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Help:Event Preparation
The advice on this page is just general advice. For more personalised advice, you are welcome to join the ENWiki Discord.
Introduction
This article is meant to be a brief primer to get you started on preparing for Events. Please refer to the main articles in each section for more in-depth help. Generally, Admirals should be ready to tackle Casual difficulty after about 2-4 weeks of play.
General Tips
- There is no need to rush the event. C2 gives plenty of time for people to complete the event.
- If your fleet is struggling, you can wait for the Friend Fleets to arrive. These generally make the event easier.
- FFs may not be implemented for every map.
- Some FFs may be added late into the event.
- It is good to set your event targets early to prepare your fleets. For example:
- Do you want to just finish the event?
- Do you want to earn all the new girls?
- Do you want to farm maps to complete your collection?
- Do you want certain equipment rewards?
- Newer Admirals may want to put off starting the event until at least the Extra Operations are released. This allows the frontliners to tease out the optimal strategies.
Fleet Preparation
The bare minimum fleet required to clear an event on Casual/Easy is 7DD 1CL 3CA/V 4FBB 2CV 2CVL. This covers all Combined Fleet compositions but does not have the capacity to deal with ship locking. Thus if you intend to complete an event on Medium/Hard, you will either need substitutes or duplicates. Refer to the main article for more details on high-tier ship girls to help you determine who to focus on.
Casual/Easy
- As a general rule of thumb, the minimum requirements for girls should be:
- Casual: Max modernisation
- Easy: Base remodel, max modernisation
- New Admirals should not bother with trying to preemptively level girls for potential historical routing/bonuses.
- Many of these girls are just average and it is ill advised to waste your time and resources on speculation.
- All round high-tier girls will still serve you well through brute force.
- While the bare minimum amount of DD for a TCF is 7, you can just focus on 3 strong ones to start off with.
- Only the 3DDs in the TCF escort will be doing the bulk of the fighting.
- Having one of the CVLs be Zuihou Kai Ni B will be useful for supporting a TCF.
- CAVs are generally only useful in events if you have the SPFs to back them up. Otherwise, leveling powerful combat CAs would be better.
Medium
- As a general rule of thumb, your girls should be level 60-70+ before attempting Medium. Ideally, they should have their Kai Ni as well.
- At this difficulty, you will want to begin luckmodding your cut-in girls.
- You will need to take into consideration ship locking when planning your event fleet. The amount of substitutes or duplicates you will require vary from event to event. As a general rule of thumb:
- Small (3 maps):
- Medium (4-5 maps):
- Large (6+ maps):
- You should not be bothering trying to preemptively level girls for potential historical routing/bonuses. Unless you have already built up your core fleet.
- You want a wider array of ship types to meet the routing requirements and strategies.
- BBV, CAV, CVE, AV, DE, SS
- Specialised DD: anti-installation, daihatsu carrier, OASW, AACI
- Having the Big 7 (Nagato, Mutsu, Nelson) is nice but not necessary.
Hard
- As a general rule of thumb, your girls should be Kai Ni before attempting hard. For those without a Kai Ni, they should be level 90+.
- Luckmodding your girls for a wider selection of cut-in ships is highly recommended
- Having a few key girls (even HP, low armour) HP modded is advised too.
- Similar to Medium, you will need plenty of substitutes and duplicates to account for ship locking.
- You should not be bothering trying to preemptively level girls for potential historical routing/bonuses. Unless you have already built up your core fleet.
- You want a wider array of ship types to meet the routing requirements and strategies.
- BBV, CAV, CVE, AV, DE, SS
- Specialised DD: anti-installation, daihatsu carrier, OASW, AACI
- Having the Big 7 (Nagato, Mutsu, Nelson) can be necessary for smooth event completion.
Equipment Preparation
To start off, you will want a core set of equipment that can be used across a wide variety of girls. Said equipment should also be upgraded if you can manage it. Utility and specialised equipment isn't strictly necessary until harder difficulties.
Casual/Easy
Key equipment should be upgraded to at least ★+1. Refer to the main article on Akashi Upgrades for priorities.
- Small Caliber High Angle x6
- Medium Caliber Main Gun x8
- 35.6cm Twin Gun Mount x4
- 41cm Twin Gun Mount x4
- Reconnaissance Seaplane x7
- Type 96 Land Attacker x6-8
- Torpedo Bombers x2
- Dive Bombers x2
- Carrier Fighters x8
- Zero Fighter Type 21 x4 (For LBAS)
- Saiun
- Type 91 Armor-Piercing (AP) Shell x4
- Type 3 Shell x3
- Torpedoes x6
- Type 3 Depth Charge x2
- Type 3 SONAR x4
- Type A Ko-hyoteki x2
Medium
Equipment should be at least ★+4-6.
- 10cm Twin High-angle Mount + Anti-Aircraft Fire Director x6
- 20.3cm(no.2) Twin Gun Mount x6
- 20.3cm(no.3) Twin Gun Mount x6
- Prototype 35.6cm Triple Gun Mount x4
- Prototype 41cm Triple Gun Mount x4
- 46cm Triple Gun Mount x12
- 61cm Quint (Oxygen) Torpedo Mount x9
- Zero Fighter Type 53 (Iwamoto Squadron) (At ★+10)
- Zero Fighter Type 21 (Skilled) x4
- Tenzan Model 12 (Tomonaga Squadron)
- Tenzan Model 12 (Murata Squadron)
- Suisei (Egusa Squadron)
- Type 1 Land Attacker x8
- Type 1 Fighter Hayabusa Model III A x2
- Type 0 Reconnaissance Seaplane Model 11B (Skilled) x1
- Type 98 Recon Seaplane (Night Scout) x1
- Type 0 Recon SeaPlane Model 11 B x2
- Seaplane Fighter x4
- Type 13 Air RADAR Kai x1
- Type 22 Surface RADAR x18
- Searchlight x1
- Tanks x2
- Landing Craft x8 (At least 2 T89 to pair with the tanks)
- Star Shell x1
Hard
At this point, you will be wanting event-only and/or high-end equipment from quests/improvement. Your equipment should be a minimum of ★+6. You can start expanding your equipment collection to include niche equipment such as for fit bonuses. Leveling dupe girls for rare equipment is also a good idea. In addition to most things under Medium difficulty, you may want:
- 12.7cm Twin Mount Type-C Kai 2
- 12.7cm Twin Mount Type-D Kai 2
- 12.7cm Twin Mount Type-B Kai 4 (Wartime Modifications) + Anti-Aircraft Fire Director
- Prototype 51cm Twin Gun Mount
- 38cm Quad Gun Mount Kai
- 16in Triple Gun Mount Mk.7
- 16in Triple Gun Mount Mk.7 + GFCS
- 46cm Triple Gun Mount Kai
- 41cm Triple Gun Mount Kai Ni
- 10cm Twin High-angle Gun Mount Kai + Additional Machine Guns
- 8cm Twin High-angle Mount + Additional Machine Guns
- 12cm 30 Tube Rocket Launcher Kai 2
- Prototype 61cm Sextuple (Oxygen) Torpedo Mount
- 61cm Quad (Oxygen) Torpedo Mount Late Model
- Reppuu (601 Air Group) (★+10)
- Type 97 Torpedo Bomber (Tomonaga Squadron) (Duplicates)
- Type 99 Dive Bomber (Egusa Squadron) (Duplicates)
- Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron) (★+10)
- Suisei Model 22 (634 Air Group/Skilled)
- Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)
- Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)
- Night Planes
- Type 2 Flying Boat x3
- Prototype Toukai
- Land-Based Interceptors
- Improved Steam Turbine
- Enhanced Steam Boiler
- New High Pressure-Temperature Steam Boiler
- Type 1 Armor-Piercing (AP) Shell
- Type 3 Shell Kai
- WG42 (Wurfgerät 42)
Resource Stockpiling
Information Sources
See Also
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