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Difference between revisions of "Winter 2017 Event"
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Branching compositions were reported [https://docs.google.com/spreadsheets/d/1jy5-D538mPR7a7LX1NB1w57GN_uriWUC7Y3GGWCBwKY here] over the course of the event. | Branching compositions were reported [https://docs.google.com/spreadsheets/d/1jy5-D538mPR7a7LX1NB1w57GN_uriWUC7Y3GGWCBwKY here] over the course of the event. | ||
− | |tips = *The boss fleet will only change to its Last Dance pattern when you reach the boss node with a fleet that would completely deplete what remains of the Transport Bar with an S-Rank. | + | |tips = |
+ | *'''Recommended Compositions''' | ||
+ | *'''Transport Escort Combined Fleet''' 4DD 2CAV + 1CL, 3DD, 2CA | ||
+ | ** '''+''' Depletes TP Gauge Faster | ||
+ | ** '''-'''Will require you to go through tough nodes to reach the boss node | ||
+ | ** '''-''' Route change at final stretch makes completing map even more harder for this fleet. | ||
+ | **Fleet takes route ADEHKM up until the Boss Gauge reaches until Transport Gauge reaches 25% of TP points remaining. | ||
+ | **Upon the Transport Gauge reaching 25% left, the '''routing path will change''' to ADEHJHKM (Yes, you get sent to H twice) | ||
+ | **You can choose to change your path by going to G to avoid this problem and go via route ADGJHKM. | ||
+ | **It's strongly recommended to only use this up until the gauge is at 25% then switch to '''Carrier Task Force'''. | ||
+ | **Consider having [[LBAS]] Target Nodes H and M to ensure the safety of your fleet. | ||
+ | *The boss fleet will only change to its Last Dance pattern when you reach the boss node with a fleet that would completely deplete what remains of the Transport Bar with an S-Rank. | ||
<tabber>Hard= | <tabber>Hard= |
Revision as of 15:36, 13 February 2017
Introduction
The Winter 2017 Event Reconnaissance Force Emergency Deployment! Operation "Hikari" is scheduled to begin on February 11, 2017.
The theme of the event is based upon the Ogasawara Islands and "Operation Hikari", the IJN's planned reconnaissance of and raid on the USN base at Ulithi Atoll.
The upcoming event will be a "small-scale" event, and will feature 3 maps and at least 3 new ships.
Current known information from KanColle Staff's Twitterand Comptiq have revealed the event will mainly center round in the Ogasawara Islands and "Operation Hikari". And has noted there will while Operation Hikari will take place at the Ulithi atoll, the follow up operation of "Operation Arashi" will not be happening within this presentation.
For additional information regarding event-related subjects and content related to the dev tweets, please refer to the following links:
- Combined Fleet
- Armor Reduction
- Land-Based Air Squadron
- Transport Operation
- Anti-Air Cut-In
- Line of Sight
- Improving Ship Speed (May become a part of event map requirements)
Historical Background
Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.
Operation Hikari was a transport operation by the submarines I-13 and I-14. Their mission was to transport disassembled Saiuns to an ad hoc air base on Truk Atoll, where they would be used to scout the USN positions within Ulithi Atoll.
Operation Arashi was intended to be a follow-up air raid, where two squadrons of 6 Seiran seaplane bombers operating from the submarines I-400 and I-401 would bomb the USN positions within Ulithi Atoll.
Information
New Ships
As of this time, multiple ships have been confirmed to appear in the event which include:
- A Kamikaze-Class Destroyer that served alongside Asakaze and sank in a transport operations off of Chichijima, Ogasawara Islands after being attacked by a Submarine. (Matsukaze - E-2)
- A submarine capable of carrying seaplanes that successfully took part in Operation Hikari. (I-14- E-3 Drop?)
- Comptiq Magazine reveals that along with the above mentioned content that the Twin Sister of the sub that partook in Operation Hikari will also be avalaible in this event. (I-13 - Very likely a drop)
- A new Yuugumo-class Destroyer, Fujinami.
Event Requirements
The official Twitter account also states that two or more Saiun will be required for the second half of the event (presumably referring to the EO segment of the event). This only applies to players intending to tackle this part of the event on Normal or Hard difficulty. [1] Players on Easy difficulty only need Type 97 Torpedo Bombers for this segment of the event.[2]
The latter segment of the event will only be available starting from 12th February 2017 onwards, after 2300 JST. [3]
New Enemy Vessels
New Equipment
A new submarine-based piece of equipment will be given out on the last map of the event. (TBC)
Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium) or Operation C (丙, Easy).
- Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
- An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- Switching between any other difficulties will not reset the debuff mechanism.
- Whether or not these conditions apply to the Winter 2017 Event (assuming a debuff mechanic exists) is currently pending confirmation.
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- The armor-reducing system of the Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version (see above for new changes regarding this).
- Operation A (甲, Hard) and Operation B (乙, Medium) will require you to have mutiple fleets ready, which suggests fleet locking (again, see above).
Event Map Summary
Quick Info Table
Contribute Information
We would like you to contribute infromation regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.
E-1 Data Submission Forms by Tsubakura
Submit a report
View all submitted reports
E-2 Data Submission Forms by Tsubakura
Submit a report
View all submitted reports
E-3 Data Submission Forms by Tsubakura
Submit a report
View all submitted reports
Event Maps
E-1
Information TP Gauge: 100 TP (Easy/Normal/Hard)
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Branching rules
Branching compositions were reported here over the course of the event. | ||||||||||||||||||||||
Tips
Final Run Composition:
On the final run, the map will change it's pathing and you'll experience more battles where you'll face more carrier battles and Air attacks unless you follow the requirements to prevent being sent to Node D.
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Ship drops |
E-2
Normal:400
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Branching rules
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Tips
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Ship drops |
E-3
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Branching rules
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Tips
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Ship drops |
References
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