World 2-1: カムラン半島 Cam Ranh Peninsula

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Tips

  • This is a good place to finish Bw2 (20 CV/CVL) since all end nodes consist of 2-3 CV/CVL in every enemy's fleet composition allowing you to finish it in at most 10 runs while possibly finishing your Bd7 (5 Bosses) along the way.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters


Area Pattern Encountered vessels Form Air
A
敵前衛部隊
Pattern 1        
Pattern 2        
Pattern 3         
 
Pattern 4        
B   + 10, 20, 25, 30
C
敵護衛空母群
Pattern 1         
AS+
72
AS
36
Pattern 2       
AS+
48
AS
24
Pattern 3       
AS+
72
AS
36
D   + 1
E
敵主力艦隊
Pattern 1         
AS+
54
AS
27
Pattern 2       
AS+
60
AS
30
Pattern 3         
AS+
84
AS
42
F
敵護衛空母群
Pattern 1         
AS+
72
AS
36
Pattern 2         
AS+
48
AS
24
Pattern 3         
AS+
72
AS
36

Drops

Show/Hide Drops
Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship
A Kisaragi, Samidare, Shirayuki, Shikinami, Mutsuki, Nenohi, Kuroshio, Ooshio, Hatsuyuki, Michishio, Murasame, Yuudachi Nagara, Naka, Sendai, Tama, Kuma, Isuzu, Jintsuu Aoba, Ashigara, Nachi, Kako, Maya, Furutaka, Choukai, Haguro, Atago, Myoukou, Mogami Chitose, Chiyoda Shouhou, Houshou, Hiyou, Jun'you Ise, Hyuuga, Haruna, Kirishima, Fusou, Yamashiro
C

Shiranui, Murasame, Mikazuki, Hatsuyuki, Shigure, Nenohi, Kuroshio, Kasumi, Isonami, Mochizuki, Shimakaze, Wakaba, Miyuki, Fumizuki

Yura, Isuzu, Sendai Aoba, Ashigara, Nachi, Maya, Furutaka, Mogami, Choukai, Kako, Haguro Chitose, Chiyoda Shouhou, Hiyou Ise, Haruna, Fusou, Yamashiro
E Boss Node Mikazuki, Satsuki Naka, Kiso, Jintsuu, Kuma, Isuzu, Kitakami, Tatsuta, Natori, Yura Haguro, Aoba, Ashigara, Takao, Choukai, Atago, Chikuma, Nachi, Tone, Maya Chitose, Chiyoda Shouhou, Jun'you, Ryuujou Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
F

Samidare, Michishio, Ooshio, Hatsuyuki, Shiranui

Tama, Isuzu, Natori, Yura, Sendai Ashigara, Kako, Furutaka, Aoba, Mogami Chitose, Chiyoda Shouhou, Ryuujou

World 2-2: バシー島沖 Bashi Island

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Stage Guide

  • 70% chance Node E to F (Boss Node) if fleet contains one or more of the following: CV, CVL, or AV.
  • 70% chance Node E to G (Transport Node) otherwise.

Tips

A perfect place for low level HQ Admiral to catch some BB class; just make sure you have at least 2 CV(L) loaded with torpedo and fighter Aircraft. The fastest route & easy way to clear quest : Daily  [Bd4,Bd5,Bd6,Bd7]. Weekly [Bw3,Bw4,]

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Area # Encountered vessels Form Air
A
敵水雷戦隊
1         
 
2         
 
3         
B   + 5, 10, 15
C   + 1
D
敵運送船団
Transport Fleet
1         
2       
3       
E   + 15, 20, 25, 30, 35
F
敵通商破壊艦隊
1         
 
2         
3         
AS+
162
AS
81
G
敵運送船団
Transport Fleet
1         
2         
3         
4         

Drops

Show/Hide Drops
Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship
A Fubuki, Wakaba, Kuroshio, Hatsuharu, Kasumi, Nenohi, Shiranui, Kagerou, Yuudachi, Murasame, Hibiki Ooi, Kitakami, Tenryuu, Tatsuta, Nagara, Isuzu, Natori, Yura, Sendai, Jintsuu, Naka Furutaka, Kako, Aoba, Tone, Atago, Takao, Chikuma, Mogami, Ashigara, Myoukou, Nachi, Maya, Choukai Ryuujou, Hiyou, Jun'you, Shouhou Kirishima, Fusou, Yamashiro
D Hatsuharu, Michishio, Shigure, Mochizuki, Fubuki, Kagerou, Hatsushimo Tenryuu, Tatsuta, Isuzu, Natori, Sendai, Naka Ashigara, Aoba, Nachi, Kako, Takao, Myoukou, Haguro, Mogami, Maya Ryuujou, Hiyou, Jun'you, Shouhou Kirishima, Fusou, Yamashiro
F Hamakaze, Yayoi Kitakami, Kuma, Tama, Kiso, Isuzu, Sendai, Jintsuu, Naka, Yura, Natori Takao, Tone, Atago, Nachi, Maya, Kako, Choukai, Mogami, Chikuma, Myoukou, Haguro Chitose, Chiyoda Kaga, Ryuujou, Hiyou, Jun'you, Shouhou, Souryuu Ise, Hyuuga, Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
G

Mikazuki, Nagatsuki, Hibiki, Ikazuchi, Hatsuharu, Arare, Kuroshio, Ooshio, Kagerou, Akatsuki, Murasame, Samidare

Tenryuu, Tatsuta, Isuzu, Natori, Sendai, Jintsuu, Naka, Kitakami Furutaka, Aoba, Takao, Haguro, Ashigara, Kako, Atago, Mogami Ryuujou, Hiyou, Jun'you, Shouhou Kirishima, Fusou, Yamashiro

Tips

World 2-3: 東部オリョール海 Eastern Orel Bay

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Stage Guide

  • 70% chance for Node C to D if fleet contains CV(L) or AV, otherwise it's 50/50.
  • 70% chance for Node E to G (Boss node) if fleet contains AV, otherwise it's 50/50.
  • 70% chance for Node I to J if fleet contains CL, otherwise it's 50/50.

Tips

After you level your submarines above level 20 and upgrade them to 4-5 stars, you can use them to grind 2-3 for some Daily and Weekly quests, as well as picking up resources.

1. A fleet which contains at least 3 submarines is recommended. The more submarines you use, the easier clearing the map will be.

2. Submarines with high luck should be placed at the bottom of the fleet list to increase their chance of performing cut-in attacks on the stronger enemies during night battles. Doing this can help you achieve an A or S rank victory, especially if you have to fight the enemy fleet located at node G.

3. Submarines should be fully modernized (at least fully upgraded torpedo attack and armor) and non-remodeled because non-remodeled submarines have shorter repair time and consume very few resources when resupply (especially ammo). Please note that compared to a non-remodeled submarine, a remodeled sub will take twice the amount of time to repair.

4. This method does not guarantee victory every time, especially if you hit the boss node and have an unlucky run.

Trivia

Quests B14 OR B19 AND B17 can be done at the same time. 1 boss for 2 quests. you can mix B20 with B17, however it is not recommended due to the lack of firepower.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Area # Encountered vessels Form Air
A   + 15, 20, 25, 30, 35, 40, 45
B
敵巡洋艦隊
1         
2       
3         
4       
C
敵巡洋艦隊
1         
2       
3         
D   + 20, 25, 30, 35, 40, 45
E   + 15, 20, 25, 30, 35, 40, 45
F
敵強襲揚陸艦隊
Transport Fleet
1         
AS+
78
AS
39
2         
AS+
48
AS
24
3         
AS+
48
AS
24
G
敵主力打撃群
1         
AS+
30
AS
15
2         
AS+
111
AS
56
3         
AS+
30
AS
15
H
敵強襲揚陸艦隊
Transport Fleet
1         
AS+
78
AS
39
2         
AS+
48
AS
24
3         
AS+
48
AS
24
I   + 15, 20, 30, 45
J   + 20, 25, 30, 35, 45
K
敵強襲揚陸艦隊
Transport Fleet
1         
AS+
78
AS
39
2         
AS+
48
AS
24
3         
AS+
48
AS
24

Drops

Show/Hide Drops
Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship Submarine
B Miyuki, Ayanami, Mutsuki, Hibiki, Inazuma, Hatsuharu, Wakaba, Murasame, Samidare, Suzukaze, Asashio, Arare, Kasumi, Kagerou, Shiranui, Kuroshio, Ooshio, Shikinami Tama, Kiso, Sendai, Naka, Natori, Isuzu, Tenryuu Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Hiyou, Jun'you, Shouhou, Ryuujou Fusou, Yamashiro
C Arare, Arashio, Hibiki, Ikazuchi, Miyuki, Mutsuki, Nenohi, Suzukaze, Kasumi, Kagerou, Shiranui, Isonami, Hatsuharu, Hatsuyuki Natori, Sendai, Jintsuu, Isuzu,Tenryuu Myoukou, Nachi, Ashigara, Takao, Atago, Maya, Choukai, Chikuma Ryuujou, Shouhou, Jun'you Ise, Fusou, Yamashiro
F Michishio, Mutsuki, Hatsuharu, Suzukaze, Arashio, Arare, Shiranui, Kuroshio, Samidare, Kagerou, Ikazuchi, Inazuma, Hibiki Tama, Kiso, Yura, Naka, Tenryuu, Sendai Takao, Atago, Myoukou, Maya, Ashigara, Haguro, Tone, Mogami, Chikuma, Choukai Hiyou, Shouhou, Jun'you Ise, Kongou, Fusou, Yamashiro
G Makigumo, Arashio, Michishio Jintsuu, Natori, Nagara, Isuzu, Ooi, Kitakami, Kiso, Sendai Kako, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma, Mogami, Furutaka Chitose, Chiyoda Akagi, Kaga, Souryuu, Hiryuu, Ryuujou, Jun'you, Shouhou Ise, Hyuuga, Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro I-168
H Mutsuki, Kuroshio, Shigure, Arare, Hatsuyuki Tama, Isuzu Nachi, Atago, Tone Hiyou, Shouhou, Ryuujou Kirishima, Fusou, Yamashiro
K Arashio, Nenohi, Satsuki, Miyuki, Ikazuchi Yura, Isuzu, Jintsuu Haguro, Mogami, Atago Ryuujou Fusou, Yamashiro

World 2-4: 沖ノ島海域 Okinoshima Island

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Tips

  1. A fleet with CVL is more likely to go to node K.
  2. If you are aiming for the boss node and end up going down the A-B route on 2-4, just end the sortie. You will run out of fuel and ammo by the time you get to boss node. For highest EXP gain, end the sortie around the G-H/-I node.
  3. A-F route will guarantee you a boss fight.
  4. A more conventional way to finish 2-4 is using 「BBx4 CVx2」or「BBx3 CVx3」. (BBs are stronger; Modernizing/Leveling them is highly recommended).
  5. It is strongly recommended to make use of the Artillery spotting and Night Combat mechanics to deal higher damage.
  6. Subs can be a cheap way to clear the map, but will require a lot of patience. This generally involves trying over and over so you can avoid the highly dangerous line abreast formations and get to the boss node. It is possible to clear 2-4 with a single moderately leveled, maxed armor sub. Consider farming 1-5 if you are in need of subs.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Area Pattern Encountered vessels Form Air
A
敵巡洋艦隊
Pattern 1         
Pattern 2         
Pattern 3         
Pattern 4         
B   + 20, 25, 30, 35, 40, 50, 55
C
敵水上打撃艦隊
Pattern 1         
Pattern 2         
Pattern 3         
D
敵空母機動部隊
Pattern 1         
AS+
204
AS
102
Pattern 2         
AS+
246
AS
123
Pattern 3         
AS+
165
AS
83
E   + 1
F
敵水上打撃艦隊
Pattern 1         
Pattern 2       
Pattern 3         
G
敵空母機動部隊
Pattern 1 "Must be my imagination." (Battle avoided.)
Pattern 2         
AS+
165
AS
83
Pattern 3         
AS+
204
AS
102
H
敵空母機動部隊
Pattern 1         
AS+
165
AS
83
Pattern 2         
AS+
246
AS
123
Pattern 3         
AS+
204
AS
102
I
敵精鋭水雷戦隊
Pattern 1         
Pattern 2         
J
敵侵攻中核艦隊
Pattern 1         
Pattern 2         
Pattern 3         
Pattern 4         
Pattern 5         
K   + 20, 25, 30, 35, 40, 50, 55, 60
L
敵水上打撃艦隊
Pattern 1         
Pattern 2         
Pattern 3         
M   + 1
N
敵空母機動部隊
Pattern 1         
AS+
165
AS
83
Pattern 2       
AS+
204
AS
102
Pattern 3       
AS+
246
AS
123
O
敵精鋭水雷戦隊
Pattern 1         
Pattern 2       
Pattern 3       
P
敵空母機動部隊
Pattern 1         
AS+
165
AS
83
Pattern 2       
AS+
246
AS
123
Pattern 3       
AS+
204
AS
102

Drops

Show/Hide Drops
Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Submarine Tender Aircraft Carrier Battleship
A Shimakaze, Fubuki, Hatsuyuki, Miyuki, Murakumo, Isonami, Ayanami, Shikinami, Shigure, Asashio, Ooshio, Michishio, Arashio, Arare, Kasumi, Kagerou, Shiranui, Kuroshio Ooi, Kitakami, Tenryuu, Tatsuta, Tama, Kiso, Isuzu, Natori, Yura, Sendai, Jintsuu, Naka, Yuubari Takao, Atago, Mogami, Kako, Myoukou, Nachi, Ashigara, Haguro, Maya, Choukai, Tone, Chikuma Chitose, Chiyoda Souryuu, Ryuujou, Hiyou, Jun'you, Shouhou Ise, Hyuuga, Fusou, Yamashiro, Kongou, Hiei, Kirishima
C Shimakaze, Fubuki, Miyuki, Murakumo, Ayanami, Asashio, Michishio, Arashio, Arare, Kagerou, Kuroshio Ooi, Kitakami, Tenryuu, Tama, Kiso, Isuzu, Natori, Yura, Sendai, Jintsuu, Naka Mogami, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Chitose, Chiyoda Ryuujou, Hiyou, Jun'you, Shouhou Ise, Hyuuga, Fusou, Yamashiro
D Yukikaze, Fubuki, Shirayuki, Miyuki, Hatsuyuki, Isonami, Shikinami, Kisaragi, Inazuma, Nenohi, Wakaba, Ooshio, Michishio, Arare, Kagerou, Shiranui, Kuroshio Ooi, Kitakami, Tenryuu, Isuzu, Natori, Sendai, Jintsuu Kako, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Chikuma Chitose, Chiyoda Ryuujou, Hiyou, Jun'you, Shouhou Ise, Hyuuga, Fusou, Yamashiro
F Shimakaze, Hatsuyuki, Murakumo, Ayanami, Nenohi, Asashio, Michishio, Arashio, Kagerou, Shiranui, Kuroshio Ooi, Kitakami, Tenryuu, Tatsuta, Kiso, Isuzu, Sendai, Naka Mogami, Nachi, Ashigara, Haguro, Takao, Atago, Choukai, Tone, Chikuma Chitose Ryuujou, Hiyou, Shouhou Ise, Hyuuga, Hiei, Fusou, Yamashiro
G Shimakaze, Fubuki, Miyuki, Murakumo, Shikinami, Kuroshio Ooi, Tatsuta, Sendai, Jintsuu Mogami, Kako, Ashigara, Haguro, Choukai Jun'you, Shouhou Ise, Hyuuga, Fusou
H Shimakaze, Fubuki, Ushio, Asashio, Arashio, Arare, Kagerou, Shiranui Ooi, Kitakami, Kiso, Jintsuu, Kinu Mogami, Kako, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago Chiyoda Ryuujou, Jun'you, Shouhou Ise, Hyuuga, Kirishima, Fusou, Yamashiro
I Shimakaze, Fubuki, Hatsuyuki, Kagerou, Shiranui, Kuroshio, Arare Ooi, Tenryuu, Tama, Sendai, Jintsuu Takao, Tone, Chikuma Chiyoda Ryuujou, Jun'you Ise, Hyuuga, Fusou
J Yukikaze, Shimakaze, Makigumo, Asashio, Ooshio, Kagerou, Isonami, Kuroshio, Uzuki, Hamakaze, Urakaze Ooi, Kitakami, Tenryuu, Tatsuta, Jintsuu, Kinu Mogami, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Taigei Akagi, Kaga, Souryuu, Ryuujou, Hiyou, Shouhou Nagato, Mutsu, Ise, Hyuuga, Kongou, Hiei, Kirishima, Haruna, Fusou, Yamashiro
L Shimakaze, Fubuki, Murakumo, Ayanami, Asashio, Ooshio, Michishio, Kagerou, Kuroshio Ooi, Kitakami, Tenryuu, Tatsuta, Tama, Kiso, Isuzu, Natori, Yura, Sendai, Jintsuu, Naka Mogami, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Chitose, Chiyoda Ryuujou, Jun'you, Shouhou, Hiyou Ise, Hyuuga, Fusou, Yamashiro
N Shimakaze, Fubuki, Hatsuyuki, Miyuki, Ayanami, Asashio, Michishio, Arashio, Arare, Kagerou Ooi, Kitakami, Tenryuu, Tama, Yura, Sendai, Jintsuu, Naka, Kiso Mogami, Kako, Myoukou, Nachi, Haguro, Atago, Takao, Choukai, Tone, Chikuma Chitose, Chiyoda Ryuujou, Hiyou, Jun'you, Shouhou Ise, Hyuuga, Fusou, Yamashiro
O Shimakaze, Fubuki, Hatsuyuki, Shikinami, Ooshio, Arare, Kagerou, Kuroshio, Michishio Ooi, Kitakami, Tenryuu, Tama, Yura, Sendai, Jintsuu, Naka Nachi, Ashigara, Haguro, Atago, Choukai, Tone, Chikuma, Maya Chitose, Chiyoda Ryuujou, Shouhou Ise, Hyuuga, Fusou, Yamashiro
P Shimakaze, Fubuki, Hatsuyuki, Miyuki, Isonami, Asashio, Kagerou, Kuroshio Ooi, Kitakami, Tenryuu, Natori, Naka Mogami, Kako, Myoukou, Nachi, Ashigara, Takao, Atago, Maya, Tone Chitose, Chiyoda Ryuujou, Hiyou, Jun'you, Shouhou Ise, Hyuuga, Fusou, Yamashiro

World 2-5 【Extra Operation】
沖ノ島沖戦闘哨戒 Combat Patrol Off Okinoshima

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Stage Guide

Branching Rules
Nodes Rules
Start with A
  • Always start at A if fleet contains:
    • At least 4DD or 3DD and 1CL with no more than 1 AV and no CV(L).
    • Two ships equipped with at least 1 drum can (per ship) and no CV(L)/SS(V).
  • 60% chance to start at A if fleet contains less than 4DD or 3DD and 1CL, no more than 1 AV or slow BB(V) and no CV(L).
  • Always start at B if fleet contains:
    • Any CV(L) or more than 1 AV.
    • More than 1 slow BB(V) while having less than 4DD or 3DD and 1CL.
B
A C
  • A-C if fleet contains more than 2 SS/SSV
  • Otherwise always A-D
D
B E
  • Small/medium sized ships fleet has higher chance B-E
  • Always B-F if fleet contains 3 SS/SSV, more than 2 CV or 2-3 FBBs.
F
D G
  • G/H random if fleet contains BB
  • Otherwise D-H
H
E H
  • High chance E-H if fleet contains atleast 4 CA/CAV/CL/DD/CVL and no BB/CV. Low chance E-I.
  • E-H if fleet contains 2DD and 2CA or 2CAV
  • Otherwise always E-I
I
H I
  • H-L requires certain amount of LoS (see below).
  • Otherwise H-J
J
L
I H
  • Always I-L if fleet contains only DD/CL/CLT/CA/CAV/CVL
  • Otherwise H/L random?
  • I-K branching rule unclear
K
L
  • Medium sized ships=CA/CAV/CVL
  • Small sized ships=DD,CL?CLT?

Tips

  • You are required to SINK the flagship at boss node 4 times to clear the map.
  • A certain amount of ELoS (new equation) is required to reach the boss node
    • Below 57.2 will not go H to L
    • At least 70.4 guarantees H to L
  • There are three routes to the boss node:
    • North route, 3 battles (A-D-H-L)
    • South route, 3 battles (B-E-H-L)
    • South route, 4 battles (B-E-I-L)
  • North route, 3 battles (A-D-H-L):
    • Only two battles before the boss node. The second node is a night battle node
    • Recommended fleet composition: 2CAV 3CA(V) 1CLT; 4DD, 1CL, 1CA with a destroyer as flagship (Monthly Bm7).
      • No BB(V) or CV(L) are allowed on this route.
      • Two ships need to be each equipped with a Drum Canister in order to guarantee going to node A
      • It's possible to bring 0-2 CLT
        • Zero makes the first node more dangerous because it's more likely for an enemy to survive until the torpedo phase. On the other hand, a high level (Kai ni) CA or Prinz Eugen Kai are sturdier and less likely to get one-shot to heavy "red" damage.
        • Two makes achieving the necessary ELoS to reach the boss more difficult, but it is feasible, especially at lower HQ levels
      • North route (including boss node) doesn't have any enemy carriers, so it's possible to get AS+ with just seaplane bombers, enabling Artillery Spotting
      • Double attack setups (both day and night) are recommended for consistency
      • Consider bringing Star Shell, Searchlight and/or Type 98 Recon Seaplane (Night Scout) to make the night battle and boss node easier.
  • South route, 3 battles (B-E-H-L):
    • Only two battles before the boss node
    • Recommended fleet compositions: 2CA/CAV 2DD 2CVL; 2CA/CAV 2DD 1CLT 1CVL
      • No BB(V) or CV allowed
      • 2 CA/CAV 2 DD are needed to secure this route
      • Use either 2 CA or 2 CAV.  Mixing CA/CAV can lead to I instead of H
      • South route has enemy carriers and BBs, which can easily damage low-armor ships like DDs, so bringing high-level ones is recommended
  • South route, 4 battles (B-E-I-L):
    • Three battles before the boss node
    • Recommended fleet compositions: 4FBB 2CV; 1(F)BB(V) 3CA(V) 2CV; 1FBB 1BB 3CA 1 CVL
      • Heavy fleets like these can go to node F, a dead end [20%]
      • There seem to be certain factors that might reduce the chance to go to the dead end:
        • Using as few BB(V) or CV as possible
        • Using BBV instead of BB
        • Using CAV instead of CA
  • Summary:
    • North route, 3 battles (A-D-H-L):
      • (+) low resource consumption & repair costs
      • (+) hardly any bauxite lost
      • (-) fairly difficult night battle node
      • (-) high-level CA(V)s needed to deal with the boss node
    • South route, 3 battles (B-E-H-L):
      • (+) low resource consumption & repair costs
      • (+) no night battle node
      • (-) 2 DD are needed due to branching rules; enemy BBs can damage them easily
      • (-) high-level ships are needed to deal with normal nodes and the boss
    • South route, 4 battles (B-E-I-L):
      • (+) strong fleet with low chance of forced retreat due to heavy damage
      • (+) no night battle node
      • (-) always a chance of deadending
      • (-) high resource consumption & repair costs

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
Area HQ LV. # Encountered vessels Form Air
A
敵水雷戦隊
Day Battle
100 and above 1          -
2          -
70
to
99
3          -
4          -
69 and below 5          -
6          -
B
敵前衛艦隊
Day Battle
90 and above 1          -
2         
AS+ 69
AS 35
60
to
89
3          -
4         
AS+ 69
AS 35
59 and below 5          -
6         
AS+ 69
AS 35
C "Must be my imagination" (battle avoided)
D
敵巡洋艦隊
Night Battle
90 and above 1          -
2          -
60
to
89
3          -
59 and below 4          -
E
敵水上打撃部隊
Day Battle
80 and above 1           -
60
to
79
2           -
59 and below 3           -
F "Must be my imagination" (battle avoided)
G   + (number of drum canisters * 10) + 50 up to a max of 150
H "Must be my imagination" (battle avoided)
I
敵機動艦隊
Day Battle
100 and above 1         
AS+ 306
AS 153
70 and above 2         
AS+ 84
AS 42
50
to
99
3         
AS+ 84
AS 42
69 and below 4         
AS+ 84
AS 42
J
敵侵攻部隊
Day Battle
80 and above 1          -
50
to
79
2          -
49 and below 3          -
K   + ?
L
敵主力艦隊

Day Battle
100 and above I          -
F          -
70
to
99
I          -
F          -
69 and below I          -
F          -

Drops

Show/Hide Drops
Drops
Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship Submarine Other
A Ooshio, Hatsuyuki, Ushio, Miyuki, Mutsuki, Kisaragi. Akebono, Suzukaze Tatsuta, Nagara, Sendai, Kuma Ashigara, Haguro, Kako Chiyoda
B Shirayuki, Suzukaze, Samidare, Ayanami, Isonami, Shikinami, Asashio, Ooshio, Kisaragi, Hatsuyuki, Ushio, Akebono, Satsuki Kuma, Naka, Tama, Tatsuta, Tenryuu, Nagara, Isuzu, Yura, Kiso Furutaka, Kako, Aoba, Haguro, Choukai, Maya, Mogami Chitose, Chiyoda

Ryuujou, Hiyou, Jun'you, Shouhou

D Shikinami, Hatsuyuki Isuzu, Nagara Aoba, Kako, Furutaka, Mogami Chitose, Chiyoda Ise
E Ayanami, Satsuki, Kisaragi, Shikinami, Shirayuki, Mutsuki, Hamakaze Isuzu, Tenryuu, Tatsuta, Natori, Jintsuu, Ooi, Naka, Tama, Yura, Sendai Furutaka, Kako, Aoba, Kinugasa, Myoukou, Haguro, Ashigara, Maya, Chokai, Tone, Chikuma, Mogami Chitose, Chiyoda

Ryuujou, Shouhou, Hiyou, Jun'you

Fusou, Yamashiro, Ise, Hyuuga,

I

Ayanami, Shikinami , Mutsuki , Kisaragi, Asashio, Hatsuyuki, Satsuki , Hamakaze

Tenryuu, Tatsuta, Isuzu, Yura, Naka, Sendai , Ooi, Kuma, Tama

Furutaka, Kako, Aoba, Kinugasa, Takao, Atago, Choukai, Tone, Chikuma, Myoukou, Mogami

Chitose, Chiyoda

Ryuujou, Shouhou, Jun'you, Hiyou

Yamashiro, Ise
J Satsuki, Hamakaze Kuma, Tatsuta, Jintsu, Isuzu, Sendai, Ooi Aoba, Mogami, Kako, Tone Chitose Ryuujou Yamashiro,

Fusou, Ise

L

Fubuki, Uzuki, Yayoi, Shimakaze, Hamakaze, Urakaze, Yuugumo, Makigumo,

Kuma, Kitakami, Nagara, Kinu, Sendai, Abukuma Takao, Atago, Tone, Chikuma, Suzuya, Kumano, Mogami Kaga, Shouhou, Zuihou, Souryuu, Hiryuu, Ryuujou Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro, Ise, Hyuuga

I-58, I-168, I-19

Taigei
Akashi***

Note

Akashi will drop with a small chance in 2-5 only for Admirals who have never gotten her before. If you already have her, she will not drop in this map anymore. However, Akashi is still obtainable in maps like 3-5 or 6-2.

Links

Sortie Worlds
  World 1 | 1-1 · 1-2 · 1-3 · 1-4 · 1-5 · 1-6   World 2 | 2-1 · 2-2 · 2-3 · 2-4 · 2-5   World 3 | 3-1 · 3-2 · 3-3 · 3-4 · 3-5
  World 7 | 7-1 · 7-2   World 4 | 4-1 · 4-2 · 4-3 · 4-4 · 4-5   World 5 | 5-1 · 5-2 · 5-3 · 5-4 · 5-5
  World 6 | 6-1 · 6-2 · 6-3 · 6-4 · 6-5