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User:Jigaraphale/Sandbox/11
Shooting Order & Targeting
Shooting Order
Range
OASW
First Shelling
Flag Ship Priority
Second Shelling
Targeting
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Flagship Protection
Flagship Protection is when a non-flagship protects the flagship from being targeted by receiving the attack instead. When activated, a "curved shield" animation plays in front of the flagship's banner.
- Activation rate is determined solely by the selected formation. If activated, a ship with HP above Minor Damage (小破) is randomly selected to be the protector.
- If no ships are above Minor Damage, flagship protection cannot activate.
- Having more ships above Minor Damage does not increase the rate.
- It may activate on any type of attack, including shelling, torpedo, ASW, airstrike, and support.
- Submarines do not protect surface ships and surface ships do not protect submarines.
- Installations cannot perform protection, and cannot receive protection if they are flagship.
- In Combined Fleets, the escort flagship does not receive flagship protection.
Submarines
Only certain ships meeting certain conditions can attack SS(V).
Ship | Conditions | Day Battle | Night Battle | |
---|---|---|---|---|
Stats | Equipment | |||
Taiyou-class Kai Ni Kaga Kai Ni Go |
Not more than moderately damaged (中破) |
with 1+[1][2] | Prioritize SS | Nigth Air Attack will prioritize surface target[3] Nigth Shelling prioritize SS |
Gambier Bay Mk.II | Prioritize SS (with a special night air attack) | |||
All other CVL | Do not attack SS | |||
Mogami-class Kou Kai Ni |
Prioritize surface target[4] | |||
BBV, CAV, AV, LHA | None | Bomber, , , with 1+[2] | Prioritize SS | |
Fusou-class Kai Ni |
Same as other BBV with also | |||
Hayasui Kai Yamashio Maru Kai |
Equiped with [2] | |||
Not equiped with | Prioritize SS | |||
All other ships | At least 1 base ASW | None | ||
No base ASW | Do not attack SS |
- ↑ A 0 attack plane paired with a Rotorcraft or a Liaison Aircraft do work
- ↑ 2.0 2.1 2.2 If all relevant aircraft are in zero plane slots, the ship cannot attack SS.
- ↑ In absence of surface target will do a night shelling against SS
- ↑ Can still attack SS
- Notes
- As Abyssals also follow those conditions, SS/V can be used as "Submarine Tanks" on some maps to deviate attacks from the fleet to the submarine.
Installations
Installations are immune to certain types of attacks:
Shelling
Submarines can only attack installations during the shelling if equipped with Special Amphibious Tanks.
- They will only target installations during the shelling phases.
- They will be able to attack installations at night regardless of equipment.
- Their low firepower makes them poor anti-installation ships.
Carriers are unable to perform CVCI on installations, even if equipped with anti-installation dive bombers.
- Ise-class Kai Ni can still perform the Suisei-CI against installations.
Special Attacks behave like normal against installation.
Torpedo
Both Opening Torpedo Salvos and Closing Torpedo Salvos cannot target installations.
- Opening and closing torpedoes will fail to trigger if only installation targets remain.
Searchlights
- Searchlight Behavior
The following table describes how Searchlights
actually work on the game side, assuming a night battle fleet with 6 ships.
If a searchlight is activated, the game will attempt to roll the target differently, to check whether that the target is the girl carrying the searchlight (SL) or not. If this attempt failed to roll that girl, it will repeat the roll again up to two or three attempts total, depends on the type of the searchlight. The process will stop once it rolled the girl carrying the SL OR once it failed all the attempts and accept the target rolled in the last attempt as the girl to be aimed at.
Small Small Searchlight | Large Large Searchlight | |
---|---|---|
Rolls | The game will roll only twice at most | The game will roll only three times at most |
Scenario 1 | Attempt 1:
The game will roll her immediately, that's 1/6 chance = 16.66% | |
Scenario 2 | Attempt 2:
The game will fail the first attempt (Rolled 5 other ships instead of that girl, so 5/6 = 83.33%), but will successfully roll her on the second attempt (1/6 = 16.66%), that means this scenario has 83.33% x 16.66% = 13.88% chance of happening | |
Scenario 3 | All attempts failel:
The game will fail both attempts, meaning 5/6 x 5/6 = 69.44% chance that she will NOT get aimed at |
Attempt 3: The game will fail the first two attempts (Rolled 5 other ships instead of that girl twice, so 5/6 x 5/6 = 69.44%), but will successfully roll her on the third attempt (1/6 = 16.66%), that means this scenario has 69.44% x 16.66% = 11.56% chance of happening |
Scenario 4 | N/A | All attempts failed:
The game will fail all attempts, meaning 5/6 x 5/6 x 5/6 = 57.87% chance that she will NOT get aimed at |
Results | We can see above to draw the following conclusion:
|
We can see above to draw the following conclusion:
|
Effect of the SL on the girl
- Whoever carried it will get -80% evasion (0.2x modifier stacked on her effective evasion). If the said SL is +max, the chance of her getting HIT increases (More likely to take damage)
- On the same note, +max searchlight doesn't change the rate of getting AIMED at, it's still the same as base one.
- If the fleet contains 2 girls or more carrying the SL and T96 SL, the T96 SL will take priority. If they carry the same type of SL, the higher-order girl will take priority, as in ship 1 being the highest order, followed by 2, 3 and so on...
- Notice one important thing in the above point: All the girls carrying the SL will get -80% evasion regardless of her searchlight being activated or not
- On the same note, the game will also treat whoever carrying the SL as the SL target, thus increasing the chance of hitting the SL girls as mentioned above (The process will stop as long as the game rolled the girl carrying SL, even if that girl's searchlight never activated before)
- Despite the increased getting hit rate, it's still recommended to max the SL because it offers +3 firepower. It's also suggested that improved SL reduces enemy CI even further while increasing our side CI so it's great to put some investment on this equipment
Flagship protection shielding the girl holding the SL
So far, all the cases mentioned above assumed all the ships have equal getting aimed rate, meaning the flagship position wasn't considered. If we consider the flagship protection too, we can have a more interesting result where the girl carrying the SL in flagship will be shielded by the other ships in the fleet, thus reducing the chance of getting aimed at.
- Line Ahead has 45% FS protection, the rate of triggering the shield are 13.74% (Normal) and 18.94% (Big SL)
- Diamond has 75% FS protection, the rate of triggering the shield are 22.90% (Normal) and 31.57% (Big SL)
- Double Line, Echelon and Line Abreast has 60% FS protection, the rate of triggering the shield are 18.32% (Normal) and 25.26% (Big SL)
(CF4 and CF2 in combined fleet might be equivalent to Line Ahead and Double Line respectively, but no data proved this yet, take this claim with a grain of salt)
In practical use, especially during event, it's ill-advised to put searchlight on FS due to the potential of triggering this shield where the other girls could have stood alone and shot the enemies instead of taking bullets for the flagship and wasting a shot.
Source: [1]
Vanguard Formation
PT-Imp
Amagiri Kai Ni/D
has the ability to prioritize focusing on attacking PT-Imp with significantly increased accuracy if any are present.
- Ships placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT-Imp if any are present.
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
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