- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "Help:Resource Farming"
Line 1,816: | Line 1,816: | ||
!style="background-color:#99CCFF;" | Yield | !style="background-color:#99CCFF;" | Yield | ||
!style="background-color:#99CCFF;" | Timer | !style="background-color:#99CCFF;" | Timer | ||
− | |||
!style="background-color:#99CCFF;" | Fleet Requirement | !style="background-color:#99CCFF;" | Fleet Requirement | ||
!style="background-color:#99CCFF;" | Notes | !style="background-color:#99CCFF;" | Notes | ||
|- | |- | ||
− | | | + | | B4 |
− | | | + | | 1 |
− | | | + | | 7:30 |
− | | | + | | 2CA 1CL 2DD 1SS |
− | | | + | | style="text-align:left;" | This is a monthly combat expedition. The fleet needs to have '''500 {{Firepower}} and 280 {{ASW}} total'''. It is critical that you sparkle the entire fleet because the screw requires a great success to obtain. |
− | | style="text-align:left;" | | + | |- |
+ | | 43 | ||
+ | | 1 | ||
+ | | 12:00 | ||
+ | | 1CVE 0-1CL 2-3DD/DE 2XX | ||
+ | | style="text-align:left;" | This is a monthly combat expedition. The fleet needs to have '''500 {{Firepower}} and 280 {{ASW}} total'''. It is critical that you sparkle the entire fleet because the screw requires a great success to obtain. The two wild cards can be BBs to help you hit the 500 firepower requirement. Note that the flagship '''must''' be a CVE. This means only [[Shinyou]], [[Taiyou]], [[Zuihou|Zuihou Kai Ni B]] and [[Gambier Bay]] qualify. | ||
+ | |- | ||
|} | |} | ||
|-| | |-| | ||
Line 1,832: | Line 1,837: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{{QuestsHeader}} | {{QuestsHeader}} | ||
+ | {{Quests | ||
+ | | type = Factory | ||
+ | | listnum = F18 | ||
+ | | reqQuest = F17 | ||
+ | | namejp = 装備の改修強化 | ||
+ | | nameen = Enhancing Equipment Via Improvement | ||
+ | | req = ''Work on equipment improvement at the Improvement Arsenal.'' | ||
+ | *Completion Condition: Attempt equipment improvement once. Failure is OK. | ||
+ | | fuel = 0 | ||
+ | | ammo = 50 | ||
+ | | steel = 0 | ||
+ | | bauxite = 0 | ||
+ | | other = Improvement material x1 | ||
+ | | notes = Screw neutral or loss unless improving [[Combat Ration]]s. | ||
+ | }} | ||
|} | |} | ||
</div></div> | </div></div> | ||
− | <div class="mw-collapsible mw-collapsed"><h4> | + | <div class="mw-collapsible mw-collapsed"><h4>Weekly</h4> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{{QuestsHeader}} | {{QuestsHeader}} | ||
+ | {{Quests | ||
+ | | type = Sortie | ||
+ | | listnum = Bw5 | ||
+ | | reqQuest = Bw2 | ||
+ | | namejp = 海上護衛戦 | ||
+ | | nameen = Maritime Escort Operation | ||
+ | | req = ''With a maritime escort fleet capable of strong anti-submarine warfare, eliminate as many enemy submarines as possible!'' | ||
+ | *Completion Condition: Sink 15 [[Enemy Vessel#Submarines .28SS.29|Submarines]]. | ||
+ | | fuel = 600 | ||
+ | | ammo = 0 | ||
+ | | steel = 0 | ||
+ | | bauxite = 0 | ||
+ | | other = Instant repair x2 | ||
+ | Improvement material x1 | ||
+ | | notes = | ||
+ | }} | ||
+ | {{Quests | ||
+ | | type = Sortie | ||
+ | | listnum = Bw7 | ||
+ | | reqQuest = Bw5 | ||
+ | | namejp = 敵北方艦隊主力を撃滅せよ! | ||
+ | | nameen = Eliminate Enemy Northern Fleet Main Forces! | ||
+ | | req = ''Sortie to the depth of [[World 3|Northern Sea Region]], spot the main forces of enemy eastern fleet, and eliminate them!'' | ||
+ | *Completion Condition: Obtain 5 victories at boss nodes of either [[World 3#3-3|World 3-3]], [[World 3#3-4|3-4]], or [[World 3#3-5|3-5]]). | ||
+ | | fuel = 300 | ||
+ | | ammo = 300 | ||
+ | | steel = 400 | ||
+ | | bauxite = 300 | ||
+ | | other = Development material x3<br />Furniture box (medium) x1<br />Improvement Material x3 | ||
+ | | notes = | ||
+ | }} | ||
+ | {{Quests | ||
+ | | type = Sortie | ||
+ | | listnum = Bw9 | ||
+ | | reqQuest = Bw8 | ||
+ | | namejp = 南方海域珊瑚諸島沖の制空権を握れ! | ||
+ | | nameen = Gain Air Superiority at the Coral Islands in the Southern Sea Region! | ||
+ | | req = ''Sortie to the Coral Islands in the Southern Sea Region, eliminate enemy mobile fleet, and gain complete victory!'' | ||
+ | *Completion Condition: Obtain 2 S-rank victories at the boss node of [[World 5#5-2|World 5-2]]. | ||
+ | | fuel = 0 | ||
+ | | ammo = 300 | ||
+ | | steel = 0 | ||
+ | | bauxite = 800 | ||
+ | | other = Development material x2 | ||
+ | Improvement Material x2 | ||
+ | | notes = | ||
+ | }} | ||
+ | {{Quests | ||
+ | | type = Sortie | ||
+ | | listnum = Bw10 | ||
+ | | reqQuest = Bw4 | ||
+ | | reqQuest2 = F17 | ||
+ | | namejp = 海上輸送路の安全確保に努めよ! | ||
+ | | nameen = Work on Securing Maritime Transport Routes! | ||
+ | | req = ''Repeat anti-submarine patrol in front of the naval base and secure safe maritime transport routes!'' | ||
+ | *Completion Condition: Obtain 3 A-rank or better victories at the boss node of [[World 1#1-5|World 1-5]]. | ||
+ | | fuel = 100 | ||
+ | | ammo = 0 | ||
+ | | steel = 0 | ||
+ | | bauxite = 0 | ||
+ | | other = Improvement Material x3 | ||
+ | | notes = | ||
+ | }} | ||
+ | {{Quests | ||
+ | | type = PVP | ||
+ | | listnum = C4 | ||
+ | | reqQuest = C2 | ||
+ | | namejp = 大規模演習 | ||
+ | | nameen = Large-Scale Exercises | ||
+ | | req = Win 20 times this week during "Exercise" with fleets of other admirals! | ||
+ | *Completion Condition: Obtain 20 victories in exercise battles within the same week. | ||
+ | | fuel = 200 | ||
+ | | ammo = 200 | ||
+ | | steel = 200 | ||
+ | | bauxite = 200 | ||
+ | | other = Development material x2 | ||
+ | Improvement Material x1 | ||
+ | | notes = ''Weekly quest'' | ||
+ | }} | ||
+ | {{Quests | ||
+ | | type = Expedition | ||
+ | | listnum = D11 | ||
+ | | reqQuest = D9 | ||
+ | | namejp = 南方への鼠輸送を継続実施せよ! | ||
+ | | nameen = Continue to Carry Out Nezumi Transport to the South! | ||
+ | | req = ''Continue to perform "Tokyo Express"-type expeditions this week and be successful 7 times!!'' | ||
+ | *Completion Condition: Succeed at either Expedition 37 or 38 six times. (7 times total with [[#D9|D9]]) | ||
+ | | fuel = 400 | ||
+ | | ammo = 0 | ||
+ | | steel = 0 | ||
+ | | bauxite = 400 | ||
+ | | other = Development material x2 | ||
+ | Improvement Material x1 | ||
+ | | notes = ''Weekly quest'' | ||
+ | }} | ||
+ | {{Quests | ||
+ | | type = Factory | ||
+ | | listnum = F34 | ||
+ | | reqQuest = F18 | ||
+ | | reqQuest2 = Bm1 | ||
+ | | namejp = 対空機銃量産 | ||
+ | | nameen = Auto Cannon Mass Production! | ||
+ | | req = Take the mass production of Auto Cannons and dismantle 6 of them in the factory! Reinforce to support improving equipment! | ||
+ | *Scrap 6 Anti-Air Guns | ||
+ | | fuel = 0 | ||
+ | | ammo = 100 | ||
+ | | steel = 0 | ||
+ | | bauxite = 200 | ||
+ | | other = x1 Improvement Material | ||
+ | | notes = ''Weekly Quest'' | ||
+ | }} | ||
|} | |} | ||
</div></div> | </div></div> | ||
− | <div class="mw-collapsible mw-collapsed"><h4> | + | <div class="mw-collapsible mw-collapsed"><h4>Monthly</h4> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{{QuestsHeader}} | {{QuestsHeader}} | ||
+ | {{Quests | ||
+ | | type = Sortie | ||
+ | | listnum = Bm3 | ||
+ | | reqQuest = Bw4 | ||
+ | | namejp = 「水雷戦隊」南西へ! | ||
+ | | nameen = "Torpedo Squadron" to Nansei! | ||
+ | | req = ''Deploy a light cruiser-led torpedo squadron (maximum of 3 light cruisers and rest destroyers), and eliminate enemies at the Nansei Islands Defense Line!'' | ||
+ | *Fleet Requirement: 1-3 [[Ship Class#Light Cruiser .28CL.29|CLs]] (with 1 as flagship), 1 or more [[Ship Class#Destroyer .28DD.29|DDs]], and no ships from any other classes. | ||
+ | *Completion Condition: Obtain S-rank victory at the boss node of [[World 1#1-4|World 1-4]]. | ||
+ | | fuel = 500 | ||
+ | | ammo = 0 | ||
+ | | steel = 0 | ||
+ | | bauxite = 300 | ||
+ | | other = Improvement Material x3 | ||
+ | Food supply ship {{lang|ja|「伊良湖」}} "Irako" x1 | ||
+ | | notes = | ||
+ | }} | ||
+ | {{Quests | ||
+ | | type = Sortie | ||
+ | | listnum = Bm4 | ||
+ | | reqQuest = A43 | ||
+ | | namejp = 「水上打撃部隊」南方へ! | ||
+ | | nameen = "Surface Strike Fleet" to the South! | ||
+ | | req = ''Form a surface strike fleet with 3 battleships, 1 light cruiser and others, sortie to the Southern Sea Region, and eliminate the enemy fleet!'' | ||
+ | *Fleet Requirement: Sortie only 3 of the following classes: Yamato-class, Nagato-class, Ise-class and Fusou-class [[List of battleships by upgraded maximum stats|Slow Battleships]] and exactly 1 [[Ship Class#Light Cruiser .28CL.29|Light Cruiser]]. You may add additional ships. | ||
+ | *Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-1|World 5-1]]. | ||
+ | | fuel = 350 | ||
+ | | ammo = 400 | ||
+ | | steel = 350 | ||
+ | | bauxite = 0 | ||
+ | | other = Furniture box (large) x1<br />Instant repair x3<br />Improvement Material x4 | ||
+ | | notes = Required by [[#B32|B32]] <br> Only the named battleship classes mentioned in the quests can be used to complete the quest. | ||
+ | }} | ||
+ | {{Quests | ||
+ | | type = Sortie | ||
+ | | listnum = Bm5 | ||
+ | | reqQuest = B21 | ||
+ | | reqQuest2 = Bm1 | ||
+ | | namejp = 海上護衛強化月間 | ||
+ | | nameen = Month of Enhanced Maritime Escort | ||
+ | | req = ''Strengthen the anti-submarine patrol in the seas in front of the naval base, suppress the enemy submarines, and establish a safe maritime convoy!'' | ||
+ | *Fleet Requirement: None (but due to branching rules, no more than 4 ships can be used) | ||
+ | *Completion Condition: Obtain 10 A-rank or better victories at the boss node of [[World 1#1-5|World 1-5]]. | ||
+ | | fuel = 800 | ||
+ | | ammo = 0 | ||
+ | | steel = 0 | ||
+ | | bauxite = 0 | ||
+ | | other = Development Material x5 | ||
+ | Improvement Material x3 | ||
+ | | notes = | ||
+ | }} | ||
+ | {{Quests | ||
+ | | type = Sortie | ||
+ | | listnum = Bm6 | ||
+ | | reqQuest = B20 | ||
+ | | reqQuest2 = Bw4 | ||
+ | | namejp = 「空母機動部隊」西へ! | ||
+ | | nameen = "Mobile Carrier Fleet to the West!'' | ||
+ | | req = ''Form a mobile carrier fleet consisting of 2 carriers (and 2 destroyer escorts) and eliminate the enemy fleet at the Curry Ocean!'' | ||
+ | *Fleet Requirement: 2 Carriers ([[Ship Class#Regular Aircraft Carrier .28CV.29|CV]], [[Ship_Class#Light_Aircraft_Carrier_.28CVL.29|CVL]], or [[Taihou]]) and 2 [[Ship Class#Destroyer .28DD.29|DD]]. You may add 2 additional ships. | ||
+ | *Completion Condition: Obtain S-rank victory at the boss node of [[World 4#4-2|World 4-2]]. | ||
+ | | fuel = 0 | ||
+ | | ammo = 0 | ||
+ | | steel = 600 | ||
+ | | bauxite = 800 | ||
+ | | other = Improvement Material x2 | ||
+ | Furniture Box (Large) x2 | ||
+ | | notes = | ||
+ | }} | ||
+ | {{Quests | ||
+ | | type = Sortie | ||
+ | | listnum = Bm7 | ||
+ | | reqQuest = A46 | ||
+ | | reqQuest2 = Bm6 | ||
+ | | namejp = 「水上反撃部隊」突入せよ! | ||
+ | | nameen = "Surface Counterattack Fleet" Charge! | ||
+ | | req = ''Charge into the sea off Okinoshima with a destroyer-led surface raid fleet consisting of 1 heavy cruiser, 1 light cruiser, and 4 destroyers!'' | ||
+ | *Fleet Requirement: 4 [[Ship Class#Destroyer .28DD.29|DD]] (with 1 as flagship), 1 [[Ship Class#Light Cruiser .28CL.29|CL]], and 1 [[Ship Class#Heavy Cruiser .28CA.29|CA]]. | ||
+ | **'''[[Ship Class#Aviation Cruiser .28CAV.29|CAV]] cannot take the CA spot!''' | ||
+ | *Completion Condition: Obtain S-rank victory at boss node of [[World 2#2-5|World 2-5]]. | ||
+ | | fuel = 0 | ||
+ | | ammo = 600 | ||
+ | | steel = 0 | ||
+ | | bauxite = 200 | ||
+ | | other = Development Material x4 | ||
+ | Improvement Material x2 | ||
+ | | notes = | ||
+ | }} | ||
+ | {{Quests | ||
+ | | type = Sortie | ||
+ | | listnum = Bm8 | ||
+ | | reqQuest = | ||
+ | | reqQuest2 = | ||
+ | | reqQuest3 = | ||
+ | | namejp = 兵站線確保!海上警備を強化実施せよ! | ||
+ | | nameen = Secure the Supply Lines! Strengthen the Marine Guard! | ||
+ | | req = Marine Guard Mission: Form a maritime escort fleet that consists of one light carrier or light cruiser class ship and a total of at least three destroyers and/or coastal defence ships, then have it guard the sea around the Nansei Islands, carry out a maritime escort mission, the First Southern Operation, patrol the Nansei Islands, and destroy any enemies in the areas! | ||
+ | |||
+ | * Take a fleet consisting of 1 CL or 1 CVL as flagship, 3 DD/DE and 2 XX and score an S rank(?) at 1-2, 1-3, 1-4 and 2-1. | ||
+ | | fuel = 400 | ||
+ | | ammo = 400 | ||
+ | | steel = 0 | ||
+ | | bauxite = 400 | ||
+ | | other = '''Choose the following Reward:'''<br>Development Materials x4 <br> '''or'''<br> Insant Repair x4 <br> '''or'''<br> Improvement Material x2 <br> '''Choose the following Reward:'''<br>[[Type 95 Depth Charge]] x1 <br> '''or'''<br> [[25mm Single Autocannon Mount]] x2 <br> '''or'''<br> [[Irako]] x1 <br> | ||
+ | | notes = ''Monthly Quest'' | ||
+ | | once = | ||
+ | }} | ||
|} | |} | ||
</div></div> | </div></div> | ||
Line 1,847: | Line 2,085: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{{QuestsHeader}} | {{QuestsHeader}} | ||
+ | {{Quests | ||
+ | | type = Sortie | ||
+ | | listnum = Bq1 | ||
+ | | reqQuest = B19 | ||
+ | | reqQuest2 = Bm6 | ||
+ | | namejp = 沖ノ島海域迎撃戦 | ||
+ | | nameen = Encounter Battle at Okinoshima Island | ||
+ | | req = Organize the Powerful Fleet and launch a repeated assault at the Okinoshima Sea Front, intercept the Enemy Task Force and eliminate them! | ||
+ | *Make a fleet and complete 2-4 with an S-rank at the boss node two times. | ||
+ | | fuel = 800 | ||
+ | | ammo = 800 | ||
+ | | steel = 800 | ||
+ | | bauxite = 0 | ||
+ | | other = x5 Improvement Materials<br> | ||
+ | x1 "Mamiya" | ||
+ | | notes = Quarterly Quest | ||
+ | }} | ||
+ | {{Quests | ||
+ | | type = Sortie | ||
+ | | listnum = Bq2 | ||
+ | | reqQuest = B91 | ||
+ | | reqQuest2 = Bw2 | ||
+ | | namejp = 戦果拡張任務!「Z作戦」前段作戦 他 | ||
+ | | nameen = Ranking Points Boost Mission! "Operation Z", First Part | ||
+ | | req = Ranking Points Boost Mission: Deploy the first fleet, consisting mainly of powerful ships, destroy the enemy fleets at Okinoshima Island in the Nansei Archipelago and the Guano Atoll Sea, then crush the enemy forces at Peacock Island in the northern area of the Central Waters! | ||
+ | *Organize a fleet and score an A rank at the boss nodes of 2-4, 6-1, 6-3, and S rank the boss node at 6-4. | ||
+ | | fuel = 0 | ||
+ | | ammo = 2000 | ||
+ | | steel = 0 | ||
+ | | bauxite = 0 | ||
+ | | other = x3 Irako <br> x4 Improvement Materials <br> 350+ Rank Points | ||
+ | | notes = Quarterly Quest | ||
+ | | once = | ||
+ | }} | ||
+ | {{Quests | ||
+ | | type = Sortie | ||
+ | | listnum = Bq4 | ||
+ | | reqQuest = Bq3 | ||
+ | | reqQuest2 = | ||
+ | | reqQuest3 = | ||
+ | | namejp = 前線の航空偵察を実施せよ! | ||
+ | | nameen = Carry out Air Reconnaissance in the Front Lines! | ||
+ | | req = Reconnaissance Mission: Deploy a Reconnaissance Fleet consisting of 1 Seaplane Tender and 2 Light Cruisers as the main part of the fleet and deploy to the Guiano Atoll in the Central Waters! Perform repeated Air Reconnaissance of "Operation K"! Engage the enemy fleet on route and try to eliminate the main enemy Fleet! | ||
+ | *Take a fleet consisting of 1 AV and 2 CL, along with 3 XX to 6-3 and score an A rank twice. | ||
+ | | fuel = 0 | ||
+ | | ammo = 800 | ||
+ | | steel = 0 | ||
+ | | bauxite = 1000 | ||
+ | | other = x8 Development Materials <br> x4 Improvement Materials | ||
+ | | notes = Quarterly Quest | ||
+ | | once = | ||
+ | }} | ||
+ | {{Quests | ||
+ | | type = Sortie | ||
+ | | listnum = BQ7 | ||
+ | | reqQuest = BW9 | ||
+ | | reqQuest2 = | ||
+ | | reqQuest3 = | ||
+ | | namejp = 新編成「三川艦隊」、鉄底海峡に突入せよ! | ||
+ | | nameen = New Mikawa Fleet, rush into the Iron Bottom Sound! | ||
+ | | req = Iron Bottom Sound Wartime Expansion: Organize a rushing fleet force consisting of 4 ship from the units of [[Choukai]], [[Aoba]], [[Kinugasa]], [[Kako]], [[Furutaka]], [[Tenryuu]] or [[Yuubari]]. Rush into the Souther, Waters Front lines, The Sav Islands, and the Salmon Sea Area. | ||
+ | |||
+ | * Organize a fleet consisting of 4 ship that consist of [[Choukai]], [[Aoba]], [[Kinugasa]], [[Kako]], [[Furutaka]], [[Tenryuu]] or [[Yuubari]] and 2 XX, score an S rank on 5-1, 5-3, and 5-4 | ||
+ | | fuel = 800 | ||
+ | | ammo = 800 | ||
+ | | steel = 800 | ||
+ | | bauxite = 800 | ||
+ | | other = '''200+ Rank Points''' <br> '''and''' <br> '''Choose between the following rewards:'''<br> Medal x1 <br> '''or''' <br> Improvement Materials x5 | ||
+ | | notes = ''Quarterly Quest'' | ||
+ | | once = | ||
+ | }} | ||
+ | {{Quests | ||
+ | | type = Sortie | ||
+ | | listnum = Bq10 | ||
+ | | reqQuest = | ||
+ | | reqQuest2 = | ||
+ | | reqQuest3 = | ||
+ | | namejp = 戦果拡張任務!「Z作戦」後段作戦 | ||
+ | | nameen = Military Gains Extra Operation: "Operation Z" Latter Operation | ||
+ | | req = Military Gains Extra Operation: Deploy an elite fleet form the first fleet into the Southern Western Coast off Tawi-Tawi , Off the Southern coast of the Salmon Seas,Off the MS Island Region, and Off the KW Atoll and proceed to destroy the enemy. | ||
+ | *Organize a fleet and score an S rank at the boss nodes of 7-2 (Part 2), 5-5, 6-2, and 6-5 | ||
+ | | fuel = 0 | ||
+ | | ammo = 0 | ||
+ | | steel = 2000 | ||
+ | | bauxite = 2000 | ||
+ | | other = 400+ Ranking Points <br> '''Choose the following Reward:''' [[Improvement Materials]] x4 <br>'''or'''<br> [[Irako]] x3<br>'''or'''<br> [[Maritime Resupply]] x4 | ||
+ | | notes = ''Quarterly Quest'' | ||
+ | | once = | ||
+ | }} | ||
+ | {{Quests | ||
+ | | type = Sortie | ||
+ | | listnum = Bq11 | ||
+ | | reqQuest = | ||
+ | | reqQuest2 = | ||
+ | | reqQuest3 = | ||
+ | | namejp = 南西諸島方面「海上警備行動」発令 | ||
+ | | nameen = "Surface Security Actions" around the Nansei Archipelago Annoucement | ||
+ | | req = Maritime Defense Patrol Mission: Organize a fleet consisting of one light carrier or light cruiser , 3 destroyers or Destroyer Escorts. Deploy into the First Southern Operation, Nansei Island Patrol, Willow Transport, and Orel Patrol and destroyer the main fleet within the areas. | ||
+ | *Organize a fleet consisting 1 CVL or CL, 3 DD or DE, and 2XX and score an S rank at the boss nodes of 1-4, 2-1, 2-2, and 2-3. | ||
+ | | fuel = 0 | ||
+ | | ammo = 800 | ||
+ | | steel = 800 | ||
+ | | bauxite = 0 | ||
+ | | other = 80+ Ranking Points <br> Present Box x1<br> '''Choose the following Reward:''' [[Improvement Materials]] x2 <br>'''or'''<br> [[Type 94 Depth Charge Launcher]] x2 <br>'''or'''<br> [[Drum Canister]] x2 | ||
+ | | notes = ''Quarterly Quest'' | ||
+ | | once = | ||
+ | }} | ||
+ | {{Quests | ||
+ | | type = PVP | ||
+ | | listnum = C38 | ||
+ | | reqQuest = Bd1 | ||
+ | | reqQuest2 = | ||
+ | | reqQuest3 = | ||
+ | | namejp = 「十八駆」演習! | ||
+ | | nameen = 18th Destroyer Division Exercise | ||
+ | | req = Destroyer Division Exercise Mission: Form the 18th Destroyer Division consisting of at least the 4 destroyers [[Kasumi]], [[Arare]], [[Kagerou]], and [[Shiranui]] in your fleet. Conduct an exercise with this fleet and score 3 victories (S rank) or more today. Elite DesDiv18 does not blunder! | ||
+ | * Organize a fleet consisting of [[Kasumi]], [[Arare]], [[Kagerou]], and [[Shiranui]] and 2XX and win 3 PVP sessions with an S rank | ||
+ | | fuel = 180 | ||
+ | | ammo = 180 | ||
+ | | steel = 180 | ||
+ | | bauxite = 0 | ||
+ | | other = [[Mamiya]] x1<br>'''Choose the following Reward:''' [[Daihatsu]] x1 <br>'''or'''<br> [[12cm 30-tube Rocket Launcher]] x2 <br>'''or'''<br> [[Improvement Materials]] x3 | ||
+ | | notes = ''Quarterly Quest'' | ||
+ | | once = | ||
+ | }} | ||
+ | {{Quests | ||
+ | | type = Expedition | ||
+ | | listnum = D26 | ||
+ | | reqQuest = | ||
+ | | reqQuest2 = | ||
+ | | reqQuest3 = | ||
+ | | namejp = 近海に侵入する敵潜を制圧せよ! | ||
+ | | nameen = Gain Control of the Coastal Waters from the Invading Enemy Submarine Forces! | ||
+ | | req = Enemy Submarine Control Mission: Carry out Anti-Submarine Patrol, Strait Guard Action, and Long Term Anti-Submarine Patrol multiple times respectively to gain control the enemy submarine forces entering the costal waters and strike them out of our territorial waters! | ||
+ | * Complete [[Expedition]] 4, A2, and A3 2 times each while the quest is activated. | ||
+ | | fuel = 0 | ||
+ | | ammo = 1000 | ||
+ | | steel = 0 | ||
+ | | bauxite = 300 | ||
+ | | other = x3 Improvement Materials <br> [[Type 95 Depth Charge]] x1 | ||
+ | | notes = ''Quarterly Quest'' | ||
+ | | once = | ||
+ | }} | ||
+ | {{Quests | ||
+ | | type = Factory | ||
+ | | listnum = Fq1 <br> (F35) | ||
+ | | reqQuest = | ||
+ | | reqQuest2 = | ||
+ | | namejp = 「熟練搭乗員」養成 | ||
+ | | nameen = "Skilled Pilot" Training | ||
+ | | req = Consume 2 Medals: With Houshou, create a maxed expertise and maxed modified [[Type 96 Fighter]] to train a skilled crew! (After Mission is complete, the unit will disappear) | ||
+ | *Use [[Houshou]] as your secretary, equip a maxed [[Akashi's Improvement Arsenal|upgraded]], maxed ranked [[Type 96 Fighter]] to [[Houshou]] | ||
+ | | fuel = 0 | ||
+ | | ammo = 0 | ||
+ | | steel = 0 | ||
+ | | bauxite = 100 | ||
+ | | other = x1 Skilled Pilot | ||
+ | x4 Improvement Materials | ||
+ | | notes = Will consume 2 medals | ||
+ | [[Type 96 Fighter]] will disappear upon completion. | ||
+ | ''Quarterly Quest'' | ||
+ | | once = | ||
+ | }} | ||
+ | {{Quests | ||
+ | | type = Factory | ||
+ | | listnum = F67 | ||
+ | | reqQuest = | ||
+ | | reqQuest2 = | ||
+ | | reqQuest3 = | ||
+ | | namejp = 装備開発力の整備 | ||
+ | | nameen = Integrated Maintenance of Operation Equipment | ||
+ | | req = Operation equipment integration mission: Conduct Integrated equipment Maintenance. Scrap x6 fighter planes, scrap x4 Anti-Air Machine gun equipment, and prepared bauxite 800 (This mission will be changed depending on the current situations). Resources will be consumed upon completion of quest. | ||
+ | | fuel = 200 | ||
+ | | ammo = 0 | ||
+ | | steel = 0 | ||
+ | | bauxite = 0 | ||
+ | | other = x4 Development Materials <br> '''Choose between the following rewards'''<br> [[Type 1 Fighter Hayabusa Model II]] <br> '''or'''<br> [[Shiden Type 11]]<br>'''or'''<br> x4 Improvement Materials | ||
+ | | notes =''Quarterly Quest'' <br> 800 bauxite will be consumed upon completion. | ||
+ | | once = | ||
+ | }} | ||
|} | |} | ||
</div></div> | </div></div> |
Revision as of 03:25, 20 November 2019
Introduction
This article aims to provide you with advice on the best way to farm necessary resources. As a general rule, Expeditions are the best way to gain resources. Sorties do provide a decent return on primary resources () but it works out as trading away one or more primary resource for another.
Only repeatable quests are listed on this page. One-time quests are also a major source of secondary and special resources. Please refer to Quests for more details.
General Tips
Sortie Tips
- Having the lightest possible fleet is recommended to reduce costs and maximise gains.
- Drum Canisters and Landing Crafts will increase the resources gained from nodes.
- The 11th Division and M4A1 do not increase resource gain.
- Amount gained varies from map to map.
- You will need to complete a battle after the resource node in order to claim the resources.
- Exceptions are resource nodes that are dead end nodes.
Expedition Tips
- Always try to sparkle for expeditions. This increases the great success chance which significantly boosts income. Your own tolerance for tedium will determine what is the minimum expedition length to sparkle for.
- Read the expedition requirements carefully. This can prevent wasted time.
- Always remember to resupply your expedition fleet.
- Raw resource returns is not as important as returns per hour.
- The exception is when you will be away from the game for long enough to complete lengthy high-return expeditions.
Quest Tips
- Quests are an excellent source of secondary resources (
).
- While it is ideal to use the lightest fleet possible to maximise primary resource gains, it is more important to have a fleet that can reliably clear the quest for secondary resources.
Fuel
1-3
The objective is to reach node D then retreat after node E. DO NOT attempt to farm node G. The maelstrom at node H has a chance to deplete all of your fleet's fuel. This is a fairly simple and straightforward map to farm but requires multiple fleets if you want to farm it non-stop. Take note that only the AO fleet guarantees routing to D. Kamoi is preferred over Hayasui because of the latter's cost. The AV fleet has random routing (weighted towards D), unless you bring 4 DE. But 4DE will significantly reduce your resource gains because they cannot carry drums or landing craft. The submarine in both fleet options will be able to tank every enemy you'll encounter.
Resource Gain
Recommended Fleet
- 1AV 4DD 1SS
- 1AO 4DD 1SS
Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | ![]() ![]() |
Use whatever mix of barrels and landing craft that you have to maximise your gains. Prioritise landing craft where possible. |
AO/AV | ![]() ![]() ![]() |
This setup is for Hayasui. Although her slots are small, they are more than enough to take out the weak enemies in this map. |
![]() ![]() ![]() ![]() |
This setup is for Kamoi or an AV. If the AV can carry midget submarines, swap out one seaplane for it. | |
SS | ![]() ![]() |
Simply load the SS with torpedoes. Ideally, she should have the 61cm Triple (Oxygen) Torpedo Mount to maximise her armour. |
4-3
This map can be used to farm both fuel and bauxite. The fleet used is the same for both resources. Fuel is obtained from node B. Take note that you do not have to retreat if heavily damaged at G. This is because node J is a dead end node and will end the sortie. Unlike 1-3, a majority of the fleet needs to be combat focused. While this means you cannot bring as many bonus equipment, the base resource gain is higher. This map will cost more buckets compared to 1-3. You should take the AV over Hayasui because of the latter's cost.
Resource Gain
Recommended Fleets
- 1AV/AO 1CL 2DD 2CLT
Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | ![]() ![]() ![]() |
Because of the limited space for bonus equipment, you do not have the luxury of bringing drums. |
CL | ![]() ![]() ![]() |
This setup is for Abukuma Kai Ni or Yura Kai Ni. These two are the ideal girls for farming this map as the opening torpedoes are great at taking out threats. |
![]() ![]() ![]() |
In the event that you are unable to use Abukuma or Yura in this map, simply give your CL a standard artillery spotting setup. | |
CLT | ![]() ![]() ![]() |
The midget submarine will allow them to take out some threats early and minimise the damage your fleet takes. OASW is highly recommended, especially since you will encounter submarines enroute. |
AO/AV | ![]() ![]() ![]() |
This setup is for Hayasui. Her slots may be a bit small for the enemies present in this map but they're still enough to take out the weaker enemies. Kamoi is not recommended for this map. |
![]() ![]() ![]() |
The AV should have a midget sub to add to the strength of the opening torpedo. The extra seaplane bombers add the airstrike cherry on top. |
Ammo
3-2
The main method to farm this map is to send one sacrificial DD equipped with a Repair Team and some drums. Simply continue after the battle at node A to reach node B. The repair team will not be consumed. After the sortie, simply move the equipment to a new DD and sortie again. Because you are using a fresh DD each time, this map can be run consecutively. Do note that this method will tank your sortie win ratio. You will need to watch that ratio to ensure you maintain the 75% win rate needed for event participation.
The second method is to send a fleet of 3-6SSV. This method brings a greater return but carries a higher risk and has steeper requirements. SSV can only carry Type 2 Ka-Mi Tanks. This equipment is difficult to obtain and carries a steep cost. Furthermore, there are only 4 non-event SSV. The enemy fleet also contains 1-2 ASW DD that can cost you buckets. All this translates into 18-36 more ammo per run.
Resource Gain
Recommended Fleets
- 1DD
- 3-6SSV
Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | ![]() ![]() ![]() |
The Repair Team/Goddess is to allow your DD to bypass the auto-retreat mechanic for damaged flagships. The drums are to eke out the extra resources. |
SSV | ![]() ![]() |
Just stack Ka-Mi tanks to maximise your resource gains. For 3-slot submarines like I-13 and I-14, just give them an additional tank. |
Steel
1-4
There really isn't a good place to farm steel but this is the only map where it is possible to do it at low cost. This map has random branching which means you are not guaranteed to hit the steel node. The bright side is that you can gain or
instead. What you want to do is maximise the power of your opening strike to minimise the damage your DDs will take. Since a majority of the enemies encountered have weak ASW and are forced to target submarines, taking one along can allow you to subtank the map. You will want to retreat in the battle after the resource node.
Resource Gain
Recommended Fleets
- 2CVL 3DD 1SSV
- 1AV 1CVL 3DD 1SSV
Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | ![]() ![]() ![]() |
Ideally you should be using landing craft capable destroyers to supplement the meager resource returns. |
![]() ![]() ![]() |
This setup is when you are not using landing craft capable destroyers. | |
CVL | ![]() ![]() ![]() ![]() |
This setup maximises the CVL's airstrike capability and takes AS+ against the enemy CVLs. If using 2CVL, the other one can swap a fighter for a Type 2 Recon Aircraft to maximise airstrike damage. |
SSV | ![]() ![]() |
Just stack Ka-Mi tanks to maximise your resource gains if you can manage it. For 3-slot submarines like I-13 and I-14, just give them an additional tank. |
![]() ![]() |
If you lack tanks, you can just equip torpedoes on your SSV. Ideally, she should have the 61cm Triple (Oxygen) Torpedo Mount to maximise her armour. | |
AV | ![]() ![]() ![]() |
The AV is meant to be a CVL-lite with opening torpedo capability. It is not recommended to use AV that cannot perform an opening torpedo strike. |
Bauxite
2-2
This is by far the easiest map to farm bauxite. The fleet requirements are light and there is only one battle. As an added bonus, it can be run at low morale because you're depending on the airstrike to kill everything. It also has 2 transports to finish your dailies and weeklies.
Resource Gain
Recommended Fleets
- 3CVL 3DD
Equipment Setups
4-3
This map can be used to farm both fuel and bauxite. The fleet used is the same for both resources. Fuel is obtained from node B. Take note that you do not have to retreat if heavily damaged at G. This is because node J is a dead end node and will end the sortie. Unlike 1-3, a majority of the fleet needs to be combat focused. While this means you cannot bring as many bonus equipment, the base resource gain is higher. This map will cost more buckets compared to 1-3.
Resource Gain
Recommended Fleets
- 1AV/AO 1CL 2DD 2CLT
Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | ![]() ![]() ![]() |
Because of the limited space for bonus equipment, you do not have the luxury of bringing drums. |
CL | ![]() ![]() ![]() |
This setup is for Abukuma Kai Ni or Yura Kai Ni. These two are the ideal girls for farming this map as the opening torpedoes are great at taking out threats. |
![]() ![]() ![]() |
In the event that you are unable to use Abukuma or Yura in this map, simply give your CL a standard artillery spotting setup. | |
CLT | ![]() ![]() ![]() |
The midget submarine will allow them to take out some threats early and minimise the damage your fleet takes. OASW is highly recommended, especially since you will encounter submarines enroute. |
AO/AV | ![]() ![]() ![]() |
This setup is for Hayasui. Her slots may be a bit small for the enemies present in this map but they're still enough to take out the weaker enemies. Kamoi is not recommended for this map. |
![]() ![]() ![]() |
The AV should have a midget sub to add to the strength of the opening torpedo. The extra seaplane bombers add the airstrike cherry on top. |
Instant Repairs
2-4
Farming 2-4 for is meant to be a last resort. Expeditions are the superior way to gain
.
Farming this map can prove a bit frustrating because of the random routing at node C. If you get offrouted to node G, it is best that you refresh the game and end the sortie. If you need the , then you can continue on and retreat after node I. The maelstrom at node C also increases your fuel costs for farming. The basic strategy is to have 3CV/Ls for routing and to do the heavy lifting with 2SS/V to act as tanks. The DD is just there for an additional radar to reduce fuel loss at the maelstrom.
Recommended Fleets
- 3CV/L 1DD 2SS/V
Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | ![]() ![]() ![]() |
It is recommended you have two 10cm Twin High-angle Mount + Anti-Aircraft Fire Director equipped along with an Anti-Air RADAR to allow your DD to AACI. While there is not much enemy air power en-route, the chip damage from airstrikes can add up. |
CV/L | ![]() ![]() ![]() ![]() |
Use the RADAR to block out the CV/L's largest slot and limit bauxite losses. You need at least 144 fighter power for AS+ at node F. Therefore, the fighters should take priority in the 2nd largest slots until you have reached that threshold. It is recommended you use medium ranged CV/L or range-extending bombers so that the DD doesn't interfere with the CV/L's attacks. |
SS/V | ![]() ![]() |
Simply load the SS with torpedoes. Ideally, she should have two 61cm Triple (Oxygen) Torpedo Mounts to maximise her armour. |
Instant Construction
2-1
The fleet used is similar to the leveling fleet with an AV taking the place of the BB/CA. The AV guarantees routing to node E and you can either retreat after node D or continue on to node H to finish daily/weekly quests.
Recommended Fleets
- 2CV/L 1AV 1CL/T 2DD
Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | ![]() ![]() ![]() |
Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support. They are primarily here to reduce costs. Else, putting more CL and CA in the fleet would still work. |
CL | ![]() ![]() ![]() |
Setup for CLs that are capable of Artillery Spotting. For those that are not, simply replace the seaplane with a radar or anti-air gun. |
CLT | ![]() ![]() ![]() |
CLTs are useful at increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further. |
CV/L | ![]() ![]() ![]() ![]() |
You may need to shuffle around some planes in order to hit the 162 fighter power required for AS+. One of your carriers should also have a Saiun if you can manage it. |
AV | ![]() ![]() ![]() |
You should be using an AV capable of opening torpedo strikes. One midget sub and two torpedoes will provide sufficient power for the opening torpedo strike to take out some of the tougher enemies on this map. |
Development Materials
2-4
Farming this map can prove a bit frustrating because of the random routing at node C. The setup is essentially the same as for bucket farming. You can use an AO to force routing to node G but it will cost you some buckets as AOs cannot take hits as well as DDs.
Recommended Fleets
- 3CV/L 1DD 2SS/V
- 3CV/L 1AO 2SS/V
Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | ![]() ![]() ![]() |
It is recommended you have two 10cm Twin High-angle Mount + Anti-Aircraft Fire Director equipped along with an Anti-Air RADAR to allow your DD to AACI. While there is not much enemy air power en-route, the chip damage from airstrikes can add up. |
CV/L | ![]() ![]() ![]() ![]() |
Use the RADAR to block out the CV/L's largest slot and limit bauxite losses. You need at least 144 fighter power for AS+ at node F. Therefore, the fighters should take priority in the 2nd largest slots until you have reached that threshold. It is recommended you use medium ranged CV/L or range-extending bombers so that the DD doesn't interfere with the CV/L's attacks. |
SS/V | ![]() ![]() |
Simply load the SS with torpedoes. Ideally, she should have two 61cm Triple (Oxygen) Torpedo Mounts to maximise her armour. |
AO | ![]() ![]() ![]() |
This setup is for Hayasui. She essentially fulfills the same role as the DD. She has very high fuel costs. |
![]() ![]() ![]() |
This setup is for Kamoi. The seaplane fighters can free up slots on your CV/Ls to take more bombers. This increases the power of your opening strike and helps ensure less damage is taken. |
6-3
While this map has the potential to return significantly more DevMats than 2-4, it is also costlier and more difficult. The enemies encountered are strong and any node has the potential to force a retreat. Furthermore, you need to score at least a B-rank at the boss in order to claim the resources. This can be a tall order when fighting BB, CA and DD Hime with a light fleet. Also, the resources gained are random between ,
and
.
Recommended Fleets
- 1CL 4DD 1AV
Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | ![]() ![]() ![]() |
Because this map has no air power, you are free to use guns with the best fit and firepower on your DDs. The wildcard can be anything that doesn't interfere with the double attack setup. It will usually be a radar to maximise fit bonuses. |
![]() ![]() ![]() |
At least one or two of your DDs should be on OASW duty. The flagship SS at node C can pose a threat to your fleet and cause you to retreat. | |
CL | ![]() ![]() ![]() |
It is highly recommended that you use either Abukuma Kai Ni or Yura Kai Ni for this map. Preferably the former. You'll want to equip either of them with one midget sub and two torpedoes to maximise their opening strike. Other CLs can work but you will increase your retreat rate and struggle even more to get a B-rank at the boss. |
AV | ![]() ![]() ![]() |
Loading the AV with Seaplane Recons will increase your chances of getting more DevMats from node G and H. Akitsushima with three Type 2 Flying Boat has the highest chances but also the most likely to be damaged. |
Improvement Materials
Expedition | Yield | Timer | Fleet Requirement | Notes |
---|---|---|---|---|
B4 | 1 | 7:30 | 2CA 1CL 2DD 1SS | This is a monthly combat expedition. The fleet needs to have 500 ![]() ![]() |
43 | 1 | 12:00 | 1CVE 0-1CL 2-3DD/DE 2XX | This is a monthly combat expedition. The fleet needs to have 500 ![]() ![]() |
See Also
|