |
Base Remodel | ||||||
---|---|---|---|---|---|---|---|
0 | 1 | 2 | 3 | 4 | 5 | ||
Kai Remodel | 0 | - | 2/1 (1.2) |
3/2 (2.4) |
4/3 (3.6) |
5/4 (4.8) |
6/- (6.0) |
1 | 2/1 (1.6) |
3/2 (2.8) |
4/- (4.0) |
6/5 (5.2) |
7/6 (6.4) |
- | |
2 | 4/3 (3.2) |
5/4 (4.4) |
6/5 (4.6) |
7/6 (6.8) |
- | - | |
3 | 5/4 (4.8) |
6/- (6.0) |
8/7 (7.2) |
- | - | - | |
4 | 7/6 (6.4) |
8/7 (7.6) |
- | - | - | - | |
5 | 8/- (8.0) |
- | - | - | - | - |
Coastal Defense (DE)
DEs have about a 50/50 chance of granting +1 luck when used alone or in pairs. The pair must be two different ship girls from the same class.
- +1 luck or HP is guaranteed from upgrades of pairs of different DE from a same class.
- +1 luck or ASW is guaranteed from upgrades of single DE of any other pairing.
- There is a small chance (~6-7%) for an extra +1 luck if the pair is "at Kai level".
- In the case the ship cannot receive one of the 2 guaranteed stats (e.g. a BB for ASW) then there is a chance to fail the modernization.
Pumpkins
It is possible to use the Pumpkins given during the Pumpkin Festival to increase luck during regular modernization.
- See here for more details.
ASW Modernization
ASW increase is capped at +9. Currently, DEs are the only way to modernize ASW.
- Modernization is only possible for ships that already have some base ASW stats.
- Modernization will fail if the ship girl is at the ASW cap.
- Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).
Using single or a pairs of DE that are not different DE of a same class will guarante +1 ASW or +1 Luck.
- It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 ASW.
The ASW mod success rate compared to the Luck mode is approximately as follows [1]:
- For single DE:
[math]\displaystyle{ \text{ASWmod}_\text{Rate}\text{%} = 100 - \text{LUCKmod}_\text{Rate}\text{%} }[/math] |
- For DE pairs:
[math]\displaystyle{ \text{ASWmod}_\text{Rate}\text{%} = 10 + 0.40 \times \sum_\text{DE} \text{Lv} }[/math] |
- With
- [math]\displaystyle{ \text{Lv} }[/math] the level of the DE used in the modding.
- [math]\displaystyle{ \text{LUCKmod}_\text{Rate} }[/math] the luck modding rate from the above formula.
- Notably :
- If the total level of both DE is around 80+ (e.g. each of them lv 40+), the rate is about 20-30 %.
- Using two DE pairs with a level total at 180+ has a chance of +2 ASW.
HP Modernization
HP can be increased by using DEs, Mizuho, or Kamoi. DEs must be used in pairs of two different ship girls from the same class to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding.
For unmarried ships, HP can always be increased by a maximum of 2 points. Exceptions for married ships are:
- Capped at +1 after marriage:
- No HP modernization kept:
- BB: Nagato Kai/Ni, Mutsu Kai/Ni, Yamato (base), Musashi (base), Nelson Kai, Rodney Kai, Colorado Kai, Maryland Kai, Nevada Kai/Mod.2
- FBB: Bismarck/Kai/Zwei/Drei, Richelieu (base), Littorio/Italia, Roma/Kai, South Dakota Kai, Washington Kai,
- SS(V): I-168 Kai, I-8 (base), I-36 (base), I-400 (base), I-401 (base), Maruyu (base)
- AO: Hayasui Kai,
Using pairs of different DE from the same class will guarante +1 HP or +1 Luck.
- It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP.
- The HP mod success rate compared to the Luck mode is approximately as follows [2]:
[math]\displaystyle{ \text{HPmod}_\text{Rate}\text{%} = 30 + 0.35 \times \sum_\text{DE} \text{Lv} }[/math] |
- With
- [math]\displaystyle{ \text{Lv} }[/math] the level of the DE used in the modding.
- Notably :
Mizuho and Kamoi (AV/AO) can be used to increase the HP of certain ships.
- Mizuho: Mizuho and Kamoi.
- Kamoi: Mizuho, Kamoi, Agano-class, and Yamato-class.
- Kamoi and Mizuho are not interchangeable.
- The success rate for modernization using AV/AO (only Mizuho or Kamoi) can be increased by adding more duplicates.
- +30% per base AV/AO
- +40% per Kai AV/AO
- If the success rate goes over 100%, a roll for a second HP increase is performed. E.g. 120% = 20% chance for +2HP.