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Difference between revisions of "World 3/3-1"
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{{World/Hub}} | {{World/Hub}} | ||
− | + | =World 3-1: モーレイ海 - The Moray Sea= | |
{{LabSortieworld | {{LabSortieworld | ||
| page = World 3/3-1 | | page = World 3/3-1 | ||
Line 9: | Line 9: | ||
| jptext = 北方海域に艦隊を進出させ、モーレイ海を哨戒せよ! | | jptext = 北方海域に艦隊を進出させ、モーレイ海を哨戒せよ! | ||
| entext = Advance into Northern waters and patrol the Moray Sea! | | entext = Advance into Northern waters and patrol the Moray Sea! | ||
+ | | aircon = | ||
+ | {{AirConKai | ||
+ | |AS=42 | ||
+ | |ASr=36 | ||
+ | }} | ||
}} | }} | ||
Line 50: | Line 55: | ||
{{FleetGuide | {{FleetGuide | ||
| Map = South Route | | Map = South Route | ||
− | | Fleet = '''2 (F)BB(V)/CV(B/L), 2 DD, 2 XX | + | | Fleet = '''2 (F)BB(V)/CV(B/L), 2 DD, 2 XX''' (XX cannot be (F)BB(V)/CV(B/L)/AV/AO) |
| Route = {{MapRoute|C|red|F|red|G|red}} | | Route = {{MapRoute|C|red|F|red|G|red}} | ||
| AS = 42 | | AS = 42 | ||
| Note = XX can be 1 CA and 1 CL(T) for a cheap effective fleet. | | Note = XX can be 1 CA and 1 CL(T) for a cheap effective fleet. | ||
− | |||
As the boss node already has battleships, it is not necessary to bring one, unless node {{MapRoute|F|red}} closing torpedo salvo causes problems. | As the boss node already has battleships, it is not necessary to bring one, unless node {{MapRoute|F|red}} closing torpedo salvo causes problems. | ||
*In this case, ensure to obtain AS or AS+ in all nodes. | *In this case, ensure to obtain AS or AS+ in all nodes. |
Latest revision as of 08:40, 9 March 2025
World 3-1: モーレイ海 - The Moray Sea

Strategy Name | モーレイ海哨戒 Moray Sea Patrol |
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Difficulty | ☆ ☆ ☆ ☆ |
Item | ![]() |
Strategy Content | 北方海域に艦隊を進出させ、モーレイ海を哨戒せよ! Advance into Northern waters and patrol the Moray Sea! |
Boss Air Control | |||
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AD | AP | AS | AS+ |
13 | 19 | 42 | 84 |
Boss Route Air Control | |||
AD | AP | AS | AS+ |
11 | 16 | 36 | 72 |
3-1 Unlocking & Progression | ||||
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Unlock conditions | 3-1 is unlocked after clearing 2-4 | |||
Clear conditions | To clear the map: the boss's flagship must be sunk once |
Stage Guide
3-1 Branching Rules |
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Tips
This map does not present any significant challenge, as it is possible to bring various strong fleets on a direct routing.
Recommended Fleets
ExpandSouth Route |
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Resource Nodes
A is a "Normal Resource Node" rewarding ammo .
- See here for more details.
Enemy CompositionsCollapse
Ship Drops
This map currently has "limited-time" drops that don't appear in the table below, see Drop List for more info.
☒ All drops (disabled, only rare drops)
ExpandShip drops |
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