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− | ==World 3-4: 北方海域全域 Throughout the Northern Sea==
| + | =World 3-4: 北方海域全域 - Throughout the Northern Sea= |
| {{LabSortieworld | | {{LabSortieworld |
| | page = World 3/3-4 | | | page = World 3/3-4 |
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| | jptext = 北方海域奥地に敵艦隊の大規模泊地を発見!我が艦隊の総力を 挙げてこれを撃滅せよ! | | | jptext = 北方海域奥地に敵艦隊の大規模泊地を発見!我が艦隊の総力を 挙げてこれを撃滅せよ! |
| | entext = A major enemy anchorage has been discovered deep in the northern sea. Sail out in an all-out attack to destroy it! | | | entext = A major enemy anchorage has been discovered deep in the northern sea. Sail out in an all-out attack to destroy it! |
| + | | aircon = |
| + | {{AirConKai |
| + | |AS=84 |
| + | |ASr=69 |
| + | }} |
| }} | | }} |
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Latest revision as of 08:37, 9 March 2025
World 3-4: 北方海域全域 - Throughout the Northern Sea
Strategy Name
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北方海域艦隊決戦 Northern Sea Fleet Decisive Battle
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Difficulty
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☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
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Item
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Strategy Content
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北方海域奥地に敵艦隊の大規模泊地を発見!我が艦隊の総力を 挙げてこれを撃滅せよ! A major enemy anchorage has been discovered deep in the northern sea. Sail out in an all-out attack to destroy it!
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Boss Air Control
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AD
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AP
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AS
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AS+
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25
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38
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84
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168
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Boss Route Air Control
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AD
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AP
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AS
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AS+
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21
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31
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69
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138
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3-4 Unlocking & Progression
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Unlock conditions
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3-4 is unlocked after clearing 3-3
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Clear conditions
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To clear the map: the boss's flagship must be sunk once
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Stage Guide
3-4 Branching Rules
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Nodes |
Rules
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Start
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- Meet ANY of the following requirements to go to A
- (F)BB(V)+CV(B/L) ≥ 3
- Fleet contains no CL, DD, DE
- Meet ANY of the following requirements, random between A and B (65% B)
- (F)BB(V)+CV(B/L) = 2
- Fleet contains SS(V)
- Meet ANY of the following requirements to go to B
- Meet ALL of the following requirements, random between B and D (65% B)
- No (F)BB(V)
- No CV(B/L)
- DD ≤ 2
- Otherwise, FORCE D
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- Meet ANY of the following requirements to FORCE B
- CV(B) ≥ 3
- Fleet contains no CLs and DDs
- (F)BB(V)+CV(B/L) ≥ 5
- Go to F if (F)BB(V)+CV(B/L) = 2 (Exactly 2, no more no less)
- Meet ALL of the following requirements to go to E
- Fleet contains AO or AV
- CL+DD+DE ≥ 1
- Random between E and F if fleet contains SS(V)
- Otherwise, F
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- Go to G if (F)BB(V)+CV(B/L)+CA(V) ≥ 5
- If fleet contains (F)BB(V)+CV(B) ≤ 2 and CL ≥ 1 and DD+DE ≥ 2
- Go to J if Fast+ Fleet
- If Fast or slower, random routing, with 47 % to J
- If fleet contains (F)BB(V)+CV(B) ≤ 2 and CL+DD ≥ 3
- If the flagship is either CL or DD, random routing between J and M
- If the flagship is neither CL nor DD, random routing between G, J, and M
- If CL = 0, 35 % to G
- If DD+DE ≤ 1, 35 % to G
- Otherwise, random routing, 15 % to G, 85 % to M
- I cannot be reached
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- Meet ANY of the following requirements to FORCE G
- Fleet contains (F)BB(V) or CV(B)
- DD ≤ 2
- CL+DD ≤ 3
- CVL ≥ 2
- Go to L if CL+DD ≥ 5
- Otherwise, random routing between G and L
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- Do not meet the conditions to go to N or O
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- Fleet contains CVL, CLT, AV, LHA, AS, AO, (F)BB(V) or SS(V)
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- Fleets that meet the requirement to go to N have a very small chance of going to O
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- Go to P if fleet contains CL and at least 1 DD
- Otherwise, random routing, 35 % to K, 65 % to P
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Tips
- This map requires to use specific compositions to prevent being thrown into dead ends or having too long routes.
- Node D is a regular maelstrom node, and F is a strong maelstrom node with a 25% chance to wipe all of the remaining fuel for fleets with less than 2 radar-equipped ships. It is therefore recommended to bring at least 2 radars for routes going through F.
Recommended Fleets
ExpandNorth-Middle Route
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Fleet Info
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Single
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2 CV(B), 2 CVL, 1 CL, 1 AV
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LoS
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Any
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Speed
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Any
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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A C E G J P
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Air State
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AD
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AP
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AS
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AS+
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25
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38
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84
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168
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Fleet Notes
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Standard fleet for this map. Most battles should be straightforward to the boss. There is also a bauxite node on the way.
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ExpandMiddle Route
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Fleet Info
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Single
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1 (F)BB(V)/CV(B), 4 CA(V)/CL(T), 1 CL
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LoS
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Speed
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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B H G J P
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Air State
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AD
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AP
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AS
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AS+
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25
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38
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84
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168
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Fleet Notes
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Uses BBV/CV and CAV to get some airstrike and fighter power.
CLT and Opening Torpedo Salvo capable CAV/CL can enable powerful opening attacks.
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ExpandSouth Route
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Fleet Info
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Single
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1 CAV, 2 CL, 3 DD
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LoS
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Any
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Speed
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Any
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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D H L J P
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Air State
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AD
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AP
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AS
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AS+
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25
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38
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84
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168
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Fleet Notes
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Gives the shortest path to the boss node, only facing one battle and a maelstrom node.
However, such a light fleet might have some issues passing the only preboss node and winning the boss fight.
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Resource Nodes
E is a "Normal Resource Node" rewarding bauxite
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K O are "Special Resource Nodes" rewarding respectively large furniture box
, and medium furniture box
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- See here for more details.
Enemy CompositionsCollapse
Ship Drops
This map previously had "limited-time" drops, see Drop List for more info.
- The below table contains limited-time drop data and is not up to date.
☑ All drops (enabled)☒ All drops (disabled, only rare drops)