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[[File:bn_140808_on.jpg]] | [[File:bn_140808_on.jpg]] | ||
− | The Summer 2014 event | + | The Summer 2014 event lasted from August 8<sup>th</sup> to August 29<sup>th</sup>. |
− | + | =Map Details= | |
[[File:AL_badge.jpg|thumb|Ships with AL badge]] | [[File:AL_badge.jpg|thumb|Ships with AL badge]] | ||
[[File:MI_sticker.jpg|thumb|Ships with MI badge]] | [[File:MI_sticker.jpg|thumb|Ships with MI badge]] | ||
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* There is no boss gauge health regeneration. | * There is no boss gauge health regeneration. | ||
− | === Line of Sight === | + | ===Line of Sight=== |
* Effective LoS = Recon LoS×2 + Radar LoS + √(Fleet total LoS - Recon LoS - Radar LoS). This is the formula used since Spring 2014, 2-5 boss node and any node with the seaplane-searching animation. | * Effective LoS = Recon LoS×2 + Radar LoS + √(Fleet total LoS - Recon LoS - Radar LoS). This is the formula used since Spring 2014, 2-5 boss node and any node with the seaplane-searching animation. | ||
− | * ONLY Recon planes' ( | + | * ONLY Recon planes' ({{YellowPlane}} & {{Seaplane}}) LOS values are doubled. LOS from attack planes ({{RedPlane}} & {{BluePlane}}) are not doubled, but in fact square rooted. Do not double your attack planes' LOS value when making LOS calculation. |
− | * ''You know you fulfilled the LoS requirement if you see a short animation with a seaplane flying to the node and back to your ship icon, plus the flagship's image appearing on-screen. Otherwise, you will be diverted off-course without the animation playing.'' | + | * ''You know you fulfilled the LoS requirement if you see a short animation with a seaplane flying to the node and back to your ship icon, plus the flagship's image appearing on-screen. Otherwise, you will be diverted off-course without the animation playing.'' |
− | + | ** 5:06-5:11 of [http://www.youtube.com/watch?v=J-x1tNuCeSE this video] shows what the animation looks like. | |
− | 5:06-5:11 of | ||
* <u>You can have a high''' total '''LoS and still '''FAIL''' the LoS requirement. Do not use the total LoS as a guide.</u> | * <u>You can have a high''' total '''LoS and still '''FAIL''' the LoS requirement. Do not use the total LoS as a guide.</u> | ||
* If you have trouble reaching LoS requirements, take a look at other players' reports (link is underneath every event map as <Report your results Here> heading on this page) and adjust your equipment accordingly. | * If you have trouble reaching LoS requirements, take a look at other players' reports (link is underneath every event map as <Report your results Here> heading on this page) and adjust your equipment accordingly. | ||
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* In Midway, you need to sortie two fleets at the same time. | * In Midway, you need to sortie two fleets at the same time. | ||
** The first (main) fleet is your typical fleet with the number 1. You need to put in a minimum of 2 CV(up to a maximum of 4) and is allowed to put in a maximum of 2 Heavy Ships. The last 2 slots can be either Light Ships or CVs only. | ** The first (main) fleet is your typical fleet with the number 1. You need to put in a minimum of 2 CV(up to a maximum of 4) and is allowed to put in a maximum of 2 Heavy Ships. The last 2 slots can be either Light Ships or CVs only. | ||
− | ** The second (escort) fleet is your fleet number 2 and needs 1 CL. You can add up to 2 CA/CAVs and from 3 to 5 DD. | + | ** The second (escort) fleet is your fleet number 2 and needs 1 CL. You can add up to 2 CA/CAVs and from 3 to 5 DD. You cannot use more than 1 CL, but it may be substituted with 1 CLT. |
[[File:Ss_(2014-08-10_at_09.58.59).jpg|thumb|Fleet combine mechanic.]] | [[File:Ss_(2014-08-10_at_09.58.59).jpg|thumb|Fleet combine mechanic.]] | ||
− | * For combined fleet battles (those nodes with a blue and red arrow), there is NO shelling phase. Instead, air combat occurs. If BB is present, 2 air combat phases occur. | + | * For combined fleet battles (those nodes with a blue and red arrow), there is NO shelling phase. Instead, air combat occurs. <s>If BB is present, 2 air combat phases occur.</s> |
− | * In boss battles, air combat occurs as normal, then 2nd Fleet does a single shelling phase (regardless of enemy BB), then torpedo phase. After that, 1st fleet does two shelling phases (if BB present on your side), then torpedo phase. If you choose night battle, the 2nd fleet enters night battle, but the 1st fleet will not. | + | * In boss battles, air combat occurs as normal, then 2nd Fleet does a single shelling phase (regardless of enemy BB), then torpedo phase. After that, 1st fleet does two shelling phases (if BB present on your side), then torpedo phase. If you choose night battle, the 2nd fleet enters night battle, but the 1st fleet will not. |
* To combine fleets, go to fleet management window, then go to 2nd fleet and drag the flag over the 1st fleet's flag. | * To combine fleets, go to fleet management window, then go to 2nd fleet and drag the flag over the 1st fleet's flag. | ||
[[File:Ss_(2014-08-09_at_04.56.13).jpg|thumb|MI formations]] | [[File:Ss_(2014-08-09_at_04.56.13).jpg|thumb|MI formations]] | ||
* Special formations quick explanation: | * Special formations quick explanation: | ||
− | ** (Anti-Submarine Formation) Top left is an ASW formation. | + | ** (Anti-Submarine Formation) Top left is an ASW formation. Use this formation in submarine nodes. |
** (Front Alert Formation) Top right (Alert) appears to increase evasion and shelling power of the second fleet. | ** (Front Alert Formation) Top right (Alert) appears to increase evasion and shelling power of the second fleet. | ||
− | ** (Wheel Formation) Bottom left (Diamond) increases Anti-Air defense. | + | ** (Wheel Formation) Bottom left (Diamond) increases Anti-Air defense. Use this formation in standard air battle nodes. |
** (Battle Formation) Bottom right greatly increases the evasion and torpedo accuracy of your second fleet while preserving the shelling accuracy of the first fleet. Recommended for bosses. | ** (Battle Formation) Bottom right greatly increases the evasion and torpedo accuracy of your second fleet while preserving the shelling accuracy of the first fleet. Recommended for bosses. | ||
* In night battle node, you will select from normal formations because 1st fleet will not enter night battle. | * In night battle node, you will select from normal formations because 1st fleet will not enter night battle. | ||
− | + | * '''Warning:''' You are allowed to continue the sortie '''even if the first ship of the second fleet was heavily damaged in the previous battle.''' Whether this intentional or not, it is strongly advisable to end the sortie if such an event occurs. | |
− | |||
− | |||
{{clear}} | {{clear}} | ||
− | == | + | ==Patch Notes== |
# [[Summer 2014 Event]] | # [[Summer 2014 Event]] | ||
#*Based on AL/MI (Aleutian Islands Campaign and Battle of Midway) | #*Based on AL/MI (Aleutian Islands Campaign and Battle of Midway) | ||
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#* [[Suisei (601 Air Group)]] | #* [[Suisei (601 Air Group)]] | ||
#* [[Tenzan (601 Air Group)]] | #* [[Tenzan (601 Air Group)]] | ||
− | #* [[Ryuusei (601 Air Group)]] | + | #* [[Ryuusei (601 Air Group)]] |
# '''[[Enemy Vessel|New Enemy Vessels]]''' | # '''[[Enemy Vessel|New Enemy Vessels]]''' | ||
#* [[Aircraft Carrier Princess]] (空母棲姫) | #* [[Aircraft Carrier Princess]] (空母棲姫) | ||
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#* [[Akagi]] and [[Kaga]] gets event-limited voice clips | #* [[Akagi]] and [[Kaga]] gets event-limited voice clips | ||
− | + | =Event Maps= | |
− | + | ==E-1== | |
− | |||
{{EventMap1 | {{EventMap1 | ||
|map_name = [http://en.wikipedia.org/wiki/Battle_of_the_Komandorski_Islands Advance to the northern AL area!] | |map_name = [http://en.wikipedia.org/wiki/Battle_of_the_Komandorski_Islands Advance to the northern AL area!] | ||
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* Having more than two CVL/CV in total or more than three SS/SSV in total will take you to A-C-F. | * Having more than two CVL/CV in total or more than three SS/SSV in total will take you to A-C-F. | ||
* Having at least one SS will take you to northern route. | * Having at least one SS will take you to northern route. | ||
− | * Having at least 4 DD will take you through the middle route (from A to B). | + | * Having at least 4 DD will take you through the middle route (from A to B). '''The optimal route as you only need to go through 2 nodes before the boss.''' |
* 1x Fast BB, 2 CA, CL, 2 CVL takes southern route to boss | * 1x Fast BB, 2 CA, CL, 2 CVL takes southern route to boss | ||
* 1x Fast BB, 3 CA, 2 CVL takes southern route to boss | * 1x Fast BB, 3 CA, 2 CVL takes southern route to boss | ||
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* CL, CVL, CAV, CA, 2x BBV takes southern route to boss | * CL, CVL, CAV, CA, 2x BBV takes southern route to boss | ||
* BBV, Fast BB, CA, DD, CV, CVL takes southern route to boss | * BBV, Fast BB, CA, DD, CV, CVL takes southern route to boss | ||
− | |||
− | |||
* AV(unremodelled), Fast BB, DD, BBV, 2x CVL takes southern route to boss. Total LOS must be more than 250 (this compositon's LOS is 257 & reach to the boss node). *Note that this is for HQ level bellow 40 (HQ lv.1-39). | * AV(unremodelled), Fast BB, DD, BBV, 2x CVL takes southern route to boss. Total LOS must be more than 250 (this compositon's LOS is 257 & reach to the boss node). *Note that this is for HQ level bellow 40 (HQ lv.1-39). | ||
− | |||
* CL, CAV, CA, BBV, 2x CVL takes southern route to boss. Take Yuubari as your flag and set her up for double attack/ASW using 2x 15.5cm triple yellows, 1 sonar, and 1 depth charge. This is important as it takes out the sub in Node A easily while maintaining firepower for night battles. | * CL, CAV, CA, BBV, 2x CVL takes southern route to boss. Take Yuubari as your flag and set her up for double attack/ASW using 2x 15.5cm triple yellows, 1 sonar, and 1 depth charge. This is important as it takes out the sub in Node A easily while maintaining firepower for night battles. | ||
− | |||
− | |||
* There is an as-of-yet unknown LoS requirement for reaching the boss node, consider equipping more than you think is necessary to avoid unpleasant surprises. Recon planes work better than radars. | * There is an as-of-yet unknown LoS requirement for reaching the boss node, consider equipping more than you think is necessary to avoid unpleasant surprises. Recon planes work better than radars. | ||
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}} | }} | ||
− | + | ==E-2== | |
{{EventMap1 | {{EventMap1 | ||
|map_name = [http://en.wikipedia.org/wiki/Aleutian_Islands_Campaign#Attack_on_Dutch_Harbor Diversionary tactics! Wreck the northern harbour!] | |map_name = [http://en.wikipedia.org/wiki/Aleutian_Islands_Campaign#Attack_on_Dutch_Harbor Diversionary tactics! Wreck the northern harbour!] | ||
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* The [[Northern Princess]] is immune to torpedoes. | * The [[Northern Princess]] is immune to torpedoes. | ||
* During shelling phase, dive bombers can't attack [[Northern Princess]] but torpedo bombers can. Don't confuse with aerial phase that torpedo bombers can't attack her. | * During shelling phase, dive bombers can't attack [[Northern Princess]] but torpedo bombers can. Don't confuse with aerial phase that torpedo bombers can't attack her. | ||
+ | * Using both support fleet is '''HIGHLY recommended''' for clearing this map if you are going C-G-E-K. You will spend some resources, but you will save on buckets (and time) in the long run. Refer to the [[Expedition]] page for details on running support fleet. | ||
* E node has two completely different fleets, one has surface ships while the other is composed of submarines. | * E node has two completely different fleets, one has surface ships while the other is composed of submarines. | ||
* At least in northern route, line abreast works fine in all pre-boss nodes. | * At least in northern route, line abreast works fine in all pre-boss nodes. | ||
− | * Certain LoS required to reach node E from G and E to K. | + | * Certain LoS required to reach node E from G and E to K. '''A total of 2-3 yellow planes''' (Saiun, Type 2 Recon) on CVLs appear to be optimal, depending on your HQ level bracket. If you have trouble reaching LoS, consider stacking small radar(s) on your DDs or stacking one CA/V with recon planes. |
* If having trouble clearing the boss, equip CA(V) With sanshiki instead of Radar + Seaplane or Radar + Radar. Using this setup, (assuming 2DD 2CA(V) 2 CVL) stack radars on one of the DD's instead to compensate for lost LOS. This will make that one DD useless, but your CA(V)'s will wreck the boss at night battle. | * If having trouble clearing the boss, equip CA(V) With sanshiki instead of Radar + Seaplane or Radar + Radar. Using this setup, (assuming 2DD 2CA(V) 2 CVL) stack radars on one of the DD's instead to compensate for lost LOS. This will make that one DD useless, but your CA(V)'s will wreck the boss at night battle. | ||
− | |||
|dropsC =* '''DD''': [[Hibiki]] | |dropsC =* '''DD''': [[Hibiki]] | ||
* '''CL''': [[Kiso]], [[Tama]] | * '''CL''': [[Kiso]], [[Tama]] | ||
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* '''CA''': [[Maya]], [[Nachi]]}} | * '''CA''': [[Maya]], [[Nachi]]}} | ||
− | + | ==E-3== | |
{{EventMap1 | {{EventMap1 | ||
|map_name = The Decisive Battle! Starting Operation MI | |map_name = The Decisive Battle! Starting Operation MI | ||
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*Having no BB will avoid north route. | *Having no BB will avoid north route. | ||
*You need at least 65 of LoS from equipment to reach node H from the south route. for normal difficulty (HQ lv 40-59) | *You need at least 65 of LoS from equipment to reach node H from the south route. for normal difficulty (HQ lv 40-59) | ||
+ | *2CA/V, 1 Fast BB, 3 CV in first fleet goes south route (A-D-F-H-J). | ||
+ | *Having 3CV and no Slow ship always goes south route. | ||
|tips =* The recommended composition for the first fleet is 2 BB, 4 CV. | |tips =* The recommended composition for the first fleet is 2 BB, 4 CV. | ||
* The recommended composition for the second fleet is 1 CL, 2 CA/CAV, 3 DD. | * The recommended composition for the second fleet is 1 CL, 2 CA/CAV, 3 DD. | ||
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* '''CL''': [[Nagara]] | * '''CL''': [[Nagara]] | ||
* '''AV''': [[Chiyoda]] | * '''AV''': [[Chiyoda]] | ||
− | |dropsJ =* '''DD''': [[Makigumo|'''<span style="color:red">Makigumo</span>''']], [[Kiyoshimo|'''<span style="color:red">Kiyoshimo</span>''']], [[Hamakaze]], [[Tanikaze]], [[Shigure]], [[Shikinami]] | + | * '''BB''': [[Fusou]] |
+ | |dropsJ =* '''DD''': [[Makigumo|'''<span style="color:red">Makigumo</span>''']], [[Kiyoshimo|'''<span style="color:red">Kiyoshimo</span>''']], [[Hamakaze]], [[Tanikaze]], [[Shigure]], [[Shikinami]], [[Shiratsuyu]] | ||
* '''CL''': [[Yahagi|'''<span style="color:red">Yahagi</span>''']], [[Nagara]], [[Ooi]]. [[Sendai]], [[Kitakami]] | * '''CL''': [[Yahagi|'''<span style="color:red">Yahagi</span>''']], [[Nagara]], [[Ooi]]. [[Sendai]], [[Kitakami]] | ||
* '''CA''': [[Tone]], [[Chikuma]] | * '''CA''': [[Tone]], [[Chikuma]] | ||
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* '''CV(L)''': [[Akagi]], [[Kaga]], [[Souryuu]], [[Hiryuu]], [[Houshou]] | * '''CV(L)''': [[Akagi]], [[Kaga]], [[Souryuu]], [[Hiryuu]], [[Houshou]] | ||
* '''SS(V)''': [[I-168]] | * '''SS(V)''': [[I-168]] | ||
− | * '''BB''': [[Nagato|'''<span style="color:red">Nagato</span>''']], [[Haruna]], [[Mutsu]], [[Kirishima]], [[Yamashiro]], [[Ise]] | + | * '''BB''': [[Nagato|'''<span style="color:red">Nagato</span>''']], [[Haruna]], [[Mutsu]], [[Kirishima]], [[Yamashiro]], [[Fusou]], [[Ise]] |
* '''Others''': [[Taigei|'''<span style="color:red">Taigei</span>''']]}} | * '''Others''': [[Taigei|'''<span style="color:red">Taigei</span>''']]}} | ||
− | + | ==E-4== | |
{{EventMap1 | {{EventMap1 | ||
|map_name = Invasion of Midway Island | |map_name = Invasion of Midway Island | ||
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|branching = * Having 4 CV has a high chance of taking you from C to E. | |branching = * Having 4 CV has a high chance of taking you from C to E. | ||
* Having 4 DD or Akitsumaru in 1st fleet goes to B. | * Having 4 DD or Akitsumaru in 1st fleet goes to B. | ||
− | |||
|tips =* The [[Midway Princess]] is an installation-type and is vulnerable to [[Type 3 Shell]]s. | |tips =* The [[Midway Princess]] is an installation-type and is vulnerable to [[Type 3 Shell]]s. | ||
* The [[Midway Princess]] evolves into a tougher form for the final battle. | * The [[Midway Princess]] evolves into a tougher form for the final battle. | ||
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* Using 4 CV and 2 BB still works for this map but has a high chance of going A-C-E. | * Using 4 CV and 2 BB still works for this map but has a high chance of going A-C-E. | ||
* Using 3 CV, 2 BB and a CAV (CA?) and 1 CL, 2 CA (CAV?) 3 DD has a very high chance of going A-C-F-J-K. | * Using 3 CV, 2 BB and a CAV (CA?) and 1 CL, 2 CA (CAV?) 3 DD has a very high chance of going A-C-F-J-K. | ||
+ | *Using 4 CV, 1 FBB, 1 CA and 1 CAV, 1 CLT, 2 DD(ASW EQ + 2 Main Gun), 1 FBB(W/out type 3 Shell) 1 CL will give you route B-D-H-K (Tried 7 times out of 10 run, and always get that route, HQ level 78) | ||
* Using Akitsu Maru or 4 DD goes to B. Akitsumaru can be even better than a BB in the boss, and B is a bit easier than A. | * Using Akitsu Maru or 4 DD goes to B. Akitsumaru can be even better than a BB in the boss, and B is a bit easier than A. | ||
* <strike>Equip your DD and CL with ASW, as they won't do too much damage with guns. 1 or 2 CA with Type 3 Shells is enough to kill the boss at night if it's necessary.</strike> <strike>High level DDs and CLs are still able to do moderate damage with the right setup.</strike> Still, this is a valid point : a CA or two with type 3 will beat the feces out of the boss, and the damage done by DDs or CLs is negligible in comparison. | * <strike>Equip your DD and CL with ASW, as they won't do too much damage with guns. 1 or 2 CA with Type 3 Shells is enough to kill the boss at night if it's necessary.</strike> <strike>High level DDs and CLs are still able to do moderate damage with the right setup.</strike> Still, this is a valid point : a CA or two with type 3 will beat the feces out of the boss, and the damage done by DDs or CLs is negligible in comparison. | ||
* Node H is a combined fleet battle with shelling phase, recommend Combined fleet line ahead formation (Bottom right) | * Node H is a combined fleet battle with shelling phase, recommend Combined fleet line ahead formation (Bottom right) | ||
− | * If your BB's are equipped with type 91 shells, always north route (?) ( | + | * If your BB's are equipped with type 91 shells, always north route (?) (Confirmed, HQ level 78) |
|dropsA =* '''DD''': [[Asashio]] | |dropsA =* '''DD''': [[Asashio]] | ||
* '''CL''': | * '''CL''': | ||
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|dropsD =* '''DD''': [[Hayashimo|'''<span style="color:red">Hayashimo</span>''']] | |dropsD =* '''DD''': [[Hayashimo|'''<span style="color:red">Hayashimo</span>''']] | ||
* '''CL''': | * '''CL''': | ||
− | * '''CA''': | + | * '''CA''': [[Mogami]] |
* '''AV''': | * '''AV''': | ||
* '''CV(L)''': | * '''CV(L)''': | ||
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|dropsH =* '''DD''': [[Yuugumo]], [[Maikaze]], [[Hatsukaze|'''<span style="color:red">Hatsukaze</span>''']], [[Hamakaze]] | |dropsH =* '''DD''': [[Yuugumo]], [[Maikaze]], [[Hatsukaze|'''<span style="color:red">Hatsukaze</span>''']], [[Hamakaze]] | ||
* '''CL''': | * '''CL''': | ||
− | * '''CA''': | + | * '''CA''': [[Choukai]] |
* '''AV''': | * '''AV''': | ||
− | * '''CV(L)''': | + | * '''CV(L)''': [[Chitose]], [[Zuihou]] |
* '''SS(V)''': | * '''SS(V)''': | ||
− | * '''BB''': | + | * '''BB''': [[Kongou]] |
|dropsK =* '''DD''': [[Hayashimo|'''<span style="color:red">Hayashimo</span>''']], [[Yuugumo]], [[Akigumo]], [[Maikaze|'''<span style="color:red">Maikaze</span>''']], [[Hatsukaze|'''<span style="color:red">Hatsukaze</span>''']], [[Hamakaze|'''<span style="color:red">Hamakaze</span>''']], [[Amatsukaze|'''<span style="color:red">Amatsukaze</span>''']], [[Mikazuki]] | |dropsK =* '''DD''': [[Hayashimo|'''<span style="color:red">Hayashimo</span>''']], [[Yuugumo]], [[Akigumo]], [[Maikaze|'''<span style="color:red">Maikaze</span>''']], [[Hatsukaze|'''<span style="color:red">Hatsukaze</span>''']], [[Hamakaze|'''<span style="color:red">Hamakaze</span>''']], [[Amatsukaze|'''<span style="color:red">Amatsukaze</span>''']], [[Mikazuki]] | ||
* '''CL''': | * '''CL''': | ||
− | * '''CA''': [[Kumano]], [[Mikuma|'''<span style="color:red">Mikuma</span>''']], [[Suzuya]], [[Choukai]], [[Myoukou]], [[Mogami]] | + | * '''CA''': [[Kumano]], [[Mikuma|'''<span style="color:red">Mikuma</span>''']], [[Suzuya]], [[Choukai]], [[Myoukou]], [[Mogami]], [[Atago]] |
* '''AV''': | * '''AV''': | ||
* '''CV(L)''': [[Kaga]], [[Akagi]], [[Hiryuu]], [[Souryuu]], [[Zuihou|'''<span style="color:red">Zuihou</span>''']] | * '''CV(L)''': [[Kaga]], [[Akagi]], [[Hiryuu]], [[Souryuu]], [[Zuihou|'''<span style="color:red">Zuihou</span>''']] | ||
* '''SS(V)''': | * '''SS(V)''': | ||
− | * '''BB''': [[Hiei]], [[Kongou]] | + | * '''BB''': [[Hiei]], [[Kongou]], [[Kirishima]] |
* '''Others''': [[Akitsu Maru|'''<span style="color:red">Akitsu Maru</span>''']]|dropsC = * '''DD''': | * '''Others''': [[Akitsu Maru|'''<span style="color:red">Akitsu Maru</span>''']]|dropsC = * '''DD''': | ||
* '''CL''': | * '''CL''': | ||
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* '''BB''':}} | * '''BB''':}} | ||
− | + | ==E-5== | |
{{EventMap1 | {{EventMap1 | ||
− | |map_name = Securing the | + | |map_name = Securing the MI Islands |
|map_japanese = MI島確保作戦 | |map_japanese = MI島確保作戦 | ||
|banner = [[File:Banner_MI3.png|317px]] | |banner = [[File:Banner_MI3.png|317px]] | ||
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* <strike>LoS appears to be less important than previous maps, certain routes do not check it at all (No seaplane).</strike> Branching seems random, but G->L & I->L does have a seaplane animation. | * <strike>LoS appears to be less important than previous maps, certain routes do not check it at all (No seaplane).</strike> Branching seems random, but G->L & I->L does have a seaplane animation. | ||
*<strike>Unconfirmed Large Scale - Oddly enough if you start the map with 2 ships of your 1st fleet (the fleet with the CVs) in yellow and the rest of your ships in your first and second fleets in green you will go to B node every single time. (Health based branching may be being used on MI1-3)</strike> | *<strike>Unconfirmed Large Scale - Oddly enough if you start the map with 2 ships of your 1st fleet (the fleet with the CVs) in yellow and the rest of your ships in your first and second fleets in green you will go to B node every single time. (Health based branching may be being used on MI1-3)</strike> | ||
+ | *Having 4DD in second fleet will go A to C. | ||
|tips =* The boss node formation changes for the final battle, the two [[Light Carrier Nu-Class|Light Carrier Nu-Class Flagship]] will be replaced by two [[Standard Carrier Wo-Class|Standard Carrier Wo-Class Flagship II]] if your level is ≥105, those who are ≤104 will only have one replaced. | |tips =* The boss node formation changes for the final battle, the two [[Light Carrier Nu-Class|Light Carrier Nu-Class Flagship]] will be replaced by two [[Standard Carrier Wo-Class|Standard Carrier Wo-Class Flagship II]] if your level is ≥105, those who are ≤104 will only have one replaced. | ||
* The recommended composition for the first fleet is 2 BB, 4 CV. | * The recommended composition for the first fleet is 2 BB, 4 CV. | ||
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* Consider deploying a boss support expedition for the final battle. | * Consider deploying a boss support expedition for the final battle. | ||
* This map can be used for leveling 12 ships at the same time at first node (A and B). Equip your DD and CL in second fleet with ASW set up and main fleet with at least two CV/L and another 4 ships. If no ship in the main fleet can attack subs, the main fleet's flagship will always get MVP (1080 Exp at S rank), good for new ships or ships that are useless in combat like Akitsu Maru, Akashi and Taigei. The best thing is you don't need to spend ammo for leveling on this map. You can also enter night battle for no extra cost and with good ASW you still can sink them at night (though beware of their CI attack). Keep in mind that if you are leveling your girls here, you can't send them back to AL or Final Operation. | * This map can be used for leveling 12 ships at the same time at first node (A and B). Equip your DD and CL in second fleet with ASW set up and main fleet with at least two CV/L and another 4 ships. If no ship in the main fleet can attack subs, the main fleet's flagship will always get MVP (1080 Exp at S rank), good for new ships or ships that are useless in combat like Akitsu Maru, Akashi and Taigei. The best thing is you don't need to spend ammo for leveling on this map. You can also enter night battle for no extra cost and with good ASW you still can sink them at night (though beware of their CI attack). Keep in mind that if you are leveling your girls here, you can't send them back to AL or Final Operation. | ||
+ | * Being directed to node A guarantees a night battle that results in a higher chance of your ships being critically damaged to heavy damage. Being directed to node B guarantees no night battle. End the sortie at node A if you don't feel confident in taking on the night battle nodes. Keep in mind that refreshing in the middle of a sortie can lead you to a ban, especially if you do it often. | ||
|dropsA =* '''DD''': | |dropsA =* '''DD''': | ||
* '''CL''': | * '''CL''': | ||
Line 385: | Line 380: | ||
* '''CA''': | * '''CA''': | ||
* '''AV''': | * '''AV''': | ||
− | * '''CV(L)''': | + | * '''CV(L)''': [[Akagi]] |
* '''SS(V)''': | * '''SS(V)''': | ||
− | * '''BB''': | + | * '''BB''': [[Fusou]] |
|dropsL =* '''DD''': [[Hayashimo|'''<span style="color:red">Hayashimo</span>''']], [[Amatsukaze|'''<span style="color:red">Amatsukaze</span>''']], [[Yukikaze]],[[Maikaze]],[[Hatsukaze]], [[Tanikaze]], [[Urakaze]], [[Makigumo]], [[Shiratsuyu]], [[Yuugumo]], [[Akigumo]] | |dropsL =* '''DD''': [[Hayashimo|'''<span style="color:red">Hayashimo</span>''']], [[Amatsukaze|'''<span style="color:red">Amatsukaze</span>''']], [[Yukikaze]],[[Maikaze]],[[Hatsukaze]], [[Tanikaze]], [[Urakaze]], [[Makigumo]], [[Shiratsuyu]], [[Yuugumo]], [[Akigumo]] | ||
− | * '''CL''': [[Nagara]], [[Kitakami]] | + | * '''CL''': [[Nagara]], [[Kitakami]], [[Sendai]] |
* '''CA''': [[Mogami]], [[Mikuma|'''<span style="color:red">Mikuma</span>''']], [[Suzuya]], [[Kumano]], [[Tone]] | * '''CA''': [[Mogami]], [[Mikuma|'''<span style="color:red">Mikuma</span>''']], [[Suzuya]], [[Kumano]], [[Tone]] | ||
* '''AV''': | * '''AV''': | ||
* '''CV(L)''':[[Kaga]], [[Hiryuu|'''<span style="color:red">Hiryuu</span>''']],[[Souryuu]], [[Akagi]] | * '''CV(L)''':[[Kaga]], [[Hiryuu|'''<span style="color:red">Hiryuu</span>''']],[[Souryuu]], [[Akagi]] | ||
* '''SS(V)''': | * '''SS(V)''': | ||
− | * '''BB''': [[Nagato]], [[Mutsu]], [[Haruna]], [[Ise]], [[Yamashiro]], [[Fusou]] | + | * '''BB''': [[Nagato]], [[Mutsu]], [[Haruna]], [[Kirishima]], [[Ise]], [[Yamashiro]], [[Fusou]], [[Hiei]], [[Kongou]] |
* '''AR''': [[Akashi|'''<span style="color:red">Akashi</span>''']] (Akashi seems to appear only to admirals with a HQ level of 105 or more)}} | * '''AR''': [[Akashi|'''<span style="color:red">Akashi</span>''']] (Akashi seems to appear only to admirals with a HQ level of 105 or more)}} | ||
− | + | ==E-6== | |
{{EventMap1 | {{EventMap1 | ||
|map_name = Counter Attack to AL/MI Operation | |map_name = Counter Attack to AL/MI Operation | ||
Line 405: | Line 400: | ||
|report_link = [[Thread:100058|< Report your results here >]] | |report_link = [[Thread:100058|< Report your results here >]] | ||
|information = * Boss: [[Battleship Princess]] | |information = * Boss: [[Battleship Princess]] | ||
+ | * Killing the boss <b>10</b> times will empty its HP gauge. | ||
* A: Fleet consisting of 1 BB (Ta), 1 CL (He), 1/2 CVL (Nu), and 2/3 DDs. | * A: Fleet consisting of 1 BB (Ta), 1 CL (He), 1/2 CVL (Nu), and 2/3 DDs. | ||
* C: Fleet consisting of all subs | * C: Fleet consisting of all subs | ||
Line 413: | Line 409: | ||
* H: [[Aircraft Carrier Princess]], CV (Wo), CA (Ri), 3 DDs | * H: [[Aircraft Carrier Princess]], CV (Wo), CA (Ri), 3 DDs | ||
'''Rewards''' | '''Rewards''' | ||
− | * | + | * [[Isokaze]] |
* [[Prototype 41cm Triple Cannon]] | * [[Prototype 41cm Triple Cannon]] | ||
* Medal x1 | * Medal x1 | ||
Line 419: | Line 415: | ||
* 2 CA/CAV or 2 CVL or 3 carriers guarantees node C | * 2 CA/CAV or 2 CVL or 3 carriers guarantees node C | ||
* 2 CVL guarantees node E | * 2 CVL guarantees node E | ||
− | |tips = * Consider sparkling to increase evasion and accuracy. If you are low on resources, DO sparkling | + | * Suggested Effective LOS is 110 although there appears to be an aspect of randomness. (Unclear whether more LOS will help) |
− | + | |tips = * Compositions should include 2 CA/V or 2 CVL or 3CV/L for branching through the Node C (submarine nodes do not consume ammo so you will not face damage penalty at boss). | |
− | * Node H only has one round of shelling if you do not bring a battleship, but | + | * 2CVL will always go the northern route towards AC Princess and the other previously mentioned will be 50/50 towards night battle node instead. |
− | *If you have strong BB, | + | * Consider sparkling to increase evasion and accuracy. If you are low on resources, DO sparkling. |
+ | * Node H only has one round of shelling if you do not bring a battleship, but it can lack firepower at boss node. Using Boss support expedition can help in this situation. | ||
+ | *If you have strong BB, double line is the recommended formation for node A. Line ahead is generally better if you are using 2 CLT (highest torpedo hit rate and damage). | ||
+ | |||
* North route example compositions: | * North route example compositions: | ||
**3BB 1CLT 2CVL | **3BB 1CLT 2CVL | ||
Line 442: | Line 441: | ||
***Kitakami, 2 CA, Ooi, 2 CVL | ***Kitakami, 2 CA, Ooi, 2 CVL | ||
|dropsA =* '''DD''': | |dropsA =* '''DD''': | ||
− | * '''CL''': | + | * '''CL''': [[Natori]] |
* '''CA''': | * '''CA''': | ||
* '''AV''': | * '''AV''': | ||
Line 448: | Line 447: | ||
* '''SS(V)''': | * '''SS(V)''': | ||
* '''BB''': | * '''BB''': | ||
− | |dropsH =* '''DD''': | + | |dropsH =* '''DD''': [[Murasame]] |
* '''CL''': [[Sendai]] | * '''CL''': [[Sendai]] | ||
* '''CA''': | * '''CA''': | ||
Line 461: | Line 460: | ||
* '''CV(L)''': [[Shoukaku]], [[Zuikaku]] | * '''CV(L)''': [[Shoukaku]], [[Zuikaku]] | ||
* '''SS(V)''': [[Maruyu]] | * '''SS(V)''': [[Maruyu]] | ||
− | * '''BB''': [[Nagato]] | + | * '''BB''': [[Nagato]], [[Mutsu]] |
* '''AS''': [[Taigei]] | * '''AS''': [[Taigei]] | ||
* '''AR''':}} | * '''AR''':}} | ||
− | ==See also | + | =Gallery= |
+ | <gallery orientation="square" widths="100"> | ||
+ | hell_plane_1.png|Possibly Hellcat Fighter aka Takoyaki Fighter | ||
+ | hell_plane_2.png|Possible Hell Diver aka Takoyaki Diver | ||
+ | hell_plane_3.png|Possibly Avenger Torpedo Bomber aka Takoyaki Bomber | ||
+ | </gallery> | ||
+ | |||
+ | =See also= | ||
* [http://wikiwiki.jp/kancolle/?AL%BA%EE%C0%EF%A1%BFMI%BA%EE%C0%EF JP wiki article for the Summer 2014 Event] | * [http://wikiwiki.jp/kancolle/?AL%BA%EE%C0%EF%A1%BFMI%BA%EE%C0%EF JP wiki article for the Summer 2014 Event] | ||
* [http://en.wikipedia.org/wiki/Aleutian_Islands_Campaign Wikipedia entry for Operations at Aleutian Islands] | * [http://en.wikipedia.org/wiki/Aleutian_Islands_Campaign Wikipedia entry for Operations at Aleutian Islands] | ||
* [http://en.wikipedia.org/wiki/Battle_of_Midway Wikipedia entry for Operations at Midway] | * [http://en.wikipedia.org/wiki/Battle_of_Midway Wikipedia entry for Operations at Midway] | ||
− | + | {{EventsPortal}} | |
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Latest revision as of 17:05, 21 July 2024
The Summer 2014 event lasted from August 8th to August 29th.
Map Details
Introduction
- AL is designed to be completable by newer players.
- Level scaling makes it so that lower level admirals engage easier enemy fleet comps. The number of times required to sink boss remains the same.
- This event is "two-front war". Ships that were sent on AL-operation area (E-1 and E-2), cannot join sorties on MI-operation area (E-3 to E-5).
- Ships who have participated in AL cannot participate in MI, and vice versa.
- Ships who have participated in AL or MI cannot participate in E-6.
- Ships who have participated in AL or MI cannot participate in support expeditions.
- SHIPS THAT PARTICIPATE IN AL SUPPORT EXPEDITION CAN GO TO MI, THEY ARE NOT LOCKED.
- Equipment can be shared across ships.
- Ships who have participated in AL cannot participate in MI, and vice versa.
- In order to send fleets to the event, you must have 5 free ship spaces and 20 free equipment spaces.
- All maps have bosses that are HP-based. When you damage a boss, even when not killing it, the gauge will decrease accordingly.
- The boss ship must be sunk in the end of the gauge to clear the map. Damaging it to zero gauge but not sinking the boss (top ship of enemy fleet) will not clear it yet.
- There is no boss gauge health regeneration.
Line of Sight
- Effective LoS = Recon LoS×2 + Radar LoS + √(Fleet total LoS - Recon LoS - Radar LoS). This is the formula used since Spring 2014, 2-5 boss node and any node with the seaplane-searching animation.
- ONLY Recon planes' ( & ) LOS values are doubled. LOS from attack planes ( & ) are not doubled, but in fact square rooted. Do not double your attack planes' LOS value when making LOS calculation.
- You know you fulfilled the LoS requirement if you see a short animation with a seaplane flying to the node and back to your ship icon, plus the flagship's image appearing on-screen. Otherwise, you will be diverted off-course without the animation playing.
- 5:06-5:11 of this video shows what the animation looks like.
- You can have a high total LoS and still FAIL the LoS requirement. Do not use the total LoS as a guide.
- If you have trouble reaching LoS requirements, take a look at other players' reports (link is underneath every event map as <Report your results Here> heading on this page) and adjust your equipment accordingly.
- There are many player reports where players of similar HQ levels have differing effective LoS requirements. This hints to a possibility that effective LoS scales to level. Do not be surprised if you level up or reach the next HQ bracket (e.g. HQ lvl 60-99) and fail to reach boss node when you just reached boss node the previous sortie.
Combined Fleet Mechanics
- In Midway, you need to sortie two fleets at the same time.
- The first (main) fleet is your typical fleet with the number 1. You need to put in a minimum of 2 CV(up to a maximum of 4) and is allowed to put in a maximum of 2 Heavy Ships. The last 2 slots can be either Light Ships or CVs only.
- The second (escort) fleet is your fleet number 2 and needs 1 CL. You can add up to 2 CA/CAVs and from 3 to 5 DD. You cannot use more than 1 CL, but it may be substituted with 1 CLT.
- For combined fleet battles (those nodes with a blue and red arrow), there is NO shelling phase. Instead, air combat occurs.
If BB is present, 2 air combat phases occur. - In boss battles, air combat occurs as normal, then 2nd Fleet does a single shelling phase (regardless of enemy BB), then torpedo phase. After that, 1st fleet does two shelling phases (if BB present on your side), then torpedo phase. If you choose night battle, the 2nd fleet enters night battle, but the 1st fleet will not.
- To combine fleets, go to fleet management window, then go to 2nd fleet and drag the flag over the 1st fleet's flag.
- Special formations quick explanation:
- (Anti-Submarine Formation) Top left is an ASW formation. Use this formation in submarine nodes.
- (Front Alert Formation) Top right (Alert) appears to increase evasion and shelling power of the second fleet.
- (Wheel Formation) Bottom left (Diamond) increases Anti-Air defense. Use this formation in standard air battle nodes.
- (Battle Formation) Bottom right greatly increases the evasion and torpedo accuracy of your second fleet while preserving the shelling accuracy of the first fleet. Recommended for bosses.
- In night battle node, you will select from normal formations because 1st fleet will not enter night battle.
- Warning: You are allowed to continue the sortie even if the first ship of the second fleet was heavily damaged in the previous battle. Whether this intentional or not, it is strongly advisable to end the sortie if such an event occurs.
Patch Notes
- Summer 2014 Event
- Based on AL/MI (Aleutian Islands Campaign and Battle of Midway)
- New Ships
- Unryuu (雲龍), Unryuu-class Standard Carrier (Kai at Level 50, 1000 750, Needs blueprint)
- Ooyodo (大淀), Ooyodo-class Light Cruiser (Kai at Level 35, 320 400)
- Harusame (春雨), Shiratsuyu-class Destroyer (Kai at Level 30, 120 110)
- Tokitsukaze (時津風), Kagerou-class Destroyer (Kai at Level 30, 110 120)
- Hayashimo (早霜), Yuugumo-class Destroyer (Kai at Level 30, 140 110)
- Kiyoshimo (清霜), Yuugumo-class Destroyer (Kai at Level 30, 140 110)
- Isokaze (磯風), Kagerou-class Destroyer (Kai at Level 45, 160 140)
- New Equipment
- New Enemy Vessels
- Aircraft Carrier Princess (空母棲姫)
- Submarine So-Class Flagship (潜水ソ級)
- Destroyer I-Class Late Model (駆逐イ級後期型)
- Destroyer Ro-Class Late Model (駆逐ロ級後期型)
- Destroyer Ha-Class Late Model (駆逐ハ級後期型)
- Destroyer Ni-Class Late Model (駆逐ニ級後期型)
- Standard Carrier Wo-Class Flagship II (空母ヲ級)
- Northern Princess (北方棲姫) - two types
- Midway Princess (中間棲姫) - two types
- Aircraft Carrier Demon (空母棲鬼)
- Enemy Equipment
- Abyssal Hellcat Fighter (深海猫艦戦)
- Abyssal Hell Diver (深海地獄艦爆)
- Abyssal Avenger Torpedo bomber (深海復讐艦攻)
- Other Updates
- New Quest [A41]: Have Unryuu in your fleet as flagship
- Tone Kai2 and Chikuma Kai2 get additional voice clips
- Akagi and Kaga gets event-limited voice clips
Event Maps
E-1
Information
Rewards |
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Branching rules All posted branching rules, as of posting, are VERY tentative. Use at your own risk. ( 2 CVL required(not true, many people have gotten to boss even with one or no CVLs), northern route requires CV(?), no more than 2 Fast BB)
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Tips
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E-2
Information
Reward
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Branching rules
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Tips
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E-3
Information
Reward |
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Branching rules
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Tips
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E-4
Information
Reward
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Branching rules
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Tips
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E-5
Information
Rewards
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Branching rules
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Tips
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E-6
Information
Rewards
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Branching rules
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Tips
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Gallery
See also
- JP wiki article for the Summer 2014 Event
- Wikipedia entry for Operations at Aleutian Islands
- Wikipedia entry for Operations at Midway
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