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The following table describes how {{Searchlight}}{{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlights}} actually work on the game side, assuming a night battle fleet with 6 ships.
 
The following table describes how {{Searchlight}}{{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlights}} actually work on the game side, assuming a night battle fleet with 6 ships.
 
*When a ship is attacking, it will roll a random "regular target" like usual, and then:
 
*When a ship is attacking, it will roll a random "regular target" like usual, and then:
**If a searchlight is activated, the game will try additional rolls, to check whether the SL carrier will be the new target or not.
+
**If a searchlight is activated, the game will try additional rolls, to check whether the SL carrier(s) will be the new target or not.
 +
***The game '''treat whoever is carrying a SL as the SL carrier''', thus increasing the chance of hitting the SL carrier as mentioned below (the process will stop as soon as the game '''"rolled an SL carrier"''', even if that girl's searchlight did not triggered).
 
**If this attempt fails to roll that girl, it will '''repeat the roll again''', up to two or three times, depending on the type of searchlight.  
 
**If this attempt fails to roll that girl, it will '''repeat the roll again''', up to two or three times, depending on the type of searchlight.  
 
**This process stops once it rolled the girl carrying the SL or after it failed all the attempts and accepts the regular target rolled in the last attempt as the girl to be aimed at.
 
**This process stops once it rolled the girl carrying the SL or after it failed all the attempts and accepts the regular target rolled in the last attempt as the girl to be aimed at.
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===Effect On the SL Carrier===
 
===Effect On the SL Carrier===
 +
All SL carriers get an 80% evasion penalty, regardless of searchlight activation (''see [[evasion]]'').
  
*Whoever carried it will get -80% evasion (0.2x modifier stacked on her effective evasion). If the said SL is {{MaxStar}}, the chance of '''her getting HIT''' increases (More likely to take damage)
+
If the SL is [[Improvement|improved]] {{Star}}, the chance of '''the SL carrier getting hit''' increases (more likely to take damage).
**On the same note, {{MaxStar}} searchlight '''does not change the rate of getting AIMED at''', it's still the same as base one.
+
*[[Improvement|Improved]] searchlight '''does not change the rate of "getting aimed at"''', it is still the base rate.
*If the fleet contains 2 girls or more carrying the SL and T96 SL, the T96 SL will take priority. If they carry the same type of SL, the higher-order girl will take priority, as in ship 1 being the highest order, followed by 2, 3 and so on...
+
*Improving SL reduces enemy CI rate even further while increasing the fleet CI so it is great to put some investment on this equipment.
*Notice one important thing in the above point: All the girls carrying the SL will '''get -80% evasion regardless of her searchlight being activated or not'''
+
*Despite this, it is still recommended to improve SL as it offers '''firepower/yasen''' (up to +3{{Firepower}} at +9{{Star}}).
**On the same note, the game '''will also treat whoever carrying the SL as the SL target''', thus increasing the chance of hitting the SL girls as mentioned above (The process will stop as long as '''the game rolled the girl carrying SL, even if that girl's searchlight never activated before''')
 
  
*Despite the increased getting hit rate, it's still recommended to max the SL because it offers '''+3 firepower'''. It's also suggested that improved SL reduces enemy CI even further while increasing our side CI so it's great to put some investment on this equipment
+
If the fleet contains 2 girls or more carrying the '''small SL''' and '''large SL''', the large SL takes priority.  
 +
*If they carry the same type of SL, the priority follows ship order.
  
 
===SL Flagship Protection===
 
===SL Flagship Protection===
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In practical use, especially during event, '''it's ill-advised to put searchlight on FS''' due to the potential of triggering this shield where the other girls could have stood alone and shot the enemies instead of taking bullets for the flagship and wasting a shot.
+
In practical use, especially during event, '''it is ill-advised to put searchlight on FS''' due to the potential of triggering this shield where the other girls could have stood alone and shot the enemies instead of taking bullets for the flagship and wasting a shot.
  
 
''Source'': [http://i.imgur.com/ElrJxcM.jpg]
 
''Source'': [http://i.imgur.com/ElrJxcM.jpg]

Revision as of 07:28, 24 March 2023

Shooting Order & Targeting

Shooting Order

Range

OASW

First Shelling

Flag Ship Priority

Second Shelling

Targeting

Tiens voilà la sauce https://wikiwiki.jp/kancolle/%E6%94%BB%E6%92%83%E5%AF%BE%E8%B1%A1%E3%81%AE%E9%81%B8%E6%8A%9E et pour l'ordre c'est ici https://wikiwiki.jp/kancolle/%E6%88%A6%E9%97%98%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6#Phase

Flagship Protection

Flagship Protection is when a non-flagship protects the flagship from being targeted by receiving the attack instead. When activated, a "curved shield" animation plays in front of the flagship's banner.

  • Activation rate is determined solely by the selected formation. If activated, a ship with HP above Minor Damage (小破) is randomly selected to be the protector.
    • If no ships are above Minor Damage, flagship protection cannot activate.
    • Having more ships above Minor Damage does not increase the rate.
  • It may activate on any type of attack, including shelling, torpedo, ASW, airstrike, and support.
  • Submarines do not protect surface ships and surface ships do not protect submarines.
  • Installations cannot perform protection, and cannot receive protection if they are flagship.
  • In Combined Fleets, the escort flagship does not receive flagship protection.

Submarines

Only certain ships meeting certain conditions can attack SS(V).

  • Here, Dive-bomber or Torpedo Bomber refers to any Dive Bomber/Torpedo Bomber
Ship Conditions Day Battle Night Battle
Stats Equipment
Taiyou-class Kai NiTaiyou Kai Ni
Shinyou Kai Ni
Unyou Kai Ni

Kaga Kai Ni GoKaga Kai Ni Go
Not more than
moderately damaged (中破)
Dive-bomber or Torpedo Bomber with 1+Anti-Submarine Warfare[1][2] Prioritize SS Nigth Air Attack will prioritize surface target[3]
Nigth Shelling prioritize SS
Gambier Bay Mk.IIGambier Bay Mk.II Prioritize SS (with a special night air attack)
All other CVL Do not attack SS
Mogami-class Kou Kai NiSuzuya Kou Kai Ni
Kumano Kou Kai Ni
Prioritize surface target[4]
BBV, CAV, AV, LHA None Seaplane BomberBomber, Rotorcraft, Large Flying Boat, Dive-bomber or Torpedo Bomber with 1+Anti-Submarine Warfare[2] Prioritize SS
Fusou-class Kai NiFusou Kai Ni
Yamashiro Kai Ni
Same as other BBV with also Depth Charges
Hayasui KaiHayasui Kai
Yamashio Maru KaiYamashio Maru Kai
Equiped with Dive-bomber or Torpedo Bomber[2]
Not equiped with Dive-bomber or Torpedo Bomber Prioritize SS
All other ships At least 1 base Anti-Submarine Warfare ASW None
No base Anti-Submarine Warfare ASW Do not attack SS
  1. A 0Anti-Submarine Warfare attack plane paired with a Rotorcraft Rotorcraft or a Liaison Aircraft Liaison Aircraft do work
  2. 2.0 2.1 2.2 If all relevant aircraft are in zero plane slots, the ship cannot attack SS.
  3. In absence of surface target will do a night shelling against SS
  4. Can still attack SS
Notes
  • As Abyssals also follow those conditions, SS/V can be used as "Submarine Tanks" on some maps to deviate attacks from the fleet to the submarine.

Installations

Installations are immune to certain types of attacks:

Shelling

Submarines can only attack installations during the shelling if equipped with Amphibious Vehicle Special Amphibious Tanks.

  • They will only target installations during the shelling phases.
  • They will be able to attack installations at night regardless of equipment.
  • Their low firepower makes them poor anti-installation ships.

Carriers are unable to perform CVCI on installations, even if equipped with anti-installation dive bombers.

Special Attacks behave like normal against installation.

Torpedo

Both Opening Torpedo Salvos and Closing Torpedo Salvos cannot target installations.

  • Opening and closing torpedoes will fail to trigger if only installation targets remain.

Searchlights

The following table describes how SearchlightSearchlightsSearchlight
Type 96 150cm Searchlight
actually work on the game side, assuming a night battle fleet with 6 ships.

  • When a ship is attacking, it will roll a random "regular target" like usual, and then:
    • If a searchlight is activated, the game will try additional rolls, to check whether the SL carrier(s) will be the new target or not.
      • The game treat whoever is carrying a SL as the SL carrier, thus increasing the chance of hitting the SL carrier as mentioned below (the process will stop as soon as the game "rolled an SL carrier", even if that girl's searchlight did not triggered).
    • If this attempt fails to roll that girl, it will repeat the roll again, up to two or three times, depending on the type of searchlight.
    • This process stops once it rolled the girl carrying the SL or after it failed all the attempts and accepts the regular target rolled in the last attempt as the girl to be aimed at.
Small SearchlightSmall Small SearchlightSearchlight Large SearchlightLarge Large SearchlightType 96 150cm Searchlight
Rolls 2 rolls are made at most 3 rolls are made at most
Scenario 1 Attempt 1:

The game rolls the SL carrier immediately: 1/6 chance = 16.67%

Scenario 2 Attempt 2:

The game fails the first attempt (rolled any other 5 ships instead, so 5/6 = 83.33%), but successfully the SL carrier on the second attempt (1/6 = 16.67%), meaning this scenario has 83.33% x 16.67% = 13.89% chance of happening.

Scenario 3 All attempts fail:

The game fails both attempts, meaning 5/6 x 5/6 = 69.44% chance that the SL carrier will NOT get aimed at.

Attempt 3:

The game fails the first two attempts (rolled any other 5 ships instead, so 5/6 x 5/6 = 69.44%), but successfully the SL carrier on the third attempt (1/6 = 16.69%), meaning this scenario has 69.44% x 16.67% = 11.57% chance of happening

Scenario 4 N/A All attempts failed:

The game fails both attempts, meaning 5/6 x 5/6 x 5/6 = 57.87% chance that the SL carrier will NOT get aimed at.

Results The SL carrier has 30.56%16.67% + 13.89% chance to get aimed at (69.44% of not getting aimed at). The SL carrier has 42.13%16.67% + 13.88% + 11.57% chance to get aimed at (57.87% of not getting aimed at).

Effect On the SL Carrier

All SL carriers get an 80% evasion penalty, regardless of searchlight activation (see evasion).

If the SL is improved Improved, the chance of the SL carrier getting hit increases (more likely to take damage).

  • Improved searchlight does not change the rate of "getting aimed at", it is still the base rate.
  • Improving SL reduces enemy CI rate even further while increasing the fleet CI so it is great to put some investment on this equipment.
  • Despite this, it is still recommended to improve SL as it offers firepower/yasen (up to +3Firepower at +9Improved).

If the fleet contains 2 girls or more carrying the small SL and large SL, the large SL takes priority.

  • If they carry the same type of SL, the priority follows ship order.

SL Flagship Protection

So far, all the cases mentioned above assumed all the ships have equal getting aimed rate, meaning the flagship position wasn't considered. If we consider the flagship protection too, we can have a more interesting result where the girl carrying the SL in flagship will be shielded by the other ships in the fleet, thus reducing the chance of getting aimed at.

  • Line Ahead has 45% FS protection, the rate of triggering the shield are 13.74% (Normal) and 18.94% (Big SL)
  • Diamond has 75% FS protection, the rate of triggering the shield are 22.90% (Normal) and 31.57% (Big SL)
  • Double Line, Echelon and Line Abreast has 60% FS protection, the rate of triggering the shield are 18.32% (Normal) and 25.26% (Big SL)

(CF4 and CF2 in combined fleet might be equivalent to Line Ahead and Double Line respectively, but no data proved this yet, take this claim with a grain of salt)


In practical use, especially during event, it is ill-advised to put searchlight on FS due to the potential of triggering this shield where the other girls could have stood alone and shot the enemies instead of taking bullets for the flagship and wasting a shot.

Source: [1]

Vanguard Formation

PT-Imp

Amagiri Kai Ni/DAmagiri Kai Ni
Amagiri Kai Ni D
has the ability to prioritize focusing on attacking PT-Imp with significantly increased accuracy if any are present.

  • Ships placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT-Imp if any are present.
Anti-PT boat
Unlike most standard Abyssals, "PT boats" (PT Imp PackPT Imp Pack & Schnellboot Imp PackSchnellboot Imp Pack) are "very small and fast".
  • All ship types suffer a severe Accuracy accuracy and Firepower firepower penalty against PT boats.
  • Attacking them with larger guns is not very effective, smaller guns being recommended instead.
  • Support Expeditions are not affect by any of the following[1].
Attack formula against PT boats
The Attack formula against PT boats:[2][3]
Jet Assault & Airstrike
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]


LBAS[4]
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]


Shelling
  • [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]


Opening & Closing Torpedo Salvos
  • [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]


Night Battle
  • Night Battle data are unclear yet.


With
  • [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
Accuracy formula against PT boats
The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
With
  • [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
    • PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
    • Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
  • [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion Evasion described bellow,
PT boats stats
Type Luck Luck Eva Evasion [math]\displaystyle{ \text{EVA}_\text{PT} }[/math]
Line AheadLineAhead.png EchelonEchelon.png Line AbreastLineAbreast.png
PT Imp PackPT Imp Pack ? ? 81? 87? ?
PT Imp Pack IIPT Imp Pack II 60 220 80 87 85
PT Imp Pack IIIPT Imp Pack III 60 250 82 89 88
PT Imp Pack IVPT Imp Pack IV ? ? ? 84? ?
Schnellboot Imp PackSchnellboot Imp Pack ? ? ? ? ?
Schnellboot Imp Pack IISchnellboot Imp Pack II ? ? ? ? ?
Schnellboot Imp Pack EliteSchnellboot Imp Pack Elite ? ? ? ? ?


The main Accuracy modifiers are
  • [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
  • [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
  • [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.


Amagiri Kai Ni/DAmagiri Kai Ni
Amagiri Kai Ni D
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.

  • DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
  • The PT boat targeting rate is 100% for all affected ships [9].

During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].

Ship Type [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
DD & DE 1.0
CL, CLT, & CT 0.82
All other types 0.7
Equipment [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math]
1st equipped 2nd equipped 1st equipped 2nd equipped
Small Caliber Main GunSmall Caliber Main High-Angle GunSmall Small Caliber Main Guns[11] 1.3 1.15 1.5 2.11.5×1.4
Secondary GunSecondary High-Angle GunSec Secondary Guns[12] 1.55 1 1.3
Anti-Aircraft Gun Anti-Aircraft Guns 1.45 1.35 1.2 1.441.2×1.2
Lookout Skilled LookoutsSkilled Lookouts
Torpedo Squadron Skilled Lookouts
1.75 1 1.1
Landing CraftArmed Soukoutei (Armored Boat Class)Soukoutei (Armored Boat Class) 1.45 1.3 1.2 1.1
Armed DaihatsuArmed Daihatsu 1.45 1.3 1.2 1.1
Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
[13][14]
1 1.3 1 1.1
Seaplane BomberBomberSeaplane Fighter Seaplane Bombers & Seaplane Fighters 1.5 1 1.2
Dive BomberJetFighterBomber1.pngJetFighterBomber2.png Dive Bombers & JetsKikka Kai
Jet Keiun Kai
1.375 1.2 1.4 1.821.4×1.3
All other equipment 1 1
Notes
  • It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
  • Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
  • Combining equipment is recommended to see significant boosts to accuracy.
  • The Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
    Special Type 4 Amphibious Tank Kai
    bonus does not stack with the Landing Craft Armed BoatsSoukoutei (Armored Boat Class)
    Armed Daihatsu
    ones.
  • Using other setups improving accuracy is also advisable:
References:
[edit]